Adam Millard - The Architect of Games

Adam Millard - The Architect of Games

Views:
50,816,846
Subscribers:
437,000
Videos:
132
Duration:
1:15:10:14
United Kingdom
United Kingdom

Adam Millard - The Architect of Games is a British YouTube channel which has at least 437 thousand subscribers, publishing 132 videos which altogether total at least 50.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCY3A_5R_m3PXCn5XDhvBBsg





Top 100 Most Viewed Videos by Adam Millard - The Architect of Games


Video TitleViewsCategoryGame
1.Why The Longing Takes Four Hundred Days to Play6,741,434The Longing
2.How Subnautica Uses TERROR2,043,985Subnautica
3.How Great Games Beat The Grind1,666,271Stardew Valley
4.How Terraria Makes You Feel Like A Master1,543,824Terraria
5.Why The Best Open World Is A (slightly) Closed World1,112,793Elden Ring
6.When Great Games Have Terrible Beginnings1,080,579Xenoblade Chronicles 2
7.What Was Undertale Actually About?1,077,494Undertale
8.Vampire Survivors Only Works Because We're Stupid858,616Deus Ex: Mankind Divided
9.Why Do So Many Games Have Tanks, Healers and DPS?858,295Guild Wars 2
10.Are Morality Systems Making Us Less Moral?790,880Frostpunk
11.How Outer Wilds Makes Running Out of Stuff Fun785,095Outer Wilds
12.Engineering The Perfect Enemy779,712The Legend of Zelda: Breath of the Wild
13.What Happened to Dawn of War 3?- When Good Sequels Go Bad736,465Warhammer 40,000: Dawn of War III
14.Why Hitman Isn't A Stealth Game735,049Deus Ex: Human Revolution
15.How To Make RPG Combat More Interesting714,433Final Fantasy VII Remake
16.Why We're Wrong About Violence In Games707,500No Man's Sky
17.Building Better Crafting Systems681,991Minecraft
18.Leveling Up Progression Systems628,253Dark Souls
19.Terra Nil Claims It's A Reverse Citybuilder. It Isn't.607,145Terra Nil
20.The Anatomy of a Bossfight597,811Deus Ex: Human Revolution
21.6 Lessons from Hollow Knight's immersive tutorial589,829TutorialHollow Knight
22.Difficulty By Design- X-COM 2's Endless Arms Race576,582XCOM 2
23.A Comprehensive Reading of Nier Automata [MASSIVE SPOILERS]564,110Nier: Automata
24.20(19) Games You Should Have Played547,888Nier: Automata
25.20(22) Games You Should Have Played494,535FTL: Faster Than Light
26.Refactionizing 4x: The Civilization Problem481,018Civilization VI
27.The Hidden Purpose of Hub Worlds480,435The Legend of Zelda: Breath of the Wild
28.How Satisfactory Makes Work Fun460,701Factorio
29.Is It Possible To Make Feeling Weak Fun?427,317Dark Souls
30.20(20) Games You Should Have Played422,441Final Fantasy VII Remake
31.Why We Need Weird Games416,897Far Cry 5
32.Why Is It So Easy To Break Videogame Economies?395,850The Legend of Zelda: Breath of the Wild
33.20(18) Games You Should Have Played380,443Deltarune
34.What Was Disco Elysium Actually About?378,667Disco Elysium
35.Why Games Lie to You- The Fallacy of Fairness376,926XCOM 2
36.Why Are Games So Hard To Balance?366,438Hearthstone
37.How To Create A Legendary Sword Fighting Game366,099GuideThe Legend of Zelda: Breath of the Wild
38.The Four Fundamental Quests347,826Guild Wars 2
39.What Makes a Great Secret?338,933Shadow of the Colossus
40.What is a Sonic anyway? A Sonic The Hedgehog retrospective338,126Sonic the Hedgehog
41.How Spelunky 2 Fixes Difficulty Levels337,937Spelunky 2
42.RPGs Were Never About Roleplaying336,884Final Fantasy VII Remake
43.20(23) Games You Should Have Played336,283Pseudoregalia
44.What's So Difficult About Alternate Endings?335,773The Legend of Zelda: Breath of the Wild
45.What Does "Immersion" Actually Mean?323,046No Man's Sky
46.Putting The Players Back In Multiplayer320,025Golf With Your Friends
47.Why Do We Love Hostile Worlds?313,348Deus Ex: Mankind Divided
48.Should Games Always Be Accessible?309,838Enter the Gungeon
49.In Defence Of Randomness300,056XCOM: Chimera Squad
50.Rediscovering the Joy of Exploration297,679Deus Ex: Mankind Divided
51.How "Good Design" Ruins Games297,588
52.How Dark Souls (accidentally) Taught You Cowardice291,933Counter-Strike 2
53.Why The Hell Are There So Many Fishing Minigames?291,304The Legend of Zelda: Link's Awakening
54.Finding True Freedom In Videogames283,974The Elder Scrolls V: Skyrim
55.Is It Possible To Fix Gaming Toxicity?280,985Hearthstone
56.How Videogames Make The Ultimate Sacrifice274,130Darkest Dungeon
57.How DOOM became DUSK266,469Doom
58.How Gameplay Loops Keep You Playing263,450Deus Ex: Mankind Divided
59.Factorio Fixed My Broken Brain261,320The Legend of Zelda: Echoes of Wisdom
60.Why Videogames Want You To Fail261,155Dark Souls
61.Clones Aren't Killing Gaming - They're Saving It258,286Dark Souls
62.How Tears Of The Kingdom Keeps You Playing Forever255,970The Legend of Zelda: Tears of the Kingdom
63.20(24) Games You Should Have Played254,567
64.Does Into The Breach Really Have Perfect Information? Why RNG Matters.252,234GuideInto the Breach
65.How Nostalgia Is Holding Games Back250,707The Legend of Zelda: Breath of the Wild
66.20(21) Games You Should Have Played247,001Genesis Noir
67.Frog Fractions Is A Game About Fractions (And Nothing Else)243,093Frog Fractions
68.Why Perfect Difficulty Is Impossible243,052Monster Hunter: World
69.Lethal Company Isn't a Horror Game - It's a Comedy242,640
70.What Is a System? And How Did They Save Zelda?241,750The Legend of Zelda: Breath of the Wild
71.What Does It Mean To Be A Metroidvania?240,779Super Metroid
72.Why Are Explosive Barrels Always Red?229,682The Legend of Zelda: Breath of the Wild
73.Finding the Fun in Failure225,257RimWorld
74.What Among Us Has In Common With Soviet Psychology223,598VlogAmong Us
75.Why Don't Mystery Games Need Mechanics?223,525Tangle Tower
76.How "Bad" Balance Can Be A Good Thing222,798Final Fantasy VII Remake
77.What Makes Doom Eternal Different?221,991Doom Eternal
78.Why Wildermyth's Best Story Wasn't Written By Anyone218,026Wildermyth
79.Videogames Have Terrible Worldbuilding210,037
80.The Ugliest Videogame Ever Made209,679The Legend of Zelda: Ocarina of Time
81.Fixing Genre Fusions207,615Mass Effect 3
82.How Videogames Keep You Playing Forever203,898Deus Ex: Mankind Divided
83.How Batman Takes Stealth Back to Basics196,637Batman: Arkham Asylum
84.Why Does Celeste Make Us Feel Anxious?196,084Celeste
85.How to Fix Borderlands 3's Villains194,587Borderlands 3
86.Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier193,511Civilization VI
87.Why Do We STILL Hate Tutorials?188,663TutorialFar Cry 3: Blood Dragon
88.20(17) Games You Should Have Played187,409What Remains of Edith Finch
89.The Greatest Videogame Genre You Didn't Know Existed185,948The Legend of Zelda
90.Why Classes Are D&D's Best Idea184,699Final Fantasy VII Remake
91.Puzzles Vs Problems: A Two-Sided Genre181,594Portal
92.Roguelikes and the Modular Genre181,242Spelunky
93.How To Design An Unsolvable Problem179,117GuideCities: Skylines
94.The Hollow Hardcore- Mastering the Art of Flow178,272Cuphead
95.Starcraft 2- The Greatest RTS Ever167,300StarCraft II
96.Why Tunic Hides Its Tutorial165,030TutorialTunic
97.What Makes a Great Deckbuilder?163,753Deus Ex: Human Revolution
98.How Games Communicate, Without Saying Anything160,745Metroid Prime
99.Why Can Master Chief Only Carry Two Guns?158,192The Legend of Zelda: Ocarina of Time
100.What We Can Learn From A 2000 Year Old Puzzle152,144The Witness