1. | How Batman Takes Stealth Back to Basics | 0 | | Batman: Arkham Asylum
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2. | Adam Millard - The Architect of Games Live Stream | 0 | |
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3. | 100(k) | 1,241 | | Apex Legends
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4. | The Selloutening | 1,377 | |
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5. | The Architect of Games Q&A Extravaganza! | 1,382 | | FTL: Faster Than Light
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6. | How Pyre fuses mechanics and storytelling | 1,911 | | Pyre
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7. | The Architect of Games Q&A Extravaganza 2: Electric Boogaloo | 2,156 | | World of WarCraft
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8. | Let's Talk About Talking- Fixing Mass Effect 2 | 2,546 | Discussion | Mass Effect 2
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9. | The Best Boys- Designing FF15's NPCs | 2,690 | | Final Fantasy XV
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10. | How rats made PUBG memorable | 3,187 | | PLAYERUNKNOWN'S Battlegrounds
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11. | Shovel Knight's Secret Mode- The Challenge Run Formula | 3,744 | | Shovel Knight
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12. | The Life and Times of the Immersive Sim | 4,111 | | The Elder Scrolls IV: Oblivion
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13. | What Makes HITMAN's Sapienza So Memorable? | 4,236 | | Donkey Kong Country: Tropical Freeze
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14. | Expressive Mechanics- Playing The Nintendo Way | 4,489 | | Super Mario Galaxy 2
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15. | Starcraft 2- The Greatest RTS Ever | 4,539 | | StarCraft II
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16. | Graphing games- The Power of the Narrative Arc | 4,650 | | The Legend of Zelda: Breath of the Wild
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17. | How YOU Wrote Rimworld's Best Story | 7,044 | | RimWorld
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18. | Roguelikes and the Modular Genre | 5,479 | | Spelunky
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19. | Puzzles Vs Problems: A Two-Sided Genre | 5,730 | | Portal
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20. | You Can Never Play The Same Game Twice | 7,250 | | The Legend of Zelda: Breath of the Wild
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21. | What Makes Video Game Stories Special? | 6,149 | | The Legend of Zelda: Breath of the Wild
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22. | How "Good Design" Ruins Games | 17,653 | |
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23. | Can A Game Be Too Realistic? | 7,998 | | No Man's Sky
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24. | 20(17) Games You Should Have Played | 6,589 | | What Remains of Edith Finch
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25. | How Platinum Design a Combat System | 6,643 | | Nier: Automata
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26. | H.P. Lovecraft Lives Inside Your Computer | 7,420 | | Five Nights at Freddy's: Security Breach
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27. | The Hollow Hardcore- Mastering the Art of Flow | 6,752 | | Cuphead
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28. | How Storytelling Saved Psychonauts | 6,796 | | Psychonauts
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29. | The Forbidden Fun of Breaking Games | 7,998 | | Final Fantasy VII Remake
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30. | How To Make NPCs That Aren't Completely Annoying | 7,317 | Guide | The Elder Scrolls V: Skyrim
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31. | How Games Communicate, Without Saying Anything | 7,203 | | Metroid Prime
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32. | Videogames Will Never Escape The Elements (and neither will you) | 8,510 | | Final Fantasy VII Remake
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33. | Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier | 7,724 | | Civilization VI
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34. | Does Into The Breach Really Have Perfect Information? Why RNG Matters. | 7,889 | Guide | Into the Breach
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35. | What Makes a Great Deckbuilder? | 8,041 | | Deus Ex: Human Revolution
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36. | Why Atomic Heart Fails To Live Up To Its Inspiration | 8,437 | | Counter-Strike 2
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37. | The Secret To Resident Evil's Success | 8,158 | | Resident Evil Village
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38. | What is a Sonic anyway? A Sonic The Hedgehog retrospective | 8,935 | | Sonic the Hedgehog
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39. | Videogames Have A Creativity Problem (and it's not the one you think) | 9,969 | | Minecraft
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40. | Why Do We STILL Hate Tutorials? | 10,791 | Tutorial | Far Cry 3: Blood Dragon
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41. | Should Games Always Be Accessible? | 9,342 | | Enter the Gungeon
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42. | Why Don't Mystery Games Need Mechanics? | 9,463 | | Tangle Tower
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43. | Why Perfect Difficulty Is Impossible | 9,476 | | Monster Hunter: World
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44. | Why Tunic Hides Its Tutorial | 9,561 | Tutorial | Tunic
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45. | Why Does Celeste Make Us Feel Anxious? | 9,644 | | Celeste
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46. | How DOOM became DUSK | 9,738 | | Doom
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47. | How The Best Game of 2021 Respects Your Time By Ending Too Soon | 9,758 | | Final Fantasy VII Remake
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48. | Why Can Master Chief Only Carry Two Guns? | 9,912 | | The Legend of Zelda: Ocarina of Time
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49. | What Is a System? And How Did They Save Zelda? | 9,999 | | The Legend of Zelda: Breath of the Wild
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50. | What We Can Learn From A 2000 Year Old Puzzle | 10,017 | | The Witness
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51. | How Tears Of The Kingdom Keeps You Playing Forever | 10,503 | | The Legend of Zelda: Tears of the Kingdom
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52. | Finding the Fun in Failure | 10,117 | | RimWorld
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53. | Fixing Genre Fusions | 10,191 | | Mass Effect 3
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54. | What Makes Doom Eternal Different? | 10,300 | | Doom Eternal
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55. | Clones Aren't Killing Gaming - They're Saving It | 15,658 | | Dark Souls
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56. | Why Classes Are D&D's Best Idea | 10,980 | | Final Fantasy VII Remake
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57. | How To Design An Unsolvable Problem | 11,318 | Guide | Cities: Skylines
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58. | Lethal Company Isn't a Horror Game - It's a Comedy | 14,460 | |
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59. | The Four Fundamental Quests | 11,860 | | Guild Wars 2
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60. | What Does It Mean To Be A Metroidvania? | 12,217 | | Super Metroid
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61. | 20(18) Games You Should Have Played | 12,308 | | Deltarune
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62. | Frog Fractions Is A Game About Fractions (And Nothing Else) | 12,583 | | Frog Fractions
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63. | How Gameplay Loops Keep You Playing | 12,855 | | Deus Ex: Mankind Divided
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64. | How to Fix Borderlands 3's Villains | 12,952 | | Borderlands 3
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65. | How Videogames Keep You Playing Forever | 13,016 | | Deus Ex: Mankind Divided
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66. | The Ugliest Videogame Ever Made | 13,237 | | The Legend of Zelda: Ocarina of Time
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67. | 20(21) Games You Should Have Played | 13,246 | | Genesis Noir
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68. | Why Are Games So Hard To Balance? | 13,323 | | Hearthstone
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69. | Why Wildermyth's Best Story Wasn't Written By Anyone | 13,571 | | Wildermyth
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70. | Refactionizing 4x: The Civilization Problem | 13,658 | | Civilization VI
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71. | How "Bad" Balance Can Be A Good Thing | 13,755 | | Final Fantasy VII Remake
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72. | Why Are Explosive Barrels Always Red? | 13,899 | | The Legend of Zelda: Breath of the Wild
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73. | What Makes a Great Secret? | 14,000 | | Shadow of the Colossus
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74. | Rediscovering the Joy of Exploration | 14,061 | | Deus Ex: Mankind Divided
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75. | 20(23) Games You Should Have Played | 16,007 | | Pseudoregalia
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76. | How Dark Souls (accidentally) Taught You Cowardice | 15,359 | | Counter-Strike 2
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77. | Putting The Players Back In Multiplayer | 14,322 | | Golf With Your Friends
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78. | How Spelunky 2 Fixes Difficulty Levels | 14,824 | | Spelunky 2
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79. | Why Videogames Want You To Fail | 15,167 | | Dark Souls
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80. | Difficulty By Design- X-COM 2's Endless Arms Race | 15,046 | | XCOM 2
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81. | Why Games Lie to You- The Fallacy of Fairness | 15,089 | | XCOM 2
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82. | In Defence Of Randomness | 15,373 | | XCOM: Chimera Squad
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83. | RPGs Were Never About Roleplaying | 18,219 | | Final Fantasy VII Remake
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84. | What Among Us Has In Common With Soviet Psychology | 15,588 | Vlog | Among Us
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85. | What Happened to Dawn of War 3?- When Good Sequels Go Bad | 15,814 | | Warhammer 40,000: Dawn of War III
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86. | How Videogames Make The Ultimate Sacrifice | 16,510 | | Darkest Dungeon
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87. | How Nostalgia Is Holding Games Back | 16,582 | | The Legend of Zelda: Breath of the Wild
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88. | Is It Possible To Fix Gaming Toxicity? | 16,980 | | Hearthstone
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89. | Finding True Freedom In Videogames | 17,913 | | The Elder Scrolls V: Skyrim
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90. | The Hidden Purpose of Hub Worlds | 18,107 | | The Legend of Zelda: Breath of the Wild
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91. | What Was Disco Elysium Actually About? | 18,234 | | Disco Elysium
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92. | 20(19) Games You Should Have Played | 18,475 | | Nier: Automata
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93. | Why The Hell Are There So Many Fishing Minigames? | 18,606 | | The Legend of Zelda: Link's Awakening
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94. | Why We Need Weird Games | 19,168 | | Far Cry 5
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95. | What Does "Immersion" Actually Mean? | 19,294 | | No Man's Sky
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96. | The Anatomy of a Bossfight | 19,553 | | Deus Ex: Human Revolution
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97. | Why Do We Love Hostile Worlds? | 19,731 | | Deus Ex: Mankind Divided
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98. | What's So Difficult About Alternate Endings? | 19,766 | | The Legend of Zelda: Breath of the Wild
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99. | Why Is It So Easy To Break Videogame Economies? | 20,107 | | The Legend of Zelda: Breath of the Wild
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100. | 20(22) Games You Should Have Played | 20,595 | | FTL: Faster Than Light
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