Game Wisdom

Game Wisdom

Views:
2,503,350
Subscribers:
10,900
Videos:
5,132
Duration:
172:07:37:20
United States
United States

Game Wisdom is an American content creator on YouTube with around 10.9 thousand subscribers, publishing over 5.13 thousand videos which altogether total around 2.5 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2020-09-18Gibbous A Cthulhu Adventure Developer Interview | Perceptive Podcast (Adventure Game Discussion)2:22:51343DiscussionGibbous - A Cthulhu Adventure
2020-09-17Why Game Designers Need to Play Games | Safely Extreme Podcast 9/13/2020 (Game Design Show)2:05:26133Show
2020-09-16Indie Game Spotlight for the Week of 9/16/2020 | Indie Dev Videogame Showcase13:2173ShowThe Almost Gone
2020-09-15How RPGs Changed Game Design | Critical Thought (Game Design Talk)18:22241Let's PlayMarvel's Avengers
2020-09-12The Horrors of Hero Collector Games | Safely Extreme Podcast 9/6/2020 Edition (Game Design Talk)2:08:28118Show
2020-09-11The Real Challenge of Adding Multiplayer to Videogames | Perceptive Podcast1:59:24144Show
2020-09-10Ultrakill is the next Great Action FPS | Early Access First Look8:39192First ImpressionsUltrakill
2020-09-09Indie Developer Spotlight for the Week of 9/9/2020 | Indie Game Showcase19:2453ShowOld Gods Rising
2020-09-08Pinpointing Pain Points in Videogames | Critical Thought (Game Development, Game Design)22:45518
2020-09-04Learning About Lucifer Within Us With Kitfox Games | Perceptive Podcast1:11:31114ShowLucifer Within Us
2020-09-03Turning Tabletop Design to Game Design | Game-Wisdom Live1:50:45120Discussion
2020-09-02Indie Game Spotlight for the week of 9/2/2020 | Indie Dev Showcase19:4193ShowBlack Skylands
2020-09-01Bartlow's Dread Machine Looks to the Past For Old School Fun | First Look9:1350First ImpressionsBartlow's Dread Machine
2020-08-31How to Teach (or Learn) Game Design | Game Design Roundtable Cast1:28:23502Tutorial
2020-08-29Mortal Shell Offers a Shorter Soulslike | Review10:22108ReviewMortal Shell
2020-08-28Making an Action Tower Defense With Dwerve | Perceptive Podcast1:00:21168ShowDwerve
2020-08-27Do Sequels Matter in Gamedev? | Game-Wisdom Live1:58:3554
2020-08-26Indie Developer Spotlight for the week of 8/26/2020 | Indie Game Showcase14:1876ShowInexistence Rebirth
2020-08-25What Makes a Good Videogame Sequel? | Critical Thought20:22118Diablo III
2020-08-24Cavity Busters Delivers a "Grosspunk" Roguelike | First Look11:1689First ImpressionsCavity Busters
2020-08-22A Solo Dev's Take on Great Platforming Design | Boy and Box Perceptive Podcast1:00:26113Show
2020-08-20Indie Game Spotlight for the week of 8/20/2020 | Indie Game Dev Showcase17:2284ShowWhat the Golf
2020-08-19Why Platform Exclusivity Hurts Game Developers | Critical Thought20:32125Yakuza
2020-08-18A Look Back at Real Time Strategy Game Design | Game Design Talk1:36:08452
2020-08-17What Make a Multiplayer Game Last? | Game-Wisdom Live 8/16/20202:04:51112Discussion
2020-08-15Super Mario RPG's Spiritual Successor | Another Crusade Kickstarter Demo Spotlight7:50656Super Mario RPG
2020-08-14Designing a Puzzle Platformer with Lumote | Perceptive Podcast1:17:4399Show
2020-08-13Helpful Tips to Making a Successful Videogame | Game-Wisdom Live 8/9/20202:04:46128Let's Play
2020-08-12Supraland is a Superlative Metroidvania | Supraland Review11:031,728ReviewSupraland
2020-08-11Indie Developer Showcase for the week of 8/10/2020 | Indie Game Showcase21:43122ShowSomeday You'll Return
2020-08-10Undermine Digs Deep For a Great Roguelite | Review12:01139ReviewUnderMine
2020-08-08Unraveling Undermine with the Developers (Audio Only) | Developer Interview (Perceptive Podcast)1:15:13117ShowUnderMine
2020-08-06The Basics of Videogame Marketing | Game-Wisdom Live 8/2/2020 Edition2:17:12114Discussion
2020-08-05Indie Game Spotlight for the week of 8/4/2020 | Indie Dev Spotlight16:1979ReviewTouhou Mechanical Scrollery
2020-08-04Are Videogames Too Long? | Critical Thought15:58138
2020-08-03Hylics 2 Continues the RPG Drug Trip | Review10:28344ReviewHylics 2
2020-08-01My Thoughts on Super Mario 64 and More | Collaboration Interview0:2853DiscussionSuper Mario 64
2020-07-31Looking at Level Design and Combat with Max Pears | Perceptive Podcast1:18:03574Show
2020-07-30How to Accept Criticism as a Game Developer | Game Wisdom Live2:07:52128Tutorial
2020-07-29The Pros and Cons of Personalization in Videogames | Critical Thought22:05182Dark Souls
2020-07-28Alwa's Legacy is a Modern Retro Blast | Review11:30458ReviewAlwa's Legacy
2020-07-27Indie Dev Spotlight for the Week of 7/27/20 | Indie Games14:00121Mayhem in Single Valley
2020-07-26Falling Fun | Fall Guys First Look8:32129First ImpressionsFall Guys
2020-07-25The Virtual World of Game Development | Gamedev Roundtable Cast1:07:40100
2020-07-24How to Retain Players Through Game Design| Game-Wisdom Live2:23:11270Tutorial
2020-07-23Fae Fighting | Fae Tactics First Look9:19113First ImpressionsFae Tactics
2020-07-22Let's Cut the Moon | Curse of the Moon 2 Complete Play Episode 11:28:1640ShowBloodstained: Curse of the Moon 2
2020-07-21Bloodstained Curse of Moon 2 is a Castlevania Dream Come True | Review10:36175ReviewBloodstained: Curse of the Moon 2
2020-07-20The Growth of Petersen Games with Sandy Petersen | Perceptive Podcast1:37:25164Show
2020-07-17What Makes a Videogame Frustrating to Play? | Game-Wisdom Live2:04:05158
2020-07-16Studying Open World Game Design | Game Design Talk1:38:01397Show
2020-07-15Procedural Fishing, Puzzle Solving, and More | Indie Dev Showcase18:5179ShowFort Triumph
2020-07-14One Step From Eden Steps Up: First Look10:3880First ImpressionsOne Step From Eden
2020-07-13Making Roguelike Accessible With Progressive Difficulty | Critical Thought22:18277DiscussionHearthstone
2020-07-11Primal Platforming | Primal Light Complete Play On Hard Difficulty1:43:53224Primal Light
2020-07-10Game Design Talk | How to Improve the Feel of a Videogame2:00:57301Tutorial
2020-07-08Making Use of Characterization in Videogames and More | Game-Wisdom Live2:17:4691
2020-07-07Samurai FTL, Romcom Puzzles, and More | Indiedev Showcase20:1359ShowFTL: Faster Than Light
2020-07-06Streets of Rage 4 Comes Close to Beat-em-up Perfection | Review12:2479ReviewStreets of Rage 4
2020-07-03Using Gamification to Teach Kids With the Game Plan Game (Audio Only) | Perceptive Podcast43:54101Show
2020-07-02The Importance of Humility as a Game Developer | Critical Thought19:29243
2020-07-01Making a Good Intro to a Videogame | Game-Wisdom Live2:00:3999
2020-06-30XCOM Chimera Squad Delivers on Diet XCOM | Review15:2166ReviewXCOM: Chimera Squad
2020-06-29How Roguelikes Became Accessible Using Persistence | Critical Thought16:37344Rogue Legacy
2020-06-27An Earthbound Western, Renaissance Adventure, and More | Indie Dev Showcase19:1291Let's PlayEarthbound
2020-06-26Making Your Narrative and Game Mechanics Work Together | Gamedev Roundtable 6/2020 Edition1:21:46268Show
2020-06-25What to do With Student Projects and Knowing When to Release Your Game | Game-Wisdom Live2:17:4248
2020-06-24Making Movement Feel Right in Videogames | Critical Thought24:19246Disney Infinity
2020-06-23Iratus Lord of the Dead is the Reverse Darkest Dungeon | Spotlight12:06132Darkest Dungeon
2020-06-22Pong Done Two Ways, Shmup Roguelikes, and More | Indiedev Showcase21:3583ShowCrown Trick
2020-06-20Discussing a Decade of Indie Dev with Rami Ismail (audio only) | Perceptive Podcast1:16:42216DiscussionNuclear Throne
2020-06-19Lessons Learned From Itch Games and Low Price Design | Game-Wisdom Live1:58:34226Discussion
2020-06-18Beating Batman | Batman NES Complete Run38:2259The Batman
2020-06-17Crafting Cars, Cowboy Fights and More | Indie Dev Showcase17:3185Show
2020-06-16How to Use Inspiration as an Indie Game Developer | Critical Thought17:18207Guide
2020-06-15Dread Nautical Could Be A Little Deeper | Review11:3488ReviewDread Nautical
2020-06-13The Quest for Hero-U Developer Interview | Perceptive Podcast3:02:47150ShowHero-U: Rogue to Redemption
2020-06-12Writing Plots for Games and Good Character Dialogue | Game-Wisdom Live1:54:50298Vlog
2020-06-12Game Design Discussion | Loot Generation and Design1:23:28546Discussion
2020-06-10Explaining Environmental Design vs. Level Design in Videogames | Critical Thought15:49237Prey
2020-06-09Tactical Roguelikes, Typing Quests, and More | Indiedev Spotlight16:3887West of Dead
2020-06-08The Game Design Stress Test Episode 1 | Undermine12:42123ShowUnderMine
2020-06-07Running Right Into Story | Stela Complete Play1:36:2357Stela
2020-06-05Designing the Most Realistic Space Combat | In the Black Developer Interview (Perceptive Podcast)2:50:42331ShowSpace Combat
2020-06-04A Three Part Talk on Player Motivation in Game Design | Game-Wisdom Live1:51:49134
2020-06-03Classic Turtle Power | Teenage Mutant Ninja Turtles 2 Complete Play (1CC)53:54121Teenage Mutant Ninja Turtles
2020-06-02Player Controlled Progression in Game Design | Critical Thought23:43207Diablo III
2020-06-01Roguelike Tower Defense and More | Indie Dev Showcase21:14802ShowArtificial Extinction
2020-05-30Alder's Blood Feels a little Stained | Review13:21206ReviewResident Evil Village
2020-05-29Talking Adventure Game Design With Francisco González | Perceptive Podcast2:00:42423Show
2020-05-28Perfecting Pixel Art and Giving Games Personality | Game-Wisdom Live2:19:3092
2020-05-27The Big Announcement Is Here | Upcoming Game Design Books3:3691
2020-05-27A Moment With Mode 7 Games (Audio only) |Perceptive Podcast1:49:3488ShowFights in Tight Spaces
2020-05-26Shmup Breakout, Bomberman Dark Souls, and More | Indie Dev Showcase20:45131ShowNeon City Riders
2020-05-25A Monster Train Moment | Game Breaking Umbra Victory2:1398Monster Train
2020-05-23Barricadez Design Examination | How to Play Guide and Gameplay Breakdown (Sponsored)27:18354GuideStarbound
2020-05-22Talking Supergiant Games With Greg Kasavin | Perceptive Podcast1:39:15620ShowHades
2020-05-21Studying Graphical Aesthetics in Games and Why Your Game is Going to Fail | Game-Wisdom Live2:46:46129
2020-05-20Rhythmic RPGs and More | Indie Dev Showcase22:1296Show
2020-05-19The New Player's Experience for Indie Developers | Critical Thought22:52197Stardew Valley