2020-09-18 | Gibbous A Cthulhu Adventure Developer Interview | Perceptive Podcast (Adventure Game Discussion) | 2:22:51 | 343 | Discussion | Gibbous - A Cthulhu Adventure
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2020-09-17 | Why Game Designers Need to Play Games | Safely Extreme Podcast 9/13/2020 (Game Design Show) | 2:05:26 | 133 | Show |
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2020-09-16 | Indie Game Spotlight for the Week of 9/16/2020 | Indie Dev Videogame Showcase | 13:21 | 73 | Show | The Almost Gone
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2020-09-15 | How RPGs Changed Game Design | Critical Thought (Game Design Talk) | 18:22 | 241 | Let's Play | Marvel's Avengers
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2020-09-12 | The Horrors of Hero Collector Games | Safely Extreme Podcast 9/6/2020 Edition (Game Design Talk) | 2:08:28 | 118 | Show |
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2020-09-11 | The Real Challenge of Adding Multiplayer to Videogames | Perceptive Podcast | 1:59:24 | 144 | Show |
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2020-09-10 | Ultrakill is the next Great Action FPS | Early Access First Look | 8:39 | 192 | First Impressions | Ultrakill
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2020-09-09 | Indie Developer Spotlight for the Week of 9/9/2020 | Indie Game Showcase | 19:24 | 53 | Show | Old Gods Rising
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2020-09-08 | Pinpointing Pain Points in Videogames | Critical Thought (Game Development, Game Design) | 22:45 | 518 | |
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2020-09-04 | Learning About Lucifer Within Us With Kitfox Games | Perceptive Podcast | 1:11:31 | 114 | Show | Lucifer Within Us
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2020-09-03 | Turning Tabletop Design to Game Design | Game-Wisdom Live | 1:50:45 | 120 | Discussion |
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2020-09-02 | Indie Game Spotlight for the week of 9/2/2020 | Indie Dev Showcase | 19:41 | 93 | Show | Black Skylands
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2020-09-01 | Bartlow's Dread Machine Looks to the Past For Old School Fun | First Look | 9:13 | 50 | First Impressions | Bartlow's Dread Machine
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2020-08-31 | How to Teach (or Learn) Game Design | Game Design Roundtable Cast | 1:28:23 | 502 | Tutorial |
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2020-08-29 | Mortal Shell Offers a Shorter Soulslike | Review | 10:22 | 108 | Review | Mortal Shell
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2020-08-28 | Making an Action Tower Defense With Dwerve | Perceptive Podcast | 1:00:21 | 168 | Show | Dwerve
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2020-08-27 | Do Sequels Matter in Gamedev? | Game-Wisdom Live | 1:58:35 | 54 | |
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2020-08-26 | Indie Developer Spotlight for the week of 8/26/2020 | Indie Game Showcase | 14:18 | 76 | Show | Inexistence Rebirth
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2020-08-25 | What Makes a Good Videogame Sequel? | Critical Thought | 20:22 | 118 | | Diablo III
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2020-08-24 | Cavity Busters Delivers a "Grosspunk" Roguelike | First Look | 11:16 | 89 | First Impressions | Cavity Busters
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2020-08-22 | A Solo Dev's Take on Great Platforming Design | Boy and Box Perceptive Podcast | 1:00:26 | 113 | Show |
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2020-08-20 | Indie Game Spotlight for the week of 8/20/2020 | Indie Game Dev Showcase | 17:22 | 84 | Show | What the Golf
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2020-08-19 | Why Platform Exclusivity Hurts Game Developers | Critical Thought | 20:32 | 125 | | Yakuza
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2020-08-18 | A Look Back at Real Time Strategy Game Design | Game Design Talk | 1:36:08 | 452 | |
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2020-08-17 | What Make a Multiplayer Game Last? | Game-Wisdom Live 8/16/2020 | 2:04:51 | 112 | Discussion |
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2020-08-15 | Super Mario RPG's Spiritual Successor | Another Crusade Kickstarter Demo Spotlight | 7:50 | 656 | | Super Mario RPG
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2020-08-14 | Designing a Puzzle Platformer with Lumote | Perceptive Podcast | 1:17:43 | 99 | Show |
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2020-08-13 | Helpful Tips to Making a Successful Videogame | Game-Wisdom Live 8/9/2020 | 2:04:46 | 128 | Let's Play |
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2020-08-12 | Supraland is a Superlative Metroidvania | Supraland Review | 11:03 | 1,728 | Review | Supraland
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2020-08-11 | Indie Developer Showcase for the week of 8/10/2020 | Indie Game Showcase | 21:43 | 122 | Show | Someday You'll Return
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2020-08-10 | Undermine Digs Deep For a Great Roguelite | Review | 12:01 | 139 | Review | UnderMine
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2020-08-08 | Unraveling Undermine with the Developers (Audio Only) | Developer Interview (Perceptive Podcast) | 1:15:13 | 117 | Show | UnderMine
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2020-08-06 | The Basics of Videogame Marketing | Game-Wisdom Live 8/2/2020 Edition | 2:17:12 | 114 | Discussion |
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2020-08-05 | Indie Game Spotlight for the week of 8/4/2020 | Indie Dev Spotlight | 16:19 | 79 | Review | Touhou Mechanical Scrollery
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2020-08-04 | Are Videogames Too Long? | Critical Thought | 15:58 | 138 | |
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2020-08-03 | Hylics 2 Continues the RPG Drug Trip | Review | 10:28 | 344 | Review | Hylics 2
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2020-08-01 | My Thoughts on Super Mario 64 and More | Collaboration Interview | 0:28 | 53 | Discussion | Super Mario 64
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2020-07-31 | Looking at Level Design and Combat with Max Pears | Perceptive Podcast | 1:18:03 | 574 | Show |
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2020-07-30 | How to Accept Criticism as a Game Developer | Game Wisdom Live | 2:07:52 | 128 | Tutorial |
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2020-07-29 | The Pros and Cons of Personalization in Videogames | Critical Thought | 22:05 | 182 | | Dark Souls
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2020-07-28 | Alwa's Legacy is a Modern Retro Blast | Review | 11:30 | 458 | Review | Alwa's Legacy
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2020-07-27 | Indie Dev Spotlight for the Week of 7/27/20 | Indie Games | 14:00 | 121 | | Mayhem in Single Valley
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2020-07-26 | Falling Fun | Fall Guys First Look | 8:32 | 129 | First Impressions | Fall Guys
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2020-07-25 | The Virtual World of Game Development | Gamedev Roundtable Cast | 1:07:40 | 100 | |
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2020-07-24 | How to Retain Players Through Game Design| Game-Wisdom Live | 2:23:11 | 270 | Tutorial |
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2020-07-23 | Fae Fighting | Fae Tactics First Look | 9:19 | 113 | First Impressions | Fae Tactics
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2020-07-22 | Let's Cut the Moon | Curse of the Moon 2 Complete Play Episode 1 | 1:28:16 | 40 | Show | Bloodstained: Curse of the Moon 2
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2020-07-21 | Bloodstained Curse of Moon 2 is a Castlevania Dream Come True | Review | 10:36 | 175 | Review | Bloodstained: Curse of the Moon 2
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2020-07-20 | The Growth of Petersen Games with Sandy Petersen | Perceptive Podcast | 1:37:25 | 164 | Show |
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2020-07-17 | What Makes a Videogame Frustrating to Play? | Game-Wisdom Live | 2:04:05 | 158 | |
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2020-07-16 | Studying Open World Game Design | Game Design Talk | 1:38:01 | 397 | Show |
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2020-07-15 | Procedural Fishing, Puzzle Solving, and More | Indie Dev Showcase | 18:51 | 79 | Show | Fort Triumph
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2020-07-14 | One Step From Eden Steps Up: First Look | 10:38 | 80 | First Impressions | One Step From Eden
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2020-07-13 | Making Roguelike Accessible With Progressive Difficulty | Critical Thought | 22:18 | 277 | Discussion | Hearthstone
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2020-07-11 | Primal Platforming | Primal Light Complete Play On Hard Difficulty | 1:43:53 | 224 | | Primal Light
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2020-07-10 | Game Design Talk | How to Improve the Feel of a Videogame | 2:00:57 | 301 | Tutorial |
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2020-07-08 | Making Use of Characterization in Videogames and More | Game-Wisdom Live | 2:17:46 | 91 | |
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2020-07-07 | Samurai FTL, Romcom Puzzles, and More | Indiedev Showcase | 20:13 | 59 | Show | FTL: Faster Than Light
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2020-07-06 | Streets of Rage 4 Comes Close to Beat-em-up Perfection | Review | 12:24 | 79 | Review | Streets of Rage 4
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2020-07-03 | Using Gamification to Teach Kids With the Game Plan Game (Audio Only) | Perceptive Podcast | 43:54 | 101 | Show |
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2020-07-02 | The Importance of Humility as a Game Developer | Critical Thought | 19:29 | 243 | |
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2020-07-01 | Making a Good Intro to a Videogame | Game-Wisdom Live | 2:00:39 | 99 | |
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2020-06-30 | XCOM Chimera Squad Delivers on Diet XCOM | Review | 15:21 | 66 | Review | XCOM: Chimera Squad
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2020-06-29 | How Roguelikes Became Accessible Using Persistence | Critical Thought | 16:37 | 344 | | Rogue Legacy
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2020-06-27 | An Earthbound Western, Renaissance Adventure, and More | Indie Dev Showcase | 19:12 | 91 | Let's Play | Earthbound
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2020-06-26 | Making Your Narrative and Game Mechanics Work Together | Gamedev Roundtable 6/2020 Edition | 1:21:46 | 268 | Show |
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2020-06-25 | What to do With Student Projects and Knowing When to Release Your Game | Game-Wisdom Live | 2:17:42 | 48 | |
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2020-06-24 | Making Movement Feel Right in Videogames | Critical Thought | 24:19 | 246 | | Disney Infinity
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2020-06-23 | Iratus Lord of the Dead is the Reverse Darkest Dungeon | Spotlight | 12:06 | 132 | | Darkest Dungeon
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2020-06-22 | Pong Done Two Ways, Shmup Roguelikes, and More | Indiedev Showcase | 21:35 | 83 | Show | Crown Trick
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2020-06-20 | Discussing a Decade of Indie Dev with Rami Ismail (audio only) | Perceptive Podcast | 1:16:42 | 216 | Discussion | Nuclear Throne
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2020-06-19 | Lessons Learned From Itch Games and Low Price Design | Game-Wisdom Live | 1:58:34 | 226 | Discussion |
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2020-06-18 | Beating Batman | Batman NES Complete Run | 38:22 | 59 | | The Batman
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2020-06-17 | Crafting Cars, Cowboy Fights and More | Indie Dev Showcase | 17:31 | 85 | Show |
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2020-06-16 | How to Use Inspiration as an Indie Game Developer | Critical Thought | 17:18 | 207 | Guide |
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2020-06-15 | Dread Nautical Could Be A Little Deeper | Review | 11:34 | 88 | Review | Dread Nautical
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2020-06-13 | The Quest for Hero-U Developer Interview | Perceptive Podcast | 3:02:47 | 150 | Show | Hero-U: Rogue to Redemption
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2020-06-12 | Writing Plots for Games and Good Character Dialogue | Game-Wisdom Live | 1:54:50 | 298 | Vlog |
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2020-06-12 | Game Design Discussion | Loot Generation and Design | 1:23:28 | 546 | Discussion |
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2020-06-10 | Explaining Environmental Design vs. Level Design in Videogames | Critical Thought | 15:49 | 237 | | Prey
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2020-06-09 | Tactical Roguelikes, Typing Quests, and More | Indiedev Spotlight | 16:38 | 87 | | West of Dead
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2020-06-08 | The Game Design Stress Test Episode 1 | Undermine | 12:42 | 123 | Show | UnderMine
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2020-06-07 | Running Right Into Story | Stela Complete Play | 1:36:23 | 57 | | Stela
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2020-06-05 | Designing the Most Realistic Space Combat | In the Black Developer Interview (Perceptive Podcast) | 2:50:42 | 331 | Show | Space Combat
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2020-06-04 | A Three Part Talk on Player Motivation in Game Design | Game-Wisdom Live | 1:51:49 | 134 | |
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2020-06-03 | Classic Turtle Power | Teenage Mutant Ninja Turtles 2 Complete Play (1CC) | 53:54 | 121 | | Teenage Mutant Ninja Turtles
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2020-06-02 | Player Controlled Progression in Game Design | Critical Thought | 23:43 | 207 | | Diablo III
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2020-06-01 | Roguelike Tower Defense and More | Indie Dev Showcase | 21:14 | 802 | Show | Artificial Extinction
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2020-05-30 | Alder's Blood Feels a little Stained | Review | 13:21 | 206 | Review | Resident Evil Village
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2020-05-29 | Talking Adventure Game Design With Francisco González | Perceptive Podcast | 2:00:42 | 423 | Show |
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2020-05-28 | Perfecting Pixel Art and Giving Games Personality | Game-Wisdom Live | 2:19:30 | 92 | |
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2020-05-27 | The Big Announcement Is Here | Upcoming Game Design Books | 3:36 | 91 | |
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2020-05-27 | A Moment With Mode 7 Games (Audio only) |Perceptive Podcast | 1:49:34 | 88 | Show | Fights in Tight Spaces
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2020-05-26 | Shmup Breakout, Bomberman Dark Souls, and More | Indie Dev Showcase | 20:45 | 131 | Show | Neon City Riders
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2020-05-25 | A Monster Train Moment | Game Breaking Umbra Victory | 2:13 | 98 | | Monster Train
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2020-05-23 | Barricadez Design Examination | How to Play Guide and Gameplay Breakdown (Sponsored) | 27:18 | 354 | Guide | Starbound
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2020-05-22 | Talking Supergiant Games With Greg Kasavin | Perceptive Podcast | 1:39:15 | 620 | Show | Hades
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2020-05-21 | Studying Graphical Aesthetics in Games and Why Your Game is Going to Fail | Game-Wisdom Live | 2:46:46 | 129 | |
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2020-05-20 | Rhythmic RPGs and More | Indie Dev Showcase | 22:12 | 96 | Show |
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2020-05-19 | The New Player's Experience for Indie Developers | Critical Thought | 22:52 | 197 | | Stardew Valley
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