Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2019-10-25Stygian Reign of the Old Gods is a CthuluPG | First Look9:1960First ImpressionsStygian: Reign of the Old Ones
2019-10-25Game Design Deep Dive: Platformers is Now Out | Book Reveal1:32135
2019-10-24Classic vs Modern Horror in Videogames | Critical Thought14:55282Changed
2019-10-245K Celebration and State of the Channel Update4:4130Vlog
2019-10-23Fallback Complete Play | All Bosses and Ending16:39567
2019-10-22Channel Announcement: Classic Game Stream Update0:4618VlogL.S.S
2019-10-22The Problem with Indie Darlings and Pricing Your Game | Game-Wisdom Live 10/20/192:11:3587
2019-10-21The Legend of Zelda Link's Awakening is an Expensive Trip Down Memory Lane | Review9:3450ReviewThe Legend of Zelda: Link's Awakening
2019-10-20The Final Celeste Push | Celeste Farewell DLC Ending and Walkthrough Part 332:14218WalkthroughCeleste
2019-10-19Thinking Outside the Gameplay Box With Esoteric Game Design | Perceptive Podcast1:54:57194Show
2019-10-18The Indie Spotlight for September 2019 | Recap Video28:0233A Glider's Journey
2019-10-17Defining Quality of Life Features in Videogames | Critical Thought20:56510Diablo III
2019-10-16Cat Quest 2 Goes Paws In | First Look7:4846Cat Quest II
2019-10-16Game-Wisdom Live 10/13/19 | Discussing the Blizzard Fallout and Secondary Systems in Games1:52:4237Discussion
2019-10-15The Basics of Movement in Game Design | Critical Thought15:44314Dark Souls
2019-10-14John Wick Hex Delivers us a strategic shooter | First Look14:0367First ImpressionsJohn Wick Hex
2019-10-13The Surge Gets Surge-ier | The Surge 2 First Look12:3627The Surge 2
2019-10-12The Matter of the Mobile Game Market (recorded cast) | Perceptive Podcast1:55:5674ShowBound By Blades
2019-10-12Space Robinson Victory? | Final Boss Bad Ending3:17287
2019-10-11The Tricky Case of Enchanted Portals vs Cuphead | Critical Thought19:103,316DiscussionEnchanted
2019-10-11A Heavy Metal Complete Play of Valfaris | Valfaris Walkthrough and Ending2:24:011,574WalkthroughValfaris
2019-10-09Gato Roboto is a Short and Sweet Metroidvania | Review5:52104ReviewGato Roboto
2019-10-08The Problem With Putting Indie Games on a Pedestal | Critical Thought21:16503Darkest Dungeon
2019-10-07Iterating on the Apple 2 With Nox Archaist (Audiocast) | Perceptive Podcast1:49:01373ShowNox Archaist
2019-10-04An Awkward Adventure With I Love You Colonel Sanders1:20:5334I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator
2019-10-03The Swords of Ditto Gives us a Zelda Rogue | Review11:55107ReviewThe Swords of Ditto
2019-10-02Game-Wisdom Live 9/29/19 (recorded show) | When to go on Early Access and Explaining Version Numbers1:56:1060ShowSpellbook Demonslayers
2019-10-01Why Aesthetics Will Always Win Over Graphical Power | Critical Thought21:41175Monster Hunter: World
2019-09-30Rad Can't Find the Groove | First Look10:0550First ImpressionsRad
2019-09-29Elevating Mobile Games With Bound by Blades | Perceptive Podcast Audiocast1:18:1381ShowBound By Blades
2019-09-27Why Game Developers Are Concerned About the Apple Arcade | Critical Thought20:29262Minion Masters: Forced to Duel
2019-09-26Bound By Blades Gives us a Monster Hunter for Mobile | Kickstarter Demo First Look7:55147First ImpressionsBound By Blades
2019-09-25The Masterclass of Multi-System Game Design | Critical Thought19:23328Dota 2
2019-09-23Talking Game Development with the Creator of Rampage | Brian Colin Interview1:17:40152Rampage
2019-09-23The Key Reselling Debate Redux and Making Effective Control Schemes | Game-Wisdom Live 9/22/191:54:4864
2019-09-22The Sojourn Tells a Story of Puzzles | First Look8:4255First ImpressionsThe Sojourn
2019-09-20The Difficulty of Adding Very Easy Modes in Videogames | Critical Thought23:51172
2019-09-19Blasphemous Gives us a Righteous Souls-Like | Review11:15135ReviewBlasphemous
2019-09-18Celeste's Final Farewell Continues | Celeste Chapter 9 Complete Play Part 221:4963WalkthroughCeleste
2019-09-17Minoria Tries to Up the Difficulty and Design of Momodora | First Look12:1397First ImpressionsMinoria
2019-09-16Saying Farewell to Celeste 1,968 Times | Celeste Chapter 9 Complete Run Part 159:27153WalkthroughCeleste
2019-09-16Making Your Dream Game and Scope Management in Game Development | Game-Wisdom Live Show2:05:45162Show
2019-09-14The Problems of Putting a Price Tag on Videogames | Perceptive Podcast2:02:1196Show
2019-09-12Indie Game Spotlight Recap for August 201923:3875Show
2019-09-11Hunt Showdown Delivers A Different Take on Battle Royale | First Look14:0748ShowHunt: Showdown
2019-09-10Slay the Spire's Newest Class | The Watcher Beta Impressions11:15960Slay The Spire
2019-09-10Understanding "Moment To Moment" Gameplay | Critical Thought16:421,061
2019-09-09Fit for a King Shows It's Good to be the King | First Look5:06105ShowDwarf Fortress
2019-09-08Game-Wisdom Live 9/8/19 (Recorded Stream) | What is a Genre and The Importance of Polishing2:09:5867Show
2019-09-08River City Girls Updates, but Doesn't Iterate | Review9:25204ReviewRiver City Girls
2019-09-07The Scope of Game Development | Perceptive Podcast2:09:11314Show
2019-09-06State of the Channel August 2019 Edition8:0036
2019-09-05What Tabletop Design Can Teach In Game Design | Critical Thought17:38102XCOM: Enemy Unknown
2019-09-04An Epic Run of Undermine's Bosses and Areas35:12128UnderMine
2019-09-04Children of Morta Showcases a Roguelike Family | Review12:0599ReviewChildren of Morta
2019-09-03Is Solo or Team Development Better for Game Design | Recorded Talk47:26158
2019-09-03Finishing Children of Morta (SPOILER WARNING) | Ending and Final Boss14:224,124Children of Morta
2019-09-02The Importance of Good Art in Game Design | Recorded Talk58:03154Discussion
2019-09-01Difficulty Design and Making Choices Matter in Game Design | Game-Wisdom Live (recorded stream)1:52:2589
2019-08-31Talking Tactical Game Design With Alder's Blood | Perceptive Podcast2:31:4792ShowAlder's Blood
2019-08-31Catherine Full Body First Look Live1:09:4987First ImpressionsCatherine: Full Body
2019-08-30Blasphemous Demo Run | First Look17:57167Blasphemous
2019-08-29Game-Wisdom's Stance on Abuse in the Game Industry5:31119
2019-08-29Queen's Wish the Conqueror Continues the Spiderweb Games Formula | First Look11:481,114First ImpressionsQueen's Wish: The Conqueror
2019-08-28Sneaking Strategy | Alder's Blood Kickstarter Demo First Look38:2565Alder's Blood
2019-08-27What Makes a Role-Playing Shooter? | Critical Thought14:27213
2019-08-26Talking RPG Design With Jeff Vogel (Audiocast) | Perceptive Podcast1:09:452,780ShowQueen's Wish: The Conqueror
2019-08-25Why New Players Matter to Videogames | Critical Thought18:53576TutorialPathologic 2
2019-08-23How Episodic Storytelling Came and Went in Videogames | Critical Thought17:00119
2019-08-22Charm Goes a Long Way in Anodyne 2 | Review8:1685ReviewAnodyne 2: Return to Dust
2019-08-22How to Mitigate the Risk of Game Development and Other Topics | Game-Wisdom Live 8/18/192:01:4595Show
2019-08-21Merchant of the Skies is a Little Light at the Moment | First Look7:2266First ImpressionsMerchant of the Skies
2019-08-21The Risks Of Game Development | Perceptive Podcast Recorded Talk1:13:3582Show
2019-08-20Griftlands is Klei's Push into Deck Building Roguelike Design | First Look10:55104First ImpressionsGriftlands
2019-08-19A Dreamy RogueLike | Dreamscaper Kickstarter Demo Preview11:1891PreviewDreamscaper
2019-08-17Is a Game Design Degree Important? | Critical Thought15:07228Disney Infinity
2019-08-16The Five Year Development of Nowhere Prophet | Perceptive Podcast1:31:4387ShowNowhere Prophet
2019-08-15Dicey Dungeons Delivers Devious Design | First Look9:30103First ImpressionsDicey Dungeons
2019-08-14What Makes A Game Memorable and Other Design Topics | Game-Wisdom Live 8/11/192:11:35111
2019-08-13The Church in the Darkness May Be Too Ambitious for its Own Good | First Look13:0870The Church in the Darkness
2019-08-12The Design of the Dream Machine (Audiocast) | Perceptive Podcast1:47:3277ShowThe Dream Machine
2019-08-09Towertale Is More Focused on the Story than Boss Rush Design | First Look9:1088First ImpressionsTowertale
2019-08-08The Blackout Club is Great on Atmosphere, but Light on Gameplay | First Look11:1853The Blackout Club
2019-08-07A Very Metroid-Like Metroidvania | Zordak Demo Playthrough47:291,138Let's PlaySuper Metroid
2019-08-06Nowhere Prophet Delivers a Unique Deck Building RogueLike | First Look11:20166First ImpressionsNowhere Prophet
2019-08-05Moonlighter Between Dimensions Final Boss and Ending7:0818,569Moonlighter
2019-08-05Moonlighter Between Dimensions DLC Showcase32:43398ShowMoonlighter
2019-08-05What Does "Abandonware" Mean In Today's Market and Other Topics | Game Wisdom Live 8/4/191:59:04116
2019-08-03The Indie Game Spotlight Recap July 2019 Edition | Indie Game Showcase14:1381ShowThe World is Your Weapon
2019-08-02Fear and Hunger Is a Fairly Unfair RogueLike | Review12:308,897Review
2019-08-02Multiplayer Game Night Announcement1:0420
2019-08-02State of the Channel July 2019 Edition and Joshbox update13:1532Vlog
2019-08-01A Primer on Physics-Driven Platforming | Critical Thought18:3895
2019-07-31How to Raise the Dead with Iratus | Iratus Lord of the Dead New Player's Guide18:305,841GuideIratus: Lord of the Dead
2019-07-30The Problems With Fandom in Game Journalism | Critical Thought16:51111Undertale
2019-07-29Important Tips for Early Access | Game-Wisdom Live 7/28/191:20:1168Show
2019-07-29Wolfenstein Youngblood is Just a Minor Conflict | First Look15:2644Wolfenstein: Youngblood
2019-07-28A Small RPG With a Lot of Potential | Small Saga Demo Play22:0793Small Saga
2019-07-26The Design of a RPG Platformer With Viola | Perceptive Podcast1:34:5290Show
2019-07-25Divine Confusion | Godhood First Look13:5268First ImpressionsGodhood