Game Wisdom

Game Wisdom

Views:
2,503,350
Subscribers:
10,900
Videos:
5,132
Duration:
172:07:37:20
United States
United States

Game Wisdom is an American content creator on YouTube with around 10.9 thousand subscribers, publishing over 5.13 thousand videos which altogether total around 2.5 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2022-01-25Sucker For Love: First Date is a Lovecraftian Love Story | Review5:08780ReviewSucker for Love: First Date
2022-01-24What Video Game Consolidation Means to the Industry | Critical Thought15:52428DiscussionPsychonauts
2022-01-22The Long Tail Game Development of Transcendence | Perceptive Podcast1:42:52214ShowTranscendence
2022-01-20Indie Dev Showcase #86 | Solus Sector, Skjoldur story, Two Leaves, Novamundi, Galactic Mining Corp16:5382ShowGalactic Mining Corp
2022-01-18Archvale Delivers a Dodge-em-Up Adventure | Archvale review8:3395ReviewArchvale
2022-01-17The Basics of Monetization in Video Games | Critical Thought, Free to Play Game Design23:38403
2022-01-14The Role of AI Development in Game Design | Strategy Game Roundtable, Game Design Talk, Gamedev1:28:26649
2022-01-12Indie Dev Showcase 85| Tasomachi, Say No More, In Retrospect, Hopeless Dregs, Nigate Tale, Godstrike14:3378ShowGodstrike
2022-01-11Completion Critiques Episode 10 | Grading Guacamelee 233:0556ShowGuacamelee! 2
2022-01-10The Hot (and Not) Indie Dev Trends of 2022 | Critical Thought, Game Design Talk18:48316
2022-01-07Perceiving Previously Pluto's The Big Shuffle | Perceptive Podcast1:09:0778ShowPlutos
2022-01-06Wrapping up 2021 with a game industry yearly review | Safely Extreme Cast 1/2/211:44:2572Review
2022-01-05Indie Dev Showcase #84 | Lost Words, Pixelot, Simpocalypse, Loveland, Heilward, Control Override15:0768ShowSimpocalypse
2022-01-04Indie Inquiries #41 | Store Page Review of Citizens40:2796Review
2022-01-03The Pros and Cons of PvP Design | Critical Thought, Game Design Talk23:13323Dead by Daylight
2021-12-31Game-Wisdom's Best of 2021 # 1 | The Strangest Deck Builder Around11:33307Library Of Ruina
2021-12-30Game-Wisdom's Best of 2021 #2 | The Current Standard of Role-Playing Shooting9:56171Gunfire Reborn
2021-12-29Game-Wisdom's Best of 2021 #3 | A Card Bearing Mystery With Inscryption6:0493Inscryption
2021-12-28Game-Wisdom's Best of 2021 #4 | Unsighted's Speedy Success4:07102Unsighted
2021-12-27Game-Wisdom's Best of 2021 #5 | Sensational Swinging With Webbed5:0994Webbed
2021-12-24Game-Wisdom's Best of 2021 #6 | Getting Loopy With Loop Hero4:02102Loop Hero
2021-12-23Game-Wisdom's Best of 2021 #7 | Metroidvania Fun With Astalon Tears of the Earth4:2582Astalon: Tears of the Earth
2021-12-22Game-Wisdom's Best Games of 2021 #8 | Action Treasure Hunting of Treasures of the Aegean3:30111Treasures of the Aegean
2021-12-21Game-Wisdom's Best of 2021 #9 | The Competent Horror of Resident Evil 87:0057Resident Evil Village
2021-12-20Game Wisdom's Best Games of 2021 #10 -- Breaking the Rules With Prodigal4:45153Prodigal
2021-12-20Game-Wisdom Live 10/27/19 | Topics Include Pricing Games to Time and Front-loading Videogames1:49:1394
2021-12-17Are NFTs the Future of Games? | Gamedev Roundtable, Game Design Talk, NFTs in VIdeogames1:21:27391Discussion
2021-12-16What is ARPG Design? | Safely Extreme Cast, Game Design Talk1:45:45228Extreme
2021-12-15Indie Spotlight 83 | Dandy Ace, Lunar Effect, Where's Samantha, Paradise Lost, Genesis Noir, Whisker16:3157ReviewDandy Ace
2021-12-14Pumpkin Jack is a Plump Platformer | Pumpkin Jack Review5:5975ReviewPumpkin Jack
2021-12-13Does Intentional Friction Create Art or Annoyance? | Critical Thought, Game Design Lessons21:48153Create
2021-12-10What is RPG Design? | Safely Extreme Podcast, Game Design Talk, Game Dev Podcast,1:20:40238Show
2021-12-08Indie Dev Spotlight #82 | Silent Sector, Stealth kart, Jitsu Squad, Black Legend, Cartel Tycoon17:3069ReviewBlack Legend
2021-12-07Indie Inquiries #40 | Jupiter Moons Mecha Store Page Review26:5355ReviewJupiter Moons: Mecha
2021-12-06How Designers Create Pain Points With Their Game Design | Critical Thought, Game Design tutorial17:20144TutorialMiddle-earth: Shadow of War
2021-12-04Localizing Game Content With Alconost | Perceptive Podcast Video Game Localization, Game Dev,1:14:01193ShowYakuza: Like a Dragon
2021-12-02What Makes a Fighting Game? Safely Extreme Cast, Game Design talk2:02:13114Street Fighter 6
2021-12-01Indie Game Showcase #81 | Snowtopia, Persephone, Derelict Void, Gravity Heroes, Peckin' Pixels,15:50106Gravity Heroes
2021-11-30Prodigal is a Colorful Zelda-Like | Prodigal Review, action adventure games9:16788The Legend of Zelda: Link's Awakening
2021-11-29The Long-term Legs of Live Service Design | Critical Thought, Free to Play Game Design26:1988
2021-11-26Time to Answer: What is a Metroidvania? | Safely Extreme Cast, Game Design Talk1:30:21162
2021-11-24Indie Showcase #80 | Ascii the Brave Cat, Hellbound, Effie, Siralim, Space Gladiators, Neurodeck21:11104Space Gladiators
2021-11-23Treasures of the Aegean is a Hidden Gem | Review, Treasures of the Aegean review8:171,389Treasures of the Aegean
2021-11-22A Lesson on Live Service Design | Critical Thought, Game Design, Game Dev, indie dev, F2P25:34248
2021-11-19A Spooky Chat on Horror Design | Game Design of the Month Cast, Horror Games, Horror Game Design54:50258
2021-11-18Indie Inquiries #39 | Store Page Review of Flynn Son of Crimson, Indie Marketing27:1262Flynn: Son of Crimson
2021-11-17Indie Showcase #79 | 30XX, Doors of Insanity, Fights in Tight Spaces, Morkredd, Luck be Landlord,18:5671Fights in Tight Spaces
2021-11-16Unsighted is a Speedy Metroidvania | Unsighted Review10:21510Unsighted
2021-11-15The Claustrophobic Nature of Open World Design | Critical Thought, Game Design Lessons16:55240Horizon Zero Dawn
2021-11-14Indie Inquiries 38 | Cult of the Lamb Store Page Review, Indie Dev Marketing Tips, steam store page29:19201Cult of the Lamb
2021-11-12The Legend of Tianding Delivers a Comic Action-Adventure | Review9:33270ReviewThe Legend of Tianding
2021-11-11Analyzing the Action Genre | Safely Extreme Podcast, Game Design Talk, What is an Action Game1:21:1581ShowL.S.S
2021-11-10Indie Showcase #78 | Phoenotopia, Song of Farca, Sonority, Blue Fire, Trigon, Pronty Fishy Adventure17:0386ShowPhoenotopia: Awakening
2021-11-09The Risks and Rewards of Game Genre Mashups | Critical Thought, Game Design Talk,24:18209Streets of Rage 4
2021-11-08A Combo of Charming Games | Double Review of Shindig and Unpacking6:2553ReviewUnpacking
2021-11-05A Charming Chat About Shindig | Perceptive Podcast, Game Dev Podcast, Indie Dev Interview1:40:33106ShowShindig
2021-11-03Indie Showcase | Guild of Ascension, Draft of Darkness, Hidden Deep, Oddventure, Aftermath, Shadow17:07107ShowOddventure
2021-11-02What The Indie Market Means for Designers Today | Critical Thought, Game Design Talk, Indie Game Dev18:19282
2021-10-30What is a Platformer? | Safely Extreme Cast , Game Design Talk1:33:53163
2021-10-29Examining Min/Max Game Design | Game Dev Roundtable, Game Design Talk1:35:06205
2021-10-27Indie Dev Showcase #76| Steel Assault, Obsidian Prince, Squadron 51, Unsouled, Lunark, Humans Took16:0891ShowObsidian Prince
2021-10-26Inscryption Goes Meta for Deckbuilding Storytelling | Review11:57220ReviewInscryption
2021-10-25How to Make Catchy Openings to Videogames | Critical Thought, Game Design Lessons29:38225Guide
2021-10-23The Challenge of Genre Mashups With Perfect Garbage Studios | Perceptive Podcast, Game Dev Podcast50:26114ShowGarbage
2021-10-21Dread X Collection 3 Review | Spoopy Scares20:56145ReviewDread X Collection
2021-10-20Indie Dev Showcase #75 | Kingdom Gun, Anvil, Circadian Dice, Big boy Boxing, Divinest Light, Aground17:27111ShowCircadian Dice
2021-10-19Back 4 Blood's "Progression by Numbers" Design Problem | Critical Thought21:20149Back 4 Blood
2021-10-18Indie Inquiries #37 | Steam Store Page Review of Webbed, Game Dev Marketing28:19113ReviewWebbed
2021-10-16Modern Retro Shooters With "Dusk" David Szymanski | Perceptive Podcast, boomer shooters, FPS design1:57:351,154ShowDUSK
2021-10-14Answering the Question: What is a roguelike? | Safely Extreme Cast, Game Design Talk1:35:49106Darkest Dungeon
2021-10-13Indie Showcase #74 | Yaga, Gem Wizards, Operation Steel, Time Break, Luciform, Good Night Knight16:2798ShowGood Night, Knight
2021-10-12Burning the Gameplay At Both Ends | Flynn Son of Crimson Review8:58155ReviewFlynn: Son of Crimson
2021-10-11Indie Inquiries #36 | Firegirl Steam Store Page Review32:07115ReviewL.S.S
2021-10-09Tormented Souls is a Survival Horror Throwback | Review9:18138ReviewTormented Souls
2021-10-08It's Finally Here | Game Design Deep Dive Horror Release0:5189
2021-10-07Indie Inquiries #35 | Loopmancer Store Page Review, Indie Dev Marketing Advice46:0257Review
2021-10-06Indie Game Showcase #73| Aveliana, Glitch's Trip, Psychocat, Defentron, Little Martian, For the Warp15:0786Show
2021-10-05Did the end come for the End is Nigh? | Completion Critiques Episode 926:3870ShowThe End Is Nigh
2021-10-04UI Design Lessons: Learning Through Feedback | Critical Thought, Game Design Tips, Game Dev20:38368Hearthstone
2021-10-01Catching Up With Serenity Forge and Death's Gambit Afterlife | Perceptive Podcast37:58125ShowDeath's Gambit
2021-09-30Building Your Games and Community | Secrets of Game Dev Success Part 6, Safely Extreme Cast,1:29:5190
2021-09-29Indie Showcase #72 | Airborne Kingdom, Phantom Brigade, Space Cats Tactics, Earth's Dawn, House,21:0973ShowAirborne Kingdom
2021-09-28A Guide For Sustaining Your Game Studio | Secrets of Game Dev Success Part 5, Safely Extreme Cast1:29:19109Guide
2021-09-28Book #5 Announcement | Game Design Deep Dive Free to Play1:5548
2021-09-27Exploring Long Tail Game Design | Game Dev Roundtable Podcast1:38:25212ShowLong Tail
2021-09-26Examining The Roguelike Replayability of The Binding of Isaac | Completion Critiques 834:46174The Binding of Isaac: Rebirth
2021-09-24How to Develop Games With an International Mindset | Alconost Interview, Perceptive Podcast1:06:35146GuideThe Legend of Heroes: Trails in the Sky Second Chapter
2021-09-22Flynn Son of Crimson Complete Play on Hard | Levels Timestamped4:24:111,270Flynn: Son of Crimson
2021-09-21Did the Surge's Offbrand Soulslike Work? | Completion Critiques #722:1884The Surge
2021-09-20Elevating Gameplay With Aesthetics | Critical Thought, Game Design Talk20:47205Paper Mario
2021-09-19Serin Fate Store Page Review | Indie Inquiries 34 , Steam Store Page Design Review40:1692ReviewSerin Fate
2021-09-18Defining Difficulty's Role in Game Design | Game Design of the Month Cast1:38:03215
2021-09-16Figuring Out What Games You want to Make | Secrets of Game Dev Success Part 4 (Safely Extreme Cast)1:25:09155
2021-09-15Indie Dev Spotlight #71 | Deck Hunter, Hive Time, Hardcore Mecha, Othercide, Rum & Gun, Lithium City20:5578ReviewHardcore Mecha
2021-09-14Speed City Building With T Minus 30 | Review, T Minus 30 Review, Indie Games8:48121Review
2021-09-13Sekiro Shadows Die Twice Completion Review | Completion Critiques #626:39124ReviewSekiro: Shadows Die Twice
2021-09-11Reviewing the Store Page of Sandwalkers | Indie Inquiries #33, Indie Game Marketing Tips31:445,624Legend of Keepers
2021-09-10The Legacy and Future of Star Control | Paul Reiche and Fred Ford Interview, Perceptive Podcast1:19:11461ShowStar Control
2021-09-09The Secrets of Game Dev Success Part 3 : Playtesting and Accepting Criticism | Safely Extreme Cast,1:45:05112
2021-09-08Indie Game Showcase #70 | Jets 'n' guns 2, leap of fate, monster sanctuary, Arcanium, Nova Islands27:55101ShowJets'n'Guns 2