2019-07-17 | Designing Loss in Videogames | Critical Thought | 17:20 | 130 | | They Are Billions
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2019-07-16 | Contra's First Sequel Dominated | Super C Complete Play, No Continues | 26:01 | 64 | | Super Contra
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2019-07-16 | The Artist Dilemma In Game Development | Critical Thought | 19:20 | 254 | |
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2019-07-15 | The June 2019 Indie Game Spotlight Stream Recap | 14:45 | 58 | Review | Blink: Rogues
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2019-07-14 | The Disconnect of Game Journalism and Writing Bad Characters| Game-Wisdom Live 7/14/19 | 2:05:33 | 76 | |
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2019-07-13 | Blazing Chrome Complete Play | Hardcore Run, No Continues | 49:07 | 552 | | Blazing Chrome
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2019-07-11 | Why Game Development isn't Magical | Critical Thought | 17:34 | 165 | | Darkest Dungeon
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2019-07-10 | The Problems With Key Reselling and How to Protect Your game | Critical Thought | 18:34 | 189 | Let's Play |
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2019-07-09 | A Discussion on How G2A Has Hurt Indie Developers | Recorded Talk | 47:01 | 143 | Discussion |
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2019-07-08 | My Friend Pedro Has Some Appealing Design | Review | 7:22 | 62 | Review | My Friend Pedro
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2019-07-07 | G2A's Impact and Is Score Chasing Still a Viable Design? Game-Wisdom Live 7/7/19 | 2:08:14 | 58 | |
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2019-07-07 | Viola Brings the Sound of Platforming | First Look | 6:58 | 76 | First Impressions |
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2019-07-06 | A Post Mortem Game Design Discussion on Void Bastards | Perceptive Podcast | 1:41:24 | 135 | Discussion | Void Bastards
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2019-07-04 | My Favorite Open World Games | Critical Thought | 16:16 | 145 | Show |
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2019-07-04 | A Complete Play of Teenage Mutant Ninja Turtles Rescue-Palooza! | 1:36:20 | 671 | | Teenage Mutant Ninja Turtles III: Radical Rescue
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2019-07-04 | Suffering with the Surge Part 3 | 1:23:19 | 40 | | Journey of Life
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2019-07-03 | Why Nintendo Continues to be The King of 3D Platformers | Critical Thought | 17:31 | 401 | | Super Mario 64
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2019-07-03 | Suffering with the Surge Part 2 | 1:45:13 | 44 | | Journey of Life
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2019-07-02 | They Are Billions Can't Handle the Horde | Review | 14:14 | 5,069 | Review | They Are Billions
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2019-07-02 | Suffering with the Surge Part 1 | 1:19:39 | 45 | | Fortnite
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2019-07-01 | Lornsword Winter Chronicle is Stuck in the Snow | First Look | 9:07 | 103 | First Impressions |
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2019-06-30 | The Importance of QA and The Challenges of Short Games | Game-Wisdom Live 6/30/19 | 1:38:28 | 56 | |
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2019-06-29 | State of Game-Wisdom June 2019 Edition | 8:23 | 46 | |
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2019-06-28 | A Long Road of Indie Development With One Man Indie | Perceptive Podcast | 1:38:49 | 156 | Show |
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2019-06-27 | Children of Morta Gives us the Roguelike Family | First Look | 8:36 | 122 | First Impressions | Children of Morta
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2019-06-26 | Half Life 2 Episode One Complete Play | The One Free Bullet Achievement on Hard | 2:29:03 | 2,321 | Show | Half-Life 2
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2019-06-25 | What Makes a Metroidvania Work? | Critical Thought | 15:43 | 486 | | Bloodstained: Ritual of the Night
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2019-06-24 | Bloodstained Ritual of the Night Review | Measuring Metroidvania Design | 15:28 | 958 | Review | Bloodstained: Ritual of the Night
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2019-06-23 | Game-Wisdom Live 6/23/19 | Discussing the Indiepocalypse and New Player Onboarding | 1:42:46 | 80 | Discussion |
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2019-06-21 | RPG Design With Damien Crawford of Cannibal Interactive | Perceptive Podcast | 1:57:07 | 165 | Show | RPG Maker
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2019-06-21 | Yakuza's Sequel? Judgment First Look Stream | 3:52:31 | 98 | First Impressions | Judgment
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2019-06-20 | Helpful Tips to Improve Playability in Game Design | Critical Thought | 21:17 | 345 | Let's Play | Dark Souls
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2019-06-19 | Operencia The Stolen Sun First Look | Modern Day Dungeon Crawling | 9:47 | 65 | First Impressions | Operencia: The Stolen Sun
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2019-06-18 | What Game Designers Can Learn From JoJo's Bizarre Adventure | 18:08 | 309 | | JoJo's Bizarre Adventure
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2019-06-17 | The Big Question When it Comes to Designing Sequels to Games | Critical Thought | 20:12 | 81 | Discussion | Anno 1800
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2019-06-16 | Game-Wisdom Live 6/16/19 | Discussing E3, and Content Filters in Games | 1:41:20 | 40 | Discussion |
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2019-06-14 | The Loot Box Bill and the Possible Future of Free to Play Games| Perceptive Podcast | 1:34:39 | 148 | Show |
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2019-06-13 | Void Bastards Is Stuck Between Two Masters | Review | 14:10 | 172 | Review | Void Bastards
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2019-06-12 | Layers of Fear 2 Feels a Little Thin | Review | 7:36 | 27 | Review | Layers of Fear 2
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2019-06-11 | Half Life 2 Minerva Metastasis Complete Play | Hard Difficulty | 1:46:50 | 154 | | Half-Life 2
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2019-06-08 | Seeds of Resilience is a Strategy Survival Game | First Look | 8:53 | 67 | First Impressions | Seeds of Resilience
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2019-06-07 | George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast | 2:11:41 | 1,229 | Show | Plants vs. Zombies
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2019-06-06 | Indie Spotlight Recap for May 2019 | 16:13 | 55 | Let's Play |
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2019-06-05 | Conan Unconquered Does Not Get any Lamentations | Review | 12:43 | 87 | Review | Conan Unconquered
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2019-06-04 | The Biggest Game Design Trap of First Time Developers | Critical Thought | 23:42 | 570 | Discussion |
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2019-06-03 | Improving Achievements with Trophy Room Design Philosophy | Critical Thought | 15:20 | 264 | |
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2019-06-01 | Steamworld Quest is Sadly a Little Clunky | First Look | 10:53 | 60 | First Impressions | SteamWorld Quest
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2019-05-31 | Discussing the Growth of FailBetter Games | Perceptive Podcast | 1:39:39 | 84 | Show | Fallen London
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2019-05-30 | Pathologic 2 Brings on the Weirdness | First Look | 10:21 | 160 | Vlog | Pathologic 2
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2019-05-29 | How to Fix Loot Boxes Before They're Banned | Critical Thought | 17:55 | 144 | Discussion | Overwatch
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2019-05-28 | Loot Box Laws, Game Design Talks and More | Game-Wisdom Live (recorded talk) 5/26/19 | 2:14:18 | 76 | |
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2019-05-27 | Descenders is an Extreme Roguelike | First Look | 8:50 | 104 | First Impressions | Descenders
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2019-05-25 | State of the Channel May 2019 Edition | 17:38 | 55 | |
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2019-05-24 | Talking Indie Development With Edmund McMillen (Part 1)| Perceptive Podcast | 2:02:23 | 2,527 | Show | The Binding of Isaac
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2019-05-23 | Explaining the Decline in 3D Platformers | Critical Thought | 20:09 | 1,285 | | Yooka-Laylee
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2019-05-23 | A Steam-Filled Action-Adventure | Feudal Alloy Stream | 2:08:12 | 83 | | Feudal Alloy
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2019-05-22 | Hades Meaty Update Brings a New Boss | Theseus Fight | 11:44 | 258 | Vlog | Hades
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2019-05-22 | Blazing Beaks is a Risky RogueLike | First Look | 7:06 | 125 | Review | Blazing Beaks
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2019-05-21 | Ritual Crown of Horns Can't Shoot Straight | Early Access First Look | 8:28 | 198 | First Impressions | The Messenger
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2019-05-20 | Does Live Service Hurt or Help Game Design | Critical Thought | 25:34 | 153 | Let's Play | XCOM: Enemy Unknown
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2019-05-19 | Game-Wisdom Live 5/19/19 (Recorded) | Epic Games Store and Getting Reviewers to Play Your Games | 2:20:36 | 65 | Review | Fortnite
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2019-05-19 | Shakedown Hawaii Is Sadly a Bummer | Review | 8:15 | 360 | Review | Shakedown: Hawaii
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2019-05-17 | Fission Superstar X Turbo Pelvis 3000 Interview | Perceptive Podcast | 57:09 | 68 | Show | Fission Superstar X
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2019-05-16 | Does Uniqueness Still Sell Videogames | Critical Thought | 17:22 | 130 | |
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2019-05-15 | Swag and Sorcery Can't Escape the Grind | First Look | 14:06 | 75 | | Swag and Sorcery
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2019-05-14 | What Makes Grinding Fun in Videogames | Critical Thought | 22:08 | 804 | | Forager
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2019-05-13 | Pandemic Express Has Some Trouble Building up Steam | First Look | 9:35 | 175 | First Impressions | Pandemic Express
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2019-05-12 | Unbound: Worlds Apart First Look | 5:26 | 95 | First Impressions | Unbound: Worlds Apart
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2019-05-11 | Game Design Lecture Series Concept | 2:13 | 65 | |
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2019-05-11 | The Importance of Game Design Documents | Game-Wisdom Live Segment | 34:14 | 394 | Discussion |
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2019-05-10 | Designing a Puzzle Platformer With Unbound: Worlds Apart | Perceptive Podcast | 1:41:09 | 190 | Show | Unbound: Worlds Apart
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2019-05-09 | The Impact of Live Service Games on Developers | Critical Thought | 21:37 | 185 | Let's Play | Crusader Kings II
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2019-05-08 | Octogeddon is Fantastically Fishy | Review | 8:48 | 881 | Review | Octogeddon
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2019-05-07 | A Safe For Work Talk About Sex in Videogames | Critical Thought | 18:39 | 547 | Discussion |
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2019-05-06 | The Indie Game Spotlight Review | April 2019 Edition | 12:21 | 94 | Review |
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2019-05-06 | Are Game Design Schools Worth it, and the importance of asset generation | Game-Wisdom Live 5/5/19 | 1:49:25 | 72 | Let's Play |
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2019-05-04 | Zombotron is Unfortunately Dead on Arrival | First Look | 7:58 | 197 | First Impressions | Zombotron
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2019-05-03 | Designing the Challenging Game Thrusty Ship With In Principle Games | Perceptive Podcast | 2:09:30 | 95 | Show |
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2019-05-02 | Aggelos is Just Modern Retro Enough | First Look | 7:32 | 93 | First Impressions | Aggelos
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2019-05-01 | A PokeMetroidvania? | Monster Sanctuary First Look | 7:29 | 5,837 | First Impressions | Monster Sanctuary
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2019-04-30 | Single vs. Multiplayer Game Design | Critical Thought | 18:41 | 177 | | Cuphead
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2019-04-29 | Is Crunch Good for Game Development? | Industry Insight | 15:03 | 340 | |
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2019-04-28 | Talking Game Design | Game Wisdom Live 4/28/19 Unedited | 1:45:59 | 61 | Show |
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2019-04-27 | Kid Baby Starchild Comes Jumping out of the Gate | First Look | 9:52 | 74 | First Impressions | Kid Baby: Starchild
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2019-04-26 | Tough Truths of Indie Development Featuring Nexus Games | Perceptive Podcast | 2:33:40 | 228 | Show |
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2019-04-25 | A First Look at Phoenix Point | Early Access Play | 15:00 | 450 | First Impressions | Phoenix Point
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2019-04-24 | The Limits of Battle Royale Game Design | Critical Thought | 19:54 | 592 | | Apex Legends
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2019-04-23 | Tamashii Delivers on Some Disturbing Puzzle-Platforming | First Look | 7:23 | 50 | |
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2019-04-22 | Why Sekiro Shadows Die Twice is a Broken, Easy, Game | Dissecting Design | 2:07:36 | 2,987 | | Sekiro: Shadows Die Twice
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2019-04-20 | Forager Is an Impressive Idle-Like | First Look | 11:44 | 286 | | Forager
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2019-04-19 | How to Exhibit Video Games at Trade Shows | Perceptive Podcast | 1:31:43 | 74 | Show |
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2019-04-18 | The Limitations of Leveling in Game Design | Critical Thought | 24:30 | 874 | | Diablo III
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2019-04-17 | Hell is Other Demons Is a Stylized, but Simple, Shooter | First Look | 7:14 | 411 | First Impressions | Hell is Other Demons
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2019-04-16 | How Dissonance Can Affect Videogames | Critical Thought | 22:21 | 128 | | The Division
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2019-04-14 | What Does Accessibility Mean for Videogames | Game-Wisdom Live Segment | 28:10 | 108 | Discussion |
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2019-04-13 | A Sneak Peek at Anno 1800 | First Look | 13:26 | 55 | | Anno 1800
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2019-04-12 | Zac Pierce Interview on Multiplayer Design and Bombfest | Perceptive Podcast | 38:06 | 57 | Show | BOMBFEST
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2019-04-11 | Islanders is a Peaceful Puzzle Game | First Look | 7:13 | 87 | | ISLANDERS
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2019-04-11 | Finishing DMC 5 Blind Play | Finale Play | 2:33:58 | 161 | | Devil May Cry 5
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2019-04-10 | Defining Accessibility vs. Playability in Game Design | Critical Thought | 23:06 | 180 | | Cuphead
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