Game Wisdom

Game Wisdom

Views:
2,503,350
Subscribers:
10,900
Videos:
5,132
Duration:
172:07:37:20
United States
United States

Game Wisdom is an American content creator on YouTube with around 10.9 thousand subscribers, publishing over 5.13 thousand videos which altogether total around 2.5 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2019-07-17Designing Loss in Videogames | Critical Thought17:20130They Are Billions
2019-07-16Contra's First Sequel Dominated | Super C Complete Play, No Continues26:0164Super Contra
2019-07-16The Artist Dilemma In Game Development | Critical Thought19:20254
2019-07-15The June 2019 Indie Game Spotlight Stream Recap14:4558ReviewBlink: Rogues
2019-07-14The Disconnect of Game Journalism and Writing Bad Characters| Game-Wisdom Live 7/14/192:05:3376
2019-07-13Blazing Chrome Complete Play | Hardcore Run, No Continues49:07552Blazing Chrome
2019-07-11Why Game Development isn't Magical | Critical Thought17:34165Darkest Dungeon
2019-07-10The Problems With Key Reselling and How to Protect Your game | Critical Thought18:34189Let's Play
2019-07-09A Discussion on How G2A Has Hurt Indie Developers | Recorded Talk47:01143Discussion
2019-07-08My Friend Pedro Has Some Appealing Design | Review7:2262ReviewMy Friend Pedro
2019-07-07G2A's Impact and Is Score Chasing Still a Viable Design? Game-Wisdom Live 7/7/192:08:1458
2019-07-07Viola Brings the Sound of Platforming | First Look6:5876First Impressions
2019-07-06A Post Mortem Game Design Discussion on Void Bastards | Perceptive Podcast1:41:24135DiscussionVoid Bastards
2019-07-04My Favorite Open World Games | Critical Thought16:16145Show
2019-07-04A Complete Play of Teenage Mutant Ninja Turtles Rescue-Palooza!1:36:20671Teenage Mutant Ninja Turtles III: Radical Rescue
2019-07-04Suffering with the Surge Part 31:23:1940Journey of Life
2019-07-03Why Nintendo Continues to be The King of 3D Platformers | Critical Thought17:31401Super Mario 64
2019-07-03Suffering with the Surge Part 21:45:1344Journey of Life
2019-07-02They Are Billions Can't Handle the Horde | Review14:145,069ReviewThey Are Billions
2019-07-02Suffering with the Surge Part 11:19:3945Fortnite
2019-07-01Lornsword Winter Chronicle is Stuck in the Snow | First Look9:07103First Impressions
2019-06-30The Importance of QA and The Challenges of Short Games | Game-Wisdom Live 6/30/191:38:2856
2019-06-29State of Game-Wisdom June 2019 Edition8:2346
2019-06-28A Long Road of Indie Development With One Man Indie | Perceptive Podcast1:38:49156Show
2019-06-27Children of Morta Gives us the Roguelike Family | First Look8:36122First ImpressionsChildren of Morta
2019-06-26Half Life 2 Episode One Complete Play | The One Free Bullet Achievement on Hard2:29:032,321ShowHalf-Life 2
2019-06-25What Makes a Metroidvania Work? | Critical Thought15:43486Bloodstained: Ritual of the Night
2019-06-24Bloodstained Ritual of the Night Review | Measuring Metroidvania Design15:28958ReviewBloodstained: Ritual of the Night
2019-06-23Game-Wisdom Live 6/23/19 | Discussing the Indiepocalypse and New Player Onboarding1:42:4680Discussion
2019-06-21RPG Design With Damien Crawford of Cannibal Interactive | Perceptive Podcast1:57:07165ShowRPG Maker
2019-06-21Yakuza's Sequel? Judgment First Look Stream3:52:3198First ImpressionsJudgment
2019-06-20Helpful Tips to Improve Playability in Game Design | Critical Thought21:17345Let's PlayDark Souls
2019-06-19Operencia The Stolen Sun First Look | Modern Day Dungeon Crawling9:4765First ImpressionsOperencia: The Stolen Sun
2019-06-18What Game Designers Can Learn From JoJo's Bizarre Adventure18:08309JoJo's Bizarre Adventure
2019-06-17The Big Question When it Comes to Designing Sequels to Games | Critical Thought20:1281DiscussionAnno 1800
2019-06-16Game-Wisdom Live 6/16/19 | Discussing E3, and Content Filters in Games1:41:2040Discussion
2019-06-14The Loot Box Bill and the Possible Future of Free to Play Games| Perceptive Podcast1:34:39148Show
2019-06-13Void Bastards Is Stuck Between Two Masters | Review14:10172ReviewVoid Bastards
2019-06-12Layers of Fear 2 Feels a Little Thin | Review7:3627ReviewLayers of Fear 2
2019-06-11Half Life 2 Minerva Metastasis Complete Play | Hard Difficulty1:46:50154Half-Life 2
2019-06-08Seeds of Resilience is a Strategy Survival Game | First Look8:5367First ImpressionsSeeds of Resilience
2019-06-07George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast2:11:411,229ShowPlants vs. Zombies
2019-06-06Indie Spotlight Recap for May 201916:1355Let's Play
2019-06-05Conan Unconquered Does Not Get any Lamentations | Review12:4387ReviewConan Unconquered
2019-06-04The Biggest Game Design Trap of First Time Developers | Critical Thought23:42570Discussion
2019-06-03Improving Achievements with Trophy Room Design Philosophy | Critical Thought15:20264
2019-06-01Steamworld Quest is Sadly a Little Clunky | First Look10:5360First ImpressionsSteamWorld Quest
2019-05-31Discussing the Growth of FailBetter Games | Perceptive Podcast1:39:3984ShowFallen London
2019-05-30Pathologic 2 Brings on the Weirdness | First Look10:21160VlogPathologic 2
2019-05-29How to Fix Loot Boxes Before They're Banned | Critical Thought17:55144DiscussionOverwatch
2019-05-28Loot Box Laws, Game Design Talks and More | Game-Wisdom Live (recorded talk) 5/26/192:14:1876
2019-05-27Descenders is an Extreme Roguelike | First Look8:50104First ImpressionsDescenders
2019-05-25State of the Channel May 2019 Edition17:3855
2019-05-24Talking Indie Development With Edmund McMillen (Part 1)| Perceptive Podcast2:02:232,527ShowThe Binding of Isaac
2019-05-23Explaining the Decline in 3D Platformers | Critical Thought20:091,285Yooka-Laylee
2019-05-23A Steam-Filled Action-Adventure | Feudal Alloy Stream2:08:1283Feudal Alloy
2019-05-22Hades Meaty Update Brings a New Boss | Theseus Fight11:44258VlogHades
2019-05-22Blazing Beaks is a Risky RogueLike | First Look7:06125ReviewBlazing Beaks
2019-05-21Ritual Crown of Horns Can't Shoot Straight | Early Access First Look8:28198First ImpressionsThe Messenger
2019-05-20Does Live Service Hurt or Help Game Design | Critical Thought25:34153Let's PlayXCOM: Enemy Unknown
2019-05-19Game-Wisdom Live 5/19/19 (Recorded) | Epic Games Store and Getting Reviewers to Play Your Games2:20:3665ReviewFortnite
2019-05-19Shakedown Hawaii Is Sadly a Bummer | Review8:15360ReviewShakedown: Hawaii
2019-05-17Fission Superstar X Turbo Pelvis 3000 Interview | Perceptive Podcast57:0968ShowFission Superstar X
2019-05-16Does Uniqueness Still Sell Videogames | Critical Thought17:22130
2019-05-15Swag and Sorcery Can't Escape the Grind | First Look14:0675Swag and Sorcery
2019-05-14What Makes Grinding Fun in Videogames | Critical Thought22:08804Forager
2019-05-13Pandemic Express Has Some Trouble Building up Steam | First Look9:35175First ImpressionsPandemic Express
2019-05-12Unbound: Worlds Apart First Look5:2695First ImpressionsUnbound: Worlds Apart
2019-05-11Game Design Lecture Series Concept2:1365
2019-05-11The Importance of Game Design Documents | Game-Wisdom Live Segment34:14394Discussion
2019-05-10Designing a Puzzle Platformer With Unbound: Worlds Apart | Perceptive Podcast1:41:09190ShowUnbound: Worlds Apart
2019-05-09The Impact of Live Service Games on Developers | Critical Thought21:37185Let's PlayCrusader Kings II
2019-05-08Octogeddon is Fantastically Fishy | Review8:48881ReviewOctogeddon
2019-05-07A Safe For Work Talk About Sex in Videogames | Critical Thought18:39547Discussion
2019-05-06The Indie Game Spotlight Review | April 2019 Edition12:2194Review
2019-05-06Are Game Design Schools Worth it, and the importance of asset generation | Game-Wisdom Live 5/5/191:49:2572Let's Play
2019-05-04Zombotron is Unfortunately Dead on Arrival | First Look7:58197First ImpressionsZombotron
2019-05-03Designing the Challenging Game Thrusty Ship With In Principle Games | Perceptive Podcast2:09:3095Show
2019-05-02Aggelos is Just Modern Retro Enough | First Look7:3293First ImpressionsAggelos
2019-05-01A PokeMetroidvania? | Monster Sanctuary First Look7:295,837First ImpressionsMonster Sanctuary
2019-04-30Single vs. Multiplayer Game Design | Critical Thought18:41177Cuphead
2019-04-29Is Crunch Good for Game Development? | Industry Insight15:03340
2019-04-28Talking Game Design | Game Wisdom Live 4/28/19 Unedited1:45:5961Show
2019-04-27Kid Baby Starchild Comes Jumping out of the Gate | First Look9:5274First ImpressionsKid Baby: Starchild
2019-04-26Tough Truths of Indie Development Featuring Nexus Games | Perceptive Podcast2:33:40228Show
2019-04-25A First Look at Phoenix Point | Early Access Play15:00450First ImpressionsPhoenix Point
2019-04-24The Limits of Battle Royale Game Design | Critical Thought19:54592Apex Legends
2019-04-23Tamashii Delivers on Some Disturbing Puzzle-Platforming | First Look7:2350
2019-04-22Why Sekiro Shadows Die Twice is a Broken, Easy, Game | Dissecting Design2:07:362,987Sekiro: Shadows Die Twice
2019-04-20Forager Is an Impressive Idle-Like | First Look11:44286Forager
2019-04-19How to Exhibit Video Games at Trade Shows | Perceptive Podcast1:31:4374Show
2019-04-18The Limitations of Leveling in Game Design | Critical Thought24:30874Diablo III
2019-04-17Hell is Other Demons Is a Stylized, but Simple, Shooter | First Look7:14411First ImpressionsHell is Other Demons
2019-04-16How Dissonance Can Affect Videogames | Critical Thought22:21128The Division
2019-04-14What Does Accessibility Mean for Videogames | Game-Wisdom Live Segment28:10108Discussion
2019-04-13A Sneak Peek at Anno 1800 | First Look13:2655Anno 1800
2019-04-12Zac Pierce Interview on Multiplayer Design and Bombfest | Perceptive Podcast38:0657ShowBOMBFEST
2019-04-11Islanders is a Peaceful Puzzle Game | First Look7:1387ISLANDERS
2019-04-11Finishing DMC 5 Blind Play | Finale Play2:33:58161Devil May Cry 5
2019-04-10Defining Accessibility vs. Playability in Game Design | Critical Thought23:06180Cuphead