Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2020-05-27A Moment With Mode 7 Games (Audio only) |Perceptive Podcast1:49:3488ShowFights in Tight Spaces
2020-05-26Shmup Breakout, Bomberman Dark Souls, and More | Indie Dev Showcase20:45131ShowNeon City Riders
2020-05-25A Monster Train Moment | Game Breaking Umbra Victory2:1398Monster Train
2020-05-23Barricadez Design Examination | How to Play Guide and Gameplay Breakdown (Sponsored)27:18354GuideBARRICADEZ
2020-05-22Talking Supergiant Games With Greg Kasavin | Perceptive Podcast1:39:15620ShowTransistor
2020-05-21Studying Graphical Aesthetics in Games and Why Your Game is Going to Fail | Game-Wisdom Live2:46:46129
2020-05-20Rhythmic RPGs and More | Indie Dev Showcase22:1296ShowUrban Cards
2020-05-19The New Player's Experience for Indie Developers | Critical Thought22:52197Stardew Valley
2020-05-18Barricadez Delivers a Tower-less Tower Defense | First Look (Sponsored)18:00995First ImpressionsBARRICADEZ
2020-05-16Rom-com Surviving with a Side of Dungeon Crawling and More | Indie Dev Showcase17:1577ShowDungeons
2020-05-15A Dreadful Design Discussion on Bartlow's Dread Machine | Perceptive Podcast1:06:4774DiscussionBartlow's Dread Machine
2020-05-14The Message of Marketing and Pitching Games | Game-Wisdom Live2:06:5675
2020-05-13Game Design Breakdown | Souls-likes and Code Vein1:29:54152DiscussionCode Vein
2020-05-12Solving Puzzles, Raves, and Putting out Fires | Indie Dev Showcase18:2164ShowLiberated
2020-05-12Motivations in Gameplay 5/11/2020 Edition1:01:3995Show
2020-05-11Endzone A World Apart Is a Friendlier Post Apocalypse | Early Access First Look12:4661Endzone: A World Apart
2020-05-08The Design of Dreadlands (Audio Only) | Perceptive Podcast55:0662ShowDreadlands
2020-05-07What Goes Into Making a Demo and Prologue Editions of Games | Game-Wisdom Live2:09:36109Vlog
2020-05-06The Adventure Game Design Roundtable Podcast | Adventure Game Design Discussion1:47:571,064Discussion
2020-05-05Designing Relaxing Gameplay With Low Stake Games | Critical Thought19:54847
2020-05-05Adventure Game Design Roundtable Announcement1:0887The Sims 3
2020-05-04Metal Multiplayer, Metroidvanias and More | Indie Dev Showcase21:37138ShowRaji: An Ancient Epic
2020-05-01Sky Racket and the Brazilian Game Dev Scene | Perceptive Podcast1:19:17100ShowSky Racket
2020-04-30Senior Dating, Souls-Likes and More | Indie Dev Showcase18:2876ShowVigil: The Longest Night
2020-04-28Debating DLC in Games and How to Make an Effective Store Page | Game-Wisdom Live Show2:17:2472Show
2020-04-27Wunderling Is a Great Platrunner | Review9:13267ReviewWunderling
2020-04-26The Business of Making Videogames | Game Dev Round Table2:23:17380
2020-04-25Coloring the World, Floating Through Space, And More | Indie Dev Showcase19:1678ShowChicory: A Colorful Tale
2020-04-24Interactive Storytelling With Clockwork Bird | Perceptive Podcast1:38:3052ShowClockwork
2020-04-23Exploring Procedural Number Generation and Selling Editions of Games | Game Wisdom Live Show 4/19/201:55:1275Show
2020-04-22The Debate Over Maintenance Systems in Videogames | Critical Thought17:18186Diablo III
2020-04-20CCG Winemaking, Cowboy Roguelikes and More | Indie Dev Showcase19:49100ShowMystic Pillars
2020-04-19Way of the Passive Fist Mastered | Way of the Master Complete Play1:35:39358Way of the Passive Fist
2020-04-17The Risks of Multiplayer Games and Balancing Free to Play Design | Game-Wisdom Live 4/12/20202:22:15127MechWarrior Online
2020-04-16Examining Valkyria Chronicles | Game (Design) Of the Month Cast1:46:21232DiscussionValkyria Chronicles
2020-04-15Let's Look at Lootbox Design | Critical Thought24:34136Path of Exile
2020-04-14The Crimson Diamond Developer Interview With Julia Minamata | Perceptive Podcast2:13:13298ShowThe Crimson Diamond
2020-04-13Getting Strung up With Indie Games | Indie Game Spotlight14:1247Filament
2020-04-11Dreadlands Has PVP Tactical Strategy in its Sights | First Look11:51225First ImpressionsDreadlands
2020-04-10How Game Writing is Unique and The Problem of Low Priced Games | Game-Wisdom Live 4/5/20202:06:03117Show
2020-04-09Motivations in Game Design Episode 3 | Doom, Marvel Contest of Champions, Ghost Recon Breakpoint1:22:5155ShowGhost Recon Breakpoint
2020-04-09Ancient Enemy Delivers On a Solitaire RPG | Review11:52805Review
2020-04-08Curious Expeditions, RogueLike Synth and More | Indie Game Spotlight18:5152The Curious Expedition 2
2020-04-07Game Design Lecture Series | ARPG Design1:19:191,574Diablo III
2020-04-06Exit the Gungeon Can't Quite Achieve Escape Velocity | Review10:3460ReviewExit the Gungeon
2020-04-04Intro to Video Game Programming With Brian Cronin | Perceptive Podcast58:28185Show
2020-04-03The Importance of Playtesting and How to Make a Good Tutorial | Game-Wisdom Live 3/29/202:02:3469Tutorial
2020-04-02Stoneshard Wants to be an Open World Roguelike | First Look11:33150First ImpressionsStoneshard
2020-04-01Answering the Most Profound Game Design Question | Are Videogames Art?1:09101Discussion
2020-03-31Animal Detectives, RPG Pong and More | Indie Dev Spotlight26:0165Tails Noir
2020-03-30The Problem of Silent Protagonists in Videogames | Critical Thought17:23451Doom
2020-03-30Schedule Change Update | Weekly Indie Dev Coverage1:2417Vlog
2020-03-28Foregone Tries to be a 2D ARPG | Early Access First Look9:00146First ImpressionsForegone
2020-03-27Reviewing Reviewers and Does DRM Actually Help | Game-Wisdom Live 3/22/202:13:2684Review
2020-03-26Puzzle Platforming and Romantic Tea Drinking | Indie Dev Spotlight February 2020 Part 419:4440BloodLust 2: Nemesis
2020-03-24Exploding Heads and Battle Dancing | Indie Dev Spotlight Part 3 February 2020 Edition21:0738Bloody trains
2020-03-23Getting the Most out of Voice Acting In Videogames (Audio only ) | Perceptive Podcast1:24:1369Show
2020-03-20Fighting Fire With Axes | Nioh 2 Enenra Boss Fight Guide6:11198GuideNioh 2
2020-03-20Exploring Level Design and A Study on Procedural Generation | Game-Wisdom Live 3/15/202:03:13189
2020-03-19The Game (Design) Of The Month Club Featuring Slay the Spire | Live cast1:25:47149ShowSlay The Spire
2020-03-17The Hardest Platformer Yet And a Emotional Roguelike | Indie Dev Spotlight Feb 2020 Part 223:26137ReviewMetal Unit
2020-03-17Braving Chapter 3 | Nioh 2 Let's Play Night 43:58:2484Let's PlayNioh 2
2020-03-16Are Arcade Games Dead in Today's Market? | Critical Thought21:04118Starbound
2020-03-15Remakes vs. Remasters in Games and Building Beyond Prototypes | Game-Wisdom Live 3/8/20202:07:5756
2020-03-15Entering Chapter 2 | Nioh 2 Let's Play Night 34:17:0082Let's PlayNioh 2
2020-03-14More Ninja Action | Nioh 2 Let's Play Night 2 (Recorded Stream)2:15:2072Let's PlayNioh 2
2020-03-13The Importance of Networking as a Game Developer | The GameDev Roundtable 3/20 Edition1:33:44156
2020-03-13It Begins | Nioh 2 Let's Play Night 12:15:17132Let's PlayNioh 2
2020-03-12A Procedural Puzzle Platformer and More | Indie Dev Spotlight Feb 2020 Part 125:0792Terraforming Earth
2020-03-12New Content Pitch | The Game Design Stress Test2:4173
2020-03-12Getting Ready For Nioh 2| Nioh 1 Play1:41:3580Nioh
2020-03-11Bonfire Delivers a Rapid Roguelike | Early Access First Look11:05127First ImpressionsBonfire
2020-03-10Darksburg Delivers a MOBA Left 4 Dead | Early Access First Look9:4372First ImpressionsDarksburg
2020-03-09How to Analyze Game Design Like a Pro | Perceptive Podcast1:16:011,210Show
2020-03-09The Half Life Remake is Here | Black Mesa 1.0 LP Night 13:53:59128Let's PlayBlack Mesa
2020-03-07Catching Up With the Patreon Goals and Rewards | 3/2020 Edition4:1931
2020-03-07What is Abusive Monetization and Earning Money as a Game Developer | Game-Wisdom Live 3/1/202:12:0758ShowDead or Alive 6
2020-03-05The Problem With Mainstream Indie Game Coverage | Critical Thought17:55259Resident Evil 7
2020-03-04Conglomerate 451 is a Retro Future Dungeon Crawler | First Look10:1691First ImpressionsConglomerate 451
2020-03-03How to Keep Players Invested in a Videogame | Critical Thought20:231,242TutorialDisney Infinity
2020-03-03First Look Live of the Final Fantasy 7 Remake56:2384Let's PlayFinal Fantasy VII Remake
2020-03-02Horace Delivers a Story Filled Platformer | Horace Review10:58343ReviewHorace
2020-02-29Designing Open Worlds in Games With Level Design Lobby | Perceptive Podcast1:04:46624Show
2020-02-28Discussing The Netflix Model for Games and Teachable UIs | Game Wisdom Live (recorded)2/23/202:07:1051Discussion
2020-02-27Coming Soon: Our Next Game Design Lecture on ARPG0:5931
2020-02-27Mindseize Can't Escape it's Metroidvania Problems | Review13:00824ReviewMindSeize
2020-02-26The Common Problems of Bad Tutorials in Games | Critical Thought19:04189TutorialBesiege
2020-02-25A Looter Platformer | Foregone Early Access Run-through1:35:43225Foregone
2020-02-24Examining Roguelike Design | Game Design Lecture Series1:14:411,172
2020-02-24Creating Physics-Guided Gameplay and Choosing the Right Peripheral | Game-Wisdom Live 2/16/201:58:1881Guide
2020-02-21Understanding Motivations of Gameplay | Perceptive Podcast1:49:38113Show
2020-02-20Cook Serve Delicious 3 Hits the Road | Early Access First Look12:5328First ImpressionsCook, Serve, Delicious! 3?!
2020-02-19Creating the Handmade World of Luna the Shadow Dust (Audio Only) | Perceptive Podcast1:27:5458ShowLUNA The Shadow Dust
2020-02-18Scourgebringer hits the Ground Dashing | First Look11:1654First ImpressionsScourgeBringer
2020-02-17Zombie Army 4 is a One Trick Undead Pony | Review11:53113ReviewZombie Army 4: Dead War
2020-02-15A Game Design Talk on Patterns in Gameplay | Perceptive Podcast1:21:52218Show
2020-02-14The Bare Minimum of a Game and Discussing Game Length | Game-Wisdom Live 2/9/20 Edition1:58:3794Discussion
2020-02-13Indie Dev Spotlight for Jan 2020 Part 3 | Spotlighting Indie Games19:1851Skul: The Hero Slayer
2020-02-12Philophobia Shows The Painful Side of Love | Philophobia The Fear of Love Review13:22215ReviewPhilophobia: The Fear of Love
2020-02-11How to Spot Pay to Win Design in Videogames | Critical Thought19:17175TutorialSouth Park: Phone Destroyer