2019-10-20 | The Final Celeste Push | Celeste Farewell DLC Ending and Walkthrough Part 3 | 32:14 | 218 | Walkthrough | Celeste
|
2019-10-19 | Thinking Outside the Gameplay Box With Esoteric Game Design | Perceptive Podcast | 1:54:57 | 194 | Show |
|
2019-10-18 | The Indie Spotlight for September 2019 | Recap Video | 28:02 | 33 | | Noita
|
2019-10-17 | Defining Quality of Life Features in Videogames | Critical Thought | 20:56 | 510 | | Diablo III
|
2019-10-16 | Cat Quest 2 Goes Paws In | First Look | 7:48 | 46 | | Cat Quest II
|
2019-10-16 | Game-Wisdom Live 10/13/19 | Discussing the Blizzard Fallout and Secondary Systems in Games | 1:52:42 | 37 | Discussion |
|
2019-10-15 | The Basics of Movement in Game Design | Critical Thought | 15:44 | 314 | | Dark Souls
|
2019-10-14 | John Wick Hex Delivers us a strategic shooter | First Look | 14:03 | 67 | First Impressions | John Wick Hex
|
2019-10-13 | The Surge Gets Surge-ier | The Surge 2 First Look | 12:36 | 27 | | The Surge 2
|
2019-10-12 | The Matter of the Mobile Game Market (recorded cast) | Perceptive Podcast | 1:55:56 | 74 | Show | Bound By Blades
|
2019-10-12 | Space Robinson Victory? | Final Boss Bad Ending | 3:17 | 287 | |
|
2019-10-11 | The Tricky Case of Enchanted Portals vs Cuphead | Critical Thought | 19:10 | 3,316 | Discussion | Cuphead
|
2019-10-11 | A Heavy Metal Complete Play of Valfaris | Valfaris Walkthrough and Ending | 2:24:01 | 1,574 | Walkthrough | Valfaris
|
2019-10-09 | Gato Roboto is a Short and Sweet Metroidvania | Review | 5:52 | 104 | Review | Gato Roboto
|
2019-10-08 | The Problem With Putting Indie Games on a Pedestal | Critical Thought | 21:16 | 503 | | Darkest Dungeon
|
2019-10-07 | Iterating on the Apple 2 With Nox Archaist (Audiocast) | Perceptive Podcast | 1:49:01 | 373 | Show | Nox Archaist
|
2019-10-04 | An Awkward Adventure With I Love You Colonel Sanders | 1:20:53 | 34 | | I Love You, Colonel Sanders!
|
2019-10-03 | The Swords of Ditto Gives us a Zelda Rogue | Review | 11:55 | 107 | Review | The Swords of Ditto
|
2019-10-02 | Game-Wisdom Live 9/29/19 (recorded show) | When to go on Early Access and Explaining Version Numbers | 1:56:10 | 60 | Show | Spellbook Demonslayers
|
2019-10-01 | Why Aesthetics Will Always Win Over Graphical Power | Critical Thought | 21:41 | 175 | | Monster Hunter: World
|
2019-09-30 | Rad Can't Find the Groove | First Look | 10:05 | 50 | First Impressions |
|
2019-09-29 | Elevating Mobile Games With Bound by Blades | Perceptive Podcast Audiocast | 1:18:13 | 81 | Show | Bound By Blades
|
2019-09-27 | Why Game Developers Are Concerned About the Apple Arcade | Critical Thought | 20:29 | 262 | | Minion Masters: Forced to Duel
|
2019-09-26 | Bound By Blades Gives us a Monster Hunter for Mobile | Kickstarter Demo First Look | 7:55 | 147 | First Impressions | Bound By Blades
|
2019-09-25 | The Masterclass of Multi-System Game Design | Critical Thought | 19:23 | 328 | | Dota 2
|
2019-09-23 | Talking Game Development with the Creator of Rampage | Brian Colin Interview | 1:17:40 | 152 | | Rampage
|
2019-09-23 | The Key Reselling Debate Redux and Making Effective Control Schemes | Game-Wisdom Live 9/22/19 | 1:54:48 | 64 | |
|
2019-09-22 | The Sojourn Tells a Story of Puzzles | First Look | 8:42 | 55 | First Impressions | The Sojourn
|
2019-09-20 | The Difficulty of Adding Very Easy Modes in Videogames | Critical Thought | 23:51 | 172 | |
|
2019-09-19 | Blasphemous Gives us a Righteous Souls-Like | Review | 11:15 | 135 | Review | Blasphemous
|
2019-09-18 | Celeste's Final Farewell Continues | Celeste Chapter 9 Complete Play Part 2 | 21:49 | 63 | Walkthrough | Celeste
|
2019-09-17 | Minoria Tries to Up the Difficulty and Design of Momodora | First Look | 12:13 | 97 | First Impressions | Minoria
|
2019-09-16 | Saying Farewell to Celeste 1,968 Times | Celeste Chapter 9 Complete Run Part 1 | 59:27 | 153 | Walkthrough | Celeste
|
2019-09-16 | Making Your Dream Game and Scope Management in Game Development | Game-Wisdom Live Show | 2:05:45 | 162 | Show |
|
2019-09-14 | The Problems of Putting a Price Tag on Videogames | Perceptive Podcast | 2:02:11 | 96 | Show |
|
2019-09-12 | Indie Game Spotlight Recap for August 2019 | 23:38 | 75 | Show |
|
2019-09-11 | Hunt Showdown Delivers A Different Take on Battle Royale | First Look | 14:07 | 48 | Show | Hunt: Showdown
|
2019-09-10 | Slay the Spire's Newest Class | The Watcher Beta Impressions | 11:15 | 960 | | Slay The Spire
|
2019-09-10 | Understanding "Moment To Moment" Gameplay | Critical Thought | 16:42 | 1,061 | |
|
2019-09-09 | Fit for a King Shows It's Good to be the King | First Look | 5:06 | 105 | Show | Dwarf Fortress
|
2019-09-08 | Game-Wisdom Live 9/8/19 (Recorded Stream) | What is a Genre and The Importance of Polishing | 2:09:58 | 67 | Show |
|
2019-09-08 | River City Girls Updates, but Doesn't Iterate | Review | 9:25 | 204 | Review | River City Girls
|
2019-09-07 | The Scope of Game Development | Perceptive Podcast | 2:09:11 | 314 | Show |
|
2019-09-06 | State of the Channel August 2019 Edition | 8:00 | 36 | |
|
2019-09-05 | What Tabletop Design Can Teach In Game Design | Critical Thought | 17:38 | 102 | | XCOM: Enemy Unknown
|
2019-09-04 | An Epic Run of Undermine's Bosses and Areas | 35:12 | 128 | | UnderMine
|
2019-09-04 | Children of Morta Showcases a Roguelike Family | Review | 12:05 | 99 | Review | Children of Morta
|
2019-09-03 | Is Solo or Team Development Better for Game Design | Recorded Talk | 47:26 | 158 | |
|
2019-09-03 | Finishing Children of Morta (SPOILER WARNING) | Ending and Final Boss | 14:22 | 4,124 | | Children of Morta
|
2019-09-02 | The Importance of Good Art in Game Design | Recorded Talk | 58:03 | 154 | Discussion |
|
2019-09-01 | Difficulty Design and Making Choices Matter in Game Design | Game-Wisdom Live (recorded stream) | 1:52:25 | 89 | |
|
2019-08-31 | Talking Tactical Game Design With Alder's Blood | Perceptive Podcast | 2:31:47 | 92 | Show |
|
2019-08-31 | Catherine Full Body First Look Live | 1:09:49 | 87 | First Impressions | Catherine: Full Body
|
2019-08-30 | Blasphemous Demo Run | First Look | 17:57 | 167 | | Blasphemous
|
2019-08-29 | Game-Wisdom's Stance on Abuse in the Game Industry | 5:31 | 119 | |
|
2019-08-29 | Queen's Wish the Conqueror Continues the Spiderweb Games Formula | First Look | 11:48 | 1,114 | First Impressions | Queen's Wish: The Conqueror
|
2019-08-28 | Sneaking Strategy | Alder's Blood Kickstarter Demo First Look | 38:25 | 65 | | Back 4 Blood
|
2019-08-27 | What Makes a Role-Playing Shooter? | Critical Thought | 14:27 | 213 | |
|
2019-08-26 | Talking RPG Design With Jeff Vogel (Audiocast) | Perceptive Podcast | 1:09:45 | 2,780 | Show |
|
2019-08-25 | Why New Players Matter to Videogames | Critical Thought | 18:53 | 576 | Tutorial | Pathologic 2
|
2019-08-23 | How Episodic Storytelling Came and Went in Videogames | Critical Thought | 17:00 | 119 | |
|
2019-08-22 | Charm Goes a Long Way in Anodyne 2 | Review | 8:16 | 85 | Review | Anodyne 2: Return to Dust
|
2019-08-22 | How to Mitigate the Risk of Game Development and Other Topics | Game-Wisdom Live 8/18/19 | 2:01:45 | 95 | Show |
|
2019-08-21 | Merchant of the Skies is a Little Light at the Moment | First Look | 7:22 | 66 | First Impressions | Merchant of the Skies
|
2019-08-21 | The Risks Of Game Development | Perceptive Podcast Recorded Talk | 1:13:35 | 82 | Show |
|
2019-08-20 | Griftlands is Klei's Push into Deck Building Roguelike Design | First Look | 10:55 | 104 | First Impressions | Griftlands
|
2019-08-19 | A Dreamy RogueLike | Dreamscaper Kickstarter Demo Preview | 11:18 | 91 | Preview | Dreamscaper
|
2019-08-17 | Is a Game Design Degree Important? | Critical Thought | 15:07 | 228 | | Disney Infinity
|
2019-08-16 | The Five Year Development of Nowhere Prophet | Perceptive Podcast | 1:31:43 | 87 | Show | Nowhere Prophet
|
2019-08-15 | Dicey Dungeons Delivers Devious Design | First Look | 9:30 | 103 | First Impressions | Dicey Dungeons
|
2019-08-14 | What Makes A Game Memorable and Other Design Topics | Game-Wisdom Live 8/11/19 | 2:11:35 | 111 | |
|
2019-08-13 | The Church in the Darkness May Be Too Ambitious for its Own Good | First Look | 13:08 | 70 | | The Church in the Darkness
|
2019-08-12 | The Design of the Dream Machine (Audiocast) | Perceptive Podcast | 1:47:32 | 77 | Show | The Dream Machine
|
2019-08-09 | Towertale Is More Focused on the Story than Boss Rush Design | First Look | 9:10 | 88 | First Impressions | Towertale
|
2019-08-08 | The Blackout Club is Great on Atmosphere, but Light on Gameplay | First Look | 11:18 | 53 | | The Blackout Club
|
2019-08-07 | A Very Metroid-Like Metroidvania | Zordak Demo Playthrough | 47:29 | 1,138 | Let's Play | Super Metroid
|
2019-08-06 | Nowhere Prophet Delivers a Unique Deck Building RogueLike | First Look | 11:20 | 166 | First Impressions | Nowhere Prophet
|
2019-08-05 | Moonlighter Between Dimensions Final Boss and Ending | 7:08 | 18,569 | | Moonlighter
|
2019-08-05 | Moonlighter Between Dimensions DLC Showcase | 32:43 | 398 | Show | Moonlighter
|
2019-08-05 | What Does "Abandonware" Mean In Today's Market and Other Topics | Game Wisdom Live 8/4/19 | 1:59:04 | 116 | |
|
2019-08-03 | The Indie Game Spotlight Recap July 2019 Edition | Indie Game Showcase | 14:13 | 81 | Show | Dungeon Of Dragon Knight
|
2019-08-02 | Fear and Hunger Is a Fairly Unfair RogueLike | Review | 12:30 | 8,897 | Review |
|
2019-08-02 | Multiplayer Game Night Announcement | 1:04 | 20 | |
|
2019-08-02 | State of the Channel July 2019 Edition and Joshbox update | 13:15 | 32 | Vlog |
|
2019-08-01 | A Primer on Physics-Driven Platforming | Critical Thought | 18:38 | 95 | | Driven
|
2019-07-31 | How to Raise the Dead with Iratus | Iratus Lord of the Dead New Player's Guide | 18:30 | 5,841 | Guide | Iratus: Lord of the Dead
|
2019-07-30 | The Problems With Fandom in Game Journalism | Critical Thought | 16:51 | 111 | | Undertale
|
2019-07-29 | Important Tips for Early Access | Game-Wisdom Live 7/28/19 | 1:20:11 | 68 | Show |
|
2019-07-29 | Wolfenstein Youngblood is Just a Minor Conflict | First Look | 15:26 | 44 | | Wolfenstein: Youngblood
|
2019-07-28 | A Small RPG With a Lot of Potential | Small Saga Demo Play | 22:07 | 93 | | Small Saga
|
2019-07-26 | The Design of a RPG Platformer With Viola | Perceptive Podcast | 1:34:52 | 90 | Show |
|
2019-07-25 | Divine Confusion | Godhood First Look | 13:52 | 68 | First Impressions | Godhood
|
2019-07-24 | What Does it Mean to Last in the Game Industry? | Critical Thought | 20:30 | 151 | |
|
2019-07-24 | Pawarumi Deathless Normal Run | 41:33 | 90 | | PAWARUMI
|
2019-07-23 | The Reality of Oasis Recorded Presentation | Is Ready Player One Possible | 1:05:03 | 267 | |
|
2019-07-22 | Should Videogames be a Mystery? | Critical Thought | 16:54 | 132 | |
|
2019-07-22 | Are Good Videogames Fun and Discussing Industry Topics | Game-Wisdom Live 7/21/19 | 1:30:26 | 68 | Discussion |
|
2019-07-21 | SolSeraph Video Review | Lackraiser | 12:21 | 90 | Review | SolSeraph
|
2019-07-19 | Discussing The Psychology of Games With Jamie Madigan | Perceptive Podcast | 1:41:36 | 111 | Vlog |
|
2019-07-18 | Blood Card First Look | Getting Blood From a Roguelike | 7:28 | 1,225 | First Impressions |
|