2019-04-17 | Hell is Other Demons Is a Stylized, but Simple, Shooter | First Look | 7:14 | 411 | First Impressions | Hell is Other Demons
|
2019-04-16 | How Dissonance Can Affect Videogames | Critical Thought | 22:21 | 128 | | The Division
|
2019-04-14 | What Does Accessibility Mean for Videogames | Game-Wisdom Live Segment | 28:10 | 108 | Discussion |
|
2019-04-13 | A Sneak Peek at Anno 1800 | First Look | 13:26 | 55 | | Anno 1800
|
2019-04-12 | Zac Pierce Interview on Multiplayer Design and Bombfest | Perceptive Podcast | 38:06 | 57 | Show | BOMBFEST
|
2019-04-11 | Islanders is a Peaceful Puzzle Game | First Look | 7:13 | 87 | | ISLANDERS
|
2019-04-11 | Finishing DMC 5 Blind Play | Finale Play | 2:33:58 | 161 | | Devil May Cry 5
|
2019-04-10 | Defining Accessibility vs. Playability in Game Design | Critical Thought | 23:06 | 180 | | Cuphead
|
2019-04-10 | Dante Gets Funky | DMC 5 Blind Play Night 2 | 3:40:55 | 104 | | Devil May Cry 5
|
2019-04-09 | Rocking With Devil May Cry 5 | Night 1 | 3:24:45 | 106 | | Devil May Cry 5
|
2019-04-08 | The Problems With Punishment Systems in Videogames | Critical Thought | 22:00 | 519 | | Dark Souls
|
2019-04-07 | Deck of Ashes Tries to Light Up the Rogue-Like Market | First Look | 11:52 | 207 | First Impressions | Deck of Ashes
|
2019-04-05 | Making a Competitive RTS | The Design of Neuroslicers (Perceptive Podcast) | 1:43:57 | 259 | Show |
|
2019-04-04 | Risk of Rain 2 is off to an impressive start | First Look | 7:45 | 157 | First Impressions | Risk of Rain 2
|
2019-04-03 | The Game Design Problem that Led to Anthem's Downfall | Industry Insight | 34:51 | 1,184 | | Anthem
|
2019-04-02 | A Link To An Amazing Game | The Legend of Zelda A Link to the Past Dissecting Design | 1:05:29 | 646 | | The Legend of Zelda: A Link to the Past
|
2019-04-02 | Once More With Feeling | Sekiro Shadows Die Twice | 3:42:12 | 82 | Walkthrough | Sekiro: Shadows Die Twice
|
2019-04-01 | The Ultimate Game-Wisdom Merchandise | The JoshBox | 3:41 | 41 | |
|
2019-03-31 | Niffelheim Brings the Winter | First Look | 9:39 | 132 | First Impressions | Niffelheim
|
2019-03-30 | Breaking Down the Enemy Design of Resident Evil 2 | Critical Thought | 17:53 | 105 | | Resident Evil 2
|
2019-03-30 | Hardcore Grim Dawn | Forgotten Gods Play Night 2 | 3:36:01 | 706 | | Grim Dawn
|
2019-03-29 | The Design of Metroidvania with Vision Soft Reset | Perceptive Podcast | 1:13:50 | 612 | Show | Vision Soft Reset
|
2019-03-28 | Grim Dawn Returns | Forgotten Gods Hardcore Play (Night 1) | 3:50:55 | 25,464 | | Grim Dawn
|
2019-03-27 | Why 2D Game Design Is Never Going Away | Critical Thought | 15:29 | 256 | | A.V.
|
2019-03-27 | Are We Done Yet ? Sekiro Shadows Die Twice Night 4 | 3:29:44 | 61 | | Sekiro: Shadows Die Twice
|
2019-03-26 | Factory Town Tries for a Light Logistics Experience | First Look | 11:01 | 48 | Vlog | Factory Town
|
2019-03-26 | Kaizo Souls? Sekiro Shadows Die Twice Night 3 | Recorded Stream | 4:15:27 | 75 | | Sekiro: Shadows Die Twice
|
2019-03-25 | Dissecting Resident Evil 2's Survival Horror Design | Dissecting Design | 1:14:30 | 1,085 | Discussion | Resident Evil 2
|
2019-03-23 | A Failure to Dodge | Sekiro Shadows Die Twice Night 2 | 4:35:59 | 131 | | Sekiro: Shadows Die Twice
|
2019-03-22 | The Design of Anodyne With Sean and Marina | Perceptive Podcast | 1:41:13 | 119 | Show | Anodyne 2: Return to Dust
|
2019-03-22 | Ninja Souls Time | Sekiro Shadows Die Twice Recorded Stream (Night 1) | 1:53:42 | 154 | Let's Play | Sekiro: Shadows Die Twice
|
2019-03-21 | The Big Concerns of Google Stadia | Game Industry Insight | 16:38 | 158 | | Assassin's Creed Origins
|
2019-03-20 | What Makes the Collectible Hunt So Addicting in Videogames | Critical Thought | 22:30 | 338 | | A Hat in Time
|
2019-03-19 | Marketing Your Videogame to Influencers | Industry Insight | 21:43 | 199 | Discussion |
|
2019-03-18 | How Funky is Toejam and Earl Back in the Groove? | Dissecting Design | 22:50 | 123 | Discussion | In the Groove
|
2019-03-17 | Game-Wisdom Live 3/17/19 (Full Recorded Stream) | 2:11:33 | 61 | | Dwarf Fortress
|
2019-03-16 | Being the Face of a Game Company | Game-Wisdom Live Segment | 14:56 | 47 | Discussion |
|
2019-03-15 | Void Bastards Design Interview with Blue Manchu Games | Perceptive Podcast | 1:59:32 | 536 | Show | Void Bastards
|
2019-03-14 | Treasure Stack Tries to Hook Tetris Fans | First Look | 8:14 | 42 | |
|
2019-03-13 | A Lesson in Bad Tutorial Design Featuring Stellaris | Critical Thought | 23:28 | 786 | Tutorial | Stellaris
|
2019-03-12 | Hitting the Wall With Thrusty Ship | Indie Game Spotlight | 12:23 | 56 | |
|
2019-03-11 | The Design Problems of Ninja Gaiden | Dissecting Design | 31:52 | 405 | | Ninja Gaiden
|
2019-03-09 | Sipho Tries to Evolve Rogue-Like Play | Indie Game Spotlight | 9:13 | 111 | | Sipho
|
2019-03-08 | Building Boyfriend Dungeon With Tanya Short | Perceptive Podcast | 57:41 | 161 | Show | Boyfriend Dungeon
|
2019-03-07 | Glass Masquerade 2 has Sparkling Solutions | First Look | 7:15 | 50 | Review | Glass Masquerade 2: Illusions
|
2019-03-06 | The Design of Power Blade | Complete Play (Dissecting Design) | 23:23 | 54 | Discussion | Power Blade
|
2019-03-05 | How to Define Gameplay in Videogames | Critical Thought | 16:57 | 1,177 | | Dark Souls
|
2019-03-04 | Rise of Legions Creeping Strategy | First Look | 9:50 | 462 | | Rise of Legions
|
2019-03-03 | Grimm & Tonic | Indie Game Spotlight | 6:29 | 82 | |
|
2019-03-02 | What Separates Shovelware from Great Games? (Game-Wisdom Live Segment) | 17:05 | 185 | |
|
2019-03-01 | The Design of D'Avekki Studios and Dekker Live Preview -- Perceptive Podcast | 2:04:15 | 100 | Show | The Shapeshifting Detective
|
2019-02-28 | Are City Builders Just not Replayable? (Critical Thought) | 20:48 | 181 | |
|
2019-02-27 | Degrees of Separation Video Review -- Puzzling Pals | 8:42 | 50 | Review | Degrees of Separation
|
2019-02-26 | How Risky are AAA Games Today? (Industry Insight) | 23:08 | 138 | | Black Desert Online
|
2019-02-25 | Can You Market Any Videogame? (Critical Thought) | 16:07 | 99 | | Getting Over It with Bennett Foddy
|
2019-02-24 | Almost There the Platformer Video Review -- Not Quite There | 6:04 | 5,437 | Review |
|
2019-02-24 | I Slayed the Spire -- Silent Act 4 Win and Ending (Slay the Spire) | 4:24 | 3,307 | | Slay The Spire
|
2019-02-23 | What Makes A Good Videogame Sequel? (Game-Wisdom Live Segment) | 48:37 | 86 | | Crackdown 3
|
2019-02-22 | Big Niche Games Developer Interview -- Perceptive Podcast | 1:36:50 | 79 | Show | Negative World
|
2019-02-21 | Pato Box Review -- Punch Drunk Storytelling | 10:55 | 82 | Review | Pato Box
|
2019-02-21 | How to "Fail" At the Darkest Dungeon (Epic Shambler Fail) | 3:52 | 2,413 | | Darkest Dungeon
|
2019-02-20 | The Design of Castlevania 1 -- Dissecting Design and Full Play | 30:11 | 1,308 | | Castlevania
|
2019-02-19 | Is Extreme RNG Bad For Game Design? (Critical Thought) | 20:45 | 668 | | FTL: Faster Than Light
|
2019-02-18 | The Harsh Realities of Game Development (Game-Wisdom Live Segment) | 36:54 | 180 | Discussion |
|
2019-02-17 | Can Kaizo Be Considered Good Game Design? (Game-Wisdom Live Segment) | 24:59 | 511 | |
|
2019-02-16 | Return of the Obra Dinn Review -- Pleasing Papers | 11:42 | 143 | Review | Return of the Obra Dinn
|
2019-02-15 | The Open World Design Lessons From Crackdown 3 (Critical Thought) | 16:19 | 146 | | Crackdown 3
|
2019-02-15 | Miasma Caves Design Audiocast is up and Streaming Updates | 1:08 | 11 | Vlog | Miasma Caves
|
2019-02-15 | A Caffeinated Play of Coffee Crisis (Grab Bag Stream) | 40:36 | 35 | | Coffee Crisis
|
2019-02-14 | The Appeal of Mr.X -- Examining Alpha Antagonist Design | 13:09 | 566 | Let's Play | Alien: Isolation
|
2019-02-14 | 2/13/19 Stream -- Evolution First Look, SoulBlazer Classic Play, the Weird World of LJN Games | 3:18:57 | 50 | | Soul Blazer
|
2019-02-13 | Thoughts on the Activision Layoffs and the AAA Game Industry | 13:28 | 106 | |
|
2019-02-13 | Sunless Skies First Look -- Storytelling in Space | 12:20 | 40 | First Impressions | Sunless Skies
|
2019-02-13 | Let's Fail at Kaizo -- Invictus First Ever Play | 14:04 | 40 | | Invictus
|
2019-02-13 | Patreon Important Update -- Really Need Help and Sponsorship Tier | 1:53 | 29 | Let's Play |
|
2019-02-13 | 2/12/19 Stream -- Slay the Spire, Monolith, Isaac, Sega Games and Patobox | 3:33:02 | 57 | | Slay The Spire
|
2019-02-12 | A Look Back at Voodoo Vince Remastered (grab bag stream) | 1:48:26 | 30 | | Voodoo Vince
|
2019-02-12 | Super Meat Boy Takes on the Kid-- The Kid Challenge | 16:07 | 38 | | Super Meat Boy
|
2019-02-12 | The Design Flaws of Battle Royale, and how to fix them (Critical Thought) | 17:29 | 591 | Guide | Apex Legends
|
2019-02-12 | Indies and Classic Games (2/11/19 Recorded Stream) | 3:27:01 | 59 | | Super Meat Boy
|
2019-02-11 | Rehtona Is a Challenging Puzzle Platformer -- First Look | 6:38 | 76 | First Impressions |
|
2019-02-11 | A Depressing Chat About the Game Industry (Game-Wisdom Live Segment) | 45:44 | 70 | Discussion |
|
2019-02-09 | The Constraints of the Blank Slate in Game Design -- Game-Wisdom Live Segment | 38:52 | 89 | |
|
2019-02-09 | More of the Chromasia Campaign (Recorded Stream) | 44:43 | 41 | | Counter-Strike: Source
|
2019-02-09 | A look back at Rock of Ages 2 (Grab Bag Stream) | 1:01:29 | 24 | Let's Play | Rock of Ages 2: Bigger & Boulder
|
2019-02-09 | Ending The Week With Some Action -- Nioh recorded stream. | 2:36:59 | 64 | | Nioh
|
2019-02-09 | A Noob Does Battle Royale : Apex Legends First Play | 51:59 | 55 | | Apex Legends
|
2019-02-08 | Badges and Memberships Come to the Channel -- Announcement | 0:47 | 21 | |
|
2019-02-08 | From Novel to Videogame -- Discussing the Kickstarter of Imperium Omni: Perceptive Podcast | 1:21:54 | 52 | Show | Imperium
|
2019-02-08 | Rockin' Kats Complete Play -- Don't Change That Channel | 43:48 | 27 | | Rockin' Kats
|
2019-02-08 | A Look at Riptale (Grab Bag Stream) | 34:07 | 29 | | Riptale
|
2019-02-07 | Mage's Initiation Reign of the Elements First Look -- A Quest For Gameplay | 10:17 | 136 | | Mage's Initiation: Reign of the Elements
|
2019-02-07 | No Konami Code Here -- Contra Full Play | 26:49 | 32 | | Contra
|
2019-02-07 | Rogue-Like Wednesday Stream | 3:57:25 | 44 | | Slay The Spire
|
2019-02-07 | Discussing Bombfest and Multiplayer Design -- Perceptive Podcast Announcement | 0:47 | 11 | Discussion |
|
2019-02-06 | First Look at Earth Atlantis -- Rogue-Like Under the Sea | 38:03 | 109 | First Impressions | Earth Atlantis
|
2019-02-06 | Are Video Games Timeless? (Critical Thought) | 15:25 | 93 | Discussion | Super Mario World
|
2019-02-06 | First Look Live at Astroneer -- Sci-Fi Survival | 58:35 | 31 | First Impressions | Astroneer
|
2019-02-06 | Can Josh Become the Guy? (I Wanna Be the Guy Stream) | 1:49:02 | 31 | Let's Play | I Wanna Be the Guy
|
2019-02-05 | Wargroove Video Review -- Moderate Wars | 12:20 | 131 | Review | Wargroove
|