Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2019-04-17Hell is Other Demons Is a Stylized, but Simple, Shooter | First Look7:14411First ImpressionsHell is Other Demons
2019-04-16How Dissonance Can Affect Videogames | Critical Thought22:21128The Division
2019-04-14What Does Accessibility Mean for Videogames | Game-Wisdom Live Segment28:10108Discussion
2019-04-13A Sneak Peek at Anno 1800 | First Look13:2655Anno 1800
2019-04-12Zac Pierce Interview on Multiplayer Design and Bombfest | Perceptive Podcast38:0657ShowBOMBFEST
2019-04-11Islanders is a Peaceful Puzzle Game | First Look7:1387ISLANDERS
2019-04-11Finishing DMC 5 Blind Play | Finale Play2:33:58161Devil May Cry 5
2019-04-10Defining Accessibility vs. Playability in Game Design | Critical Thought23:06180Cuphead
2019-04-10Dante Gets Funky | DMC 5 Blind Play Night 23:40:55104Devil May Cry 5
2019-04-09Rocking With Devil May Cry 5 | Night 13:24:45106Devil May Cry 5
2019-04-08The Problems With Punishment Systems in Videogames | Critical Thought22:00519Dark Souls
2019-04-07Deck of Ashes Tries to Light Up the Rogue-Like Market | First Look11:52207First ImpressionsDeck of Ashes
2019-04-05Making a Competitive RTS | The Design of Neuroslicers (Perceptive Podcast)1:43:57259Show
2019-04-04Risk of Rain 2 is off to an impressive start | First Look7:45157First ImpressionsRisk of Rain 2
2019-04-03The Game Design Problem that Led to Anthem's Downfall | Industry Insight34:511,184Anthem
2019-04-02A Link To An Amazing Game | The Legend of Zelda A Link to the Past Dissecting Design1:05:29646The Legend of Zelda: A Link to the Past
2019-04-02Once More With Feeling | Sekiro Shadows Die Twice3:42:1282WalkthroughSekiro: Shadows Die Twice
2019-04-01The Ultimate Game-Wisdom Merchandise | The JoshBox3:4141
2019-03-31Niffelheim Brings the Winter | First Look9:39132First ImpressionsNiffelheim
2019-03-30Breaking Down the Enemy Design of Resident Evil 2 | Critical Thought17:53105Resident Evil 2
2019-03-30Hardcore Grim Dawn | Forgotten Gods Play Night 23:36:01706Grim Dawn
2019-03-29The Design of Metroidvania with Vision Soft Reset | Perceptive Podcast1:13:50612ShowVision Soft Reset
2019-03-28Grim Dawn Returns | Forgotten Gods Hardcore Play (Night 1)3:50:5525,464Grim Dawn
2019-03-27Why 2D Game Design Is Never Going Away | Critical Thought15:29256A.V.
2019-03-27Are We Done Yet ? Sekiro Shadows Die Twice Night 43:29:4461Sekiro: Shadows Die Twice
2019-03-26Factory Town Tries for a Light Logistics Experience | First Look11:0148VlogFactory Town
2019-03-26Kaizo Souls? Sekiro Shadows Die Twice Night 3 | Recorded Stream4:15:2775Sekiro: Shadows Die Twice
2019-03-25Dissecting Resident Evil 2's Survival Horror Design | Dissecting Design1:14:301,085DiscussionResident Evil 2
2019-03-23A Failure to Dodge | Sekiro Shadows Die Twice Night 24:35:59131Sekiro: Shadows Die Twice
2019-03-22The Design of Anodyne With Sean and Marina | Perceptive Podcast1:41:13119ShowAnodyne 2: Return to Dust
2019-03-22Ninja Souls Time | Sekiro Shadows Die Twice Recorded Stream (Night 1)1:53:42154Let's PlaySekiro: Shadows Die Twice
2019-03-21The Big Concerns of Google Stadia | Game Industry Insight16:38158Assassin's Creed Origins
2019-03-20What Makes the Collectible Hunt So Addicting in Videogames | Critical Thought22:30338A Hat in Time
2019-03-19Marketing Your Videogame to Influencers | Industry Insight21:43199Discussion
2019-03-18How Funky is Toejam and Earl Back in the Groove? | Dissecting Design22:50123DiscussionIn the Groove
2019-03-17Game-Wisdom Live 3/17/19 (Full Recorded Stream)2:11:3361Dwarf Fortress
2019-03-16Being the Face of a Game Company | Game-Wisdom Live Segment14:5647Discussion
2019-03-15Void Bastards Design Interview with Blue Manchu Games | Perceptive Podcast1:59:32536ShowVoid Bastards
2019-03-14Treasure Stack Tries to Hook Tetris Fans | First Look8:1442
2019-03-13A Lesson in Bad Tutorial Design Featuring Stellaris | Critical Thought23:28786TutorialStellaris
2019-03-12Hitting the Wall With Thrusty Ship | Indie Game Spotlight12:2356
2019-03-11The Design Problems of Ninja Gaiden | Dissecting Design31:52405Ninja Gaiden
2019-03-09Sipho Tries to Evolve Rogue-Like Play | Indie Game Spotlight9:13111Sipho
2019-03-08Building Boyfriend Dungeon With Tanya Short | Perceptive Podcast57:41161ShowBoyfriend Dungeon
2019-03-07Glass Masquerade 2 has Sparkling Solutions | First Look7:1550ReviewGlass Masquerade 2: Illusions
2019-03-06The Design of Power Blade | Complete Play (Dissecting Design)23:2354DiscussionPower Blade
2019-03-05How to Define Gameplay in Videogames | Critical Thought16:571,177Dark Souls
2019-03-04Rise of Legions Creeping Strategy | First Look9:50462Rise of Legions
2019-03-03Grimm & Tonic | Indie Game Spotlight6:2982
2019-03-02What Separates Shovelware from Great Games? (Game-Wisdom Live Segment)17:05185
2019-03-01The Design of D'Avekki Studios and Dekker Live Preview -- Perceptive Podcast2:04:15100ShowThe Shapeshifting Detective
2019-02-28Are City Builders Just not Replayable? (Critical Thought)20:48181
2019-02-27Degrees of Separation Video Review -- Puzzling Pals8:4250ReviewDegrees of Separation
2019-02-26How Risky are AAA Games Today? (Industry Insight)23:08138Black Desert Online
2019-02-25Can You Market Any Videogame? (Critical Thought)16:0799Getting Over It with Bennett Foddy
2019-02-24Almost There the Platformer Video Review -- Not Quite There6:045,437Review
2019-02-24I Slayed the Spire -- Silent Act 4 Win and Ending (Slay the Spire)4:243,307Slay The Spire
2019-02-23What Makes A Good Videogame Sequel? (Game-Wisdom Live Segment)48:3786Crackdown 3
2019-02-22Big Niche Games Developer Interview -- Perceptive Podcast1:36:5079ShowNegative World
2019-02-21Pato Box Review -- Punch Drunk Storytelling10:5582ReviewPato Box
2019-02-21How to "Fail" At the Darkest Dungeon (Epic Shambler Fail)3:522,413Darkest Dungeon
2019-02-20The Design of Castlevania 1 -- Dissecting Design and Full Play30:111,308Castlevania
2019-02-19Is Extreme RNG Bad For Game Design? (Critical Thought)20:45668FTL: Faster Than Light
2019-02-18The Harsh Realities of Game Development (Game-Wisdom Live Segment)36:54180Discussion
2019-02-17Can Kaizo Be Considered Good Game Design? (Game-Wisdom Live Segment)24:59511
2019-02-16Return of the Obra Dinn Review -- Pleasing Papers11:42143ReviewReturn of the Obra Dinn
2019-02-15The Open World Design Lessons From Crackdown 3 (Critical Thought)16:19146Crackdown 3
2019-02-15Miasma Caves Design Audiocast is up and Streaming Updates1:0811VlogMiasma Caves
2019-02-15A Caffeinated Play of Coffee Crisis (Grab Bag Stream)40:3635Coffee Crisis
2019-02-14The Appeal of Mr.X -- Examining Alpha Antagonist Design13:09566Let's PlayAlien: Isolation
2019-02-142/13/19 Stream -- Evolution First Look, SoulBlazer Classic Play, the Weird World of LJN Games3:18:5750Soul Blazer
2019-02-13Thoughts on the Activision Layoffs and the AAA Game Industry13:28106
2019-02-13Sunless Skies First Look -- Storytelling in Space12:2040First ImpressionsSunless Skies
2019-02-13Let's Fail at Kaizo -- Invictus First Ever Play14:0440Invictus
2019-02-13Patreon Important Update -- Really Need Help and Sponsorship Tier1:5329Let's Play
2019-02-132/12/19 Stream -- Slay the Spire, Monolith, Isaac, Sega Games and Patobox3:33:0257Slay The Spire
2019-02-12A Look Back at Voodoo Vince Remastered (grab bag stream)1:48:2630Voodoo Vince
2019-02-12Super Meat Boy Takes on the Kid-- The Kid Challenge16:0738Super Meat Boy
2019-02-12The Design Flaws of Battle Royale, and how to fix them (Critical Thought)17:29591GuideApex Legends
2019-02-12Indies and Classic Games (2/11/19 Recorded Stream)3:27:0159Super Meat Boy
2019-02-11Rehtona Is a Challenging Puzzle Platformer -- First Look6:3876First Impressions
2019-02-11A Depressing Chat About the Game Industry (Game-Wisdom Live Segment)45:4470Discussion
2019-02-09The Constraints of the Blank Slate in Game Design -- Game-Wisdom Live Segment38:5289
2019-02-09More of the Chromasia Campaign (Recorded Stream)44:4341Counter-Strike: Source
2019-02-09A look back at Rock of Ages 2 (Grab Bag Stream)1:01:2924Let's PlayRock of Ages 2: Bigger & Boulder
2019-02-09Ending The Week With Some Action -- Nioh recorded stream.2:36:5964Nioh
2019-02-09A Noob Does Battle Royale : Apex Legends First Play51:5955Apex Legends
2019-02-08Badges and Memberships Come to the Channel -- Announcement0:4721
2019-02-08From Novel to Videogame -- Discussing the Kickstarter of Imperium Omni: Perceptive Podcast1:21:5452ShowImperium
2019-02-08Rockin' Kats Complete Play -- Don't Change That Channel43:4827Rockin' Kats
2019-02-08A Look at Riptale (Grab Bag Stream)34:0729Riptale
2019-02-07Mage's Initiation Reign of the Elements First Look -- A Quest For Gameplay10:17136Mage's Initiation: Reign of the Elements
2019-02-07No Konami Code Here -- Contra Full Play26:4932Contra
2019-02-07Rogue-Like Wednesday Stream3:57:2544Slay The Spire
2019-02-07Discussing Bombfest and Multiplayer Design -- Perceptive Podcast Announcement0:4711Discussion
2019-02-06First Look at Earth Atlantis -- Rogue-Like Under the Sea38:03109First ImpressionsEarth Atlantis
2019-02-06Are Video Games Timeless? (Critical Thought)15:2593DiscussionSuper Mario World
2019-02-06First Look Live at Astroneer -- Sci-Fi Survival58:3531First ImpressionsAstroneer
2019-02-06Can Josh Become the Guy? (I Wanna Be the Guy Stream)1:49:0231Let's PlayI Wanna Be the Guy
2019-02-05Wargroove Video Review -- Moderate Wars12:20131ReviewWargroove