2017-03-24 | A Critical Thought on the Used Games Debate | 19:11 | 50 | |
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2017-03-24 | 3-23-17 Update: Rescheduled Game-Wisdom Live | 1:48 | 8 | Vlog |
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2017-03-23 | Let's Look at Streets of Rogue | 31:56 | 41 | | Streets of Rogue
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2017-03-23 | Potential Changes to the Video Content | 3:55 | 14 | |
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2017-03-23 | A Critical Thought on the Video Game Market | 20:21 | 58 | |
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2017-03-23 | Special Announcement: Developer Live Interview Preview | 2:20 | 15 | |
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2017-03-22 | Cold Words -- Let's Play Epistory Typing Chronicles (2) | 25:10 | 30 | Let's Play | Epistory
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2017-03-22 | A Frozen Mine -- Let's Play Epistory Typing Chronicles (3) | 25:15 | 22 | Let's Play | Epistory
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2017-03-22 | A Typing Adventure -- Let's Play Epistory Typing Chronicles (1) | 20:14 | 28 | Let's Play | Epistory
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2017-03-22 | A Critical Thought on Being Famous in the Game Industry | 13:55 | 33 | Discussion |
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2017-03-21 | Oxygen Not Included Explained - New Players Guide | 37:51 | 361 | Guide | Oxygen Not Included
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2017-03-21 | The 1.5K Sub Let's Play Vote is Ending | 1:44 | 10 | Let's Play |
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2017-03-20 | Dissecting Design -- The Variety of Half Life 2 | 45:48 | 353 | Discussion | Half-Life 2
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2017-03-20 | A Critical Thought on How to Fail at Crowdfunding Your Video Game | 29:32 | 88 | Guide |
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2017-03-20 | A Critical Thought on Organic Learning in Video Games | 11:43 | 82 | Tutorial |
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2017-03-19 | Let's Play Nier Automata (13): A2's First Quest | 36:44 | 239 | Let's Play | Nier: Automata
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2017-03-19 | Let's Play Nier Automata (12) The End of the Beginning | 1:02:00 | 21 | Let's Play | Nier: Automata
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2017-03-18 | A (Guest) Critical Thought on ESports Friendly Video Games | 57:51 | 29 | |
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2017-03-18 | Let's Look at Hyperrogue -- Distilled Rogue-Like Design | 18:32 | 2,256 | | HyperRogue
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2017-03-17 | Game-Wisdom Live 3-16-17 Winding Down from a Crazy Week | 1:02:12 | 13 | Show | Injustice 2
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2017-03-17 | Let's Play Nier Automata (11): A Ending Completed | 50:31 | 37 | Let's Play | Nier: Automata
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2017-03-17 | A Critical Thought on Morality in Video Games | 15:57 | 208 | Discussion |
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2017-03-16 | First Look at Riptale -- Stylish Side-Scrolling Combat | 16:46 | 284 | Discussion | Riptale
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2017-03-16 | A Critical Thought on Good Stealth Game Design | 21:21 | 1,971 | Discussion |
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2017-03-16 | Coming Soon : The First Guest Critical Thought | 1:58 | 16 | |
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2017-03-15 | Let's Play Nier Automata (10): A Robot Cult | 33:58 | 77 | Let's Play | Nier: Automata
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2017-03-15 | Let's Play Nier Automata (9) -- The Search for 9S | 33:58 | 63 | Let's Play | Nier: Automata
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2017-03-15 | Let's Play Nier Automata (8) -- To the Flooded Ruins | 34:30 | 23 | Let's Play | Nier: Automata
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2017-03-15 | The 1.5K Sub Let's Play Vote is On | 2:29 | 19 | Let's Play |
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2017-03-14 | The End of 2Dark: The Orphanage and Ending | 51:58 | 6,187 | Let's Play | 2DARK
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2017-03-14 | Let's Play 2Dark: The Scrapyard | 1:02:49 | 1,020 | Let's Play | 2DARK
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2017-03-14 | Channel Update: New Let's Play Vote Incoming | 3:11 | 17 | Let's Play |
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2017-03-14 | A Critical Thought on Hitting 1.5k Subs and Randomized Game Design | 14:37 | 380 | Discussion |
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2017-03-13 | Dissecting Design -- Super Meat Boy's Platforming Greatness | 30:18 | 1,706 | Discussion | Super Meat Boy
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2017-03-13 | Let's Play 2Dark -- The Slaughterhouse | 54:57 | 1,522 | Let's Play | 2DARK
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2017-03-13 | A Critical Thought on Video Game Playtesting | 19:35 | 51 | Discussion |
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2017-03-12 | Let's Play 2Dark: Hospice Stealth Run | 38:09 | 1,386 | Let's Play | 2DARK
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2017-03-12 | A Critical Thought on my First Public Speaking Event | 5:15 | 29 | Discussion |
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2017-03-11 | Let's Play 2Dark -- Scarlett Tower | 50:49 | 1,893 | Let's Play | 2DARK
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2017-03-11 | Let's Play 2Dark -- The Amusement Park | 40:20 | 2,249 | Let's Play | 2DARK
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2017-03-10 | Let's Look at Loot Rascals | 45:54 | 47 | | Loot Rascals
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2017-03-10 | Game-Wisdom Live 3-9-17 -- Games as a Service | 1:03:56 | 28 | Show |
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2017-03-10 | A Critical Thought on Difficulty Levels | 17:41 | 79 | |
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2017-03-09 | Let's Play Nier Automata (7) -- The King of the Forest | 34:59 | 33 | Let's Play | Nier: Automata
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2017-03-09 | Let's Play Nier Automata (6) -- Up and Down Boss Fight | 27:18 | 22 | Let's Play | Nier: Automata
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2017-03-09 | Let's Play Nier Automata (Sidequesting Part 1) | 30:42 | 19 | Let's Play | Nier: Automata
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2017-03-09 | A Critical Thought on the Decentralized Game Industry | 19:46 | 145 | Discussion |
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2017-03-08 | Let's Play Nier Automata (5) -- Sidequesting Situation | 38:34 | 20 | Let's Play | Nier: Automata
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2017-03-08 | Let's Play Nier Automata (4) -- A Bemused Battle | 44:55 | 30 | Let's Play | Nier: Automata
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2017-03-08 | Let's Play Nier Automata (3) -- A Desert Fight | 55:28 | 49 | Let's Play | Nier: Automata
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2017-03-08 | A Critical Thought on the History of Video Game Saving | 16:22 | 60 | Discussion |
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2017-03-08 | Let's Play NieR Automata (2) -- Welcome to Earth | 41:04 | 41 | Let's Play | Nier: Automata
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2017-03-07 | Let's Play Nier Automata (1) -- Revenge of the Demo | 33:02 | 87 | Let's Play | Nier: Automata
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2017-03-07 | A Critical Thought on Unpredictable Competitive Games | 20:01 | 134 | Discussion |
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2017-03-06 | Dissecting Design: The Combined Strategy of Rise of Nations | 49:36 | 3,930 | | Rise of Nations
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2017-03-06 | A Critical Thought on Game Design Abstraction | 14:35 | 277 | |
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2017-03-05 | Looking Back at Bastion (2) -- Getting the Temple | 39:31 | 15 | Discussion | Bastion
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2017-03-05 | A Critical Thought on Downtime in Video Games | 17:27 | 272 | Discussion |
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2017-03-04 | Perceptive Podcast (Audio Only) -- A Talk on Steam Direct with Positech Games | 45:52 | 62 | Show | Pine
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2017-03-04 | Nioh NG+ Boss Crush -- How to Beat Umi-Bozu | 9:48 | 236 | Guide | Nioh
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2017-03-03 | Game-Wisdom Live 3-2-17 -- Our First Call-In | 1:00:42 | 20 | Discussion |
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2017-03-03 | First Look: 88 Heroes -- 88 Heroic Fails | 20:30 | 153 | Let's Play | 88 Heroes
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2017-03-03 | A Critical Thought on How Nintendo Transformed Over the 00's | 18:00 | 39 | Discussion |
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2017-03-02 | Let's Break Nioh (8) The Umi-Bozu Nightmare | 36:45 | 205 | Let's Play | Nioh
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2017-03-02 | Let's Break Nioh (7): Prelude to Umi-Bozu | 45:30 | 139 | Let's Play | Nioh
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2017-03-02 | A Critical Thought on Streaming Games | 18:28 | 55 | Discussion |
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2017-03-01 | Let's Look at Brut@l -- ASCII Action | 38:33 | 64 | Let's Play | Brut@l
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2017-03-01 | A Critical Thought on Nintendo's Biggest Mistake of all Time | 15:22 | 52 | Let's Play |
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2017-02-28 | Nioh NG+ Crushed: Meeting on the Other Shore | 13:22 | 332 | | Nioh
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2017-02-28 | Nioh NG+ Crushed: The Two Kings | 8:54 | 878 | | Nioh
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2017-02-28 | A Critical Thought on When Nintendo Angered the Entire Game Industry | 16:50 | 75 | Discussion |
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2017-02-27 | Dissecting Design: The Modern Retro Greatness of Shovel Knight | 30:48 | 399 | | Shovel Knight
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2017-02-26 | Perceptive Livecast -- Catching up With Buluk Mayan Warfare Part 2 | 1:43:29 | 37 | Show | Buluk Mayan Warfare
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2017-02-26 | Let's Look at Recursed -- Trippy Puzzle Platformer | 20:29 | 400 | Discussion |
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2017-02-25 | Perceptive Livecast -- Catching up With Buluk Mayan Warfare Part 1 | 1:53:13 | 52 | Show | Buluk Mayan Warfare
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2017-02-25 | Nioh -- All Living Weapons Explained | 18:41 | 60,541 | | Nioh
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2017-02-24 | Game-Wisdom Live 2-23-17 -- Discord and Discourse | 1:08:40 | 87 | Discussion |
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2017-02-24 | A Critical Thought on "Pay or Wait" Design | 13:49 | 137 | Discussion |
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2017-02-23 | Let's Break Bastion (1) -- Hammer Time | 29:28 | 97 | Discussion | Bastion
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2017-02-23 | Nioh: Guardian Spirits Explained | 19:40 | 29,703 | | Nioh
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2017-02-23 | A Critical Thought on Limited Time Only DLC | 15:15 | 59 | | World of WarCraft
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2017-02-22 | Let's Break Nioh (6) A Poison-Filled Time | 52:06 | 85 | Let's Play | Nioh
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2017-02-22 | A Critical Thought on Marketing Your Indie Game | 17:38 | 245 | Discussion |
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2017-02-21 | Welcome to Game-Wisdom 2017 Edition | 6:16 | 581 | Discussion |
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2017-02-21 | First Look at the Gwent Beta | 41:11 | 76 | Discussion | Gwent: The Witcher Card Game
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2017-02-21 | A Critical Thought on Brands in the Game Industry | 22:14 | 58 | Discussion |
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2017-02-20 | Dissecting Design: How Braid Merged Action and Puzzle Design | 23:19 | 643 | Discussion | Fallout 76
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2017-02-20 | A Critical Thought on Customization in Game Design | 18:30 | 185 | Discussion | Call of Duty
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2017-02-19 | Perceptive Podcast (Audio Only) Tabletop Design with Sandy Petersen | 1:40:26 | 85 | Discussion |
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2017-02-19 | A Critical Thought on Personalization | 15:33 | 144 | Let's Play | XCOM 2
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2017-02-18 | First Look at Oxygen Not Included | 49:21 | 210 | Let's Play | Oxygen Not Included
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2017-02-17 | Game-Wisdom Live 2-17-16 -- A One Man Show | 50:05 | 21 | Show |
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2017-02-17 | NG+ Nioh -- Divine Gear Explained | 11:25 | 85,564 | Guide | Nioh
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2017-02-17 | A Critical Thought on how to Fail at Early Access | 14:23 | 62 | Discussion |
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2017-02-16 | Let's Break Nioh (5) Shrines and Swamps | 1:25:42 | 117 | Let's Play | Nioh
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2017-02-16 | A Critical Thought on GDC and E3 | 14:31 | 71 | Discussion |
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2017-02-15 | First Look at Production Line | 45:09 | 87 | Discussion | Production Line
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2017-02-15 | A Valentine's Day Special Critical Thought | 11:08 | 47 | Discussion | Odin Sphere
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2017-02-14 | Let's Break Nioh (4) A Trip to the Mines | 59:40 | 92 | Let's Play | Nioh
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2017-02-14 | A Critical Thought on Breath of Fire Dragon Quarter | 14:15 | 55 | Discussion | Breath of Fire: Dragon Quarter
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