2022-06-16 | Best of Next Fest | Curse Crackers, Lone Ruin, Hellscreen, Fashion Police, Blocky Dungeon, Swordship | 10:18 | 111 | |
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2022-06-15 | Favorites of Next Fest (2) | Metal Hellsinger, Cursed to Golf, Shinobi Non Grata, Foretales, The Cub | 12:02 | 104 | | Cursed to Golf
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2022-06-14 | Favorites of Next Fest 2022 (1) | Dome Keeper, Thunder Ray, Cult of the Lamb, Signalis, Mcpixel 3 | 10:18 | 109 | | McPixel 3
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2022-06-13 | Indie Showcase 112 | Sanabi, Outcore, Bada Space Station, Hourglass, Detained, Cleo a Pirates Tale | 10:08 | 105 | Review | Outcore
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2022-06-10 | Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat | 1:12:38 | 267 | |
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2022-06-09 | A Study of MMOGs | Key to Games Podcast #gamedesign #gamedev #indiedev | 1:34:55 | 124 | Show | World of WarCraft
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2022-06-08 | Indie Game Showcase 111 | Road 96, Maritime Calling, Kulebra, Spookware, Super Catboy, Berserk Boy | 11:39 | 71 | Review | Road 96
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2022-06-07 | Indie Showcase | Garden Story, Breach Wanderers, Tetragon, Gelly Break, Kings Bounty 2, Warlike | 14:03 | 81 | Show | King's Bounty II
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2022-06-06 | What Does Long-Term Live Service Design Look Like? | Critical Thought, Game Design, Gamedev | 25:59 | 220 | |
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2022-06-04 | Shining a Light on The Last Sunshine Rekindled | Perceptive Podcast, Game Developer Interview | 1:09:11 | 77 | Show |
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2022-06-02 | The Lengths of Live Service Games | Key to Games Podcast, Games as a Service | 1:26:02 | 66 | Show |
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2022-06-01 | Indie Dev Showcase 109 | Cultic, Project Downfall, Hrot, Arkos, Dread Templar, Fallen Aces | 11:25 | 111 | Show | Project Downfall
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2022-05-31 | Salt and Sacrifice is a Sidegrade Sequel | Salt and Sacrifice Review | 12:25 | 166 | Review | Salt and Sacrifice
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2022-05-30 | Toaster Defense Store Page Review | Indie Inquiries, Steam Store Page Review, Marketing | 24:01 | 95 | Review |
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2022-05-27 | How Did Roguelikes Become Mainstream? | Roguelike Roundtable, Game Design Talk | 1:13:09 | 227 | | FTL: Faster Than Light
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2022-05-26 | The Line Between "Inspired" and "Copying" Game Design | Key to Games Podcast | 1:33:46 | 187 | Show |
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2022-05-25 | Indie Dev Showcase 108 | Paint the Town Red, Lost Epic, City of Gangsters, Mech Armada, Enchain | 14:24 | 74 | Show | LOST EPIC
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2022-05-24 | Making "Gamefeel" Work For your Design | Critical Thought, game design talk, game dev lessons | 20:16 | 314 | |
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2022-05-23 | Rogue Legacy 2 Refreshes Roguelite Design | Rogue Legacy 2 Review, #roguelegacy2 #videogames | 10:52 | 149 | Review | Rogue Legacy 2
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2022-05-20 | Elevating Game Design in Today's Market | Perceptive Podcast, Game Design Talk | 1:05:32 | 199 | Show |
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2022-05-19 | What Can We Learn From Duke Nukem Forever | Key to Games Podcast, Game Design Talk, | 1:20:31 | 224 | Show | Duke Nukem Forever
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2022-05-18 | Indie Inquiries Store Page Review of The Last Defense | Indie Dev Marketing, #indiedev | 29:33 | 63 | Review |
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2022-05-17 | Indie Game Showcase 107 | 8 Bit Adventures 2, B.ark, Omno, Poker Quest, Clown in a House, Vesper | 12:28 | 94 | Review | 8-Bit Adventures 2
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2022-05-16 | Trek To Yomi Is Stylized Slashing Substance | Trek to Yomi Review, | 8:06 | 74 | Review | Trek to Yomi
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2022-05-13 | The Importance of Playtesting in Gamedev | Gamedev Roundtable, Game Design Podcast | 1:17:07 | 133 | Show |
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2022-05-12 | Going Indie Dev in 2022 | Key to Games Podcast, Game Design Talk, game design lessons | 1:21:33 | 258 | Show |
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2022-05-11 | Indie Dev Showcase 106 | Oddinary Adventure, Gori, The Vale, Skeleton Crew, Aethernaut, Sad RPG | 10:44 | 89 | Show | Aethernaut
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2022-05-10 | Two new Game Design Deep Dives Are Coming | Book Announcement | 2:16 | 55 | |
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2022-05-09 | A Fun Debate About Game Design | Critical Thought, Game Design Talk, game dev, indie dev, | 22:55 | 447 | |
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2022-05-06 | New Multiplayer RTS Design With Line War Interview | Perceptive Podcast, Line War Game, | 1:16:15 | 361 | Show |
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2022-05-05 | How To Study and Speak Game Design | Key to Games Podcast, Game Design Talk, game design lessons | 1:25:40 | 221 | Show |
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2022-05-04 | Indie Showcase 105 | Advent Neon, A tale of Paper, Knight of Exile, Pale Night, Sail Forth, Jupiter | 11:38 | 90 | Show | Sail Forth
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2022-05-03 | Drawing the Line Between Inspiration and Copying Game Mechanics | Critical Thought, Game Design Talk | 23:33 | 372 | |
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2022-05-02 | Revita is a Respectable Roguelike | Revita Review, Revita Game, Roguelikes | 9:58 | 2,210 | Review | Revita
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2022-04-29 | Did King's Bounty Create the Bounty-like? | Game Design of the Month Cast, King's Bounty the Legend | 1:23:17 | 254 | | King's Bounty: The Legend
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2022-04-28 | The Potential and Problems With Play to Earn and NFTs | Key to Games Podcast, NFTs, NFT Games | 1:20:29 | 135 | Show |
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2022-04-27 | Indie Dev Showcase 104 | Chernobylite, Cristales, Death's Door, Triversal, You Suck at Parking, Lazr | 13:30 | 66 | Show | Death's Door
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2022-04-26 | Understanding Video Game Balance With Your Baseline Design | Critical Thought, game Design Lesson | 23:23 | 308 | |
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2022-04-25 | Indie Game Showcase 103 | Cascade Cafe, Project Solace, Weaving Tides, Super Sami Roll, Godless, | 12:51 | 77 | Review | Weaving Tides
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2022-04-22 | Silas Reinagel Indie Dev Interview | Perceptive Podcast, Indie Dev Podcast, Indie Games, Roguelikes | 1:51:42 | 148 | Show | Silas
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2022-04-21 | The Design of Game Demos For Marketing | Key to Games Podcast, Video Game Marketing Tips | 1:33:36 | 128 | Show |
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2022-04-20 | Indie Dev Showcase 102 | Mage Mountain, Warpips, Imagine Earth, Minute of Islands, Ratuz, Lacuna | 15:06 | 93 | Review | Warpips
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2022-04-19 | Short and Sweet Indie Reviews Featuring The Last Cube and Refactor | The Last Cube, Refactor, Review | 7:59 | 70 | Review | The Last Cube
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2022-04-18 | Indie Inquiries Returns With Buluk Mayan Warfare Review (41) | Steam Store Page Reviews, Indie Games | 33:35 | 81 | Review | Dragon's Dogma
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2022-04-15 | Talking Terrorbane and Unconventional Adventure Games With Bit Nine Studios | Perceptive Podcast | 1:13:10 | 109 | Show | tERRORbane
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2022-04-14 | The Evolution of Tradeshows for Indie Game Marketing | Key to Games Podcast | 1:08:54 | 69 | Show |
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2022-04-13 | The Gameplay Behind Live Service Games | Critical Thought, Games as a Service, Mobile Game Design | 23:05 | 174 | |
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2022-04-12 | Indie Game Showcase #101 | Tenderfoot Tactics, Roundguard, Train your Minibot, Volta-X, Power of Ten | 12:34 | 78 | Show | Roundguard
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2022-04-11 | Tunic Is the Dark Souls of Puzzles | Tunic Game Review | 12:16 | 279 | Review | Tunic
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2022-04-08 | Vicarious PR Interview and Indie Dev Marketing Tips | Perceptive Podcast | 1:56:50 | 98 | Show |
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2022-04-07 | The 100th Indie Game Showcase | Too Many Games to List, Best Indie Games | 34:29 | 198 | Show | FTL: Faster Than Light
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2022-04-05 | When to Think Outside the Game Design Box | Critical Thought, Game Design lessons, gamedev, indiedev | 20:07 | 246 | |
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2022-04-04 | Nightmare Reaper is a Modern Retro Grab Bag of Gameplay | Nightmare Reaper Review | 8:39 | 210 | Review | Nightmare Reaper
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2022-04-02 | Making Game Mechanics Streamlined | Gamedev Roundtable, Game Design Podcast, | 1:10:24 | 179 | Show |
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2022-04-01 | The Ultimate Secret for Game Dev Success | Critical Thought, Game Design Knowledge | 4:40 | 234 | |
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2022-03-31 | What Makes a Memorable Video Game | Key to Games Podcast, Game Design Talk | 1:39:55 | 134 | Show |
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2022-03-30 | Understanding UX Design in Video Games | Critical Thought, UI/UX Design, accessibility in games | 18:20 | 298 | |
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2022-03-29 | Young Souls Attempts to be a Role Playing Brawler | Review, Young Souls Review | 11:07 | 100 | Review | Young Souls
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2022-03-28 | Indie Showcase #99 | Alex Kidd, Mini Motorways, Maravilla Island, Project Apocalypse, Jupiter Hell | 11:58 | 69 | Show | Beasts of Maravilla Island
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2022-03-25 | Stop the Saturnians Developer Interview | Perceptive Podcast, Indie Dev Podcast, | 56:44 | 95 | Show |
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2022-03-25 | What Marketing Means for Indie Devs | Key to Games Podcast | 1:50:52 | 1,139 | Show |
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2022-03-23 | Ethical F2P Guidelines With Player Friendly Design | Critical Thought, F2P game design | 27:30 | 332 | Guide |
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2022-03-21 | Indie Showcase #98 | Faerie Afterlight, Glyph, Little Witch in the Woods, Dark Deity, Phantom Abyss | 14:26 | 125 | Show | Little Witch in the Woods
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2022-03-18 | Bite-Sized 4X Design With Hexarchy | Hexarchy Developer Interview, Perceptive Podcast | 48:31 | 162 | Show | Hexarchy
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2022-03-17 | The Wide World of Open World Game Design | Key to Games Podcast, Game Design Podcast, | 1:38:09 | 148 | Show |
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2022-03-16 | Indie Game Showcase #97 | Tiny Thor, Antipole Dx, Darkest Tales, Baby Goat Billy, Misc, Super Magbot | 11:19 | 99 | Show | Tiny Thor
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2022-03-15 | Why Accessibility and Approachability are Important for Game Design | Critical Thought, UX Design | 17:46 | 192 | |
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2022-03-14 | Indie Showcase #96 | Last Soul, Mortal Sin, Inbox Unbox, Immortal Mayor, Sacred Fire, Villagedom | 12:05 | 61 | Show | The Immortal Mayor
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2022-03-11 | Do Video Games Need Humanlike AI? | Strategy Game Design Roundtable | 1:27:54 | 227 | |
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2022-03-10 | Top 10 Games from Next Fest 2022 | Indie Game Spotlight, Next Fest 2022 Top Games | 23:10 | 125 | | Turbo Overkill
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2022-03-10 | A Conversation on Combat Systems in Game Design | Key to Games Podcast | 1:26:55 | 401 | Show |
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2022-03-08 | Studying the Success of Vampire Survivors | Dissecting Design, Game Design Analysis | 19:59 | 1,379 | | Vampire Survivors
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2022-03-07 | Indie Game Showcase #95 | Zapling Bygone, Kainga, Len's Island, Farlanders, Bear & Breakfast | 13:45 | 113 | Show | Len's Island
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2022-03-05 | What's New With New Blood | Perceptive Podcast, Dave Oshry Interview | 1:31:44 | 331 | Show |
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2022-03-03 | The Difficulty of Creating Challenge in Games | Key to Games Podcast , Game Design Talk | 1:31:38 | 306 | Show |
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2022-03-03 | Indie Game Showcase #94 | Edge of Eternity, Agent 64, Goblin Stone, Gearshifters, Glimmer in Mirror | 13:16 | 83 | Show | Edge Of Eternity
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2022-03-01 | What It's Like to Study Game Design | Critical Thought, How to Study Video Games | 14:16 | 227 | Guide | Subnautica
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2022-02-28 | Indie Dev Showcase #93 | Sunblaze, Magnus Failure, Cyjin, Blade Assault, Skinwalker Hunt, Summertime | 14:12 | 80 | Show | Skinwalker Hunt
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2022-02-25 | Talking Telepath Tactics Liberated With Craig Stern | Perceptive Podcast | 1:48:19 | 181 | Show | Telepath Tactics
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2022-02-24 | Preservation Problems in the Game Industry Today | Key to Games Podcast | 1:37:33 | 154 | Show |
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2022-02-23 | Indie Showcase | Vivid Knight, Pecaminosa, Going Medieval, Hand of Merlin, Last Spell, Mighty Goose | 15:48 | 125 | Review | Mighty Goose
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2022-02-22 | What Makes Movement Fun in Video Games? | Critical Thought, Game Design Lessons, Game Dev, | 20:30 | 622 | |
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2022-02-21 | Indie Dev Showcase #91 | Until We Die, Fearmonium, Aloof, Aluna, Boy Beats World, Game Dev Masters | 16:30 | 90 | Show | Until We Die
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2022-02-18 | The Importance of Onboarding in Game Design | Gamedev Roundtable, game design podcast, indie dev | 1:29:17 | 231 | Show | The Medium
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2022-02-17 | What Makes Memorable Level Design | Key to Games Podcast, Game Design Talk, Game Design Lessons | 1:32:04 | 340 | Show |
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2022-02-17 | Indie Showcase #90 | Galactic Crew 2, Cardnarok, , Grindstone, Rise of the Slime, Mundaun, | 17:02 | 80 | Show | Mundaun
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2022-02-15 | How "Push Forward" has Changed Game Design | Critical Thought, Action Game Design Talk | 18:50 | 548 | | Changed
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2022-02-14 | Indie Dev Showcase #89 | Flowing Lights, Sockventure, Nongunz, Orbital Bullet, A Token War, Mayhem | 15:57 | 83 | Review | Orbital Bullet
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2022-02-11 | Chupacabra Games Studio Developer Interview | Perceptive Podcast, The Shadow Government Simulator | 1:14:03 | 324 | Show | The Shadow Government Simulator
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2022-02-10 | The Videogame Market for Consumers | Game Design Podcast | 1:31:39 | 132 | Show |
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2022-02-09 | Indie Dev Showcase #88 | Nadir, Neon Beasts, Road to Adventure, Frauki's Adventure, Lucy Dreaming | 17:04 | 96 | Show | Lucy Dreaming
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2022-02-08 | The Dichotomy of Dead Cells | Dissecting Design, Game Design Analysis | 46:14 | 339 | Review | Dead Cells
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2022-02-06 | Buluk Mayan Warfare Catch up Interview | Perceptive Podcast, Game Design Talk | 1:57:29 | 64 | Show | Buluk Mayan Warfare
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2022-02-03 | Are There Too Many Games To Play? | Game Design Joshcast, Game Design Talk | 1:34:15 | 199 | |
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2022-02-03 | What Modern Mobile Games Look Like | Critical Thought | 27:16 | 204 | |
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2022-02-01 | Josh's Day Off | Birthday Announcement | 1:33 | 58 | |
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2022-01-31 | Greak Memories of Azur Beautifully Trips Over Its Own Coop | Greak Memories of Azur Review | 10:38 | 409 | Review | Greak: Memories of Azur
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2022-01-28 | A Colorful Chat With Colorgrave | Perceptive Podcast, Prodigal Developer Interview | 1:58:15 | 110 | Show | Prodigal
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2022-01-27 | Nobody Save the World Is A Grindy, Good Game | Review | 7:50 | 133 | Review | Nobody Saves the World
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2022-01-26 | Indie Dev Showcase #87 | Dungeon Beneath, Square Keeper, Tauronos, Insurmountable, Hoplegs, | 18:04 | 121 | Show | The Dungeon Beneath
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