2017-02-13 | Dissecting Design: The Binding of Isaac | 27:57 | 3,229 | | The Binding of Isaac: Rebirth
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2017-02-13 | A Critical Thought on WRPG vs CRPG Design | 21:16 | 3,155 | Discussion |
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2017-02-13 | Let's Break Bloodborne Grand Finale: Complete Mastery | 6:33 | 27 | Let's Play | Bloodborne
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2017-02-12 | Let's Break Bloodborne: Pthumerian Queen Secret Hidden Boss | 14:12 | 34 | Let's Play | Bloodborne
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2017-02-12 | Let's Break Bloodborne: Orphan of Kos Fight | 9:00 | 213 | Let's Play | Bloodborne
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2017-02-12 | Let's Break Bloodborne: The Laurence Fight | 6:27 | 76 | Let's Play | Bloodborne
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2017-02-12 | Let's Break Bloodborne Lady Maria Fight | 5:31 | 28 | Let's Play | Bloodborne
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2017-02-12 | Let's Break Bloodborne: The Living Failures Fight | 9:00 | 18 | Let's Play | Bloodborne
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2017-02-12 | Let's Break Bloodborne: Beating Ludwig the Accused Solo | 18:56 | 53 | Let's Play | Bloodborne
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2017-02-12 | How to Make the Best Gear in Nioh | 10:56 | 101,551 | Guide | Nioh
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2017-02-11 | Game-Wisdom Live 2-10-17 | 1:30:27 | 24 | Discussion |
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2017-02-10 | A Critical Thought on Steam Direct | 16:10 | 728 | Discussion | Guild Wars 2
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2017-02-10 | Alwa's Awakening: Final Stage and Ending | 35:14 | 1,083 | Discussion | Alwa's Awakening
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2017-02-10 | A Critical Thought on Dark Souls 3 vs Bloodborne | 20:01 | 2,465 | | Dark Souls III
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2017-02-09 | Let's Break Nioh (3): Wrapping up the First Mission | 58:48 | 100 | Let's Play | Nioh
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2017-02-09 | Let's Break Nioh (2): Ninja Training and Starting the First Mission | 59:37 | 305 | Let's Play | Nioh
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2017-02-09 | A Critical Thought on Overpowered GamePlay | 18:08 | 57 | Discussion |
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2017-02-08 | Let's Break Bloodborne (21): Secret Ending Revealed | 19:37 | 23 | Let's Play | Bloodborne
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2017-02-08 | Let's Break Bloodborne (20): One Last Push | 56:17 | 16 | Let's Play | Bloodborne
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2017-02-08 | A Critical Thought on Iteration in Game Design | 16:11 | 223 | Discussion |
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2017-02-07 | Let's Break Nioh (1): Fight out of London | 38:28 | 449 | Let's Play | Nioh
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2017-02-07 | A Critical Thought on Gacha Design | 17:10 | 3,042 | Discussion |
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2017-02-06 | Dissecting Design: The Fall of Clockwork Empires | 48:06 | 1,488 | | Clockwork
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2017-02-06 | A Critical Thought on one of the Hardest Parts of Game Development | 13:20 | 118 | Discussion |
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2017-02-05 | Perceptive Audiocast: Thoughts on Nintendo and the Switch | 1:11:55 | 19 | Discussion | The Legend of Zelda: Oracle of Ages
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2017-02-04 | A Critical Thought on One of the First FPS Roguelikes | 14:28 | 130 | Discussion |
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2017-02-04 | Let's Break Bloodborne (19): Conquering Cainhurst | 27:06 | 26 | Let's Play | Bloodborne
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2017-02-03 | Game-Wisdom Live 2-2-17 | 1:17:21 | 20 | Discussion |
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2017-02-03 | A Critical Thought on Modern Retro Games | 13:12 | 70 | Vlog | Shovel Knight
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2017-02-02 | 20 Years of Diablo: The 20th Anniversary Quest Run | 1:36:20 | 75 | | Diablo III
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2017-02-01 | Let's Look at Alwa's Awakening | 28:28 | 68 | Discussion | Alwa's Awakening
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2017-02-01 | A Critical Thought on Hard Games | 13:44 | 64 | Vlog | Dark Souls
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2017-01-31 | Let's Break Bloodborne (18) Welcome to Cainhurst | 40:43 | 34 | Let's Play | Bloodborne
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2017-01-31 | A Critical Thought on Measuring Video Game Length | 18:29 | 209 | Discussion |
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2017-01-30 | Dissecting Design: How Blizzard Saved Diablo 3 | 30:42 | 3,032 | Discussion | Diablo III
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2017-01-30 | A Critical Thought on Thinking Like a Game Designer | 13:07 | 171 | Discussion |
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2017-01-29 | Pinball FX 2 First Look: Star Wars Rogue One Pinball Table | 22:37 | 3,748 | First Impressions | Pinball FX 2
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2017-01-29 | A Critical Thought on Loot Table Design | 15:33 | 302 | Discussion | Diablo III
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2017-01-28 | Let's Break Bloodborne (17) Reversed Nightmare | 54:21 | 19 | Let's Play | Bloodborne
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2017-01-27 | Let's Look at the For Honor Beta | 1:19:55 | 53 | Let's Play | For Honor
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2017-01-27 | Game-Wisdom Live 1-26-17: Change is in the Air | 1:14:34 | 21 | Discussion |
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2017-01-27 | A Critical Thought on Direct vs. Indirect Competition | 13:37 | 726 | Discussion |
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2017-01-26 | Dissecting Design Introduction | 4:07 | 64 | Discussion |
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2017-01-26 | A Critical Thought on Lessons Learned from Prison Architect | 22:56 | 501 | Discussion | Prison Architect
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2017-01-25 | How to Fail at The Long Dark | 1:07:59 | 41 | Guide | The Long Dark
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2017-01-25 | A Critical Thought on Game Development Problems | 20:38 | 160 | Discussion |
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2017-01-24 | Complete Play of Curse of Issyos -- A Greek Castlevania-Like | 36:11 | 211 | Discussion | Castlevania
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2017-01-24 | A Critical Thought on the Debate of Censoring Games | 13:21 | 43 | Discussion |
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2017-01-23 | Let's Break Bloodborne (16) Mergo Wet Nurse Fight | 38:07 | 20 | Let's Play | Bloodborne
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2017-01-23 | A Critical Thought on When Game Sequels Go Wrong | 13:14 | 44 | Discussion |
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2017-01-22 | Nioh Last Chance Boss Beatdown: Twilight Ogress Fight | 11:49 | 26 | Let's Play | Nioh
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2017-01-22 | Nioh Last Chance Boss Beatdown: Tachibana Muneshige fight | 8:53 | 69 | Let's Play | Nioh
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2017-01-22 | Nioh Last Chance Boss Beatdown: Ogress Fight | 5:09 | 41 | Let's Play | Nioh
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2017-01-22 | Let's Play the Nioh Last Chance Demo | 46:16 | 40 | Let's Play | Nioh
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2017-01-22 | A Critical Thought on the Impact of Bundling Games | 13:42 | 38 | Discussion |
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2017-01-21 | Perceptive Podcast: Catching up with Failbetter Games (Audio Only) | 1:02:41 | 33 | Show | Sunless Sea
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2017-01-21 | First Look at Might & Magic Showdown | 57:02 | 254 | Show |
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2017-01-21 | A Critical Thought on Video Game Disabilities and Accessibility | 20:20 | 71 | Discussion |
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2017-01-20 | Let's Break Bloodborne (15): Fighting Through the Second Nightmare | 38:42 | 16 | Let's Play | Bloodborne
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2017-01-20 | Game-Wisdom Live (1-19-17) MMOs and Patreon Changes | 47:55 | 13 | Discussion |
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2017-01-19 | Cursed Castilla Complete Run With Good Ending | 1:25:08 | 2,438 | Let's Play | Maldita Castilla
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2017-01-19 | A (Mega) Critical Thought on the MMO Market Crash | 34:26 | 149 | Discussion | World of WarCraft
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2017-01-18 | Let's Look at Cursed Castilla | 22:23 | 68 | Discussion | Maldita Castilla
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2017-01-17 | A Critical Thought on Defining Gamers | 16:23 | 59 | Discussion |
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2017-01-17 | Let's Break Bloodborne (14) Entering the Second Nightmare | 25:31 | 16 | Let's Play | Bloodborne
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2017-01-17 | A Critical Thought on Mixed Genre Game Design | 15:38 | 218 | Discussion |
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2017-01-16 | First look at Folk Tale | 53:16 | 1,784 | First Impressions |
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2017-01-15 | A Critical Thought on The Survival of Small Games | 18:12 | 73 | Discussion | Smalles
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2017-01-15 | Let's Break Bloodborne (13): The One Reborn Fight | 36:43 | 25 | Let's Play | Bloodborne
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2017-01-15 | A Critical Thought on the Secret to Nintendo's Success | 21:01 | 59 | Discussion |
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2017-01-14 | Bombdog Studios Livecast Interview | 1:31:53 | 63 | Discussion | Generation Zero
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2017-01-14 | Beating Rise and Shine | 38:55 | 35 | | Shine
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2017-01-14 | A Critical Thought on Digital Game Accounts and Clients | 13:49 | 29 | Discussion |
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2017-01-13 | Game-Wisdom Live 1-12-17 | 1:05:06 | 16 | Discussion |
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2017-01-13 | How to Fail at Street Fighter 5 | 45:52 | 28 | | Street Fighter V
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2017-01-13 | A Critical Thought Reacting to the Nintendo Switch Conference | 13:06 | 62 | | Xenoblade Chronicles
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2017-01-13 | A Critical Thought on Dead Games | 18:26 | 41 | Discussion |
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2017-01-12 | Let's Examine Rise and Shine | 39:22 | 75 | | Shine
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2017-01-12 | A Critical Thought on Jumping Mechanics | 16:15 | 91 | Discussion |
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2017-01-11 | First Look at Yakuza 0 Chapter 3 | 44:44 | 170 | First Impressions | Yakuza 0
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2017-01-11 | A Critical Thought on Public Speaking and Game-Wisdom News | 16:44 | 55 | Discussion |
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2017-01-10 | Let's Break Bloodborne (12): Into the Unseen Village | 46:16 | 27 | Let's Play | Bloodborne
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2017-01-10 | A Critical Thought on Gameplay vs Story | 16:26 | 175 | Discussion | Rise of the Tomb Raider
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2017-01-09 | How to Play the Darkest Dungeon Part 11: Old Hag, New Trinkets | 59:13 | 693 | Guide | Darkest Dungeon
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2017-01-09 | A Critical Thought on the Rise of Survival Games | 14:46 | 75 | Discussion |
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2017-01-08 | Let's Break Momodora Reverie Under the Moonlight (3): A True Finish | 53:38 | 30 | Let's Play | Momodora: Reverie Under the Moonlight
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2017-01-08 | A Critical Thought on Responsive Controls | 17:35 | 76 | Discussion |
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2017-01-07 | Let's Break Momodora Reverie Under the Moonlight (2) -- A Brief Interlude | 13:42 | 16 | Let's Play | Momodora: Reverie Under the Moonlight
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2017-01-06 | Game-Wisdom Live (1-6-17): The Bad Luck Week | 50:57 | 18 | Discussion |
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2017-01-06 | Let's Break Momodora Reverie Under the Moonlight (1) -- The Insanity Begins | 44:31 | 54 | Let's Play | Momodora: Reverie Under the Moonlight
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2017-01-06 | A Critical Thought on DLC Overload | 19:39 | 30 | Discussion |
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2017-01-05 | Let's Break Bloodborne (11): Shadows and Spiders | 46:30 | 24 | Let's Play | Bloodborne
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2017-01-05 | A Critical Thought on What is an Indie? | 17:08 | 107 | Discussion |
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2017-01-04 | Let's Examine Momodora Reverie Under the Moonlight | 26:27 | 46 | Let's Play | Momodora: Reverie Under the Moonlight
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2017-01-03 | A Critical Thought on Multiplayer Architecture | 22:34 | 366 | Discussion |
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2017-01-03 | Let's Look at Adam Wolfe Episode 1 | 16:31 | 697 | Show | The Darkness II
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2017-01-03 | A Critical Thought on why Video Game Adaptations Suck | 20:35 | 174 | Discussion |
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2017-01-02 | Let's Break Bloodborne (10) : Lost and Found | 59:57 | 22 | Let's Play | Bloodborne
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2017-01-02 | A Critical Thought on Modern Retro Game Design | 13:49 | 134 | Discussion |
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2017-01-01 | Let's Look at the Nier Automata Demo | 36:04 | 44 | Discussion | Nier: Automata
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