2017-01-01 | A Critical Thought on the End of 2016 | 12:08 | 21 | Discussion |
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2016-12-31 | Perceptive Podcast (Audio Only): Zachtronics and the Secret to Early Access | 52:09 | 103 | Discussion | Shenzhen I/O
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2016-12-31 | Channel Update 12-30-16 | 4:29 | 15 | Vlog |
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2016-12-30 | Game-Wisdom Live's End of the Year Recap | 1:14:09 | 27 | Discussion |
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2016-12-30 | Let's Examine Super Dungeon Tactics | 1:13:03 | 389 | Discussion | Super Dungeon Tactics
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2016-12-29 | A Critical Thought on Multi Year Game Development | 16:35 | 40 | Discussion |
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2016-12-29 | Let's Break Bloodborne (9): Darkbeast Paarl Fight | 52:04 | 32 | Let's Play | Bloodborne
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2016-12-29 | A Critical Thought on Gameplay Feedback | 17:26 | 37 | Discussion |
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2016-12-28 | A Puzzled Look at the Witness | 35:57 | 90 | Let's Play | The Witness
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2016-12-28 | A Critical Thought on the Flow State and Video Games | 15:38 | 941 | Discussion |
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2016-12-27 | Let's Break Bloodborne (8) Mind the Witches | 35:54 | 26 | Let's Play | Bloodborne
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2016-12-27 | A Critical Thought on Playtesting Video Games | 17:17 | 58 | Discussion |
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2016-12-26 | Beating Hyper Light Drifter (Part 2) | 54:36 | 15 | Let's Play | Hyper Light Drifter
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2016-12-25 | A Critical Thought on Game Design Wrappers | 16:33 | 65 | Discussion |
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2016-12-25 | Beating Hyper Light Drifter (Part 1) | 58:29 | 25 | Let's Play | Hyper Light Drifter
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2016-12-25 | A Critical Thought on the Best Designed Game Tutorial | 19:02 | 56 | Tutorial |
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2016-12-24 | Game-Wisdom Examines Hyper Light Drifter | 53:06 | 75 | Let's Play | Hyper Light Drifter
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2016-12-23 | A Critical Thought on The Race to the Bottom | 16:23 | 105 | |
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2016-12-23 | Talking Game Design with Indie Voyage | 1:27:12 | 24 | Show |
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2016-12-22 | A Critical Thought on Why Game Development is Hard | 16:25 | 128 | |
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2016-12-22 | Let's Look at Orcs Must Die Unchained | 40:36 | 43 | Discussion | Orcs Must Die! Unchained
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2016-12-22 | A Critical Thought on Game Piracy | 19:06 | 96 | Discussion |
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2016-12-21 | Let's Break BloodBorne (7) Starting a Witch Hunt | 31:33 | 21 | Let's Play | Bloodborne
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2016-12-20 | A Critical Thought on the Worst Kind of Video Game Grinding | 14:39 | 103 | Discussion |
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2016-12-20 | Let's Look at Glass Masquerade (Minor Spoilers) | 20:47 | 44 | Discussion | Glass Masquerade
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2016-12-20 | A Critical Thought on WRPG vs JRPG Design | 17:07 | 2,138 | Discussion |
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2016-12-19 | Game-Wisdom Live (Previously Recorded) 12-15-16 | 53:49 | 11 | Show |
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2016-12-19 | Let's Break Bloodborne (6) -- Vicar Victory | 31:33 | 20 | Let's Play | Bloodborne
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2016-12-18 | A Critical Thought on Baseline Game Design | 14:21 | 129 | Discussion |
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2016-12-18 | Let's Break Bloodborne (5): Jail Time | 59:23 | 21 | Let's Play | Bloodborne
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2016-12-18 | A Critical Thought on Having 1,000 Subscribers | 12:41 | 41 | Discussion |
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2016-12-17 | Perceptive Podcast: The Importance of Analytics with Anodot (Audio Only) | 38:02 | 18 | Show |
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2016-12-17 | Let's Break Salt and Sanctuary (11): The Salty Finale | 24:01 | 29 | Let's Play | Salt and Sanctuary
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2016-12-17 | A Critical Thought on Scaling Game Systems | 16:58 | 80 | Discussion |
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2016-12-16 | Let's Break Bloodborne (4): The Blood Starved Beast Bout | 59:39 | 35 | Let's Play | Bloodborne
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2016-12-15 | Let's Break Salt and Sanctuary (10): Penultimate Salt | 1:04:46 | 34 | Let's Play | Salt and Sanctuary
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2016-12-15 | A Critical Thought on Loot Boxes | 15:43 | 316 | Discussion |
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2016-12-14 | First Look at Expeditions Viking | 1:06:01 | 71 | Discussion | Expeditions: Viking
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2016-12-14 | A Critical Thought on Nerfing Game Mechanics | 17:25 | 59 | Discussion |
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2016-12-13 | Let's Break Bloodborne (3): Bringing a Knife to a Minigun Fight | 58:58 | 33 | Let's Play | Bloodborne
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2016-12-12 | A Critical Thought on Final Fantasy | 17:01 | 78 | Discussion |
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2016-12-12 | Let's Break Salt and Sanctuary (9) The Salt is Real | 53:01 | 48 | Let's Play | Salt and Sanctuary
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2016-12-12 | A Critical Thought on Item Hoarding | 17:44 | 154 | Discussion |
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2016-12-11 | Game-Wisdom Plays Let it Die Part 2 | 1:06:05 | 41 | Let's Play | Let It Die
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2016-12-11 | A Critical Thought on Event-Driven Game Design | 15:56 | 666 | Discussion |
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2016-12-10 | Let's Break Bloodborne (2): Two Beasts for the Price of One | 58:29 | 45 | Let's Play | Bloodborne
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2016-12-10 | A Critical Thought on Feedback loops in Game Design | 17:33 | 702 | Let's Play |
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2016-12-09 | Let's Break Salt and Sanctury (8): A Dash of Salt | 1:03:45 | 37 | Let's Play | Salt and Sanctuary
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2016-12-08 | Let's Break Bloodborne (1): Renewed Efforts | 44:20 | 135 | Let's Play | Bloodborne
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2016-12-08 | A Critical Thought on Regenerating Health Game Design | 18:07 | 146 | Discussion |
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2016-12-07 | Game-Wisdom Plays Let it Die Part 1 | 1:06:05 | 301 | Let's Play | Let It Die
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2016-12-07 | A Critical Thought on Quality of Life Game Systems | 11:46 | 59 | Discussion |
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2016-12-06 | A Critical Thought on Integrated UI Design | 15:07 | 101 | Discussion |
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2016-12-05 | Let's Break Salt and Sanctuary (7): Swampy Salt | 49:30 | 15 | Let's Play | Salt and Sanctuary
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2016-12-05 | A Critical Thought on Resident Evil's Impact | 18:58 | 47 | Discussion | Resident Evil 7
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2016-12-04 | Game-Wisdom Live 12-1-16 With Special Guest Plastic Games | 1:18:16 | 13 | Discussion |
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2016-12-04 | Let's Beat the Resident Evil 7 Demo: The True Ending | 57:29 | 33 | Let's Play | Resident Evil 7
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2016-12-04 | A Critical Thought on Main Screen GUI Design | 18:35 | 130 | Discussion |
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2016-12-03 | First Look at Pinball FX2's Bethesda Pack | 1:05:20 | 1,078 | First Impressions | Pinball FX 2
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2016-12-02 | A Critical Thought on Sculptable Difficulty | 17:28 | 155 | Let's Play |
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2016-12-02 | Let's Break Salt and Sanctuary (6) A Salty Pirate | 1:01:44 | 38 | Let's Play | Salt and Sanctuary
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2016-12-01 | Let's Look at the Resident Evil 7 Demo | 40:30 | 93 | | Resident Evil 7
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2016-11-30 | A Critical Thought on Male Gaze vs. Power Fantasy | 17:22 | 152 | Discussion | Power Fantasy
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2016-11-30 | Let's Break Salt and Sanctuary (5) -- Hot Salt | 40:42 | 33 | Let's Play | Salt and Sanctuary
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2016-11-30 | A Critical Thought on Dynamic Difficulty | 13:37 | 699 | Discussion |
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2016-11-29 | Going Retro: Beating Mega Man 1 | 1:02:29 | 16 | Let's Play | Mega Man
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2016-11-29 | A Critical Thought on "Fun Pain" Mechanics | 14:53 | 295 | Discussion |
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2016-11-28 | Let's Break Salt and Sanctuary (4): A Salty Storm | 53:12 | 27 | Let's Play | Salt and Sanctuary
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2016-11-28 | A Critical Thought on Multi-System Game Design | 10:09 | 98 | Discussion |
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2016-11-27 | How to Play Killing Floor 2 | 37:25 | 256 | Guide | Killing Floor 2
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2016-11-26 | A Critical Thought on Streaming and Video Games | 12:39 | 34 | Discussion |
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2016-11-26 | Let's Break Salt and Sanctuary (3): Salt Cube | 45:16 | 40 | Let's Play | Salt and Sanctuary
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2016-11-26 | A Critical Thought on Difficulty Settings | 14:27 | 50 | Discussion |
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2016-11-25 | Perceptive Podcast (Audio Only): The Art of Storytelling With Failbetter Games | 1:41:55 | 99 | Discussion | Sunless Sea
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2016-11-25 | Let's Break Salt and Sanctuary (2): Salty Smile | 38:37 | 49 | Let's Play | Salt and Sanctuary
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2016-11-25 | A Critical Thought on Game Sales | 10:37 | 39 | Discussion |
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2016-11-24 | Let's Break Salt and Sanctuary (1): Getting Salty | 40:18 | 209 | Let's Play | Salt and Sanctuary
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2016-11-24 | A Critical Thought on Modding Games | 16:56 | 30 | Discussion |
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2016-11-23 | Shadowverse Quick Look | 59:25 | 62 | First Impressions | Shadowverse
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2016-11-23 | A Critical Thought on Persistence Mechanics | 18:20 | 59 | Discussion | The Persistence
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2016-11-22 | Elder Scrolls Legends Quick Look | 46:34 | 39 | | The Elder Scrolls: Legends
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2016-11-22 | A Critical Thought on Whales and Monetization | 12:04 | 95 | Discussion |
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2016-11-21 | Faeria Quick Look | 42:17 | 103 | First Impressions | Faeria
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2016-11-21 | A Critical Thought on Effective Progression Models for Game Design | 12:48 | 346 | Discussion |
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2016-11-20 | Game-Wisdom Live (Recorded 11/17/16): CCGs and surprised guests. | 1:04:09 | 26 | Let's Play |
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2016-11-20 | Classic Pinball Play: Doctor Who Pinball | 38:52 | 80 | Let's Play | The Pinball Arcade
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2016-11-20 | A Critical Thought on Making your Game Accessible | 18:43 | 41 | Discussion |
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2016-11-19 | Let's Break the Book of Demons (Daredevil Run 4): Spider Swarms | 53:17 | 21 | Discussion | Book of Demons
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2016-11-19 | A Critical Thought on ELO Rating Systems | 15:57 | 567 | Discussion |
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2016-11-18 | Let's Build a Clockwork Empire (11): Devilish Choices | 1:00:08 | 179 | | Clockwork
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2016-11-18 | Minion Masters Multiplayer Action | 36:08 | 234 | Let's Play | Minion Masters: Forced to Duel
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2016-11-17 | Perceptive Podcast (Audio Only) How Video Game Expectations are Changing | 1:48:40 | 14 | Discussion |
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2016-11-17 | A Critical Thought on Hearthstone and Meta Design | 21:48 | 89 | Discussion | Hearthstone
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2016-11-16 | A Noob Play of Hearthstone | 58:56 | 48 | Discussion | Hearthstone
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2016-11-16 | A Critical Thought on Making Competitive Games | 20:09 | 915 | Discussion |
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2016-11-15 | Let's Look at Duelyst -- Tactical F2P CCG | 34:58 | 42 | Discussion | Duelyst
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2016-11-14 | A Critical Thought on Game-Wisdom | 13:34 | 45 | Discussion |
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2016-11-14 | Let's Build a Clockwork Empire (10) The Mega Mine | 43:37 | 158 | | Clockwork
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2016-11-13 | A Critical Thought on Retro Gaming | 15:04 | 39 | | Spellbook Demonslayers
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2016-11-13 | Let's Play Hitman (1): Learning the Fiberwire | 37:16 | 22 | Let's Play | Hitman
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