Game Wisdom

Game Wisdom

Views:
2,503,350
Subscribers:
10,900
Videos:
5,132
Duration:
172:07:37:20
United States
United States

Game Wisdom is an American content creator on YouTube with around 10.9 thousand subscribers, publishing over 5.13 thousand videos which altogether total around 2.5 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2017-01-01A Critical Thought on the End of 201612:0821Discussion
2016-12-31Perceptive Podcast (Audio Only): Zachtronics and the Secret to Early Access52:09103DiscussionShenzhen I/O
2016-12-31Channel Update 12-30-164:2915Vlog
2016-12-30Game-Wisdom Live's End of the Year Recap1:14:0927Discussion
2016-12-30Let's Examine Super Dungeon Tactics1:13:03389DiscussionSuper Dungeon Tactics
2016-12-29A Critical Thought on Multi Year Game Development16:3540Discussion
2016-12-29Let's Break Bloodborne (9): Darkbeast Paarl Fight52:0432Let's PlayBloodborne
2016-12-29A Critical Thought on Gameplay Feedback17:2637Discussion
2016-12-28A Puzzled Look at the Witness35:5790Let's PlayThe Witness
2016-12-28A Critical Thought on the Flow State and Video Games15:38941Discussion
2016-12-27Let's Break Bloodborne (8) Mind the Witches35:5426Let's PlayBloodborne
2016-12-27A Critical Thought on Playtesting Video Games17:1758Discussion
2016-12-26Beating Hyper Light Drifter (Part 2)54:3615Let's PlayHyper Light Drifter
2016-12-25A Critical Thought on Game Design Wrappers16:3365Discussion
2016-12-25Beating Hyper Light Drifter (Part 1)58:2925Let's PlayHyper Light Drifter
2016-12-25A Critical Thought on the Best Designed Game Tutorial19:0256Tutorial
2016-12-24Game-Wisdom Examines Hyper Light Drifter53:0675Let's PlayHyper Light Drifter
2016-12-23A Critical Thought on The Race to the Bottom16:23105
2016-12-23Talking Game Design with Indie Voyage1:27:1224Show
2016-12-22A Critical Thought on Why Game Development is Hard16:25128
2016-12-22Let's Look at Orcs Must Die Unchained40:3643DiscussionOrcs Must Die! Unchained
2016-12-22A Critical Thought on Game Piracy19:0696Discussion
2016-12-21Let's Break BloodBorne (7) Starting a Witch Hunt31:3321Let's PlayBloodborne
2016-12-20A Critical Thought on the Worst Kind of Video Game Grinding14:39103Discussion
2016-12-20Let's Look at Glass Masquerade (Minor Spoilers)20:4744DiscussionGlass Masquerade
2016-12-20A Critical Thought on WRPG vs JRPG Design17:072,138Discussion
2016-12-19Game-Wisdom Live (Previously Recorded) 12-15-1653:4911Show
2016-12-19Let's Break Bloodborne (6) -- Vicar Victory31:3320Let's PlayBloodborne
2016-12-18A Critical Thought on Baseline Game Design14:21129Discussion
2016-12-18Let's Break Bloodborne (5): Jail Time59:2321Let's PlayBloodborne
2016-12-18A Critical Thought on Having 1,000 Subscribers12:4141Discussion
2016-12-17Perceptive Podcast: The Importance of Analytics with Anodot (Audio Only)38:0218Show
2016-12-17Let's Break Salt and Sanctuary (11): The Salty Finale24:0129Let's PlaySalt and Sanctuary
2016-12-17A Critical Thought on Scaling Game Systems16:5880Discussion
2016-12-16Let's Break Bloodborne (4): The Blood Starved Beast Bout59:3935Let's PlayBloodborne
2016-12-15Let's Break Salt and Sanctuary (10): Penultimate Salt1:04:4634Let's PlaySalt and Sanctuary
2016-12-15A Critical Thought on Loot Boxes15:43316Discussion
2016-12-14First Look at Expeditions Viking1:06:0171DiscussionExpeditions: Viking
2016-12-14A Critical Thought on Nerfing Game Mechanics17:2559Discussion
2016-12-13Let's Break Bloodborne (3): Bringing a Knife to a Minigun Fight58:5833Let's PlayBloodborne
2016-12-12A Critical Thought on Final Fantasy17:0178Discussion
2016-12-12Let's Break Salt and Sanctuary (9) The Salt is Real53:0148Let's PlaySalt and Sanctuary
2016-12-12A Critical Thought on Item Hoarding17:44154Discussion
2016-12-11Game-Wisdom Plays Let it Die Part 21:06:0541Let's PlayLet It Die
2016-12-11A Critical Thought on Event-Driven Game Design15:56666Discussion
2016-12-10Let's Break Bloodborne (2): Two Beasts for the Price of One58:2945Let's PlayBloodborne
2016-12-10A Critical Thought on Feedback loops in Game Design17:33702Let's Play
2016-12-09Let's Break Salt and Sanctury (8): A Dash of Salt1:03:4537Let's PlaySalt and Sanctuary
2016-12-08Let's Break Bloodborne (1): Renewed Efforts44:20135Let's PlayBloodborne
2016-12-08A Critical Thought on Regenerating Health Game Design18:07146Discussion
2016-12-07Game-Wisdom Plays Let it Die Part 11:06:05301Let's PlayLet It Die
2016-12-07A Critical Thought on Quality of Life Game Systems11:4659Discussion
2016-12-06A Critical Thought on Integrated UI Design15:07101Discussion
2016-12-05Let's Break Salt and Sanctuary (7): Swampy Salt49:3015Let's PlaySalt and Sanctuary
2016-12-05A Critical Thought on Resident Evil's Impact18:5847DiscussionResident Evil 7
2016-12-04Game-Wisdom Live 12-1-16 With Special Guest Plastic Games1:18:1613Discussion
2016-12-04Let's Beat the Resident Evil 7 Demo: The True Ending57:2933Let's PlayResident Evil 7
2016-12-04A Critical Thought on Main Screen GUI Design18:35130Discussion
2016-12-03First Look at Pinball FX2's Bethesda Pack1:05:201,078First ImpressionsPinball FX 2
2016-12-02A Critical Thought on Sculptable Difficulty17:28155Let's Play
2016-12-02Let's Break Salt and Sanctuary (6) A Salty Pirate1:01:4438Let's PlaySalt and Sanctuary
2016-12-01Let's Look at the Resident Evil 7 Demo40:3093Resident Evil 7
2016-11-30A Critical Thought on Male Gaze vs. Power Fantasy17:22152DiscussionPower Fantasy
2016-11-30Let's Break Salt and Sanctuary (5) -- Hot Salt40:4233Let's PlaySalt and Sanctuary
2016-11-30A Critical Thought on Dynamic Difficulty13:37699Discussion
2016-11-29Going Retro: Beating Mega Man 11:02:2916Let's PlayMega Man
2016-11-29A Critical Thought on "Fun Pain" Mechanics14:53295Discussion
2016-11-28Let's Break Salt and Sanctuary (4): A Salty Storm53:1227Let's PlaySalt and Sanctuary
2016-11-28A Critical Thought on Multi-System Game Design10:0998Discussion
2016-11-27How to Play Killing Floor 237:25256GuideKilling Floor 2
2016-11-26A Critical Thought on Streaming and Video Games12:3934Discussion
2016-11-26Let's Break Salt and Sanctuary (3): Salt Cube45:1640Let's PlaySalt and Sanctuary
2016-11-26A Critical Thought on Difficulty Settings14:2750Discussion
2016-11-25Perceptive Podcast (Audio Only): The Art of Storytelling With Failbetter Games1:41:5599DiscussionSunless Sea
2016-11-25Let's Break Salt and Sanctuary (2): Salty Smile38:3749Let's PlaySalt and Sanctuary
2016-11-25A Critical Thought on Game Sales10:3739Discussion
2016-11-24Let's Break Salt and Sanctuary (1): Getting Salty40:18209Let's PlaySalt and Sanctuary
2016-11-24A Critical Thought on Modding Games16:5630Discussion
2016-11-23Shadowverse Quick Look59:2562First ImpressionsShadowverse
2016-11-23A Critical Thought on Persistence Mechanics18:2059DiscussionThe Persistence
2016-11-22Elder Scrolls Legends Quick Look46:3439The Elder Scrolls: Legends
2016-11-22A Critical Thought on Whales and Monetization12:0495Discussion
2016-11-21Faeria Quick Look42:17103First ImpressionsFaeria
2016-11-21A Critical Thought on Effective Progression Models for Game Design12:48346Discussion
2016-11-20Game-Wisdom Live (Recorded 11/17/16): CCGs and surprised guests.1:04:0926Let's Play
2016-11-20Classic Pinball Play: Doctor Who Pinball38:5280Let's PlayThe Pinball Arcade
2016-11-20A Critical Thought on Making your Game Accessible18:4341Discussion
2016-11-19Let's Break the Book of Demons (Daredevil Run 4): Spider Swarms53:1721DiscussionBook of Demons
2016-11-19A Critical Thought on ELO Rating Systems15:57567Discussion
2016-11-18Let's Build a Clockwork Empire (11): Devilish Choices1:00:08179Clockwork
2016-11-18Minion Masters Multiplayer Action36:08234Let's PlayMinion Masters: Forced to Duel
2016-11-17Perceptive Podcast (Audio Only) How Video Game Expectations are Changing1:48:4014Discussion
2016-11-17A Critical Thought on Hearthstone and Meta Design21:4889DiscussionHearthstone
2016-11-16A Noob Play of Hearthstone58:5648DiscussionHearthstone
2016-11-16A Critical Thought on Making Competitive Games20:09915Discussion
2016-11-15Let's Look at Duelyst -- Tactical F2P CCG34:5842DiscussionDuelyst
2016-11-14A Critical Thought on Game-Wisdom13:3445Discussion
2016-11-14Let's Build a Clockwork Empire (10) The Mega Mine43:37158Clockwork
2016-11-13A Critical Thought on Retro Gaming15:0439Spellbook Demonslayers
2016-11-13Let's Play Hitman (1): Learning the Fiberwire37:1622Let's PlayHitman