Game Wisdom

Game Wisdom

Views:
2,503,350
Subscribers:
10,900
Videos:
5,132
Duration:
172:07:37:20
United States
United States

Game Wisdom is an American content creator on YouTube with around 10.9 thousand subscribers, publishing over 5.13 thousand videos which altogether total around 2.5 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





All Videos by Game Wisdom



PublishedVideo TitleDurationViewsCategoryGame
2021-01-23Indie Inquiries Episode 6 | Studying Indie Game Marketing and Advice, Indie Dev, Indie Dev Tips1:23:45115Show
2021-01-22Examining the Evolution of Game Genres | Gamedev Roundtable January 2021 Edition57:36169
2021-01-21Breaking Down Browser Game Design | Safely Extreme Cast, Game Dev Podcast, game design1:42:54131Show
2021-01-19Indie Dev Showcase #43 | Mists of Noyah, The Bonfire 2, Citadale, rogue legacy 2, sheepo,21:47102ShowThe Bonfire 2 Uncharted Shores
2021-01-18Tips for Successful Steam Store Pages | Critical Thought, Game Dev Tips, Videogame Marketing, Indie19:38597Slay The Spire
2021-01-16Indie Inquiries Episode 5 | Studying Indie Game Marketing and Steam Store Pages1:30:38117Show
2021-01-15Catching Up With Brian Cronin and Baddieball | Perceptive Podcast, Game Developer Podcast59:2986Show
2021-01-14Looking Forward in the Game Industry for 2021 | Safely Extreme Show Game Industry Podcast1:41:2680Show
2021-01-13Indie Dev Showcase #42 | Infernal Radiation, Dreamscaper, Bite the Bullet, Wire & Taska, Underzone,23:03101ShowDreamscaper
2021-01-12Storming the Hardest Crash Bandicoot Level | Stormy Ascent 100% run, Crash N-sane Trilogy,8:12277VlogCrash Bandicoot N. Sane Trilogy
2021-01-11The Joys of Job System Design in Videogames | Critical Thought, Game Design Talk, Game Dev, gameplay18:53774Yakuza: Like a Dragon
2021-01-09Indie Inquiries Episode 4 | Studying Indie Game Marketing and Store Pages1:28:50108Show
2021-01-08The Great Platforming Design of Get a Grip Chip | Perceptive Podcast, Developer Interview1:51:5678Show
2021-01-07What Does Post Release Support Mean for Game Development | Safely Extreme Cast Game Design Talk1:37:35105Show
2021-01-06Indie Dev Showcase #41 | Gloom, Post Void, The Magister, Escape from Tethys, Metamorphosis19:0188ShowEscape From Tethys
2021-01-05Mobius Front '83 Goes for An Advance-ier Wars | Mobius Front 83 review10:51930Review
2021-01-04What Makes Good Metroidvania Design | Game Design Lecture, Metroidvania Design Tips1:15:062,789Neverwinter
2021-01-02Indie Inquiries Episode 3 | Reviewing Indie Game Marketing1:17:49105Review
2021-01-01Modern Mobile Game Design With Ramin Shokrizade | Perceptive Podcast Mobile Games, Monetization1:43:24369Show
2020-12-31The Final Video of 2020 and New Voting4:1572
2020-12-31Reflecting on The Game Industry in 2020 | Safely Extreme Cast (Game Dev Podcast)2:03:4181Show
2020-12-30Indie Dev Showcase #40 | Murder by Numbers, Banners of Ruin, Popup Dungeon, Into a Dream and more18:2971ShowPopup Dungeon
2020-12-29Early Access Development Survival Guide | Critical Thought, Early Access, Game Dev, Indie Game Dev28:09393Guide
2020-12-28Super Meat Boy Forever Fails Fast | Review (Super Meat Boy Forever )12:171,188ReviewSuper Meat Boy Forever
2020-12-26Indie Inquiries Episode 2 | A Weekly Study on Indie Game Marketing1:18:01123Show
2020-12-25Happy Holidays | Channel Update1:2055Vlog
2020-12-24The Law of Accessibility in Game Design | Safely Extreme Cast (Game Dev Podcast)1:21:5969Show
2020-12-23Indie Games Spotlight #39 | Golftopia, Ageless, Dwerve, Liberated, Roki, Blask16:2093GolfTopia
2020-12-22Morbid the Seven Acolytes Slashes Through 2D Soulslike Design | Review, Soulslike Games10:08133ReviewMorbid: The Seven Acolytes
2020-12-21How to Get Started Building Your First Videogame | Critical Thought, Game Design Tips24:29353Tutorial
2020-12-19New Live Show, Indie Inquiries | A Weekly Study on Indie Game Marketing1:09:41191Show
2020-12-18The Modern Retro RPG Design of Nox Archaist | Perceptive Podcast Developer Interview, Apple 2 Games1:48:01982ShowNox Archaist
2020-12-17Let's Talk Cyberpunk 2077 and The Game Awards | Safely Extreme Cast (Game Industry talk)2:03:0097DiscussionCyberpunk 2077
2020-12-16Indie Dev Showcase #38 | Radical Rabbit Stew, Guardian of Lore, Krumit's Tale, Clan N, Necrobarista18:3974ShowMeteorfall: Krumit's Tale
2020-12-15Chronos Before The Ashes Delivers an Average Adventure | Review10:0488ReviewChronos
2020-12-14A Study of Skill Floors in Game Design | Critical Thought, Videogame Design Lessons, Gamedev lessons19:00214
2020-12-11Designing Multiplayer Puzzles with Edaqa Mortoray | Perceptive Podcast, Online Escape Room Design1:48:51156Show
2020-12-10How do you Study Game Design? | Safely Extreme Podcast (Game Design Talk, Game Dev Talk, Indie Dev2:46:48130Show
2020-12-09Indie Game Showcase #37 | Towaga, Ampersat, Long Gone Days, Pikuniku, Vilmonic, Ooblets18:1184ShowPikuniku
2020-12-08Quantum Protocol's Different Take on Deck Building Design | Review (Quantum Protocol Gameplay)11:42994ReviewQuantum Protocol
2020-12-07The Impact of Procedural Generation on Game Design | Critical Thought (Game Design Talk)20:35644Spelunky 2
2020-12-04The Design of Dwarf Fortress | Tarn Adams Interview (Perceptive Podcast)1:27:4111,031ShowDwarf Fortress
2020-12-03What Game Sales Mean for Game Developers | Safely Extreme Podcast (Game Design Talk)2:31:58123Show
2020-12-02Indie Dev Showcase #36 | Primal Light, Gibbous, Rift Wizard, Death & Taxes, Witchway, Golden Light18:12100ShowRift Wizard
2020-12-01Resident Evil 3 Remake Hardcore Run | Resident Evil 3 Complete Play, Walkthrough4:54:5725WalkthroughResident Evil 3
2020-11-30Adding Value To Your Game Design | Gamedev Roundtable Cast (game design talk)1:43:05201
2020-11-27How Gameplay Motivates Players | Safely Extreme Podcast (Game Design Talk)2:11:51112Show
2020-11-25Indie Dev Showcase | Bryce's Engine, Death Crown, Candy Raid, Master Spy, Seven Doors, Eternal Hope15:2881ShowEternal Hope
2020-11-24Bugsnax is a Light Offering | Review8:1761ReviewBugsnax
2020-11-23Are Videogames Too Pricey/Cheap? | Critical Thought (Game Development Talk)20:38141Discussion
2020-11-20How to Design Virtual Cities and Worlds in Videogames | Perceptive Podcast (Gamedev Interview)1:41:37319Show
2020-11-19Does RNG Improve Gameplay | Safely Extreme Cast 11/15/2020 (Gamedev talk)2:06:4190Show
2020-11-18Indie Dev Showcase #34 | Sloth Quest, Dual Pong, Waking, Keen, Haxity, Pamela15:0580ShowWaking
2020-11-17What Does Mobile Game Design Mean Today? | Critical Thought (Game Design Talk)25:31239Genshin Impact
2020-11-16Becoming a Spelunky 2 Master | Spelunky 2 Let's Play (Spelunky 2 Cosmic Ocean Reach)1:00:05167Let's PlaySpelunky 2
2020-11-13Game (Design) of the Month Cast Featuring Disco Elysium1:05:42199Disco Elysium
2020-11-12The Rabbit Hole of Mobile Game Design | Safely Extreme Cast 11/8/2020 (Game Dev Podcast)2:25:2693ShowDarkest Dungeon
2020-11-11Indie Dev Showcase 11/11/2020 Edition | Omno, The Waylanders, Shapez.io, Chaos Galaxy, Colony Siege16:4272ShowThe Waylanders
2020-11-10Scourgebringer Brings All the Roguelite Action | Review (Scourgebringer Review)10:17165ReviewScourgeBringer
2020-11-09What is the Role of Videogame Criticism? | Critical Thought25:28279
2020-11-06Putting a Price on Game Design | Gamedev Roundtable Oct 2020 (Game Dev Talk)1:26:05327Tutorial
2020-11-05The Addiction to Bad Game Design | Safely Extreme Cast 11/1/20201:56:24178DiscussionBad Game
2020-11-05Indie Game Showcase 11/4/2020 | A Monster's Expedition, Papetura, Hammerting, And Much More15:4584ShowA Monster's Expedition
2020-11-03Spelunky 2 is a Good Sequel and A Bad Roguelike | Review (Spelunky 2 Review)12:303,838ReviewSpelunky 2
2020-11-02Ghostrunner May Need to Slow Down | Review (Indie game Ghostrunner Review)11:54192ReviewGhostrunner
2020-10-31Are Small Games Sellable? Safely Extreme Podcast 10/25/2020 (Game Design Talk)2:18:03134Show
2020-10-30The Design of Ruinarch with Ryan Sumo | Perceptive Podcast (game dev podcast)1:07:5790ShowRuinarch
2020-10-28Indie Game Showcase | Ponpu, Lamentum, Spitlings, Book of Demon, Figment, Rhythm Doctor, Exo One21:43109ShowBook of Demons
2020-10-27A Swingy and Swell Platformer | Get a Grip Chip Review (Videogame review, Indie Game)7:0295Review
2020-10-26Lessons in Puzzle Design for Videogames | Critical Thought (Game Design Video)17:57381Portal
2020-10-23Studying Puzzle Game Design With Gwen Frey | Game Developer Interview (Perceptive Podcast )1:26:30468Show
2020-10-22What Makes a Game Genre? | Safely Extreme Cast 10/18/2020 (Game Design Podcast)2:08:04136Show
2020-10-21A New Actraiser-Like | Smelter First Look (Smelter Gameplay)8:07347First ImpressionsSmelter
2020-10-20Indie Game Spotlight 10/20/2020 Edition | (Shing, My Beautiful Paper Smile, The Wild at Heart, )17:2080My Beautiful Paper Smile
2020-10-19Defining Points of Interest in Game Design | Critical Thought (Game Design Talk)17:03973Slay The Spire
2020-10-17Lucifer Within Us Offers a Short Supernatural Story | Review8:10302ReviewLucifer Within Us
2020-10-16How to Turn Digital Games Into Tabletop Games With Chris Solis | Perceptive Podcast (Game dev talk)1:00:46115Show
2020-10-15How to Avoid Designing Clone Games | Safely Extreme Cast 10/11/2020 (recorded)1:59:38184Tutorial
2020-10-14Indie Game Showcase For the Week of 10/14/2020 | Indie Developer Spotlight15:0488Show
2020-10-13Star Renegades is a Timely Tactical Roguelike | Review15:09194ReviewStar Renegades
2020-10-12How to Judge a Game's Design Thanks to Achievements | Critical Thought (Game Design Lessons)30:05329Guide
2020-10-10Hades High Heat Challenge | Hades Heat 32 Complete Play1:03:26249Hades
2020-10-10Why Simple Game Design Isn't Simple | Safely Extreme Podcast 10/4/2020 (Game Design Talk)2:07:51163Show
2020-10-08Designing A Megaman Action Roguelike | 30XX Developer Interview28:241,61230XX
2020-10-08Indie Game Showcase Stream | Playing New and Upcoming Indie Games2:0255Show
2020-10-07Indie Game Spotlight for 10/7/2020 | Indie Dev Showcase18:34113ShowRing of Pain
2020-10-07The Legend of Gacha | Genshin Impact Play (recorded stream)3:03:11204Genshin Impact
2020-10-06The Wonders of Weird Gameplay | Critical Thought (Game Design Talk)16:55152
2020-10-05Examining Hades and Action Roguelike Design | Videogame of the Month Podcast1:20:15502ShowHades
2020-10-02Making an Interactive Videogame With Hidden Track | Perceptive Podcast1:04:0190Show
2020-10-01How to Learn and Love New Genres as a Game Developer | Safely Extreme Podcast (Gamedev Talk)1:51:35161Show
2020-09-30Indie Game Spotlight For the Week of 9/30/2020 | Indie Dev Showcase18:3079Show
2020-09-29How to Win Gamers Over With Game Design | Gamedev Roundtable (Videogame Marketing Tips)54:25211Tutorial
2020-09-28The Hellish Delight of Hades | Review11:31133ReviewHades
2020-09-25Bringing Animal Preservation to Videogames | We Are the Caretakers Interview (Perceptive Podcast)1:20:3549ShowWe Are The Caretakers
2020-09-24Does Frustration Make Games Better? | Safely Extreme Cast 9/20/2020 (Game Dev Talk)1:21:5779
2020-09-23Indie Game Showcase for 9/23/2020 | Indie Dev (Skate Bird, Rift Breaker, 30XX, The Last Spell)13:1274Show30XX
2020-09-22A Musical Puzzle Game | Kickstarter Interview and Live Play of Lightbreak (Perceptive Podcast)1:02:3559ShowRoot
2020-09-21How id Software Improved Action Games with Push Forward Design | Critical Thought (Game Design Talk)17:26196Doom Eternal
2020-09-19Channel Update 9/2020 Edition | Livestream questions and Book Acknowledgements2:3638Vlog