2021-01-23 | Indie Inquiries Episode 6 | Studying Indie Game Marketing and Advice, Indie Dev, Indie Dev Tips | 1:23:45 | 115 | Show |
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2021-01-22 | Examining the Evolution of Game Genres | Gamedev Roundtable January 2021 Edition | 57:36 | 169 | |
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2021-01-21 | Breaking Down Browser Game Design | Safely Extreme Cast, Game Dev Podcast, game design | 1:42:54 | 131 | Show |
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2021-01-19 | Indie Dev Showcase #43 | Mists of Noyah, The Bonfire 2, Citadale, rogue legacy 2, sheepo, | 21:47 | 102 | Show | The Bonfire 2 Uncharted Shores
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2021-01-18 | Tips for Successful Steam Store Pages | Critical Thought, Game Dev Tips, Videogame Marketing, Indie | 19:38 | 597 | | Slay The Spire
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2021-01-16 | Indie Inquiries Episode 5 | Studying Indie Game Marketing and Steam Store Pages | 1:30:38 | 117 | Show |
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2021-01-15 | Catching Up With Brian Cronin and Baddieball | Perceptive Podcast, Game Developer Podcast | 59:29 | 86 | Show |
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2021-01-14 | Looking Forward in the Game Industry for 2021 | Safely Extreme Show Game Industry Podcast | 1:41:26 | 80 | Show |
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2021-01-13 | Indie Dev Showcase #42 | Infernal Radiation, Dreamscaper, Bite the Bullet, Wire & Taska, Underzone, | 23:03 | 101 | Show | Dreamscaper
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2021-01-12 | Storming the Hardest Crash Bandicoot Level | Stormy Ascent 100% run, Crash N-sane Trilogy, | 8:12 | 277 | Vlog | Crash Bandicoot N. Sane Trilogy
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2021-01-11 | The Joys of Job System Design in Videogames | Critical Thought, Game Design Talk, Game Dev, gameplay | 18:53 | 774 | | Yakuza: Like a Dragon
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2021-01-09 | Indie Inquiries Episode 4 | Studying Indie Game Marketing and Store Pages | 1:28:50 | 108 | Show |
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2021-01-08 | The Great Platforming Design of Get a Grip Chip | Perceptive Podcast, Developer Interview | 1:51:56 | 78 | Show |
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2021-01-07 | What Does Post Release Support Mean for Game Development | Safely Extreme Cast Game Design Talk | 1:37:35 | 105 | Show |
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2021-01-06 | Indie Dev Showcase #41 | Gloom, Post Void, The Magister, Escape from Tethys, Metamorphosis | 19:01 | 88 | Show | Escape From Tethys
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2021-01-05 | Mobius Front '83 Goes for An Advance-ier Wars | Mobius Front 83 review | 10:51 | 930 | Review |
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2021-01-04 | What Makes Good Metroidvania Design | Game Design Lecture, Metroidvania Design Tips | 1:15:06 | 2,789 | | Neverwinter
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2021-01-02 | Indie Inquiries Episode 3 | Reviewing Indie Game Marketing | 1:17:49 | 105 | Review |
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2021-01-01 | Modern Mobile Game Design With Ramin Shokrizade | Perceptive Podcast Mobile Games, Monetization | 1:43:24 | 369 | Show |
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2020-12-31 | The Final Video of 2020 and New Voting | 4:15 | 72 | |
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2020-12-31 | Reflecting on The Game Industry in 2020 | Safely Extreme Cast (Game Dev Podcast) | 2:03:41 | 81 | Show |
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2020-12-30 | Indie Dev Showcase #40 | Murder by Numbers, Banners of Ruin, Popup Dungeon, Into a Dream and more | 18:29 | 71 | Show | Popup Dungeon
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2020-12-29 | Early Access Development Survival Guide | Critical Thought, Early Access, Game Dev, Indie Game Dev | 28:09 | 393 | Guide |
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2020-12-28 | Super Meat Boy Forever Fails Fast | Review (Super Meat Boy Forever ) | 12:17 | 1,188 | Review | Super Meat Boy Forever
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2020-12-26 | Indie Inquiries Episode 2 | A Weekly Study on Indie Game Marketing | 1:18:01 | 123 | Show |
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2020-12-25 | Happy Holidays | Channel Update | 1:20 | 55 | Vlog |
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2020-12-24 | The Law of Accessibility in Game Design | Safely Extreme Cast (Game Dev Podcast) | 1:21:59 | 69 | Show |
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2020-12-23 | Indie Games Spotlight #39 | Golftopia, Ageless, Dwerve, Liberated, Roki, Blask | 16:20 | 93 | | GolfTopia
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2020-12-22 | Morbid the Seven Acolytes Slashes Through 2D Soulslike Design | Review, Soulslike Games | 10:08 | 133 | Review | Morbid: The Seven Acolytes
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2020-12-21 | How to Get Started Building Your First Videogame | Critical Thought, Game Design Tips | 24:29 | 353 | Tutorial |
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2020-12-19 | New Live Show, Indie Inquiries | A Weekly Study on Indie Game Marketing | 1:09:41 | 191 | Show |
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2020-12-18 | The Modern Retro RPG Design of Nox Archaist | Perceptive Podcast Developer Interview, Apple 2 Games | 1:48:01 | 982 | Show | Nox Archaist
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2020-12-17 | Let's Talk Cyberpunk 2077 and The Game Awards | Safely Extreme Cast (Game Industry talk) | 2:03:00 | 97 | Discussion | Cyberpunk 2077
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2020-12-16 | Indie Dev Showcase #38 | Radical Rabbit Stew, Guardian of Lore, Krumit's Tale, Clan N, Necrobarista | 18:39 | 74 | Show | Meteorfall: Krumit's Tale
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2020-12-15 | Chronos Before The Ashes Delivers an Average Adventure | Review | 10:04 | 88 | Review | Chronos
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2020-12-14 | A Study of Skill Floors in Game Design | Critical Thought, Videogame Design Lessons, Gamedev lessons | 19:00 | 214 | |
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2020-12-11 | Designing Multiplayer Puzzles with Edaqa Mortoray | Perceptive Podcast, Online Escape Room Design | 1:48:51 | 156 | Show |
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2020-12-10 | How do you Study Game Design? | Safely Extreme Podcast (Game Design Talk, Game Dev Talk, Indie Dev | 2:46:48 | 130 | Show |
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2020-12-09 | Indie Game Showcase #37 | Towaga, Ampersat, Long Gone Days, Pikuniku, Vilmonic, Ooblets | 18:11 | 84 | Show | Pikuniku
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2020-12-08 | Quantum Protocol's Different Take on Deck Building Design | Review (Quantum Protocol Gameplay) | 11:42 | 994 | Review | Quantum Protocol
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2020-12-07 | The Impact of Procedural Generation on Game Design | Critical Thought (Game Design Talk) | 20:35 | 644 | | Spelunky 2
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2020-12-04 | The Design of Dwarf Fortress | Tarn Adams Interview (Perceptive Podcast) | 1:27:41 | 11,031 | Show | Dwarf Fortress
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2020-12-03 | What Game Sales Mean for Game Developers | Safely Extreme Podcast (Game Design Talk) | 2:31:58 | 123 | Show |
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2020-12-02 | Indie Dev Showcase #36 | Primal Light, Gibbous, Rift Wizard, Death & Taxes, Witchway, Golden Light | 18:12 | 100 | Show | Rift Wizard
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2020-12-01 | Resident Evil 3 Remake Hardcore Run | Resident Evil 3 Complete Play, Walkthrough | 4:54:57 | 25 | Walkthrough | Resident Evil 3
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2020-11-30 | Adding Value To Your Game Design | Gamedev Roundtable Cast (game design talk) | 1:43:05 | 201 | |
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2020-11-27 | How Gameplay Motivates Players | Safely Extreme Podcast (Game Design Talk) | 2:11:51 | 112 | Show |
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2020-11-25 | Indie Dev Showcase | Bryce's Engine, Death Crown, Candy Raid, Master Spy, Seven Doors, Eternal Hope | 15:28 | 81 | Show | Eternal Hope
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2020-11-24 | Bugsnax is a Light Offering | Review | 8:17 | 61 | Review | Bugsnax
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2020-11-23 | Are Videogames Too Pricey/Cheap? | Critical Thought (Game Development Talk) | 20:38 | 141 | Discussion |
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2020-11-20 | How to Design Virtual Cities and Worlds in Videogames | Perceptive Podcast (Gamedev Interview) | 1:41:37 | 319 | Show |
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2020-11-19 | Does RNG Improve Gameplay | Safely Extreme Cast 11/15/2020 (Gamedev talk) | 2:06:41 | 90 | Show |
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2020-11-18 | Indie Dev Showcase #34 | Sloth Quest, Dual Pong, Waking, Keen, Haxity, Pamela | 15:05 | 80 | Show | Waking
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2020-11-17 | What Does Mobile Game Design Mean Today? | Critical Thought (Game Design Talk) | 25:31 | 239 | | Genshin Impact
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2020-11-16 | Becoming a Spelunky 2 Master | Spelunky 2 Let's Play (Spelunky 2 Cosmic Ocean Reach) | 1:00:05 | 167 | Let's Play | Spelunky 2
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2020-11-13 | Game (Design) of the Month Cast Featuring Disco Elysium | 1:05:42 | 199 | | Disco Elysium
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2020-11-12 | The Rabbit Hole of Mobile Game Design | Safely Extreme Cast 11/8/2020 (Game Dev Podcast) | 2:25:26 | 93 | Show | Darkest Dungeon
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2020-11-11 | Indie Dev Showcase 11/11/2020 Edition | Omno, The Waylanders, Shapez.io, Chaos Galaxy, Colony Siege | 16:42 | 72 | Show | The Waylanders
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2020-11-10 | Scourgebringer Brings All the Roguelite Action | Review (Scourgebringer Review) | 10:17 | 165 | Review | ScourgeBringer
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2020-11-09 | What is the Role of Videogame Criticism? | Critical Thought | 25:28 | 279 | |
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2020-11-06 | Putting a Price on Game Design | Gamedev Roundtable Oct 2020 (Game Dev Talk) | 1:26:05 | 327 | Tutorial |
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2020-11-05 | The Addiction to Bad Game Design | Safely Extreme Cast 11/1/2020 | 1:56:24 | 178 | Discussion | Bad Game
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2020-11-05 | Indie Game Showcase 11/4/2020 | A Monster's Expedition, Papetura, Hammerting, And Much More | 15:45 | 84 | Show | A Monster's Expedition
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2020-11-03 | Spelunky 2 is a Good Sequel and A Bad Roguelike | Review (Spelunky 2 Review) | 12:30 | 3,838 | Review | Spelunky 2
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2020-11-02 | Ghostrunner May Need to Slow Down | Review (Indie game Ghostrunner Review) | 11:54 | 192 | Review | Ghostrunner
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2020-10-31 | Are Small Games Sellable? Safely Extreme Podcast 10/25/2020 (Game Design Talk) | 2:18:03 | 134 | Show |
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2020-10-30 | The Design of Ruinarch with Ryan Sumo | Perceptive Podcast (game dev podcast) | 1:07:57 | 90 | Show | Ruinarch
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2020-10-28 | Indie Game Showcase | Ponpu, Lamentum, Spitlings, Book of Demon, Figment, Rhythm Doctor, Exo One | 21:43 | 109 | Show | Book of Demons
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2020-10-27 | A Swingy and Swell Platformer | Get a Grip Chip Review (Videogame review, Indie Game) | 7:02 | 95 | Review |
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2020-10-26 | Lessons in Puzzle Design for Videogames | Critical Thought (Game Design Video) | 17:57 | 381 | | Portal
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2020-10-23 | Studying Puzzle Game Design With Gwen Frey | Game Developer Interview (Perceptive Podcast ) | 1:26:30 | 468 | Show |
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2020-10-22 | What Makes a Game Genre? | Safely Extreme Cast 10/18/2020 (Game Design Podcast) | 2:08:04 | 136 | Show |
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2020-10-21 | A New Actraiser-Like | Smelter First Look (Smelter Gameplay) | 8:07 | 347 | First Impressions | Smelter
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2020-10-20 | Indie Game Spotlight 10/20/2020 Edition | (Shing, My Beautiful Paper Smile, The Wild at Heart, ) | 17:20 | 80 | | My Beautiful Paper Smile
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2020-10-19 | Defining Points of Interest in Game Design | Critical Thought (Game Design Talk) | 17:03 | 973 | | Slay The Spire
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2020-10-17 | Lucifer Within Us Offers a Short Supernatural Story | Review | 8:10 | 302 | Review | Lucifer Within Us
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2020-10-16 | How to Turn Digital Games Into Tabletop Games With Chris Solis | Perceptive Podcast (Game dev talk) | 1:00:46 | 115 | Show |
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2020-10-15 | How to Avoid Designing Clone Games | Safely Extreme Cast 10/11/2020 (recorded) | 1:59:38 | 184 | Tutorial |
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2020-10-14 | Indie Game Showcase For the Week of 10/14/2020 | Indie Developer Spotlight | 15:04 | 88 | Show |
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2020-10-13 | Star Renegades is a Timely Tactical Roguelike | Review | 15:09 | 194 | Review | Star Renegades
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2020-10-12 | How to Judge a Game's Design Thanks to Achievements | Critical Thought (Game Design Lessons) | 30:05 | 329 | Guide |
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2020-10-10 | Hades High Heat Challenge | Hades Heat 32 Complete Play | 1:03:26 | 249 | | Hades
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2020-10-10 | Why Simple Game Design Isn't Simple | Safely Extreme Podcast 10/4/2020 (Game Design Talk) | 2:07:51 | 163 | Show |
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2020-10-08 | Designing A Megaman Action Roguelike | 30XX Developer Interview | 28:24 | 1,612 | | 30XX
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2020-10-08 | Indie Game Showcase Stream | Playing New and Upcoming Indie Games | 2:02 | 55 | Show |
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2020-10-07 | Indie Game Spotlight for 10/7/2020 | Indie Dev Showcase | 18:34 | 113 | Show | Ring of Pain
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2020-10-07 | The Legend of Gacha | Genshin Impact Play (recorded stream) | 3:03:11 | 204 | | Genshin Impact
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2020-10-06 | The Wonders of Weird Gameplay | Critical Thought (Game Design Talk) | 16:55 | 152 | |
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2020-10-05 | Examining Hades and Action Roguelike Design | Videogame of the Month Podcast | 1:20:15 | 502 | Show | Hades
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2020-10-02 | Making an Interactive Videogame With Hidden Track | Perceptive Podcast | 1:04:01 | 90 | Show |
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2020-10-01 | How to Learn and Love New Genres as a Game Developer | Safely Extreme Podcast (Gamedev Talk) | 1:51:35 | 161 | Show |
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2020-09-30 | Indie Game Spotlight For the Week of 9/30/2020 | Indie Dev Showcase | 18:30 | 79 | Show |
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2020-09-29 | How to Win Gamers Over With Game Design | Gamedev Roundtable (Videogame Marketing Tips) | 54:25 | 211 | Tutorial |
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2020-09-28 | The Hellish Delight of Hades | Review | 11:31 | 133 | Review | Hades
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2020-09-25 | Bringing Animal Preservation to Videogames | We Are the Caretakers Interview (Perceptive Podcast) | 1:20:35 | 49 | Show | We Are The Caretakers
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2020-09-24 | Does Frustration Make Games Better? | Safely Extreme Cast 9/20/2020 (Game Dev Talk) | 1:21:57 | 79 | |
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2020-09-23 | Indie Game Showcase for 9/23/2020 | Indie Dev (Skate Bird, Rift Breaker, 30XX, The Last Spell) | 13:12 | 74 | Show | 30XX
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2020-09-22 | A Musical Puzzle Game | Kickstarter Interview and Live Play of Lightbreak (Perceptive Podcast) | 1:02:35 | 59 | Show | Root
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2020-09-21 | How id Software Improved Action Games with Push Forward Design | Critical Thought (Game Design Talk) | 17:26 | 196 | | Doom Eternal
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2020-09-19 | Channel Update 9/2020 Edition | Livestream questions and Book Acknowledgements | 2:36 | 38 | Vlog |
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