2020-05-18 | Barricadez Delivers a Tower-less Tower Defense | First Look (Sponsored) | 18:00 | 995 | First Impressions | Starbound
|
2020-05-16 | Rom-com Surviving with a Side of Dungeon Crawling and More | Indie Dev Showcase | 17:15 | 77 | Show | Dungeons
|
2020-05-15 | A Dreadful Design Discussion on Bartlow's Dread Machine | Perceptive Podcast | 1:06:47 | 74 | Discussion | Bartlow's Dread Machine
|
2020-05-14 | The Message of Marketing and Pitching Games | Game-Wisdom Live | 2:06:56 | 75 | |
|
2020-05-13 | Game Design Breakdown | Souls-likes and Code Vein | 1:29:54 | 152 | Discussion | Code Vein
|
2020-05-12 | Solving Puzzles, Raves, and Putting out Fires | Indie Dev Showcase | 18:21 | 64 | Show | Hazel Sky
|
2020-05-12 | Motivations in Gameplay 5/11/2020 Edition | 1:01:39 | 95 | Show |
|
2020-05-11 | Endzone A World Apart Is a Friendlier Post Apocalypse | Early Access First Look | 12:46 | 61 | | Endzone: A World Apart
|
2020-05-08 | The Design of Dreadlands (Audio Only) | Perceptive Podcast | 55:06 | 62 | Show | Dreadlands
|
2020-05-07 | What Goes Into Making a Demo and Prologue Editions of Games | Game-Wisdom Live | 2:09:36 | 109 | Vlog |
|
2020-05-06 | The Adventure Game Design Roundtable Podcast | Adventure Game Design Discussion | 1:47:57 | 1,064 | Discussion |
|
2020-05-05 | Designing Relaxing Gameplay With Low Stake Games | Critical Thought | 19:54 | 847 | |
|
2020-05-05 | Adventure Game Design Roundtable Announcement | 1:08 | 87 | |
|
2020-05-04 | Metal Multiplayer, Metroidvanias and More | Indie Dev Showcase | 21:37 | 138 | Show | Raji: An Ancient Epic
|
2020-05-01 | Sky Racket and the Brazilian Game Dev Scene | Perceptive Podcast | 1:19:17 | 100 | Show | Sky Racket
|
2020-04-30 | Senior Dating, Souls-Likes and More | Indie Dev Showcase | 18:28 | 76 | Show | Vigil: The Longest Night
|
2020-04-28 | Debating DLC in Games and How to Make an Effective Store Page | Game-Wisdom Live Show | 2:17:24 | 72 | Show |
|
2020-04-27 | Wunderling Is a Great Platrunner | Review | 9:13 | 267 | Review | Wunderling
|
2020-04-26 | The Business of Making Videogames | Game Dev Round Table | 2:23:17 | 380 | |
|
2020-04-25 | Coloring the World, Floating Through Space, And More | Indie Dev Showcase | 19:16 | 78 | Show | Chicory: A Colorful Tale
|
2020-04-24 | Interactive Storytelling With Clockwork Bird | Perceptive Podcast | 1:38:30 | 52 | Show | Silicon Dreams
|
2020-04-23 | Exploring Procedural Number Generation and Selling Editions of Games | Game Wisdom Live Show 4/19/20 | 1:55:12 | 75 | Show |
|
2020-04-22 | The Debate Over Maintenance Systems in Videogames | Critical Thought | 17:18 | 186 | | Diablo III
|
2020-04-20 | CCG Winemaking, Cowboy Roguelikes and More | Indie Dev Showcase | 19:49 | 100 | Show | Mystic Pillars
|
2020-04-19 | Way of the Passive Fist Mastered | Way of the Master Complete Play | 1:35:39 | 358 | | Way of the Passive Fist
|
2020-04-17 | The Risks of Multiplayer Games and Balancing Free to Play Design | Game-Wisdom Live 4/12/2020 | 2:22:15 | 127 | |
|
2020-04-16 | Examining Valkyria Chronicles | Game (Design) Of the Month Cast | 1:46:21 | 232 | Discussion | Valkyria Chronicles
|
2020-04-15 | Let's Look at Lootbox Design | Critical Thought | 24:34 | 136 | | Path of Exile
|
2020-04-14 | The Crimson Diamond Developer Interview With Julia Minamata | Perceptive Podcast | 2:13:13 | 298 | Show | Crimson
|
2020-04-13 | Getting Strung up With Indie Games | Indie Game Spotlight | 14:12 | 47 | | Backworlds
|
2020-04-11 | Dreadlands Has PVP Tactical Strategy in its Sights | First Look | 11:51 | 225 | First Impressions | Dreadlands
|
2020-04-10 | How Game Writing is Unique and The Problem of Low Priced Games | Game-Wisdom Live 4/5/2020 | 2:06:03 | 117 | Show |
|
2020-04-09 | Motivations in Game Design Episode 3 | Doom, Marvel Contest of Champions, Ghost Recon Breakpoint | 1:22:51 | 55 | Show | Ghost Recon Breakpoint
|
2020-04-09 | Ancient Enemy Delivers On a Solitaire RPG | Review | 11:52 | 805 | Review |
|
2020-04-08 | Curious Expeditions, RogueLike Synth and More | Indie Game Spotlight | 18:51 | 52 | | The Curious Expedition
|
2020-04-07 | Game Design Lecture Series | ARPG Design | 1:19:19 | 1,574 | | Diablo III
|
2020-04-06 | Exit the Gungeon Can't Quite Achieve Escape Velocity | Review | 10:34 | 60 | Review | Exit the Gungeon
|
2020-04-04 | Intro to Video Game Programming With Brian Cronin | Perceptive Podcast | 58:28 | 185 | Show |
|
2020-04-03 | The Importance of Playtesting and How to Make a Good Tutorial | Game-Wisdom Live 3/29/20 | 2:02:34 | 69 | Tutorial |
|
2020-04-02 | Stoneshard Wants to be an Open World Roguelike | First Look | 11:33 | 150 | First Impressions | Stoneshard
|
2020-04-01 | Answering the Most Profound Game Design Question | Are Videogames Art? | 1:09 | 101 | Discussion |
|
2020-03-31 | Animal Detectives, RPG Pong and More | Indie Dev Spotlight | 26:01 | 65 | |
|
2020-03-30 | The Problem of Silent Protagonists in Videogames | Critical Thought | 17:23 | 451 | | Doom
|
2020-03-30 | Schedule Change Update | Weekly Indie Dev Coverage | 1:24 | 17 | Vlog |
|
2020-03-28 | Foregone Tries to be a 2D ARPG | Early Access First Look | 9:00 | 146 | First Impressions | Dead Cells
|
2020-03-27 | Reviewing Reviewers and Does DRM Actually Help | Game-Wisdom Live 3/22/20 | 2:13:26 | 84 | Review |
|
2020-03-26 | Puzzle Platforming and Romantic Tea Drinking | Indie Dev Spotlight February 2020 Part 4 | 19:44 | 40 | | Necronator: Dead Wrong
|
2020-03-24 | Exploding Heads and Battle Dancing | Indie Dev Spotlight Part 3 February 2020 Edition | 21:07 | 38 | | Giraffe and Annika
|
2020-03-23 | Getting the Most out of Voice Acting In Videogames (Audio only ) | Perceptive Podcast | 1:24:13 | 69 | Show |
|
2020-03-20 | Fighting Fire With Axes | Nioh 2 Enenra Boss Fight Guide | 6:11 | 198 | Guide | Nioh 2
|
2020-03-20 | Exploring Level Design and A Study on Procedural Generation | Game-Wisdom Live 3/15/20 | 2:03:13 | 189 | |
|
2020-03-19 | The Game (Design) Of The Month Club Featuring Slay the Spire | Live cast | 1:25:47 | 149 | Show | Slay The Spire
|
2020-03-17 | The Hardest Platformer Yet And a Emotional Roguelike | Indie Dev Spotlight Feb 2020 Part 2 | 23:26 | 137 | Review | Metal Unit
|
2020-03-17 | Braving Chapter 3 | Nioh 2 Let's Play Night 4 | 3:58:24 | 84 | Let's Play | Nioh 2
|
2020-03-16 | Are Arcade Games Dead in Today's Market? | Critical Thought | 21:04 | 118 | | Starbound
|
2020-03-15 | Remakes vs. Remasters in Games and Building Beyond Prototypes | Game-Wisdom Live 3/8/2020 | 2:07:57 | 56 | |
|
2020-03-15 | Entering Chapter 2 | Nioh 2 Let's Play Night 3 | 4:17:00 | 82 | Let's Play | Nioh 2
|
2020-03-14 | More Ninja Action | Nioh 2 Let's Play Night 2 (Recorded Stream) | 2:15:20 | 72 | Let's Play | Nioh 2
|
2020-03-13 | The Importance of Networking as a Game Developer | The GameDev Roundtable 3/20 Edition | 1:33:44 | 156 | |
|
2020-03-13 | It Begins | Nioh 2 Let's Play Night 1 | 2:15:17 | 132 | Let's Play | Nioh 2
|
2020-03-12 | A Procedural Puzzle Platformer and More | Indie Dev Spotlight Feb 2020 Part 1 | 25:07 | 92 | | Terraforming Earth
|
2020-03-12 | New Content Pitch | The Game Design Stress Test | 2:41 | 73 | |
|
2020-03-12 | Getting Ready For Nioh 2| Nioh 1 Play | 1:41:35 | 80 | | Nioh 2
|
2020-03-11 | Bonfire Delivers a Rapid Roguelike | Early Access First Look | 11:05 | 127 | First Impressions | Bonfire
|
2020-03-10 | Darksburg Delivers a MOBA Left 4 Dead | Early Access First Look | 9:43 | 72 | First Impressions | Darksburg
|
2020-03-09 | How to Analyze Game Design Like a Pro | Perceptive Podcast | 1:16:01 | 1,210 | Show |
|
2020-03-09 | The Half Life Remake is Here | Black Mesa 1.0 LP Night 1 | 3:53:59 | 128 | Let's Play | Black Mesa
|
2020-03-07 | Catching Up With the Patreon Goals and Rewards | 3/2020 Edition | 4:19 | 31 | |
|
2020-03-07 | What is Abusive Monetization and Earning Money as a Game Developer | Game-Wisdom Live 3/1/20 | 2:12:07 | 58 | Show |
|
2020-03-05 | The Problem With Mainstream Indie Game Coverage | Critical Thought | 17:55 | 259 | | Resident Evil 7
|
2020-03-04 | Conglomerate 451 is a Retro Future Dungeon Crawler | First Look | 10:16 | 91 | First Impressions | Conglomerate 451
|
2020-03-03 | How to Keep Players Invested in a Videogame | Critical Thought | 20:23 | 1,242 | Tutorial | Disney Infinity
|
2020-03-03 | First Look Live of the Final Fantasy 7 Remake | 56:23 | 84 | Let's Play | Final Fantasy VII Remake
|
2020-03-02 | Horace Delivers a Story Filled Platformer | Horace Review | 10:58 | 343 | Review | Horace
|
2020-02-29 | Designing Open Worlds in Games With Level Design Lobby | Perceptive Podcast | 1:04:46 | 624 | Show |
|
2020-02-28 | Discussing The Netflix Model for Games and Teachable UIs | Game Wisdom Live (recorded)2/23/20 | 2:07:10 | 51 | Discussion |
|
2020-02-27 | Coming Soon: Our Next Game Design Lecture on ARPG | 0:59 | 31 | |
|
2020-02-27 | Mindseize Can't Escape it's Metroidvania Problems | Review | 13:00 | 824 | Review | MindSeize
|
2020-02-26 | The Common Problems of Bad Tutorials in Games | Critical Thought | 19:04 | 189 | Tutorial | Besiege
|
2020-02-25 | A Looter Platformer | Foregone Early Access Run-through | 1:35:43 | 225 | | Dead Cells
|
2020-02-24 | Examining Roguelike Design | Game Design Lecture Series | 1:14:41 | 1,172 | |
|
2020-02-24 | Creating Physics-Guided Gameplay and Choosing the Right Peripheral | Game-Wisdom Live 2/16/20 | 1:58:18 | 81 | Guide |
|
2020-02-21 | Understanding Motivations of Gameplay | Perceptive Podcast | 1:49:38 | 113 | Show |
|
2020-02-20 | Cook Serve Delicious 3 Hits the Road | Early Access First Look | 12:53 | 28 | First Impressions | Cook, Serve, Delicious!
|
2020-02-19 | Creating the Handmade World of Luna the Shadow Dust (Audio Only) | Perceptive Podcast | 1:27:54 | 58 | Show | LUNA The Shadow Dust
|
2020-02-18 | Scourgebringer hits the Ground Dashing | First Look | 11:16 | 54 | First Impressions | ScourgeBringer
|
2020-02-17 | Zombie Army 4 is a One Trick Undead Pony | Review | 11:53 | 113 | Review | Zombie Army 4: Dead War
|
2020-02-15 | A Game Design Talk on Patterns in Gameplay | Perceptive Podcast | 1:21:52 | 218 | Show |
|
2020-02-14 | The Bare Minimum of a Game and Discussing Game Length | Game-Wisdom Live 2/9/20 Edition | 1:58:37 | 94 | Discussion |
|
2020-02-13 | Indie Dev Spotlight for Jan 2020 Part 3 | Spotlighting Indie Games | 19:18 | 51 | | Dungeontop
|
2020-02-12 | Philophobia Shows The Painful Side of Love | Philophobia The Fear of Love Review | 13:22 | 215 | Review | Philophobia: The Fear of Love
|
2020-02-11 | How to Spot Pay to Win Design in Videogames | Critical Thought | 19:17 | 175 | Tutorial | South Park: Phone Destroyer
|
2020-02-10 | Indie Dev Spotlight for Jan 2020 Part 2 | Spotlighting Indie Games | 21:29 | 56 | | Mortal Glory
|
2020-02-10 | The Essentials of Indie Dev and Adding Value to a Design | Game-Wisdom Live 2/2/20 Edition | 1:58:11 | 68 | Discussion |
|
2020-02-08 | A Short Time With Madness in Infini | Demo Playthrough | 21:46 | 87 | Let's Play |
|
2020-02-07 | How Game Design is Being Brought to the Classrooms | Perceptive Podcast | 1:06:32 | 39 | Show | The Classrooms
|
2020-02-06 | The Indie Dev Spotlight Stream Recap Jan 2020 Edition Part 1 | Showcasing Indie Games | 20:40 | 36 | Show | A Long Way Down
|
2020-02-04 | First Solid RogueLite of 2020 | Scourgebringer Early Access Completed Run | 20:05 | 202 | | ScourgeBringer
|
2020-02-04 | The Ten Events that Changed the Game Industry Forever | Critical Thought | 45:47 | 167 | Discussion |
|
2020-02-03 | Monolith Relics of the Past Delivers on an Amazing Expansion | Review | 14:10 | 930 | Review | Mobile Legends: Bang Bang
|