101. | Vlambeer - The Indie Business Model | Rami ISMAIL | 3,372 | |
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102. | Chipmusic and the Science of Knob Turning | Rich VREELAND | 3,369 | |
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103. | Next Generation of Online Games | Ilkka PAANANEN | 3,357 | |
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104. | Dissecting King Games | Teut WEIDEMANN | 3,354 | | Candy Crush Saga
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105. | Using Predictive Analytics to Drive Game Personalization | Chris WRIGHT | 3,343 | |
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106. | The 5 Best Ways to Fail Your Unity Game | Oleg PRIDIUK | 3,309 | |
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107. | Game Mechanics and Mathematics for Beginners | Anwar DALATI | 3,270 | |
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108. | Understanding the Data from Steam Spy | Sergey Galyonkin | 3,247 | |
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109. | The Complete Game Startup Turnaround | Vlad MICU | 3,151 | |
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110. | Doubling Day 7 Retention | Layton HAWKES | 3,148 | |
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111. | Building Immersion in HOPA Games | Vladimir ZIVKOVIC | 3,123 | |
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112. | Want to be a Game Development Star? Come to Casual Connect! | 3,105 | |
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113. | Maximizing User Retention, Monetization and Satisfaction in F2P games | Anthony PECORELLA | 3,069 | |
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114. | Beyond Metrics: Predictive Analytics, with Lessons from Related Industries | Nick LIM | 3,042 | |
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115. | Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN | 3,022 | |
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116. | Indie Prize Ceremony Awards | Asia 2015 | 2,999 | |
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117. | How to Get 1Million Downloads in 3 Months without a Huge Marketing Budget | Ganesan VELAYATHAN | 2,959 | |
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118. | Designing Games Around Repetitive Mechanics | Danilo RADOJCIN | 2,936 | |
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119. | The Future of Game Development in the Philippines | 2,926 | |
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120. | 10 Coders to 110: 16 Years of Bungie Engineering | Luke Timmins | 2,924 | |
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121. | Simulating 10,000 Guests in Planet Coaster | Owen McCarthy | 2,908 | | Planet Coaster
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122. | Monetization and KPIs of Real Money Gaming and Social Casino Gaming | CULLEN, REAVES | 2,883 | |
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123. | Gamification For Everyone: What's Your Strategy? | Keith SMITH | 2,876 | |
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124. | Industry Lifecycles | Raph Koster | 2,866 | |
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125. | Monetization Trends for Mobile Games | Aaron RUBENSON | 2,837 | |
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126. | Rami Rambles About Design Problems | Rami Ismail | 2,827 | |
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127. | Monetize those Non-paying Users! Best Practices in Ad Monetization | 2,811 | |
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128. | Casual Connect Kyiv 2012! | 2,791 | |
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129. | State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI | 2,785 | |
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130. | 5 Reasons HTML5 Apps are Easy to Monetize | Alexander KRUG | 2,783 | |
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131. | The First 48 Hours: How to Know NOW If You've Got a Hit or Are DOA | PRIESTMAN, WALSH | 2,769 | Guide |
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132. | Go HTML5 or Die: The Cure For Your Declining Flash Games Business | Alexander KRUG | 2,752 | | The Cure
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133. | Sex and the App Store: Finding Love for Your Mobile Game | Julia LEBEDEVA | 2,648 | |
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134. | Game Design Principles and Inspiration | John SAY | 2,553 | |
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135. | Beyond Play: Gaming in the Connected Age | Robert TERCEK | 2,542 | |
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136. | Guidelines for Successful Mobile Interactive Apps for Children | Carla FISHER | 2,529 | Guide |
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137. | 5 Mistakes That Kill 99% of Slot Companies | Guy Hasson | 2,525 | |
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138. | 4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER | 2,496 | |
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139. | Free To Play Mobile Monetization 2.0 | Brian SAPP | 2,490 | |
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140. | The State of Social Casino Q1 2015 | Elad KUSHNIR | 2,483 | |
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141. | Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME | 2,454 | |
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142. | Designing a Graphic Adventure from Beginning to End: Do's and Don'ts | Hernan Lopez | 2,442 | |
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143. | Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan | 2,402 | |
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144. | Making Money with Games -- What's Real Today | Paul THELEN | 2,372 | |
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145. | Driving Player Engagement and Core Monetization through In-game Events | Anwar DALATI | 2,367 | |
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146. | Unity VR and the Making of Ready Player One | Jake Simpson | 2,364 | |
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147. | AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON | 2,362 | |
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148. | The World's Best Slots Designers Reveal All! | AOKI, DEMAR, KERR, JOSHI, BEZAHLER | 2,352 | |
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149. | Acquisition, Retention, Monetization | Josh WILLIAMS | 2,348 | |
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150. | ASCAP: Licensing, Royalties and the Game Audio Industry | Shawn LeMONE | 2,337 | |
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151. | The HTML5 Mobile Games Sponsorship Market: 10 Things Every Developer Should Know | Alexander KRUG | 2,331 | |
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152. | Animal Jam: Why Chocolate Covered Broccoli Sucks but Zucchini Bread Doesn't | Clark STACEY | 2,318 | | Animal Jam
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153. | Building Games with Amazon Web Services | Matt WOOD | 2,292 | |
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154. | Interactive Storytelling for Adventure Games | Himanshu KAPOOR | 2,286 | |
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155. | Building Your Unity Games In The Cloud | Josh NAYLOR | 2,285 | |
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156. | Stealing Your Heart, Eating Your Brain | Timo DRIES | 2,282 | |
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157. | Why You Will Never Get Funding | Jason Della Rocca | 2,260 | |
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158. | Successful Premium Casual Games | Jessica SACHS | 2,249 | |
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159. | Skynet and You: Game AI for the Uninitiated | Luke DICKEN | 2,234 | |
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160. | Flexibility and Creativity| Robert Antokol, Dean Takahashi | 2,195 | |
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161. | Best Practices for Creating and Distributing Games Cross Platform | Tommy PALM | 2,188 | |
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162. | Delivering High-End Games To Mainstream Audiences | Torsten REIL | 2,180 | | Star Wars: The Force Unleashed
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163. | Touch Me! The Art of Making Mobile Games "Feel" Good | Matthew MAYER | 2,179 | |
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164. | Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ | 2,170 | |
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165. | How Card Games are Keeping Up | DAVID-MARSHALL, COLLINS, WINKLER, ARAKI, VAN DREUNEN | 2,165 | |
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166. | Retention Mechanics in Games | Anatolii Henis | 2,126 | |
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167. | Real-time Social Gaming With Habbo Hotel |Paul LaFONTAINE | 2,121 | | The Sims 4
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168. | So You Have a Good Game - Now What? | Roman POVOLOTSKI | 2,114 | |
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169. | Smile with Casual Connect! Official video report from Casual Connect USA 2018 at Disneyland® Hotel | 2,083 | |
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170. | Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert | 2,073 | |
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171. | The Secret of Success for Outsourcing Services | Vera Velichko | 2,055 | |
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172. | Skill-Based Cash Gaming | Andrew PARADISE | 2,051 | |
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173. | Post-Mortem on Transitioning from Flash to Haxe | Doug Pearson | 2,050 | |
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174. | The Secret Sauce of Living Games | Matt Casey | 2,042 | | RuneScape
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175. | The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski | 2,034 | |
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176. | Closing the Loop: Enhancing User Experience with Monetization | Tal Shoham | 2,032 | |
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177. | Practical Level Design Lessons | Elad Drory | 2,020 | |
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178. | Monetization Strategies of Top Mobile Game Developers | DORF, FASULO, GRUBER, TENNERY | 1,993 | |
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179. | Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson | 1,991 | |
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180. | Understanding the Differences between Online Casino Gamblers and Social Casino Game Players | YAKUEL | 1,984 | |
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181. | Demystifying Japan | Dr. Serkan TOTO | 1,983 | |
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182. | Kid KPIs and the Launch of Animal Jam – Play Wild! | Clark Stacey | 1,983 | | Animal Jam: Play Wild!
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183. | Postmortem: Red Ball 4 | Eugene FEDOSEEV | 1,968 | | Postmortem
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184. | Bite-Sized Narratives: Conveying Impactful Narrative with Emotional Hooks | Levi BUCHANAN | 1,962 | |
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185. | Get Off The Treadmill! | Chelsea HOWE | 1,958 | |
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186. | The How and Why You Should Use Unity Everyplay | Oscar CLARK | 1,956 | |
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187. | The Future of Games is in the Journey, Not the Destination | Riccardo ZACCONI | 1,954 | |
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188. | Esports 101: Past, Present and Future of an Industry | Bill Mooney | 1,948 | |
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189. | Multiplayer Made Easy with Photon | Christof WEGMANN | 1,942 | |
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190. | Deploying Gaming Server on Microsoft Azure Cloud Platform | Keon BOK LEE | 1,935 | |
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191. | User-Acquisition Tips When You Are an Indie Developer | Sébastien BORGET | 1,934 | |
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192. | Mobile Game Monetization: Separating Myth from Reality | Marco DeMIROZ | 1,932 | | Diner Dash
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193. | The Business and Law of eSports (in 20 minutes) | Jas Purewal | 1,931 | |
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194. | Social Games Don't Have to Suck | David SCOTT, Paul PREECE | 1,930 | |
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195. | The Road to Crossy Road | Matt HALL and Andy SUM | 1,924 | | Crossy Road
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196. | Developing Windows Phone 7 Games from the Ground Up | Charles COX | 1,912 | |
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197. | Programmatic Ad Mediation | Pavel Golubev | 1,900 | |
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198. | Launching Goo Create--WebGL Graphics Made Easy | Sara LEMPIÄINEN | 1,893 | |
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199. | How to Use Loot Boxes Without Upsetting Players | Teut Weidemann | 1,869 | Guide | Hearthstone
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200. | The Reality of AR/VR | Tim Merel | 1,864 | |
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