GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 200 Most Viewed Videos by GameDaily Connect


Video TitleViewsCategoryGame
101.Vlambeer - The Indie Business Model | Rami ISMAIL3,372
102.Chipmusic and the Science of Knob Turning | Rich VREELAND3,369
103.Next Generation of Online Games | Ilkka PAANANEN3,357
104.Dissecting King Games | Teut WEIDEMANN3,354Candy Crush Saga
105.Using Predictive Analytics to Drive Game Personalization | Chris WRIGHT3,343
106.The 5 Best Ways to Fail Your Unity Game | Oleg PRIDIUK3,309
107.Game Mechanics and Mathematics for Beginners | Anwar DALATI3,270
108.Understanding the Data from Steam Spy | Sergey Galyonkin3,247
109.The Complete Game Startup Turnaround | Vlad MICU3,151
110.Doubling Day 7 Retention | Layton HAWKES3,148
111.Building Immersion in HOPA Games | Vladimir ZIVKOVIC3,123
112.Want to be a Game Development Star? Come to Casual Connect!3,105
113.Maximizing User Retention, Monetization and Satisfaction in F2P games | Anthony PECORELLA3,069
114.Beyond Metrics: Predictive Analytics, with Lessons from Related Industries | Nick LIM3,042
115.Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN3,022
116.Indie Prize Ceremony Awards | Asia 20152,999
117.How to Get 1Million Downloads in 3 Months without a Huge Marketing Budget | Ganesan VELAYATHAN2,959
118.Designing Games Around Repetitive Mechanics | Danilo RADOJCIN2,936
119.The Future of Game Development in the Philippines2,926
120.10 Coders to 110: 16 Years of Bungie Engineering | Luke Timmins2,924
121.Simulating 10,000 Guests in Planet Coaster | Owen McCarthy2,908Planet Coaster
122.Monetization and KPIs of Real Money Gaming and Social Casino Gaming | CULLEN, REAVES2,883
123.Gamification For Everyone: What's Your Strategy? | Keith SMITH2,876
124.Industry Lifecycles | Raph Koster2,866
125.Monetization Trends for Mobile Games | Aaron RUBENSON2,837
126.Rami Rambles About Design Problems | Rami Ismail2,827
127.Monetize those Non-paying Users! Best Practices in Ad Monetization2,811
128.Casual Connect Kyiv 2012!2,791
129.State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI2,785
130.5 Reasons HTML5 Apps are Easy to Monetize | Alexander KRUG2,783
131.The First 48 Hours: How to Know NOW If You've Got a Hit or Are DOA | PRIESTMAN, WALSH2,769Guide
132.Go HTML5 or Die: The Cure For Your Declining Flash Games Business | Alexander KRUG2,752The Cure
133.Sex and the App Store: Finding Love for Your Mobile Game | Julia LEBEDEVA2,648
134.Game Design Principles and Inspiration | John SAY2,553
135.Beyond Play: Gaming in the Connected Age | Robert TERCEK2,542
136.Guidelines for Successful Mobile Interactive Apps for Children | Carla FISHER2,529Guide
137.5 Mistakes That Kill 99% of Slot Companies | Guy Hasson2,525
138.4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER2,496
139.Free To Play Mobile Monetization 2.0 | Brian SAPP2,490
140.The State of Social Casino Q1 2015 | Elad KUSHNIR2,483
141.Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME2,454
142.Designing a Graphic Adventure from Beginning to End: Do's and Don'ts | Hernan Lopez2,442
143.Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan2,402
144.Making Money with Games -- What's Real Today | Paul THELEN2,372
145.Driving Player Engagement and Core Monetization through In-game Events | Anwar DALATI2,367
146.Unity VR and the Making of Ready Player One | Jake Simpson2,364
147.AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON2,362
148.The World's Best Slots Designers Reveal All! | AOKI, DEMAR, KERR, JOSHI, BEZAHLER2,352
149.Acquisition, Retention, Monetization | Josh WILLIAMS2,348
150.ASCAP: Licensing, Royalties and the Game Audio Industry | Shawn LeMONE2,337
151.The HTML5 Mobile Games Sponsorship Market: 10 Things Every Developer Should Know | Alexander KRUG2,331
152.Animal Jam: Why Chocolate Covered Broccoli Sucks but Zucchini Bread Doesn't | Clark STACEY2,318Animal Jam
153.Building Games with Amazon Web Services | Matt WOOD2,292
154.Interactive Storytelling for Adventure Games | Himanshu KAPOOR2,286
155.Building Your Unity Games In The Cloud | Josh NAYLOR2,285
156.Stealing Your Heart, Eating Your Brain | Timo DRIES2,282
157.Why You Will Never Get Funding | Jason Della Rocca2,260
158.Successful Premium Casual Games | Jessica SACHS2,249
159.Skynet and You: Game AI for the Uninitiated | Luke DICKEN2,234
160.Flexibility and Creativity| Robert Antokol, Dean Takahashi2,195
161.Best Practices for Creating and Distributing Games Cross Platform | Tommy PALM2,188
162.Delivering High-End Games To Mainstream Audiences | Torsten REIL2,180Star Wars: The Force Unleashed
163.Touch Me! The Art of Making Mobile Games "Feel" Good | Matthew MAYER2,179
164.Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ2,170
165.How Card Games are Keeping Up | DAVID-MARSHALL, COLLINS, WINKLER, ARAKI, VAN DREUNEN2,165
166.Retention Mechanics in Games | Anatolii Henis2,126
167.Real-time Social Gaming With Habbo Hotel |Paul LaFONTAINE2,121The Sims 4
168.So You Have a Good Game - Now What? | Roman POVOLOTSKI2,114
169.Smile with Casual Connect! Official video report from Casual Connect USA 2018 at Disneyland® Hotel2,083
170.Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert2,073
171.The Secret of Success for Outsourcing Services | Vera Velichko2,055
172.Skill-Based Cash Gaming | Andrew PARADISE2,051
173.Post-Mortem on Transitioning from Flash to Haxe | Doug Pearson2,050
174.The Secret Sauce of Living Games | Matt Casey2,042RuneScape
175.The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski2,034
176.Closing the Loop: Enhancing User Experience with Monetization | Tal Shoham2,032
177.Practical Level Design Lessons | Elad Drory2,020
178.Monetization Strategies of Top Mobile Game Developers | DORF, FASULO, GRUBER, TENNERY1,993
179.Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson1,991
180.Understanding the Differences between Online Casino Gamblers and Social Casino Game Players | YAKUEL1,984
181.Demystifying Japan | Dr. Serkan TOTO1,983
182.Kid KPIs and the Launch of Animal Jam – Play Wild! | Clark Stacey1,983Animal Jam: Play Wild!
183.Postmortem: Red Ball 4 | Eugene FEDOSEEV1,968Postmortem
184.Bite-Sized Narratives: Conveying Impactful Narrative with Emotional Hooks | Levi BUCHANAN1,962
185.Get Off The Treadmill! | Chelsea HOWE1,958
186.The How and Why You Should Use Unity Everyplay | Oscar CLARK1,956
187.The Future of Games is in the Journey, Not the Destination | Riccardo ZACCONI1,954
188.Esports 101: Past, Present and Future of an Industry | Bill Mooney1,948
189.Multiplayer Made Easy with Photon | Christof WEGMANN1,942
190.Deploying Gaming Server on Microsoft Azure Cloud Platform | Keon BOK LEE1,935
191.User-Acquisition Tips When You Are an Indie Developer | Sébastien BORGET1,934
192.Mobile Game Monetization: Separating Myth from Reality | Marco DeMIROZ1,932Diner Dash
193.The Business and Law of eSports (in 20 minutes) | Jas Purewal1,931
194.Social Games Don't Have to Suck | David SCOTT, Paul PREECE1,930
195.The Road to Crossy Road | Matt HALL and Andy SUM1,924Crossy Road
196.Developing Windows Phone 7 Games from the Ground Up | Charles COX1,912
197.Programmatic Ad Mediation | Pavel Golubev1,900
198.Launching Goo Create--WebGL Graphics Made Easy | Sara LEMPIÄINEN1,893
199.How to Use Loot Boxes Without Upsetting Players | Teut Weidemann1,869GuideHearthstone
200.The Reality of AR/VR | Tim Merel1,864