301. | #IndieLife | George ZARKUA | 1,250 | |
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302. | Developing Success in Mobile with Unreal Engine 4 | David Stelzer | 1,247 | |
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303. | Mobile Games Market 2014: Fundamentals and Future | Stephanie LLAMAS | 1,245 | |
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304. | ”New” Ways of Mobile Game Marketing | Wenyi JIN | 1,243 | |
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305. | Kakao Games: How to Get to the Top | Inna ZAICHENKO | 1,243 | Guide |
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306. | Super Happy Modern HTML5 Browser Games | Vincent SCHEIB | 1,231 | |
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307. | Preparing Games for the Ever Changing Social Casino Market: Is HTML5 the Answer? | Nick TALARICO | 1,230 | |
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308. | Real Money Gambling Features Applied to Non-Casino Video Games | Bryan BENNETT | 1,226 | | Clash of Clans
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309. | In Search of Game Criticism | Daniel Cook, Robert Chipman | 1,216 | |
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310. | Messaging, Messenger, iMessage & More: Learnings & Predictions from the Leaders | PANEL | 1,209 | |
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311. | Casual Connect Tel Aviv 2015 Indie Prize Awards | 1,207 | |
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312. | How eSports are Shaping the Future of Games and Media | Peter Warman | 1,204 | |
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313. | The Future of Gaming is Big Data | Nate WIGER | 1,201 | |
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314. | Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS | 1,198 | Vlog |
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315. | Casual Games on Mobile -- Prosperous or Profitless? | Paul THELEN | 1,195 | |
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316. | 10 Red Flags to Avoid When Seeking Investment | Jason Della Rocca | 1,193 | |
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317. | From Mediocre Prototype to Smash Hit Game | Henrik Johansson | 1,192 | | Smash Hit
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318. | Postmortem: Speedrunner HD: From Flash to XBLIG to Steam | Casper VAN EST | 1,186 | |
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319. | Fundraising Tips for Founders of Game Companies | Paul Heydon | 1,179 | |
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320. | Get Discovered & Grow: Reaching the Right Mobile Gamers with Facebook | Akin BABAYIGIT | 1,176 | |
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321. | QA 101: An Intro To The Process And How To Make It Work | Nick HEIKKILA | 1,175 | Guide |
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322. | Zombies on the Great Wall | Leo Liu Kun | 1,175 | | Plants vs. Zombies
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323. | Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE | 1,175 | |
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324. | From 0 to 200M Downloads - TabTale's Fab Tale | Elinor SCHOPS | 1,174 | |
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325. | Games as Brand Extension and Invention | Nick FORTUGNO | 1,165 | |
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326. | Pushing Your App on a Shoestring Budget. Useful Tips for Indie Developers | Margarita VASILEVSKAYA | 1,157 | |
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327. | Postmortem: Haunt the House: Scaring up Business | Tom VIAN | 1,155 | | Haunt the House: Terrortown
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328. | Natural Game Design | Greg Costikyan | 1,154 | |
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329. | Breaking Labels: Core, Casual and Other Misconceptions | Emily Greer | 1,152 | |
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330. | BINGO! The Numbers Game: How Analytics and Game Design Came Together | Lalit PATEL | 1,152 | |
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331. | 10 Out-of-the-Box PR Tactics | Oren Todoros | 1,151 | |
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332. | Ad Monetization SweetSpot | LEMARIE, CUSTODIO, KOOYMAN, KERN | 1,151 | |
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333. | State of the Social Casino | Elad Kushnir | 1,148 | |
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334. | Publishing and Distribution: What are Your Options? | GREGORY, GRIL, NATSUUME, MARCHAL | 1,148 | |
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335. | What the Top 50 Do with In-App Purchasing | Mike HINES | 1,147 | |
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336. | Castle Story and the Resurrection | My Tran | 1,143 | | Castle Story
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337. | ASO App Store Optimization or Bust! | Panel | 1,143 | |
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338. | How a Japanese Mobile RPG Made it Big Outside Japan | Tetsuya MORI | 1,141 | |
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339. | Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI | 1,140 | |
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340. | Challenging Social Success Conventions: Making Every Game a Success Story | Jens BEGEMANN | 1,138 | |
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341. | Games Go Hollywood | Panel | 1,133 | |
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342. | How Chrome Web Store are Changing the Equation for Game Developerseb | Philipp KARMIRES | 1,130 | |
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343. | A Holistic Approach to A/B Testing | Jesse HULL | 1,128 | |
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344. | Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI | 1,128 | |
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345. | Cracking Cryptocurrency | PANEL | 1,121 | |
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346. | Mobile Advertising – Are All $ Made Equal? | PANEL | 1,113 | |
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347. | One Step at a Time: Making Top Eleven's Tutorial | Aleksandar MARKOVIC | 1,113 | Tutorial |
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348. | Mobile User Acquisition Trends | Assaf Vaknin | 1,101 | |
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349. | The Sandbox - Story of The Pixel Art God Game | Sébastien BORGET | 1,100 | | The Sandbox
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350. | Iterative Game Development of Casual F2P Games | Mirko Topalski | 1,093 | |
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351. | David Baszucki, CEO of Roblox: Trusting Users to Guide Creative Process for Mobile, Console and VR | 1,086 | | Roblox
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352. | Why HTML5 Instant Games will Disrupt the App Stores │Alexander Krug | 1,078 | |
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353. | How Did Hipster Whale Make $1M W/O Making Players Cross? | Clark, Hall | 1,071 | | Crossy Road
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354. | Why Social Mobile Games Need a Platform Now More than Ever | Ethan FASSETT | 1,065 | |
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355. | Social Casino and APAC — Present & Future | Adi HANIN | 1,065 | |
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356. | Digging Down into Social Casino for 2016 | Raf Keustermans | 1,064 | |
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357. | Introduction to Analytics & CRM | Angelo FERRO | 1,063 | |
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358. | Designing for Virality: Turning Users Into Influencers | Jeroen Bouwman | 1,062 | |
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359. | The Designer is the Enemy | Christopher NATSUUME | 1,055 | |
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360. | Project Management in Video Games: The Two Halves of the Battle | Keith FULLER | 1,055 | |
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361. | Finding Potential for Monetization in Social Casino | Michal Witkowski | 1,055 | |
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362. | Casual Connect Amsterdam 2015: The Movie | 1,054 | |
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363. | Fundraising 101 for Game Companies | Paul HEYDON | 1,047 | |
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364. | The Importance of Indie Games to eSports | Andrew Paradise | 1,042 | |
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365. | How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova | 1,039 | | The Hidden
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366. | A Bird In The Hand: How to Make Your IP Work for You | Peter VESTERBACKA | 1,035 | Guide |
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367. | Minecraft in Education: Lessons from the Classroom | John Miller | 1,034 | | Minecraft
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368. | Investing in Mobile Games: What Investors Are Looking For | Tom van Dam | 1,032 | |
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369. | Fireside Chat: Before and After Acquisition | 1,031 | |
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370. | Google+ Hangout Games: The Future of Social Games is in Real Time | Amit FULAY | 1,029 | |
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371. | Skill Based Gaming and Wagering on Core Games | Paul KIM | 1,027 | |
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372. | My Life in the Reskin Industry | Jesse DAVIS | 1,026 | |
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373. | HTML5 Games Development -- Is it Worth It? | Sandy DUNCAN | 1,024 | |
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374. | M&A Walkthrough -- The Do's and Don'ts of Selling Your Game Company | Jim PERKINS | 1,020 | Walkthrough |
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375. | Don't Let Stereotypes Drive Your Business: The Truth About the Russian Market | Julia LEBEDEVA | 1,020 | |
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376. | Booth Design - An Extension of Game Design | Stephanie Barish | 1,019 | |
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377. | Clones, Copies & Cease & Desists | Stephen McArthur | 1,018 | |
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378. | 7 Phrases That will Kill Your Game | SHALGI | 1,017 | |
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379. | Monetization of Digital Goods: How to Maximize Profits from In-game Purchases | Lex BAYER | 1,010 | Guide |
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380. | Please, Sir, I Want Some More... Ads | Matthew Hall | 1,009 | |
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381. | Building and Managing a Community of Fans | Nemanja POSRKACA | 1,007 | |
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382. | Monetizing Your Game Soundtracks | Greg Rahn, David Weiner, Aaron Walz, Brian Cho | 1,004 | |
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383. | The Future of Mobile & Online Game Marketing | Jan BECKERS | 1,003 | |
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384. | A Playtika-Huuuge Games 1:1 | Adi Hanin, Anton Gauffin | 1,001 | |
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385. | 2011: Social Games Year in Review Steve MERETZKY, David ROHRL | 1,001 | Review |
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386. | Mid-core Gaming. Sizing and Profiling the Opportunity in Western and Emerging markets | Peter WARMAN | 1,001 | |
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387. | Introducing Dreadout | Rachmad IMRON | 1,000 | | DreadOut
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388. | Secrets to Social Game Success | Sebastian NUSZBAUM | 994 | |
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389. | Running F2P Mobile Games As A Service | Matthew DAVIE | 991 | |
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390. | An Interactive Roadmap For Getting Your Game To Market | Chris Hewish | 988 | |
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391. | Growing Your Games Business in an Increasingly Global Industry | Sergio SALVADOR | 987 | |
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392. | Investing in VR & AR Opportunities and Challenges | Panel | 986 | |
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393. | Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL | 986 | |
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394. | Monetizing Your App with Mobile Optimized Advertising | Robert SCHNEIDER | 985 | |
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395. | UI, User flow, and User Experience Design | Valeriy ORLOV | 979 | |
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396. | Speaking Generation XX | PANEL | 975 | |
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397. | Out There- Making and Marketing a Innovative Premium Mobile Game | Michael PEIFERT | 975 | | Out There
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398. | Low-Cost Marketing: How to Advance? | Inna USHAKOVA | 974 | Guide |
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399. | 5 Common Mistakes When Outsourcing Game Art and How to Do It Right | PRESENT, SUTHERLAND | 961 | | League of Legends
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400. | Creating a Niche-Based Game Development Company | Anuj TANDON | 961 | |
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