GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 400 Most Viewed Videos by GameDaily Connect


Video TitleViewsCategoryGame
301.#IndieLife | George ZARKUA1,250
302.Developing Success in Mobile with Unreal Engine 4 | David Stelzer1,247
303.Mobile Games Market 2014: Fundamentals and Future | Stephanie LLAMAS1,245
304.”New” Ways of Mobile Game Marketing | Wenyi JIN1,243
305.Kakao Games: How to Get to the Top | Inna ZAICHENKO1,243Guide
306.Super Happy Modern HTML5 Browser Games | Vincent SCHEIB1,231
307.Preparing Games for the Ever Changing Social Casino Market: Is HTML5 the Answer? | Nick TALARICO1,230
308.Real Money Gambling Features Applied to Non-Casino Video Games | Bryan BENNETT1,226Clash of Clans
309.In Search of Game Criticism | Daniel Cook, Robert Chipman1,216
310.Messaging, Messenger, iMessage & More: Learnings & Predictions from the Leaders | PANEL1,209
311.Casual Connect Tel Aviv 2015 Indie Prize Awards1,207
312.How eSports are Shaping the Future of Games and Media | Peter Warman1,204
313.The Future of Gaming is Big Data | Nate WIGER1,201
314.Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS1,198Vlog
315.Casual Games on Mobile -- Prosperous or Profitless? | Paul THELEN1,195
316.10 Red Flags to Avoid When Seeking Investment | Jason Della Rocca1,193
317.From Mediocre Prototype to Smash Hit Game | Henrik Johansson1,192Smash Hit
318.Postmortem: Speedrunner HD: From Flash to XBLIG to Steam | Casper VAN EST1,186
319.Fundraising Tips for Founders of Game Companies | Paul Heydon1,179
320.Get Discovered & Grow: Reaching the Right Mobile Gamers with Facebook | Akin BABAYIGIT1,176
321.QA 101: An Intro To The Process And How To Make It Work | Nick HEIKKILA1,175Guide
322.Zombies on the Great Wall | Leo Liu Kun1,175Plants vs. Zombies
323.Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE1,175
324.From 0 to 200M Downloads - TabTale's Fab Tale | Elinor SCHOPS1,174
325.Games as Brand Extension and Invention | Nick FORTUGNO1,165
326.Pushing Your App on a Shoestring Budget. Useful Tips for Indie Developers | Margarita VASILEVSKAYA1,157
327.Postmortem: Haunt the House: Scaring up Business | Tom VIAN1,155Haunt the House: Terrortown
328.Natural Game Design | Greg Costikyan1,154
329.Breaking Labels: Core, Casual and Other Misconceptions | Emily Greer1,152
330.BINGO! The Numbers Game: How Analytics and Game Design Came Together | Lalit PATEL1,152
331.10 Out-of-the-Box PR Tactics | Oren Todoros1,151
332.Ad Monetization SweetSpot | LEMARIE, CUSTODIO, KOOYMAN, KERN1,151
333.State of the Social Casino | Elad Kushnir1,148
334.Publishing and Distribution: What are Your Options? | GREGORY, GRIL, NATSUUME, MARCHAL1,148
335.What the Top 50 Do with In-App Purchasing | Mike HINES1,147
336.Castle Story and the Resurrection | My Tran1,143Castle Story
337.ASO App Store Optimization or Bust! | Panel1,143
338.How a Japanese Mobile RPG Made it Big Outside Japan | Tetsuya MORI1,141
339.Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI1,140
340.Challenging Social Success Conventions: Making Every Game a Success Story | Jens BEGEMANN1,138
341.Games Go Hollywood | Panel1,133
342.How Chrome Web Store are Changing the Equation for Game Developerseb | Philipp KARMIRES1,130
343.A Holistic Approach to A/B Testing | Jesse HULL1,128
344.Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI1,128
345.Cracking Cryptocurrency | PANEL1,121
346.Mobile Advertising – Are All $ Made Equal? | PANEL1,113
347.One Step at a Time: Making Top Eleven's Tutorial | Aleksandar MARKOVIC1,113Tutorial
348.Mobile User Acquisition Trends | Assaf Vaknin1,101
349.The Sandbox - Story of The Pixel Art God Game | Sébastien BORGET1,100The Sandbox
350.Iterative Game Development of Casual F2P Games | Mirko Topalski1,093
351.David Baszucki, CEO of Roblox: Trusting Users to Guide Creative Process for Mobile, Console and VR1,086Roblox
352.Why HTML5 Instant Games will Disrupt the App Stores │Alexander Krug1,078
353.How Did Hipster Whale Make $1M W/O Making Players Cross? | Clark, Hall1,071Crossy Road
354.Why Social Mobile Games Need a Platform Now More than Ever | Ethan FASSETT1,065
355.Social Casino and APAC — Present & Future | Adi HANIN1,065
356.Digging Down into Social Casino for 2016 | Raf Keustermans1,064
357.Introduction to Analytics & CRM | Angelo FERRO1,063
358.Designing for Virality: Turning Users Into Influencers | Jeroen Bouwman1,062
359.The Designer is the Enemy | Christopher NATSUUME1,055
360.Project Management in Video Games: The Two Halves of the Battle | Keith FULLER1,055
361.Finding Potential for Monetization in Social Casino | Michal Witkowski1,055
362.Casual Connect Amsterdam 2015: The Movie1,054
363.Fundraising 101 for Game Companies | Paul HEYDON1,047
364.The Importance of Indie Games to eSports | Andrew Paradise1,042
365.How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova1,039The Hidden
366.A Bird In The Hand: How to Make Your IP Work for You | Peter VESTERBACKA1,035Guide
367.Minecraft in Education: Lessons from the Classroom | John Miller1,034Minecraft
368.Investing in Mobile Games: What Investors Are Looking For | Tom van Dam1,032
369.Fireside Chat: Before and After Acquisition1,031
370.Google+ Hangout Games: The Future of Social Games is in Real Time | Amit FULAY1,029
371.Skill Based Gaming and Wagering on Core Games | Paul KIM1,027
372.My Life in the Reskin Industry | Jesse DAVIS1,026
373.HTML5 Games Development -- Is it Worth It? | Sandy DUNCAN1,024
374.M&A Walkthrough -- The Do's and Don'ts of Selling Your Game Company | Jim PERKINS1,020Walkthrough
375.Don't Let Stereotypes Drive Your Business: The Truth About the Russian Market | Julia LEBEDEVA1,020
376.Booth Design - An Extension of Game Design | Stephanie Barish1,019
377.Clones, Copies & Cease & Desists | Stephen McArthur1,018
378.7 Phrases That will Kill Your Game | SHALGI1,017
379.Monetization of Digital Goods: How to Maximize Profits from In-game Purchases | Lex BAYER1,010Guide
380.Please, Sir, I Want Some More... Ads | Matthew Hall1,009
381.Building and Managing a Community of Fans | Nemanja POSRKACA1,007
382.Monetizing Your Game Soundtracks | Greg Rahn, David Weiner, Aaron Walz, Brian Cho1,004
383.The Future of Mobile & Online Game Marketing | Jan BECKERS1,003
384.A Playtika-Huuuge Games 1:1 | Adi Hanin, Anton Gauffin1,001
385.2011: Social Games Year in Review Steve MERETZKY, David ROHRL1,001Review
386.Mid-core Gaming. Sizing and Profiling the Opportunity in Western and Emerging markets | Peter WARMAN1,001
387.Introducing Dreadout | Rachmad IMRON1,000DreadOut
388.Secrets to Social Game Success | Sebastian NUSZBAUM994
389.Running F2P Mobile Games As A Service | Matthew DAVIE991
390.An Interactive Roadmap For Getting Your Game To Market | Chris Hewish988
391.Growing Your Games Business in an Increasingly Global Industry | Sergio SALVADOR987
392.Investing in VR & AR Opportunities and Challenges | Panel986
393.Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL986
394.Monetizing Your App with Mobile Optimized Advertising | Robert SCHNEIDER985
395.UI, User flow, and User Experience Design | Valeriy ORLOV979
396.Speaking Generation XX | PANEL975
397.Out There- Making and Marketing a Innovative Premium Mobile Game | Michael PEIFERT975Out There
398.Low-Cost Marketing: How to Advance? | Inna USHAKOVA974Guide
399.5 Common Mistakes When Outsourcing Game Art and How to Do It Right | PRESENT, SUTHERLAND961League of Legends
400.Creating a Niche-Based Game Development Company | Anuj TANDON961