GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 300 Most Viewed Videos by GameDaily Connect


Video TitleViewsCategoryGame
201.Congratulations, You Died! | Nicholas VINING1,843Dungeons of Dredmor
202.State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir1,832
203.Magic Numbers: The wooga Way of Retaining Users | Stephanie KAISER, Timo DRIES1,831
204.Designing Criminal Case for Virality and Retention | CAZENAVE, RAUX1,797Criminal Case
205.Burrito Bison Postmortem| Yowan LANGLAIS, Dominique LEMIRE-NAULT1,797
206.Real Numbers from Kongregate: Comparative Stats for MMOs and Social Games | Emily GREER1,777
207.BUBL's Evolution with Fox & Sheep | Oleg Stavitsky1,758
208.The Lean Game Studio: Applying Lean Startup Principles to Mobile Game Development | Gabby DIZON1,747
209.Mobile Game Event Design | Rich Marmura1,744Family Guy: The Quest for Stuff
210.Mergers & Acquisitions Strategies | Jim PERKINS1,739
211.Making It Big: The Monetization Strategies of Leading Game Developers1,732
212.The Gaming World is Flat | Dan FIDEN1,713
213.State of the Social Casino Industry – Q4 2017 | Adam Krejcik1,712
214.Success is About More Than Just Your Game | Alexander KRUG1,707
215.Transform Your Games into Profitable Businesses | Andy YANG1,702
216.Casual Connect Europe 2019 Trailer1,701
217.Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung1,678
218.Hot topics debates | PANEL1,677
219.How to Turn a Garage Operation into a Full-Fledged Studio—With Your Own Money1,667Guide
220.The Four Most Important Emotions for Free to Play Casual Games | Nicole LAZZARO1,662Nicole
221.How Game Publishers Dramatically Grow Ad-Related Income through Direct Deals | Pepe AGELL1,652
222.Understanding Music Law as a Game Developer: Basics of Musical Intellectual Property | Mona IBRAHIM1,649
223.Attracting and Retaining Talent in a Competitive Industry | Colleen McCREARY1,643
224.Strategy and Tactics of Mid-core Game Design | George ERKHAN1,642Hearthstone
225.Building a Media Sharing Platform on the AWS Cloud | Carlos CONDE1,642
226.Synchronous vs. Asynchronous Mobile Gameplay | BOEHM, HELLMUND1,640
227.The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH1,633
228.Turning Ad Formats Into App Features | Adam Ben-David1,627
229.Don't Stop Polishing: The Need to Stand Out in Mobile/Social | Nick BHARDWAJ1,616
230.The 4 Most Popular Slot Archetypes | Guy Hasson1,612
231.10 Things I Hate About Casual Games | Dave ROBERTS1,612
232.Consumer as Producer: Games & Video Converge | Panel1,600League of Legends
233.The 7 Commandments for Social Casino Creative | Keren Yehiel1,599
234.The Damned App Store | Teut Weidemann1,597
235.Casual Connect Belgrade 2014: The Movie1,590
236.Monetization: What Differentiates Top Earners from Everyone Else | Peter HEINRICH1,582
237.A Step-by-Step Guide to Successful Self-publishing | Brjann SIGURGEIRSSON1,562
238.How to Make Your Region into a Gaming Powerhouse | Dean Takahashi1,561
239.Mobile Mad Men: Acquiring and Monetizing Mobile Users | Nick BHARDWAJ1,558
240.App Store Optimization for Game Developers | Gabriel MACHURET1,556
241.Disrupting the Playground: What It Takes to Succeed in the US Kids Market | Clark STACEY1,551
242.Mobile Advertising on Facebook: From Install to Maximized Lifetime ROI | Leah NA'AMAN1,541
243.The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS,1,538The Next Big Thing
244.Moore's Law and the Rate of Change in the Games Industry | Paul THELEN1,537
245.How to Define Just Right KPIs For Mobile Game Operation | Ibrahim DAI1,529Guide
246.Huuuge Games-Playtika 1:1 | FIRESIDE CHAT1,513
247.Monetization Toolkit: Tuning Game Design Using Analytics | Roxanne GIBERT1,487
248.How to Make a VR Game Not a Game Using VR | Vincent Martel1,486
249.Dance with Casual Connect Europe and Indie Prize Berlin 20171,483
250.Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY1,482Shenmue 3
251.Building Your $100 Million Company (or your $500 million one!) | Glenn WALCOTT1,477
252.A Russian Game Development Success Story | Anton YUDINTSEV1,477
253.How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machine by 350% | Guy Hasson1,473
254.AB Testing & Optimization for Creatives in User Acquisition | Erdem Inan1,473
255.Game Economy Prediction | Guy Bar Sade1,464
256.Ad Monetization Design Patterns in Free-to-Play Games | Eric Seufert1,448
257.Alternative Distribution Channels -- What's Up With That? | COHN, JEPPSSON, RABE, SCOTT, RABINOVICH1,439
258.Character Animation in 2D games | Oleg AKIMOV1,435
259.Retention! Retention! Retention! | My N. Tran1,431
260.Interactive Virtual Reality Characters | Tom Sanocki1,428
261.The Science of Fun: 3 Ways Games Make You Happier, Save the World, and Drive Retention | LAZZARO*1,428
262.Unique Game Design Challenges in Virtual Gambling Games | David JANÉ1,427
263.Creativity & Mobile Game Monetization | Jonathan ZWEIG1,425
264.The Fun Run Formula | Aurora BERG, Fredrik HANSEN1,422
265.Voice Services – Speaking About the Next User Interface | Mike Hines1,416
266.Finding the Needle in the Haystack - Prototyping Culture at Wooga | Antti HATTARA1,415
267.d180 is The Mark of Quality | Aaron LOEB1,402
268.Yiwei P'NG | Tiny Guardians: 28 Months Of Developing A Premium Mobile Game1,384Tiny Guardians
269.The New World Order: Free-to-Play, How to Survive and Rise to the Top of the Charts | Paul THELEN1,370Clash of Clans
270.Idle Clicker Games: Why are They So Popular and How Can I Get in on the Action? | David Chiu1,354AdVenture Capitalist
271.Mobile Momentum and Google Play | Bob MEESE1,353
272.Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU1,352
273.Current and Future Challenges for Social Casino | Elad Kushnir, Jeff Grubb1,343
274.Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro1,339
275.App Store Economics | Bertrand SCHMITT1,337
276.A Hands-On Guide to Unity's New UI System | Andy TOUCH1,337Preview
277.How to Design and Operate a Successful Live Event in Mobile Social Games | Chris PLUMMER1,332
278.Top 10 Tips For Mobile App Optimization Through A/B Testing | Steven COLLINS1,328
279.Game Feel: Why Your Death Animation Sucks | Nicolae BERBECE1,327
280.How to Create a Great Mobile Casino/Lottery Game | William VOLK1,321
281.How to Make People Love Your Game | Dori Adar1,321GuideKim Kardashian: Hollywood
282.Taking AIM: Top 10 App Install Marketing Trends in 2017 | Paul West1,317
283.Playtika's growth by change | Boaz Levin1,316
284.Games User Research: Tips and Techniques for projects of all sizes1,315
285.From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN1,313
286.Creating Next Gen Casual Games using Unity3D| Robin Tan1,311
287.Keys to Mid-core Success | Michail KATKOFF1,304Dota 2
288.Social VR, Learnings from Rec Room | Cameron Brown1,297Rec Room
289.Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson1,293
290.Top 10 Ways Social Casino Games Increase Engagement and Retention Using Push Messaging | Itay LEVY1,293
291.Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC1,287The Sims 4
292.App Streaming and Cross Marketing: The Future of Mobile Game Publishing | David Ng1,286
293.Casual Connect Tel Aviv 2015 Official Video1,284
294.Imagination and Game Design: A Philosophical Approach1,282
295.LiveOps 101 | Andrew Munden1,281Marvel Contest of Champions
296.Future-casting: User Acquisition & Monetization in 2013 and Beyond | Bryan BUSKAS1,275
297.How to Spot a Midcore Game | Andrew SHEPPARD1,267
298.Tips for Making a Good Game Great | Oleg PRIDIUK1,265
299.Breaking the Rules of Idle Games in Trailer Park Boys: Greasy Money | Dave Rohrl, Jim Wagner1,257PreviewTrailer Park Boys: Greasy Money
300.The Gamble of Social Casino Game Distribution | LEUNG, ZALOOM, FLOOD, LAMENDOLA1,254