201. | Congratulations, You Died! | Nicholas VINING | 1,843 | | Dungeons of Dredmor
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202. | State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir | 1,832 | |
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203. | Magic Numbers: The wooga Way of Retaining Users | Stephanie KAISER, Timo DRIES | 1,831 | |
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204. | Designing Criminal Case for Virality and Retention | CAZENAVE, RAUX | 1,797 | | Criminal Case
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205. | Burrito Bison Postmortem| Yowan LANGLAIS, Dominique LEMIRE-NAULT | 1,797 | |
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206. | Real Numbers from Kongregate: Comparative Stats for MMOs and Social Games | Emily GREER | 1,777 | |
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207. | BUBL's Evolution with Fox & Sheep | Oleg Stavitsky | 1,758 | |
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208. | The Lean Game Studio: Applying Lean Startup Principles to Mobile Game Development | Gabby DIZON | 1,747 | |
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209. | Mobile Game Event Design | Rich Marmura | 1,744 | | Family Guy: The Quest for Stuff
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210. | Mergers & Acquisitions Strategies | Jim PERKINS | 1,739 | |
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211. | Making It Big: The Monetization Strategies of Leading Game Developers | 1,732 | |
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212. | The Gaming World is Flat | Dan FIDEN | 1,713 | |
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213. | State of the Social Casino Industry – Q4 2017 | Adam Krejcik | 1,712 | |
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214. | Success is About More Than Just Your Game | Alexander KRUG | 1,707 | |
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215. | Transform Your Games into Profitable Businesses | Andy YANG | 1,702 | |
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216. | Casual Connect Europe 2019 Trailer | 1,701 | |
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217. | Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung | 1,678 | |
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218. | Hot topics debates | PANEL | 1,677 | |
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219. | How to Turn a Garage Operation into a Full-Fledged Studio—With Your Own Money | 1,667 | Guide |
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220. | The Four Most Important Emotions for Free to Play Casual Games | Nicole LAZZARO | 1,662 | | Nicole
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221. | How Game Publishers Dramatically Grow Ad-Related Income through Direct Deals | Pepe AGELL | 1,652 | |
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222. | Understanding Music Law as a Game Developer: Basics of Musical Intellectual Property | Mona IBRAHIM | 1,649 | |
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223. | Attracting and Retaining Talent in a Competitive Industry | Colleen McCREARY | 1,643 | |
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224. | Strategy and Tactics of Mid-core Game Design | George ERKHAN | 1,642 | | Hearthstone
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225. | Building a Media Sharing Platform on the AWS Cloud | Carlos CONDE | 1,642 | |
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226. | Synchronous vs. Asynchronous Mobile Gameplay | BOEHM, HELLMUND | 1,640 | |
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227. | The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH | 1,633 | |
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228. | Turning Ad Formats Into App Features | Adam Ben-David | 1,627 | |
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229. | Don't Stop Polishing: The Need to Stand Out in Mobile/Social | Nick BHARDWAJ | 1,616 | |
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230. | The 4 Most Popular Slot Archetypes | Guy Hasson | 1,612 | |
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231. | 10 Things I Hate About Casual Games | Dave ROBERTS | 1,612 | |
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232. | Consumer as Producer: Games & Video Converge | Panel | 1,600 | | League of Legends
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233. | The 7 Commandments for Social Casino Creative | Keren Yehiel | 1,599 | |
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234. | The Damned App Store | Teut Weidemann | 1,597 | |
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235. | Casual Connect Belgrade 2014: The Movie | 1,590 | |
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236. | Monetization: What Differentiates Top Earners from Everyone Else | Peter HEINRICH | 1,582 | |
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237. | A Step-by-Step Guide to Successful Self-publishing | Brjann SIGURGEIRSSON | 1,562 | |
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238. | How to Make Your Region into a Gaming Powerhouse | Dean Takahashi | 1,561 | |
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239. | Mobile Mad Men: Acquiring and Monetizing Mobile Users | Nick BHARDWAJ | 1,558 | |
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240. | App Store Optimization for Game Developers | Gabriel MACHURET | 1,556 | |
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241. | Disrupting the Playground: What It Takes to Succeed in the US Kids Market | Clark STACEY | 1,551 | |
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242. | Mobile Advertising on Facebook: From Install to Maximized Lifetime ROI | Leah NA'AMAN | 1,541 | |
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243. | The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS, | 1,538 | | The Next Big Thing
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244. | Moore's Law and the Rate of Change in the Games Industry | Paul THELEN | 1,537 | |
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245. | How to Define Just Right KPIs For Mobile Game Operation | Ibrahim DAI | 1,529 | Guide |
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246. | Huuuge Games-Playtika 1:1 | FIRESIDE CHAT | 1,513 | |
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247. | Monetization Toolkit: Tuning Game Design Using Analytics | Roxanne GIBERT | 1,487 | |
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248. | How to Make a VR Game Not a Game Using VR | Vincent Martel | 1,486 | |
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249. | Dance with Casual Connect Europe and Indie Prize Berlin 2017 | 1,483 | |
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250. | Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY | 1,482 | | Shenmue 3
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251. | Building Your $100 Million Company (or your $500 million one!) | Glenn WALCOTT | 1,477 | |
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252. | A Russian Game Development Success Story | Anton YUDINTSEV | 1,477 | |
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253. | How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machine by 350% | Guy Hasson | 1,473 | |
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254. | AB Testing & Optimization for Creatives in User Acquisition | Erdem Inan | 1,473 | |
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255. | Game Economy Prediction | Guy Bar Sade | 1,464 | |
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256. | Ad Monetization Design Patterns in Free-to-Play Games | Eric Seufert | 1,448 | |
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257. | Alternative Distribution Channels -- What's Up With That? | COHN, JEPPSSON, RABE, SCOTT, RABINOVICH | 1,439 | |
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258. | Character Animation in 2D games | Oleg AKIMOV | 1,435 | |
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259. | Retention! Retention! Retention! | My N. Tran | 1,431 | |
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260. | Interactive Virtual Reality Characters | Tom Sanocki | 1,428 | |
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261. | The Science of Fun: 3 Ways Games Make You Happier, Save the World, and Drive Retention | LAZZARO* | 1,428 | |
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262. | Unique Game Design Challenges in Virtual Gambling Games | David JANÉ | 1,427 | |
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263. | Creativity & Mobile Game Monetization | Jonathan ZWEIG | 1,425 | |
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264. | The Fun Run Formula | Aurora BERG, Fredrik HANSEN | 1,422 | |
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265. | Voice Services – Speaking About the Next User Interface | Mike Hines | 1,416 | |
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266. | Finding the Needle in the Haystack - Prototyping Culture at Wooga | Antti HATTARA | 1,415 | |
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267. | d180 is The Mark of Quality | Aaron LOEB | 1,402 | |
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268. | Yiwei P'NG | Tiny Guardians: 28 Months Of Developing A Premium Mobile Game | 1,384 | | Tiny Guardians
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269. | The New World Order: Free-to-Play, How to Survive and Rise to the Top of the Charts | Paul THELEN | 1,370 | | Clash of Clans
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270. | Idle Clicker Games: Why are They So Popular and How Can I Get in on the Action? | David Chiu | 1,354 | | AdVenture Capitalist
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271. | Mobile Momentum and Google Play | Bob MEESE | 1,353 | |
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272. | Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU | 1,352 | |
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273. | Current and Future Challenges for Social Casino | Elad Kushnir, Jeff Grubb | 1,343 | |
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274. | Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro | 1,339 | |
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275. | App Store Economics | Bertrand SCHMITT | 1,337 | |
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276. | A Hands-On Guide to Unity's New UI System | Andy TOUCH | 1,337 | Preview |
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277. | How to Design and Operate a Successful Live Event in Mobile Social Games | Chris PLUMMER | 1,332 | |
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278. | Top 10 Tips For Mobile App Optimization Through A/B Testing | Steven COLLINS | 1,328 | |
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279. | Game Feel: Why Your Death Animation Sucks | Nicolae BERBECE | 1,327 | |
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280. | How to Create a Great Mobile Casino/Lottery Game | William VOLK | 1,321 | |
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281. | How to Make People Love Your Game | Dori Adar | 1,321 | Guide | Kim Kardashian: Hollywood
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282. | Taking AIM: Top 10 App Install Marketing Trends in 2017 | Paul West | 1,317 | |
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283. | Playtika's growth by change | Boaz Levin | 1,316 | |
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284. | Games User Research: Tips and Techniques for projects of all sizes | 1,315 | |
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285. | From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN | 1,313 | |
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286. | Creating Next Gen Casual Games using Unity3D| Robin Tan | 1,311 | |
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287. | Keys to Mid-core Success | Michail KATKOFF | 1,304 | | Dota 2
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288. | Social VR, Learnings from Rec Room | Cameron Brown | 1,297 | | Rec Room
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289. | Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson | 1,293 | |
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290. | Top 10 Ways Social Casino Games Increase Engagement and Retention Using Push Messaging | Itay LEVY | 1,293 | |
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291. | Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC | 1,287 | | The Sims 4
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292. | App Streaming and Cross Marketing: The Future of Mobile Game Publishing | David Ng | 1,286 | |
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293. | Casual Connect Tel Aviv 2015 Official Video | 1,284 | |
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294. | Imagination and Game Design: A Philosophical Approach | 1,282 | |
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295. | LiveOps 101 | Andrew Munden | 1,281 | | Marvel Contest of Champions
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296. | Future-casting: User Acquisition & Monetization in 2013 and Beyond | Bryan BUSKAS | 1,275 | |
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297. | How to Spot a Midcore Game | Andrew SHEPPARD | 1,267 | |
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298. | Tips for Making a Good Game Great | Oleg PRIDIUK | 1,265 | |
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299. | Breaking the Rules of Idle Games in Trailer Park Boys: Greasy Money | Dave Rohrl, Jim Wagner | 1,257 | Preview | Trailer Park Boys: Greasy Money
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300. | The Gamble of Social Casino Game Distribution | LEUNG, ZALOOM, FLOOD, LAMENDOLA | 1,254 | |
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