GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 500 Most Viewed Videos by GameDaily Connect


Video TitleViewsCategoryGame
401.Strategies for Effective App Store Optimization | PANEL956
402.Global Opportunities for Social and Mobile Games | Rex NG951
403.Perceptual Learning Games in Virtual Reality | James Blaha950Changes
404.Getting Games In Their Hands - User Acquisition Channels947
405.The Gain & Pain of Ad Monetization – Publisher Stories | PANEL946
406.Listen, Test, Build | Lance Priebe945
407.Using Microsoft's Windows Azure Cloud Backend Successfully for Games943
408.Fuel Your Monetization Strategy with HTML5 | Alexander KRUG942
409.Making VR Games and Experiences in UE4 | Andy Hess, Luis Cataldi941
410.DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER939
411.Ad Network Retention Performance | Sunil Bhagwan928
412.Be Mobile or Be Dead: The Transition to Mobile in Social Casino Games | Vicenç MARTI928
413.Monetizing Free-to-Play 3.0: In-App Purchases vs. Ads | Sampada TELANG924
414.Infectonator: Survivors - a Journey from Flash to Steam | Kris Antoni HADIPUTRA920Infectonator: Survivors
415.Investing in eSports | Greg Richardson919
416.EMERGING TRENDS: Virtual Micro-Currency and Why it Matters | Ari MIR915
417.The Hummingbird Backfire: A Lesson in Monetizing Virtual Goods from Animal Jam | Clark STACEY913Animal Jam
418.The Secret to Longevity: How to Build a Gaming Company for the Long-Haul | William SIU911GuideBuild-A-Bear Workshop
419.Dev by Day, Dev by Night | Juan Karlo Licudine907
420.The Game Developer's Heroic Journey | Keith NEMITZ905
421.OpenGL® ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms | Cristiano FERREIRA903
422.Social Casino: What's Going on and Why You Should Care | Elad KUSHNIR903
423.HTML5 Games in 2015: Trends & Untapped Opportunities | Alexander Krug898
424.Gamification of Education - New Frontier | Marko SUVAJDZIC897
425.Growing Game Audiences and Building Loyalty | Panel895
426.TabTale and BuildBox Discuss Hyper Casual | FIRESIDE CHAT894Discussion
427.User Acquisition Secrets of the Top Apps | LEE, FUNTIKOV, BORGET, GARGIULO893
428.The Next Phase of Mobile App Monetization | Adam Carey, Boris Logvinskiy893Vlog
429.Peak VC Games Investment? | Panel893
430.Meet The Investors | Tim Merel,Viney SINGAL,Hany NADA, Greg GOTTESMAN,Tim CHANG, Kushal SAHA893
431.Designing Games for Optimal IAP | PANEL889
432.Using Games to Teach Children Peace & Tolerance | Tsahi Liberman887
433.EMERGING TRENDS: The Real Impact of Adaptive Marketing and Predictive Analytics | RAMACHANDRAN881
434.Making of a Successful Casual Studio | Daniel Persson880
435.Global Trends in App Store Monetization | Junde YU879
436.LTV Maximization With Understanding Users' Behaviors In Mobile Game | Marcus KIM877
437.Staying Alive and Redefining Indie: A Boomzap Case Study | Christopher NATSUUME877
438.Unity’s Artist Workflow Level Up | Liz Mercuri876
439.Design Meets Data: Creating Social Games That Delight Players | Cara ELY873
440.Oregon Trail: American Settler - Navigating Gameloft's trek to Free-to-Play | Samir EL AGILI868The Oregon Trail: American Settler
441.Future of Games | Panel867
442.Growth Features That All Game Developers Should Know About | Aurora Klaeboe Berg860
443.Monetization 101 | Erez NAVEH859
444.The Damned App Store | Teut Weidemann856
445.Prepare to Join the App Millionaires Club | Martin Macmillan856
446.Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-paying Users | MARSHALL856
447.Making Money with Microsoft | Jeremy SNOOK850
448.Casual Connect Amsterdam 2014: The Movie850
449.Game Lynch - Games Panel Discussion844Discussion
450.Kickstarting Shadowrun Returns | Jordan WEISMAN841Shadowrun Returns
451.The Power of Touch | Jesse SCHELL836
452.Intuition vs Metrics: How Social Game Design Has Evolved | Laralyn McWILLIAMS833
453.Advanced Animation and Effects using Video Technology | Krešimir ŠPES831Vlog
454.5 Amazing Learnings after A/B Tests | Cristi BADEA831
455.Innovation in Social Casino | Mark Beck829
456.Why We're Not Investing in Your Studio: Straight Talk from Game Investors | Panel828
457.Financing Your Indie Game, Alternatives to the Vulture Capitalist | Panel826
458.The Easy Way to Stop Making Unsuccessful Games | Alexander EGOSHIN824
459.HTML5 Game Development: Practical Guide for Developers | Rakesh RAJU823Guide
460.Social Mobile App Marketing: A Look into Facebook & Twitter | Glenn KILADIS821
461.The Candy Crush Saga Phenomenon -- Real Players' Focus Group on What Keeps them Hooked820Candy Crush Saga
462.Funding the Dream with Kickstarter | Jasper SMITH819
463.The Importance of Customer Service in Social Casino Games | Andy CARAS-ALTAS816
464.Designing Mobile Games for Optimal IAP | PANEL816
465.More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT816
466.Why Art Matters in Mobile and Casual Games | James ZHANG815
467.How to Successfully Distribute and Monetize Your Mobile HTML5 Games Globally! | Alexander KRUG813Guide
468.From Broke to Millions - The Story Behind Pocket PlayLab and Juice Cubes | Jakob LYKKEGAARD*813Juice Cubes
469.Indie Prize Awards USA 2016. Nominees809
470.Self-Publish or Die | Will HARBIN809
471.10 Reasons Why Your App Won't Succeed | Oliver JONES807
472.Under the Hood of a Successful Idle Game | Daniel Stammler, Oliver Löffler804
473.Partnering for Success – Beating the Competition with Proactive Talent Acquisition | PANEL801
474.Hitting the Jackpot with Creative UA | Maya Vered801
475.Publishing. Publishing! Publishing? | Brett SEYLER800
476.Finding The Right Voices For Your Games | Ken BOYNTON799
477.Why Half of your Revenues Should Come from Advertising | Mike PERONTO798
478.Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin796
479.Turning Your Players into Collectors | Derrick MORTON793
480.Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN792Jetpack Joyride
481.Designing SimCity BuildIt │Petri Ikonen790SimCity BuildIt
482.Insights You Need to Win in Mobile Gaming | Herman Lee790
483.Casino VIPs: Learn From Las Vegas | Panel789
484.Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games789
485.Promoting Your Indie Game with a Low Budget: Cyto's Puzzle Adventure Case Study | VASILEVSKAYA787
486.Kids' Apps - the Monetization Minefield | Barry O'NEILL785
487.Navigating Game Monetization Design | Mohan LOW785
488.Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN785Shadow Cities
489.State of the Social Casino Industry – Q2 2017 | Adam Krejcik784
490.Talking Game Engines Without Drama | Panel782
491.Direct Marketing: The Game Industry Game Changer | Drayton BIRD, Eric GOLDBERG781
492.The Future of Mobile Gaming | Robert GROSSBERG781The Next Big Thing
493.The Twists and Turns of Alphabear | David Edery778Let's PlayAlphabear
494.UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN776Town of Salem 2
495.Let's Get Featured! Top Tips For Getting an App Store Feature | Matthew HALL775
496.5 Keys to Success When Building HTML5 Games | Jesse FREEMAN774
497.Breaking $.04 ARPDAU Ceiling in Casual Games | Dan FIDEN773
498.GDPR is finally here! Now what? | Shai Samet, Dylan Collins773
499.Now You Have Analytics...So What? | KIMBALL, VLADIMIROV771
500.Perfecting Imperfection | Ross Wariner, Cody Uhler764