401. | Strategies for Effective App Store Optimization | PANEL | 956 | |
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402. | Global Opportunities for Social and Mobile Games | Rex NG | 951 | |
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403. | Perceptual Learning Games in Virtual Reality | James Blaha | 950 | | Changes
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404. | Getting Games In Their Hands - User Acquisition Channels | 947 | |
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405. | The Gain & Pain of Ad Monetization – Publisher Stories | PANEL | 946 | |
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406. | Listen, Test, Build | Lance Priebe | 945 | |
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407. | Using Microsoft's Windows Azure Cloud Backend Successfully for Games | 943 | |
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408. | Fuel Your Monetization Strategy with HTML5 | Alexander KRUG | 942 | |
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409. | Making VR Games and Experiences in UE4 | Andy Hess, Luis Cataldi | 941 | |
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410. | DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER | 939 | |
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411. | Ad Network Retention Performance | Sunil Bhagwan | 928 | |
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412. | Be Mobile or Be Dead: The Transition to Mobile in Social Casino Games | Vicenç MARTI | 928 | |
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413. | Monetizing Free-to-Play 3.0: In-App Purchases vs. Ads | Sampada TELANG | 924 | |
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414. | Infectonator: Survivors - a Journey from Flash to Steam | Kris Antoni HADIPUTRA | 920 | | Infectonator: Survivors
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415. | Investing in eSports | Greg Richardson | 919 | |
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416. | EMERGING TRENDS: Virtual Micro-Currency and Why it Matters | Ari MIR | 915 | |
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417. | The Hummingbird Backfire: A Lesson in Monetizing Virtual Goods from Animal Jam | Clark STACEY | 913 | | Animal Jam
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418. | The Secret to Longevity: How to Build a Gaming Company for the Long-Haul | William SIU | 911 | Guide | Build-A-Bear Workshop
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419. | Dev by Day, Dev by Night | Juan Karlo Licudine | 907 | |
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420. | The Game Developer's Heroic Journey | Keith NEMITZ | 905 | |
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421. | OpenGL® ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms | Cristiano FERREIRA | 903 | |
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422. | Social Casino: What's Going on and Why You Should Care | Elad KUSHNIR | 903 | |
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423. | HTML5 Games in 2015: Trends & Untapped Opportunities | Alexander Krug | 898 | |
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424. | Gamification of Education - New Frontier | Marko SUVAJDZIC | 897 | |
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425. | Growing Game Audiences and Building Loyalty | Panel | 895 | |
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426. | TabTale and BuildBox Discuss Hyper Casual | FIRESIDE CHAT | 894 | Discussion |
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427. | User Acquisition Secrets of the Top Apps | LEE, FUNTIKOV, BORGET, GARGIULO | 893 | |
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428. | The Next Phase of Mobile App Monetization | Adam Carey, Boris Logvinskiy | 893 | Vlog |
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429. | Peak VC Games Investment? | Panel | 893 | |
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430. | Meet The Investors | Tim Merel,Viney SINGAL,Hany NADA, Greg GOTTESMAN,Tim CHANG, Kushal SAHA | 893 | |
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431. | Designing Games for Optimal IAP | PANEL | 889 | |
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432. | Using Games to Teach Children Peace & Tolerance | Tsahi Liberman | 887 | |
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433. | EMERGING TRENDS: The Real Impact of Adaptive Marketing and Predictive Analytics | RAMACHANDRAN | 881 | |
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434. | Making of a Successful Casual Studio | Daniel Persson | 880 | |
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435. | Global Trends in App Store Monetization | Junde YU | 879 | |
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436. | LTV Maximization With Understanding Users' Behaviors In Mobile Game | Marcus KIM | 877 | |
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437. | Staying Alive and Redefining Indie: A Boomzap Case Study | Christopher NATSUUME | 877 | |
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438. | Unity’s Artist Workflow Level Up | Liz Mercuri | 876 | |
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439. | Design Meets Data: Creating Social Games That Delight Players | Cara ELY | 873 | |
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440. | Oregon Trail: American Settler - Navigating Gameloft's trek to Free-to-Play | Samir EL AGILI | 868 | | The Oregon Trail: American Settler
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441. | Future of Games | Panel | 867 | |
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442. | Growth Features That All Game Developers Should Know About | Aurora Klaeboe Berg | 860 | |
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443. | Monetization 101 | Erez NAVEH | 859 | |
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444. | The Damned App Store | Teut Weidemann | 856 | |
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445. | Prepare to Join the App Millionaires Club | Martin Macmillan | 856 | |
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446. | Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-paying Users | MARSHALL | 856 | |
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447. | Making Money with Microsoft | Jeremy SNOOK | 850 | |
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448. | Casual Connect Amsterdam 2014: The Movie | 850 | |
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449. | Game Lynch - Games Panel Discussion | 844 | Discussion |
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450. | Kickstarting Shadowrun Returns | Jordan WEISMAN | 841 | | Shadowrun Returns
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451. | The Power of Touch | Jesse SCHELL | 836 | |
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452. | Intuition vs Metrics: How Social Game Design Has Evolved | Laralyn McWILLIAMS | 833 | |
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453. | Advanced Animation and Effects using Video Technology | Krešimir ŠPES | 831 | Vlog |
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454. | 5 Amazing Learnings after A/B Tests | Cristi BADEA | 831 | |
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455. | Innovation in Social Casino | Mark Beck | 829 | |
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456. | Why We're Not Investing in Your Studio: Straight Talk from Game Investors | Panel | 828 | |
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457. | Financing Your Indie Game, Alternatives to the Vulture Capitalist | Panel | 826 | |
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458. | The Easy Way to Stop Making Unsuccessful Games | Alexander EGOSHIN | 824 | |
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459. | HTML5 Game Development: Practical Guide for Developers | Rakesh RAJU | 823 | Guide |
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460. | Social Mobile App Marketing: A Look into Facebook & Twitter | Glenn KILADIS | 821 | |
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461. | The Candy Crush Saga Phenomenon -- Real Players' Focus Group on What Keeps them Hooked | 820 | | Candy Crush Saga
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462. | Funding the Dream with Kickstarter | Jasper SMITH | 819 | |
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463. | The Importance of Customer Service in Social Casino Games | Andy CARAS-ALTAS | 816 | |
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464. | Designing Mobile Games for Optimal IAP | PANEL | 816 | |
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465. | More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT | 816 | |
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466. | Why Art Matters in Mobile and Casual Games | James ZHANG | 815 | |
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467. | How to Successfully Distribute and Monetize Your Mobile HTML5 Games Globally! | Alexander KRUG | 813 | Guide |
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468. | From Broke to Millions - The Story Behind Pocket PlayLab and Juice Cubes | Jakob LYKKEGAARD* | 813 | | Juice Cubes
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469. | Indie Prize Awards USA 2016. Nominees | 809 | |
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470. | Self-Publish or Die | Will HARBIN | 809 | |
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471. | 10 Reasons Why Your App Won't Succeed | Oliver JONES | 807 | |
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472. | Under the Hood of a Successful Idle Game | Daniel Stammler, Oliver Löffler | 804 | |
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473. | Partnering for Success – Beating the Competition with Proactive Talent Acquisition | PANEL | 801 | |
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474. | Hitting the Jackpot with Creative UA | Maya Vered | 801 | |
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475. | Publishing. Publishing! Publishing? | Brett SEYLER | 800 | |
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476. | Finding The Right Voices For Your Games | Ken BOYNTON | 799 | |
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477. | Why Half of your Revenues Should Come from Advertising | Mike PERONTO | 798 | |
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478. | Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin | 796 | |
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479. | Turning Your Players into Collectors | Derrick MORTON | 793 | |
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480. | Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN | 792 | | Jetpack Joyride
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481. | Designing SimCity BuildIt │Petri Ikonen | 790 | | SimCity BuildIt
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482. | Insights You Need to Win in Mobile Gaming | Herman Lee | 790 | |
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483. | Casino VIPs: Learn From Las Vegas | Panel | 789 | |
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484. | Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games | 789 | |
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485. | Promoting Your Indie Game with a Low Budget: Cyto's Puzzle Adventure Case Study | VASILEVSKAYA | 787 | |
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486. | Kids' Apps - the Monetization Minefield | Barry O'NEILL | 785 | |
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487. | Navigating Game Monetization Design | Mohan LOW | 785 | |
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488. | Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN | 785 | | Shadow Cities
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489. | State of the Social Casino Industry – Q2 2017 | Adam Krejcik | 784 | |
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490. | Talking Game Engines Without Drama | Panel | 782 | |
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491. | Direct Marketing: The Game Industry Game Changer | Drayton BIRD, Eric GOLDBERG | 781 | |
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492. | The Future of Mobile Gaming | Robert GROSSBERG | 781 | | The Next Big Thing
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493. | The Twists and Turns of Alphabear | David Edery | 778 | Let's Play | Alphabear
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494. | UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN | 776 | | Town of Salem 2
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495. | Let's Get Featured! Top Tips For Getting an App Store Feature | Matthew HALL | 775 | |
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496. | 5 Keys to Success When Building HTML5 Games | Jesse FREEMAN | 774 | |
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497. | Breaking $.04 ARPDAU Ceiling in Casual Games | Dan FIDEN | 773 | |
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498. | GDPR is finally here! Now what? | Shai Samet, Dylan Collins | 773 | |
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499. | Now You Have Analytics...So What? | KIMBALL, VLADIMIROV | 771 | |
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500. | Perfecting Imperfection | Ross Wariner, Cody Uhler | 764 | |
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