1. | Yuriy Georgiev @ RATIO 2022: Virtual insanity - 3D Graphics & Physics tech talk | 0 | |
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2. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 0 | Vlog | Doom
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3. | Blast C++ Ray Casting 3D Game Engine from scratch: Inventory System (weapons) | 1 | |
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4. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 1 | Vlog | Doom
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5. | Blast3: A trippy bug during the alpha transparency development | 1 | |
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6. | Blast C++ Ray Casting 3D Game Engine from scratch: Alpha mele - Items, The Shotgun Guy and Gore | 1 | Vlog | Doom
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7. | Blast3 C++ old school 3D Game Engine from scratch: Linear velocity demo | 1 | |
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8. | 3D Console demo from scratch (incomplete sample) | 2 | |
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9. | Blast3 C++ 3D old school game engine from scratch tech demo: depth sorted rendering of 2D sprites | 2 | |
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10. | Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) | 2 | |
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11. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time and Physically based blood | 2 | Vlog | Doom
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12. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity #2 | 2 | Vlog | Doom
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13. | Blast C++ Ray Casting 3D Game Engine from scratch: Weapons characteristics | 3 | |
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14. | Blast3 tech demo: floor & ceil perspective correct texture mapping | 3 | |
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15. | Paradox3D: Physics Subsystem - Basic Verlet Integration | 5 | | Doom
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16. | BlastED - The tilemap editor for Blast, a classic 3D FPS game engine | 3 | |
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17. | Blast C++ ray casting 3D game engine from scratch tech demo: basic enemy AI #2 | 3 | |
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18. | Gigabyte ToF Camera point cloud manipulation tech demo | 3 | |
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19. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental). | 3 | Vlog | Doom
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20. | BlastED - The tilemap editor for Blast: early alpha | 3 | | Doom
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21. | Blast 2 - C++ BSP Tree based 3D engine from scratch - Visible Surface Determination | 4 | |
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22. | C++ software based 3D renderer | 4 | |
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23. | Revision Demo Level | 4 | |
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24. | Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets. | 4 | Vlog | Doom
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25. | ISTA 2022 - Vesselin Arnaudov, Director Advanced Development Center, VMware Inc. - AI/ML & WASM | 4 | |
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26. | C++ 3D ASCII engine from scratch | 5 | |
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27. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting | 5 | Vlog | Doom
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28. | Blast C++ Ray Casting 3D Game Engine from scratch: Explosive barrels | 5 | Vlog | Doom
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29. | Factory designed 3D smoke rendered in C++ from scratch | 6 | |
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30. | DOOM1 E1M1 rendered with normal maps and specular highlights | 6 | | Doom
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31. | Blast3 C++ 3D engine from scratch: bounding box collision detection bug | 6 | |
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32. | Blast - C++ 3D Ray Casting game engine from scratch: Projectiles & Post hit actions | 7 | Vlog | Doom
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33. | Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) #2 | 7 | |
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34. | Paradox 3D - a software-based 3D rendering engine | 8 | | Doom
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35. | BlastED - The tilemap editor for Blast: Lightmap and Items editing | 8 | | Doom
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36. | Paradox3D - World Objects Selection | 9 | | Doom
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37. | Blast2 Engine & BlastED Map editor tech demo | 8 | |
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38. | Blast C++ Ray Casting 3D Game Engine from scratch: bullets splashes | 8 | |
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39. | Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights | 9 | Vlog | Doom
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40. | Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and an action shotgun | 9 | Vlog |
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41. | Blast - C++ 3D Ray Casting game engine from scratch: Plasma gun & Multithreading | 9 | Vlog | Doom
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42. | Blast C++ old school 3D game engine from scratch tech demo: basic enemy AI | 10 | |
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43. | Pseudo-3D software-based polygon rasterization in slow motion | 11 | | Doom
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44. | Blast - C++ 3D Ray Casting game engine from scratch: Access Keys and Restricted Doors | 10 | Vlog | Doom
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45. | Blast C++ 3D Ray Casting game engine from scratch tech demo: Enemy mele | 10 | |
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46. | Blast Game Engine - early alpha tech demo (for John Romero) | 10 | Let's Play |
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47. | Blast3 C++ 3D Ray Casting game engine from scratch - early tech demo | 10 | |
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48. | Blast - C++ 3D Ray Casting game engine from scratch: from matrix to tensor world of sectors | 11 | Vlog | Doom
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49. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment. | 11 | Vlog | Doom
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50. | 3D Console demo from scratch (incomplete sample) #2 | 11 | |
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51. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity | 11 | Vlog | Doom
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52. | Exodus: Trapped In Time (alpha demo) | 13 | Let's Play |
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53. | Blast3 tech demo: mirrored back-face perspective correct texture mapping of pierced/holed objects | 12 | |
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54. | Blast - C++ 3D Ray Casting engine from scratch: new enemies | 13 | Vlog |
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55. | Software based 3D renderer coded in C from scratch | 13 | | Doom
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56. | Blast - C++ 3D Ray Casting game engine from scratch: BlastED level editor & Distinct wall sides | 13 | Vlog |
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57. | Paradox3D - Physics Colliders auto-generation & generalization | 17 | | Doom
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58. | Blast C++ Ray Casting 3D Game Engine from scratch: Enemy shootout | 14 | |
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59. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting, Doors and Special Effects | 14 | Vlog | Doom
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60. | Blast - C++ 3D Ray Casting game engine from scratch: Snapgun -- non-lethal tactical gun | 15 | Vlog | Doom
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61. | Yuriy Georgiev Tech Talk @ TDBPlay - DevHubOne charity campaign (Bulgarian language) | 15 | |
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62. | Console 3D renderer demo | 15 | |
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63. | Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and weapon casing mechanics | 16 | Vlog |
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64. | Exodus - Trapped in Time: new visual fx, weapons and reload mechanics | 16 | Vlog | Doom
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65. | Exodus and Blast - Revision 2021 compo video | 16 | |
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66. | Blast - C++ 3D Ray Casting game engine from scratch: Rocket Launcher | 16 | Vlog | Doom
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67. | Paradox3D Engine Showcase - Mouse-aided real-time objects translation | 22 | | Doom
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68. | Blast - C++ 3D Ray Casting game engine from scratch: New giblets blood jet effect | 17 | Vlog | Doom
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69. | Blast C++ Ray Casting 3D Game Engine from scratch: physically accurate hit detection | 18 | Vlog | Doom
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70. | Blast - C++ 3D Ray Casting game engine from scratch: Improved AI, new enemies, blood decals and more | 18 | Vlog | Doom
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71. | Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems | 19 | Vlog | Doom
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72. | Blast C++ Ray Casting 3D Game Engine from scratch: New enemy - The Machinegun Man | 19 | Vlog | Doom
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73. | 3D software-based rendering of DOOM II - MAP01 with non-streaming megatexture | 20 | | Doom II: Hell on Earth
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74. | Exodus: Trapped in Time (trailer) | 50 | Vlog |
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75. | Blast - C++ 3D Ray Casting game engine from scratch: more visual & audio effects, blood and gore | 22 | Vlog |
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76. | Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.) | 23 | Vlog |
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77. | [NEW] DOOM1 E1M1 rendered with normal maps and specular highlights v2 | 23 | | Doom
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78. | Windows Console ASCII 3D renderer demo | 38 | |
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79. | Blast - C++ 3D Ray Casting engine from scratch: Action zones and Triggers - early alpha gameplay | 24 | Let's Play |
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80. | Blast - C++ 3D Ray Casting game engine from scratch: diminishing light, emitters and propagation | 25 | Vlog |
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81. | Blast - C++ 3D Ray Casting engine from scratch: new level gameplay | 24 | Vlog |
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82. | Spotter's Farewell (R.I.P. 1972 - 2023) - TRSi Demo | 37 | |
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83. | C++ CPU based Real-Time Ray Tracing from Scratch #3 | 27 | |
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84. | Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects | 27 | Vlog | Doom
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85. | Blast - C++ 3D Ray Casting game engine from scratch: Alpha version demo level available for testing. | 27 | Let's Play | Doom
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86. | Blast - C++ 3D Ray Casting game engine from scratch: upgraded wall decals and gore blood trails | 28 | Vlog |
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87. | Blast - C++ 3D Ray Casting game engine from scratch: Demo on Onyx Boox Note Air E Ink eReader | 30 | Vlog | Doom
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88. | Blast - C++ 3D Ray Casting game engine from scratch: Space Station demo level | 32 | Vlog |
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89. | 3D Renderer as an OS from scratch - VMware Borathon 2022 | 42 | |
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90. | Blast - C++ 3D Ray Casting engine from scratch: variable wall heights and animated static sprites | 39 | Vlog |
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91. | Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations | 39 | Vlog | Doom
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92. | BlastED - The Blast Game Engine Level Editor | 51 | | Doom
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93. | Blast - C++ 3D Ray Casting game engine from scratch: Level of Massacre | 41 | Vlog | Doom
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94. | code a DOOM-like engine from scratch #retro #gamedevelopment | 75 | |
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95. | Blast - C++ 3D Ray Casting engine from scratch: new weapon - The Raycaster (rail gun) | 48 | Vlog |
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96. | Blast - C++ 3D Ray Casting game engine from scratch -- early alpha. | 59 | Let's Play | Doom
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97. | Blast - C++ 3D Ray Casting engine from scratch: all weapons + new weapon FX & improved blood & gore | 72 | Vlog |
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98. | Blast - C++ 3D Ray Casting engine from scratch: new level and enemies | 132 | Vlog |
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99. | Paradox3D - software-based 3D retro FPS game engine | 171 | | Doom
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100. | Code a DOOM-like game engine from scratch in C [PART I] | 1,586 | |
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