1. | Code a DOOM-like game engine from scratch in C [PART I] | 102 | |
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2. | Paradox3D - software-based 3D retro FPS game engine | 37 | | Doom
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3. | Blast - C++ 3D Ray Casting game engine from scratch: upgraded wall decals and gore blood trails | 28 | Vlog |
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4. | Blast - C++ 3D Ray Casting engine from scratch: new level and enemies | 27 | Vlog |
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5. | Blast - C++ 3D Ray Casting engine from scratch: variable wall heights and animated static sprites | 21 | Vlog |
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6. | Blast - C++ 3D Ray Casting engine from scratch: all weapons + new weapon FX & improved blood & gore | 15 | Vlog |
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7. | Blast - C++ 3D Ray Casting engine from scratch: new weapon - The Raycaster (rail gun) | 14 | Vlog |
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8. | Blast - C++ 3D Ray Casting game engine from scratch: Alpha version demo level available for testing. | 14 | Let's Play | Doom
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9. | [NEW] DOOM1 E1M1 rendered with normal maps and specular highlights v2 | 13 | | Doom
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10. | Blast - C++ 3D Ray Casting game engine from scratch -- early alpha. | 11 | Let's Play | Doom
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11. | BlastED - The Blast Game Engine Level Editor | 10 | | Doom
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12. | Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects | 9 | Vlog | Doom
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13. | C++ CPU based Real-Time Ray Tracing from Scratch #3 | 7 | |
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14. | Exodus: Trapped in Time (trailer) | 7 | Vlog |
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15. | Blast - C++ 3D Ray Casting game engine from scratch: Level of Massacre | 6 | Vlog | Doom
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16. | Blast3 tech demo: mirrored back-face perspective correct texture mapping of pierced/holed objects | 5 | |
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17. | Blast Game Engine - early alpha tech demo (for John Romero) | 5 | Let's Play |
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18. | Blast - C++ 3D Ray Casting game engine from scratch: Particle Systems | 5 | Vlog | Doom
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19. | Paradox3D Engine Showcase - Mouse-aided real-time objects translation | 5 | | Doom
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20. | Exodus: Trapped In Time (alpha demo) | 4 | Let's Play |
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21. | 3D Renderer as an OS from scratch - VMware Borathon 2022 | 4 | |
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22. | Blast - C++ 3D Ray Casting game engine from scratch: diminishing light, emitters and propagation | 4 | Vlog |
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23. | Paradox3D - Physics Colliders auto-generation & generalization | 4 | | Doom
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24. | Blast - C++ 3D Ray Casting game engine from scratch: from matrix to tensor world of sectors | 4 | Vlog | Doom
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25. | C++ 3D ASCII engine from scratch | 4 | |
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26. | Blast C++ Ray Casting 3D Game Engine from scratch: New enemy - The Machinegun Man | 4 | Vlog | Doom
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27. | Blast - C++ 3D Ray Casting game engine from scratch: New giblets blood jet effect | 4 | Vlog | Doom
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28. | Blast - C++ 3D Ray Casting engine from scratch: Action zones and Triggers - early alpha gameplay | 4 | Let's Play |
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29. | Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.) | 4 | Vlog |
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30. | code a DOOM-like engine from scratch #retro #gamedevelopment | 3 | |
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31. | Pseudo-3D software-based polygon rasterization in slow motion | 3 | | Doom
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32. | Exodus - Trapped in Time: new visual fx, weapons and reload mechanics | 3 | Vlog | Doom
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33. | Windows Console ASCII 3D renderer demo | 3 | |
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34. | Blast - C++ 3D Ray Casting game engine from scratch: implemented mouse look & weapon animations | 3 | Vlog | Doom
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35. | Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and weapon casing mechanics | 2 | Vlog |
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36. | Blast - C++ 3D Ray Casting game engine from scratch: Improved AI, new enemies, blood decals and more | 2 | Vlog | Doom
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37. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting, Doors and Special Effects | 2 | Vlog | Doom
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38. | Exodus and Blast - Revision 2021 compo video | 2 | |
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39. | Factory designed 3D smoke rendered in C++ from scratch | 2 | |
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40. | Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights | 2 | Vlog | Doom
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41. | Blast C++ old school 3D game engine from scratch tech demo: basic enemy AI | 2 | |
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42. | Spotter's Farewell (R.I.P. 1972 - 2023) - TRSi Demo | 2 | |
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43. | Blast - C++ 3D Ray Casting engine from scratch: new level gameplay | 2 | Vlog |
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44. | Yuriy Georgiev Tech Talk @ TDBPlay - DevHubOne charity campaign (Bulgarian language) | 2 | |
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45. | 3D Console demo from scratch (incomplete sample) | 2 | |
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46. | Blast C++ Ray Casting 3D Game Engine from scratch: Explosive barrels | 1 | Vlog | Doom
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47. | Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting | 1 | Vlog | Doom
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48. | 3D software-based rendering of DOOM II - MAP01 with non-streaming megatexture | 1 | | Doom II: Hell on Earth
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49. | Blast C++ Ray Casting 3D Game Engine from scratch: Blood, Gore and Giblets. | 1 | Vlog | Doom
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50. | 3D Console demo from scratch (incomplete sample) #2 | 1 | |
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51. | Blast - C++ 3D Ray Casting game engine from scratch: more visual & audio effects, blood and gore | 1 | Vlog |
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52. | Blast - C++ 3D Ray Casting game engine from scratch: Demo on Onyx Boox Note Air E Ink eReader | 1 | Vlog | Doom
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53. | Blast - C++ 3D Ray Casting game engine from scratch: Access Keys and Restricted Doors | 1 | Vlog | Doom
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54. | Blast - C++ 3D Ray Casting game engine from scratch: Space Station demo level | 1 | Vlog |
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55. | DOOM1 E1M1 rendered with normal maps and specular highlights | 1 | | Doom
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56. | Blast C++ 3D Ray Casting game engine from scratch tech demo: Enemy mele | 1 | |
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57. | Blast - C++ 3D Ray Casting game engine from scratch: Plasma gun & Multithreading | 1 | Vlog | Doom
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58. | Blast - C++ 3D Ray Casting game engine from scratch: Rocket Launcher | 1 | Vlog | Doom
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59. | Blast C++ ray casting 3D game engine from scratch tech demo: basic enemy AI #2 | 0 | |
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60. | Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and an action shotgun | 0 | Vlog |
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61. | Yuriy Georgiev @ RATIO 2022: Virtual insanity - 3D Graphics & Physics tech talk | 0 | |
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62. | Blast 2 - C++ BSP Tree based 3D engine from scratch - Visible Surface Determination | 0 | |
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63. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time and Physically based blood | 0 | Vlog | Doom
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64. | BlastED - The tilemap editor for Blast: Lightmap and Items editing | 0 | | Doom
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65. | Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) | 0 | |
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66. | Blast3 C++ 3D engine from scratch: bounding box collision detection bug | 0 | |
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67. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 0 | Vlog | Doom
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68. | Blast C++ Ray Casting 3D Game Engine from scratch: Alpha mele - Items, The Shotgun Guy and Gore | 0 | Vlog | Doom
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69. | Paradox3D: Physics Subsystem - Basic Verlet Integration | 0 | | Doom
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70. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental). | 0 | Vlog | Doom
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71. | Blast2 Engine & BlastED Map editor tech demo | 0 | |
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72. | Blast3 C++ old school 3D Game Engine from scratch: Linear velocity demo | 0 | |
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73. | Gigabyte ToF Camera point cloud manipulation tech demo | 0 | |
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74. | Paradox3D - World Objects Selection | 0 | | Doom
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75. | Blast - C++ 3D Ray Casting game engine from scratch: Projectiles & Post hit actions | 0 | Vlog | Doom
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76. | ISTA 2022 - Vesselin Arnaudov, Director Advanced Development Center, VMware Inc. - AI/ML & WASM | 0 | |
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77. | Blast C++ Ray Casting 3D Game Engine from scratch: Inventory System (weapons) | 0 | |
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78. | Blast - C++ 3D Ray Casting game engine from scratch: Snapgun -- non-lethal tactical gun | 0 | Vlog | Doom
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79. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity #2 | 0 | Vlog | Doom
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80. | C++ software based 3D renderer | 0 | |
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81. | BlastED - The tilemap editor for Blast: early alpha | 0 | | Doom
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82. | Blast3 C++ 3D Ray Casting game engine from scratch - early tech demo | 0 | |
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83. | Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) #2 | 0 | |
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84. | Blast3: A trippy bug during the alpha transparency development | 0 | |
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85. | Blast C++ Ray Casting 3D Game Engine from scratch: physically accurate hit detection | 0 | Vlog | Doom
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86. | Software based 3D renderer coded in C from scratch | 0 | | Doom
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87. | Blast3 C++ 3D old school game engine from scratch tech demo: depth sorted rendering of 2D sprites | 0 | |
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88. | Paradox 3D - a software-based 3D rendering engine | 0 | | Doom
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89. | Blast C++ Ray Casting 3D Game Engine from scratch: bullets splashes | 0 | |
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90. | Revision Demo Level | 0 | |
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91. | Console 3D renderer demo | 0 | |
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92. | Blast - C++ 3D Ray Casting game engine from scratch: Point light emitters with pseudo Radiosity | 0 | Vlog | Doom
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93. | Blast C++ Ray Casting 3D Game Engine from scratch: Enemy shootout | 0 | |
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94. | Blast3 tech demo: floor & ceil perspective correct texture mapping | 0 | |
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95. | Blast - C++ 3D Ray Casting engine from scratch: new enemies | 0 | Vlog |
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96. | BlastED - The tilemap editor for Blast, a classic 3D FPS game engine | 0 | |
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97. | Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time slow motion on kills | 0 | Vlog | Doom
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98. | Blast - C++ 3D Ray Casting game engine from scratch: BlastED level editor & Distinct wall sides | 0 | Vlog |
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99. | Blast C++ Ray Casting 3D Game Engine from scratch: Weapons characteristics | 0 | |
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100. | Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible environment. | 0 | Vlog | Doom
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