2018-06-20 | Current Business Models and the Impact Post Supreme Court Ruling on US Sports Betting | Rich Roberts | 27:33 | 61 | |
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2018-06-19 | Learnings from StartersHUB: From Ideas to Successful Games | Baris Ozistek | 23:42 | 154 | |
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2018-06-19 | How to Leverage Game Design to Sustain Brand Awareness | Reko Ukko | 27:46 | 187 | Guide | Disney Infinity
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2018-06-19 | Top Tips on How to Ensure a Successful Merger or Acquisition | Vicens Marti | 24:34 | 148 | Guide |
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2018-06-19 | Are the Female Voices Really Changing the Game | PANEL | 57:08 | 394 | |
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2018-06-19 | Small Giant Games | FIRESIDE CHAT | 27:15 | 260 | |
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2018-06-19 | Programmatic Buying for Performance Marketers Fact vs Myth | WORKSHOP | 29:52 | 191 | |
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2018-06-19 | Total War: How to Build a Brand for Decades and Pivot When it Matters | FIRESIDE CHAT | 25:57 | 129 | | Total War: Warhammer
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2018-06-19 | Lessons from Real Money Casino | Lloyd Melnick | 22:45 | 481 | |
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2018-06-19 | The Importance of Managing Whales in MENA | Lamia Shreim | 15:22 | 345 | |
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2018-06-19 | The Evolution of Zynga and What’s Next | FIRESIDE CHAT | 28:56 | 557 | |
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2018-06-18 | Leveraging Cross Channel Ad Creatives at Scale | FIRESIDE CHAT | 26:37 | 121 | |
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2018-06-16 | Social Features in Casual Gaming | Robby Yung | 21:40 | 350 | | Ragnarok Online
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2018-06-16 | Gaming Ad Creative Quiz | PANEL | 16:10 | 259 | |
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2018-06-14 | Building a World-Class Ad Creative Team | FIRESIDE CHAT | 24:27 | 243 | |
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2018-06-14 | How to Fix Your Social Slot | Guy Hasson | 24:16 | 400 | |
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2018-06-14 | Game Economy Prediction | Guy Bar Sade | 10:18 | 1,464 | |
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2018-06-13 | What You Need to Know to Monetize in 2018 and Beyond | Natalie Portier | 12:40 | 401 | | The Next Big Thing
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2018-06-09 | 1:1 with Game Insight’s Anatoly Ropotov | FIRESIDE CHAT | 26:37 | 399 | |
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2018-04-06 | The 21st Indie Prize Awards During Casual Connect USA 2018 at Disneyland Hotel | 35:01 | 363 | |
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2018-03-14 | 3 Ways to Get People to Pay MORE in Social Slots | Guy Hasson | 16:17 | 661 | |
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2018-03-14 | Overcoming Pitfalls of Launching Kids Apps | Natalie Portier | 22:44 | 308 | |
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2018-02-26 | How Indie Devs Can Compete with Giants and Remain True to Themselves | PANEL | 47:31 | 467 | |
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2018-02-23 | Esports Evolving – What Can We Expect To See In Esports? | FIRESIDE CHAT | 27:00 | 121 | | Fireside
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2018-02-16 | Parents vs. Kids – How to Best Balance Your Product Design & Marketing for Both Stakeholders | PANEL | 1:02:57 | 440 | Guide |
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2018-02-11 | Brands & Licensing in Social Casino | PANEL | 49:39 | 281 | |
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2018-02-09 | Blockchain, Smart Contracts & Crypto: Blurring The Lines Btw Investing & Gambling | Eileen Quenin | 15:15 | 201 | |
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2018-02-09 | Accessibility & Game Difficulty By Design | PANEL | 49:45 | 209 | |
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2018-02-09 | Gaming for Everyone | Mark Barlet | 16:03 | 78 | |
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2018-02-09 | No Consoles For Old Men & Women | PANEL | 1:08:56 | 155 | |
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2018-02-09 | The Future of User Acquisition | Brian Bowman, Rich Jones, Tom Young | 59:59 | 612 | |
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2018-02-09 | The Rise of the Interactive Casino Experience: Implications for Casino Gaming | Daniel Sahl | 24:34 | 342 | |
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2018-02-08 | Hype vs. Real Deal – Taking a Look at 2018’s Next Big Trends | PANEL | 44:51 | 280 | |
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2018-02-08 | Customer Acquisition & Retention in a Crowding Casino Space | PANEL | 54:56 | 321 | |
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2018-02-08 | What Can Real Money Gambling (& Social Casino) Teach Video Gaming About... | Ngozi Watts | 17:04 | 427 | |
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2018-02-08 | Muslim Representation in Video Games | Osama Dorias | 24:30 | 12,358 | |
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2018-02-08 | Demystifying Compliance for Kids’ Games | PANEL | 55:00 | 111 | |
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2018-02-08 | How To Find The Best Publishing Deal For Your Video Game | Louis Rene Auclair | 48:42 | 109 | |
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2018-02-08 | Mixed Reality & Toys | Jason Yim, Chris Down | 28:25 | 143 | |
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2018-02-08 | How to Grow Social Casino in a Crowded Field | PANEL | 46:56 | 291 | |
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2018-02-08 | Understanding the Current Trends Around China's Place in the Global Gaming Market | PANEL | 53:58 | 126 | |
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2018-02-08 | Where Venture Money is Going: The Leading (and Bleeding) Edges of Games Investment | PANEL | 55:27 | 117 | |
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2018-02-08 | Messenger Games 2017 Year in Review | James C Smith | 24:12 | 596 | Review | The Messenger
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2018-02-08 | Next Generation – Blend of Casual and Casino | PANEL | 52:10 | 489 | |
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2018-02-08 | B2C-to-B2B – Should You Make The Switch? | PANEL | 50:16 | 192 | |
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2018-02-08 | Character Interactions, Play Patterns, and AR | Ariella Lehrer | 25:10 | 122 | |
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2018-02-08 | Mission XX: Creating Social Impact Brands for Kids | Shirin Laor-Raz Salemnia | 21:32 | 135 | |
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2018-02-08 | Blockchain Unboxed | PANEL | 40:26 | 173 | |
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2018-02-08 | Spatial and 3D Audio – A Look at Product Models and the Hidden Growth Story for 3D Content | PANEL | 1:00:16 | 80 | |
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2018-02-08 | FIRESIDE CHAT: Building a World-Class Ad Creative Team | Joraynee Sarno | 25:24 | 258 | |
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2018-02-08 | Improving your Game's Engagement with New Tools from Twitch | Jon Pulsipher | 24:49 | 169 | |
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2018-02-08 | The State of the App Economy: Trends and Tactics for 2018 and Beyond | Eric Seufert | 27:28 | 382 | |
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2018-02-07 | Kids, Social Media & Influencers: How to Grow Your Own YouTube Stars | Clark Stacey | 25:11 | 155 | |
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2018-02-07 | Turning the World Into a Game | E. Daniel Arey | 30:50 | 191 | |
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2018-02-07 | Moving Beyond Apps: A Dr. Panda Adventure | Tom Buyckx | 24:05 | 115 | |
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2018-02-07 | How we're Pushing Weekly App Updates to Millions of Users | Oliver Loeffler, Julian Erhardt | 21:13 | 238 | Vlog |
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2018-02-07 | Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin | 25:42 | 796 | |
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2018-02-07 | LiveOps as a Service | Scott Humphries | 29:08 | 325 | |
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2018-02-07 | Moderation at Scale: Keeping Millions of Kids Safe Online | Paul Milham | 21:20 | 48 | |
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2018-02-07 | Mobile Game Hacking: Defense Against the Dark Arts | James Ahn | 17:35 | 88 | |
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2018-02-07 | LiveOps Horror Stories | PANEL | 19:27 | 331 | | Horror Stories
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2018-02-07 | Lessons Learned – Building an Esports Team | PANEL | 56:54 | 115 | |
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2018-02-07 | Esports and the Data Behind It | Mike Hines | 17:12 | 91 | |
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2018-02-07 | The Future of Esports & Business Opportunities | PANEL | 57:26 | 489 | |
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2018-02-07 | Find More of Your Best Players with Google's Machine Learning | Dan Stephen | 24:00 | 127 | |
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2018-02-07 | Developing for Immersive Experiences | PANEL | 57:50 | 70 | |
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2018-02-07 | Cracking Cryptocurrency | PANEL | 57:50 | 1,121 | |
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2018-02-07 | The Journey From a Single-App to a Multi-App Company | Joe Sigrist | 24:41 | 192 | |
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2018-02-07 | The Nomad and the Yak | Scot Frank | 15:10 | 32 | |
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2018-02-07 | Strategies for Publishing & Marketing VR Games | PANEL | 45:23 | 242 | |
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2018-02-07 | Community and the Changing Face of Social Casinos | Pawan Sivaraman | 24:57 | 121 | |
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2018-02-07 | The Next Big Platforms: Business vs. Venture Reality | Eric Goldberg | 26:55 | 53 | | The Next Big Thing
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2018-02-06 | Upping the Fun Factor through an Addictive Audio Treatment | Mike Raznick | 21:00 | 120 | |
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2018-02-06 | State of the Social Casino Industry – Q4 2017 | Adam Krejcik | 25:51 | 1,712 | |
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2018-02-06 | The Evolution of VR – Turning Simple VR Experiences into Fully Realized VR Games | Chris Hewish | 27:35 | 60 | |
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2018-02-06 | Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desiderio | 23:02 | 128 | | Second Life
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2018-02-06 | The Neuropsychology of Engagement – An Audio Perspective | David Ortega | 17:59 | 255 | Vlog |
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2018-02-06 | How Games & AI Drive Innovation | Margaret Wallace | 26:39 | 95 | |
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2018-02-06 | Immersive Music, Sound and Voice in Mobile VR – Exploring the Amazonian Rainforest | Dale Crowley | 21:35 | 82 | |
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2018-02-06 | From Casual to AAA – Working Smart, Creative Workflow When Engaging an Audio Outsource Partner | 56:31 | 44 | |
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2018-02-06 | Open Standards for Cross-Platform Gaming, Virtual & Augmented Reality | Neil Trevett | 25:23 | 84 | |
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2018-02-06 | Industry Lifecycles | Raph Koster | 30:00 | 2,866 | |
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2018-02-05 | Utilizing Analytics, Immersive Advertising and Cross Platform Tools | Daniel Miller | 13:32 | 59 | |
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2018-02-05 | Publishing & Distribution "Ask Me Anything" | PANEL | 55:20 | 199 | |
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2018-02-05 | The Gain & Pain of Ad Monetization – Publisher Stories | PANEL | 56:42 | 946 | |
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2018-02-05 | Messaging, Messenger, iMessage & More: Learnings & Predictions from the Leaders | PANEL | 50:35 | 1,209 | |
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2018-02-05 | VO Casting and Directing Insights to Get the Performance You Want | Eric Weiss | 23:47 | 67 | |
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2018-02-05 | Booth Design - An Extension of Game Design | Stephanie Barish | 24:05 | 1,019 | |
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2018-02-05 | Deep Dive: Facebook UA Best Practices for 2018, featuring UKEN | Conrad McGee-Stocks, Jason Waters | 29:44 | 239 | |
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2018-02-05 | Blowing Up the Moon: A Process for Finding the Courage to Make Bold Decisions | Ryan Schneider | 23:17 | 47 | |
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2018-02-05 | Getting Direct Engagement: Developing with Discord | Andy Swanson | 19:37 | 83 | |
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2018-02-05 | Lessons in VR – Dive Heads in with Ubisoft | Chris Early, Patrick Plourde | 52:16 | 51 | | Star Trek: Bridge Crew
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2018-02-05 | Opportunities and Challenges in Location Based Entertainment | Brent Bushnell | 22:34 | 206 | |
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2018-02-03 | Developing Interactive Experiences for Today’s Gamers | Kyle Laughlin | 20:12 | 516 | | Kingdom Hearts
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2018-02-03 | Next Generation Playable Ads | Joyce Xu | 11:42 | 694 | |
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2018-02-03 | Vector Money | Dave Taylor | 27:17 | 185 | |
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2018-02-03 | Getting Back In The Zone Again: The Story of the Battlezone '98 Redux | Mike Arkin | 21:42 | 210 | |
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2018-02-03 | Neuroscience, the Secret Service and Producing Better Voice Content | Mark Estdale | 28:44 | 112 | |
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2018-02-03 | StarCraft II: Taking a Core Game Free-to-Play | Tim Morten, Christopher Reed | 22:12 | 115 | | StarCraft II
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2018-02-02 | Leveraging the Subscription Model to Succeed in the Kids App Economy | Nancy MacIntyre | 25:46 | 729 | |
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