2019-03-01 | Making Games for a Streaming-first World | Joseph Knowles, | 24:05 | 394 | |
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2019-02-24 | Match-3 or Not Match-3, That is the Question | Darina Emelyantseva | 23:03 | 4,267 | |
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2019-02-22 | Can VR be Profitable Today? | Adrian Djura | 25:08 | 257 | |
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2019-02-22 | A Producer in Times of Trouble | Goran Gligorijević | 16:14 | 171 | |
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2019-02-13 | Casual Connect Europe 2019 Trailer | 0:35 | 1,701 | |
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2019-02-11 | 5 Steps to Make Localization Easier, Faster and Cheaper | Alexey Medov | 22:45 | 164 | |
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2019-02-04 | Graphic Adventure Games: Good Practices! | Hernan Lopez | 24:14 | 642 | | Darkestville Castle
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2019-02-04 | How to Use Loot Boxes Without Upsetting Players | Teut Weidemann | 51:27 | 1,869 | Guide | Hearthstone
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2019-02-01 | Walking the Thin Line | Pawel Szyszka | 25:04 | 137 | | Frostpunk
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2019-01-31 | How to Transition from an Indie Team to a Global Player | Marina Sapunova | 33:08 | 162 | |
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2019-01-31 | Narrative Design Challenges in F2P Games | Ieva Pikutyte | 21:14 | 730 | |
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2019-01-31 | The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski | 24:57 | 2,034 | |
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2019-01-31 | Tailoring Experiences: Practical Tools to Increase IAP LTV and Day 7 Retention | Noam Kagan | 16:19 | 195 | |
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2019-01-31 | How to Optimize Games Based on Firebase Data? | Mariusz Gasiewski | 24:28 | 486 | Guide |
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2019-01-31 | Personal Avatars in Competitive Games | Kaspar Tiri | 20:15 | 117 | |
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2019-01-21 | Why You Should Consider Using HTML5 for Your Next Game Project | Pavle Goloskokovic | 23:44 | 701 | |
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2019-01-16 | Designing Games for Optimal IAP | PANEL | 56:42 | 889 | |
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2019-01-15 | How To Bring A Game To Market | PANEL | 38:33 | 384 | |
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2019-01-10 | How To Make Your Sausage Grow | Yaron Avissar | 23:09 | 450 | |
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2019-01-10 | The Secret of Success for Outsourcing Services | Vera Velichko | 23:37 | 2,055 | |
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2019-01-09 | The Game Jam - The Good, The Bad and The Ugly | Chris Filip | 18:20 | 133 | |
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2019-01-09 | Getting Acquired - What You Must Know | Rhys Dekle | 34:48 | 416 | |
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2019-01-04 | How to Talk to Publishers? | Falko Boecker | 19:52 | 293 | Guide |
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2019-01-04 | How to Run Live Game Operations to Maximize Revenue | Mark Val | 29:18 | 412 | |
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2019-01-02 | Monetisation Beyond Ads | Ilya Kuznetsov | 16:59 | 422 | |
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2018-12-30 | Organic Growth in Mobile | FIRESIDE CHAT | 23:07 | 327 | |
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2018-12-25 | Developing a Team, While Also Developing a Game | Mišo Ignjatov | 18:26 | 206 | |
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2018-12-17 | Publishers Ask Me Anything | PANEL | 31:23 | 352 | |
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2018-12-17 | Voodoo's Approach to Publishing Hit Games | Corentin Selz, Alexander Shea | 27:47 | 7,670 | |
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2018-12-14 | App Store Optimization (ASO) & Mobile Traffic Monetization | Enric Pedró | 23:51 | 567 | |
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2018-12-10 | The 23rd Indie Prize Awards During Casual Connect Eastern Europe 2018 at Crowne Plaza Hotel Belgrade | 23:58 | 120 | | Tearaway
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2018-12-10 | The 24th Indie Prize During Casual Connect Asia in Shenzhen, China | 21:45 | 87 | |
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2018-12-10 | 10 Reasons Why Data-driven App Design Needs Social Science | Julian Runge | 23:20 | 291 | |
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2018-12-10 | How and Why You Should Support and Engage Expats | PANEL | 47:42 | 235 | |
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2018-12-05 | FARM SLAM: How We Didn’t Fail (Fast Enough) | Nino Rajacic, Vladimir Zivkovic | 19:45 | 548 | |
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2018-12-05 | Favorite Gaming Moments | Vid Rajin | 21:56 | 98 | |
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2018-12-04 | Holiday Season User Acquisition: What’s Your Strategy? | PANEL | 50:21 | 210 | |
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2018-12-04 | How Brands Use Tokens to Attract and Retain Customers | Andrey Kuznetsov | 17:21 | 115 | |
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2018-11-30 | How to Have Success in Hyper Casual Games | Joyce Xu | 13:08 | 11,682 | |
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2018-11-29 | Customising for Your Audience: How Game Art Affects Monetization | Diana Platonova | 19:22 | 429 | |
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2018-10-25 | Casual Connect Serbia 2018, next stop Casual Connect China 2018. Video report | 1:36 | 175 | |
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2018-09-24 | The Challenge of Adapting a Board Game to Digital | Philippe Dao | 24:06 | 302 | |
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2018-08-17 | Live Game Ops Power Panel | PANEL | 58:21 | 331 | |
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2018-08-16 | Put into Practice: A Story of Successful Campaigns | Michael Broek, Margaux Frank | 26:02 | 399 | | World of Tanks
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2018-08-16 | You're Spending Too Long Making Your Game | Jake Birkett | 30:16 | 3,979 | |
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2018-08-16 | Story: Mobile Gaming's Next Killer App | David Rosen | 21:53 | 454 | |
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2018-08-16 | F2P Developers: Get on the Content Treadmill! | Justin Stolzenberg | 27:50 | 358 | |
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2018-08-14 | Mobile to Casino: The Realities of Launching Video Games in Land Based Casinos | Darion Lowenstein | 30:01 | 338 | |
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2018-08-14 | Raising ARPPU & Conversion in your f2p Game | Teut Weidemann | 57:49 | 4,259 | |
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2018-08-13 | Live Ops Used Across the World | Mark Val | 22:30 | 287 | |
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2018-08-13 | Maximising Player Value: Five Top Strategies for Monetising Living Games | Matt Casey | 22:11 | 4,307 | | Hearthstone
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2018-08-09 | From Console to Mobile – How to Create Successful Sequels | Julian Widdows | 26:38 | 121 | |
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2018-08-08 | The 22nd Indie Prize Awards During Casual Connect Europe 2018 at QEII Centre | 30:20 | 186 | |
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2018-07-31 | Messenger Games: Learnings, Challenges & Opportunities | PANEL | 56:53 | 263 | | The Messenger
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2018-07-30 | Life in the Fastlane – Taking Creative Risks in Game Design | Simon Hade | 27:46 | 296 | | Hades
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2018-07-16 | Video Everywhere! - How to Stand Out in a Competitive Space | PANEL | 45:01 | 161 | |
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2018-07-16 | How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob | 27:28 | 47 | |
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2018-07-16 | The Tinkerer’s Panel - Demystifying Technology | PANEL | 51:25 | 163 | Vlog |
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2018-07-16 | The VC Panel | PANEL | 38:35 | 185 | |
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2018-07-16 | AI for Games and AI for Gamers | Richard Bartle | 55:45 | 251 | |
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2018-07-15 | Cyber Security and the IoT | Dean Coclin | 20:29 | 45 | |
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2018-07-14 | Under the Hood of a Successful Idle Game | Daniel Stammler, Oliver Löffler | 20:45 | 804 | |
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2018-07-14 | Legendary Live Ops: Creating a Second Life For Your Game | Stephen Lee | 21:25 | 152 | |
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2018-07-14 | The State of Viral User Acquisition | Jeroen Bouwman | 22:20 | 329 | |
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2018-07-14 | The Arsenal to Triumph in Asia’s Mobile Gaming Battleground | Paul Barnes | 28:04 | 82 | |
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2018-07-13 | The Hidden Metrics that Hurt Your Bottom Line | PANEL | 37:39 | 165 | | The Hidden
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2018-07-13 | Learnings from a YouTube Influencer | 29:05 | 194 | |
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2018-07-12 | GDPR is finally here! Now what? | Shai Samet, Dylan Collins | 32:48 | 773 | |
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2018-07-12 | The In-App Journey from Waterfall to Header Bidding Technology | PANEL | 40:48 | 286 | |
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2018-07-11 | Advanced Bidding, the Next Chapter in Ad Monetization | Diana Boiteux | 13:56 | 199 | |
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2018-07-10 | Bringing a 7 Year Old Game Back to Life | Tim Shepherd | 24:00 | 268 | |
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2018-07-10 | How Operation Influences Game Performance in Asia Market | Yuli Zhao | 30:39 | 126 | |
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2018-07-10 | Bringing Pixels To The World | Aleissia Laidacker, Brian Schwab | 58:37 | 229 | |
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2018-07-10 | Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL | 56:30 | 986 | |
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2018-07-10 | Design for Business Models – and Early Competitive Advantage | Chris Early, Eric Goldberg | 26:00 | 132 | |
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2018-07-10 | How Artificial Intelligence Can Change Games, Characters and How We Play | Dr. Mitu Khandaker | 27:27 | 199 | |
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2018-07-10 | Complexity of the European Market | Tobias Edl | 10:45 | 113 | |
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2018-07-09 | Aim to Win — Common Success Secrets of VR | Deborah Guzman | 27:31 | 88 | |
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2018-07-09 | The Blockchain Games Ecosystem | Panel | 56:44 | 210 | |
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2018-07-08 | Interested in Making Blockchain Games? What You Need to Know | PANEL | 53:29 | 763 | |
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2018-07-08 | How KamaGames Grew its Revenue by 64% in One Year | Andrey Kuznetsov | 13:03 | 456 | |
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2018-07-05 | Unity’s Artist Workflow Level Up | Liz Mercuri | 27:50 | 876 | |
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2018-07-05 | Unity VR and the Making of Ready Player One | Jake Simpson | 29:56 | 2,364 | |
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2018-06-28 | UI/UX Design Principles for Kids Apps | Ashley Samay | 22:35 | 10,607 | |
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2018-06-28 | If You Build It...Will They Come? | PANEL | 43:50 | 319 | |
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2018-06-28 | State of the Industry | Dylan Collins | 25:53 | 192 | |
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2018-06-26 | Chaos, Control & Creativity - Lessons from my Journey as a Creative Director | Eyal Chameides | 21:28 | 245 | |
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2018-06-22 | Game On! Beyond Traditional Esports | Mario Viviani | 21:33 | 93 | |
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2018-06-22 | The Good, The Bad and Ugly of Esports | David Yarnton | 22:14 | 105 | |
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2018-06-21 | Simulating 10,000 Guests in Planet Coaster | Owen McCarthy | 23:33 | 2,908 | | Planet Coaster
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2018-06-21 | Unreal Engine 4: Perspectives for Casual | Aleksey Savchenko | 22:09 | 155 | |
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2018-06-21 | Hunting the Next Supercell | Alexis Bonte | 24:15 | 429 | |
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2018-06-21 | How Choosing the Right Formats and Placements Can Supercharge Your Game Revenue | Nadav Ashkenazy | 25:21 | 311 | |
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2018-06-21 | Strategics: Masters of the Game Universe | PANEL | 51:30 | 97 | |
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2018-06-21 | The Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman | 25:23 | 317 | |
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2018-06-21 | Graphs, Triangles, Cliques, Connections | Michael Leznik | 18:37 | 564 | |
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2018-06-21 | Truly Social – Meaningful Interaction Transverse Game Types and Player Demographic | Chris O’Kelly | 28:54 | 195 | |
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2018-06-20 | Sports Interactive | FIRESIDE CHAT | 36:37 | 62 | |
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2018-06-20 | Instant Games & the Future of Gaming | Joy Marianowicz | 22:09 | 515 | |
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2018-06-20 | Putting the “Social” in Social Casinos | Alain Xalabarde | 18:56 | 576 | |
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