2017-09-21 | The Autumn of Indie Games | PANEL | 54:17 | 207 | |
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2017-09-20 | Setting up an Effective Data Pipeline for LiveOps | James Gwertzman | 27:29 | 458 | |
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2017-09-20 | The Year in Mobile Games | Steve Meretzky, Dave Rohrl, Juan Gril | 58:18 | 237 | |
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2017-09-20 | Getting Back In The Zone: How I Remade Battlezone with a Little Help from my Friends | Mike Arkin | 23:22 | 662 | Let's Play | Battlezone
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2017-09-20 | Analyzing Emerging Platforms for Mobile Games in the West: Messaging, Messenger... | Josh Burns | 24:11 | 149 | |
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2017-09-20 | Operators vs Suppliers and What It Means for Social Casino Indie Devs | Panel | 47:46 | 130 | |
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2017-09-20 | Innovation in Social Casino | Mark Beck | 14:45 | 829 | |
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2017-09-20 | Making Casinos the VIP Destination for Gamers | Panel | 50:21 | 143 | |
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2017-09-19 | Develop Your Game's Community and Build Better Games | Lou Fasulo | 25:16 | 214 | | Battle Nations
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2017-09-19 | Managing Your VIPs | Christina Dunbar | 28:11 | 281 | |
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2017-09-19 | Secrets to Optimizing Your Live Ops | Scott Humphries | 25:43 | 523 | |
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2017-09-19 | Introducing LiveOps and F2P to Traditional Game Mechanics | Sylvain Constantin | 26:24 | 484 | |
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2017-09-19 | Ads Count, So Count Your Ads | Tammy Levy | 29:38 | 279 | |
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2017-09-19 | Huuuge Playbook: Making It More Social | Wibe Wagemans | 18:32 | 445 | |
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2017-09-18 | Designing a Studio For Game Designers | Luna Javier | 27:04 | 303 | |
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2017-09-18 | Your Game Just Went Live. Now What? | Jay Minn | 25:58 | 202 | |
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2017-09-17 | The Future of Audio for Casual Games | Guy Whitmore | 24:34 | 290 | |
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2017-09-17 | Immersive Audio is Possible on an Indie Budget | Damian Kastbauer | 20:56 | 181 | |
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2017-09-17 | Why Game Audio is Vital to the Success of your Game? | Mike Raznick | 21:03 | 84 | |
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2017-09-15 | The Importance of Company Culture: How Psyonix Keeps the Indie Feeling Alive | Asa Dang | 29:02 | 116 | | Rocket League
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2017-09-15 | Listen, Test, Build | Lance Priebe | 27:38 | 945 | |
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2017-09-15 | Maximizing Your Uptime Through Relentless Improvements Over Time | Lance Stites | 28:15 | 311 | |
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2017-09-13 | Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | David Rosenbaum | 29:08 | 244 | |
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2017-09-13 | Sell Your Game Forever: How We Survived 5 Years Without a Hit | Brandon Sheffield | 28:14 | 280 | |
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2017-09-13 | PANEL: Game Finance Models – Pros & Cons of Different Prevailing Structures | PANEL | 49:43 | 333 | |
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2017-09-12 | How to Build a Sequel: Best Practices for Mobile Games | Mike Inglehart | 21:23 | 213 | |
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2017-09-12 | Raising VC Money – CEO Stories | PANEL | 48:46 | 668 | |
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2017-09-11 | What’s Your Game’s Day 2,000 Retention? | Chris Williams | 22:48 | 313 | |
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2017-09-11 | Casual Connect returns to Kyiv! | 1:22 | 20,131 | |
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2017-09-10 | Breaking the Rules of Idle Games in Trailer Park Boys: Greasy Money | Dave Rohrl, Jim Wagner | 22:24 | 1,257 | Preview | Trailer Park Boys: Greasy Money
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2017-09-09 | Inserting Skill Into Slots | Daniel Sahl | 20:34 | 342 | |
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2017-09-08 | Five ways to make your game great on twitch | Jon Pulsipher | 17:20 | 159 | |
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2017-09-08 | LiveOps 101 | Andrew Munden | 41:41 | 1,281 | | Marvel Contest of Champions
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2017-09-08 | Using Mobile-First Data to Grow and Engage Your Audience | Grant Cohen | 26:23 | 93 | |
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2017-09-08 | Built to Last – Rethinking Mobile Strategy for Maximum LTV | PANEL | 40:28 | 328 | |
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2017-09-08 | Pros and Cons of Being a First Mover in Ad Technology | Fireside Chat | 21:32 | 216 | Vlog |
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2017-09-07 | Free to Play, Fun to Pay: Monetization Secrets | Dvir Ackerman | 24:17 | 435 | |
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2017-09-07 | Key Elements of Driving Sustainable Mobile Growth – World Series of Poker Case-Study | Jeet Niyogi | 22:37 | 343 | | World Series of Poker
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2017-09-07 | State of the Social Casino Industry – Q2 2017 | Adam Krejcik | 21:26 | 784 | |
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2017-09-04 | 10 Coders to 110: 16 Years of Bungie Engineering | Luke Timmins | 24:37 | 2,924 | |
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2017-09-04 | Why VR Mustn't Mimic Mobile | Tommy Palm | 27:33 | 75 | |
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2017-09-02 | V for Video: Monetizing your App with Mobile’s Most Powerful Ad Format | PANEL | 50:53 | 252 | |
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2017-09-02 | Game On! Rising to the Challenge of Gender Diversity | PANEL | 59:56 | 366 | |
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2017-09-01 | Everyone Deserves to Have Fun: Recognizing the Individual in Games | Carey DiJulio | 27:33 | 154 | |
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2017-09-01 | Reflecting on 40 Years of Making and Loving Casual Games | Robert Glaser | 26:33 | 97 | |
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2017-08-31 | The Hero’s Journey – Building a Successful Game | Panel | 49:16 | 177 | |
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2017-08-31 | The Good, the Bad and the Ugly of Working with Third Party Licenses and IP | Panel | 58:49 | 293 | |
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2017-08-30 | 5 Reasons to Bring Your Game to Russia: Market Opportunities for Global Publishers | Irina Tripapina | 18:12 | 142 | |
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2017-08-30 | Successfully Publishing your PC Games in China | Matthew Leopold | 22:42 | 389 | |
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2017-08-30 | From Mass Adoption to Mass Adaptation | Bao Dong | 18:29 | 134 | |
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2017-08-29 | Think Globally – How to Build Your Game and Acquire New Users for Worldwide Success | PANEL | 35:40 | 288 | Guide |
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2017-08-28 | How Mobile is Democratizing Esports | PANEL | 51:15 | 182 | |
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2017-08-28 | The 19th Indie Prize Awards During Casual Connect USA 2017 in Seattle | 28:47 | 263 | |
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2017-08-28 | Post-Mortem on Transitioning from Flash to Haxe | Doug Pearson | 30:02 | 2,050 | |
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2017-08-28 | How Mobile Advertising is Evolving | Natalie Portier | 16:24 | 199 | |
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2017-08-28 | Follow the Sun: Global Trends in Mobile Gaming External Development | Lauren Freeman, Jason Harris | 24:47 | 168 | |
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2017-08-28 | Maximizing Your User Acquisition & User Retention | Panel | 56:07 | 673 | |
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2017-08-27 | How Microsoft’s Mixer Innovates Livestreaming Experiences | Fireside Chat | 26:47 | 306 | |
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2017-08-26 | The Long Game – Perspectives on Creating Mobile Experiences that Last for Years | Fireside Chat | 30:07 | 240 | |
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2017-08-25 | The State of Mobile Gaming | Danielle Levitas | 27:01 | 537 | |
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2017-08-22 | Building Sustainable Mobile Revenue: Insights from SEGA | Mike Evans, Anand Ramesh | 27:07 | 420 | |
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2017-08-22 | The Keys to Monetization in Mobile Gaming | FIRESIDE CHAT | 19:30 | 347 | |
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2017-08-22 | The Power of Authentic Slot Games | Joe Sigrist | 22:36 | 335 | |
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2017-08-12 | David Baszucki, CEO of Roblox: Trusting Users to Guide Creative Process for Mobile, Console and VR | 26:45 | 1,086 | | Roblox
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2017-08-11 | The Artificially Intelligent Game Designer | Scott Foe | 20:00 | 218 | |
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2017-08-11 | Opening Remarks | Jay Inslee | 12:35 | 590 | |
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2017-07-06 | From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa | 24:05 | 252 | |
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2017-06-29 | A New Opportunity for Game Developers in a $391B Industry | Raymond Chan | 25:55 | 492 | |
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2017-06-27 | Winning in Social Casino | Mark Beck | 21:20 | 587 | |
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2017-06-27 | The Exciting yet Fragmented APAC Social Games Market | John B. Lin | 23:19 | 228 | |
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2017-06-26 | Behind the Scenes with a VC and Their Investees | PANEL | 1:09:13 | 195 | |
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2017-06-26 | Creating Value Through Business Development | Tarush Agarwal | 15:18 | 385 | |
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2017-06-25 | Making Your Indie Game Visible in 2017 | PANEL | 49:38 | 641 | |
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2017-06-25 | Women Behind The Screens | PANEL | 45:02 | 229 | |
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2017-06-25 | How to Launch Successful Retargeting Campaigns for Gaming Apps | Issei Tanaka | 17:52 | 186 | |
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2017-06-25 | Nobody Understands You – And Other Hard Truths About Communication in Game Development | Ian Gregory | 26:13 | 153 | |
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2017-06-24 | Games M&A Overview: What You Need to Know and How to Prepare | Daniel Bernstein | 22:24 | 183 | |
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2017-06-23 | Discovering Creative Marketing with Industry's Best | Panel | 54:21 | 396 | |
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2017-06-23 | Approaches to Modeling the Revenue Side of F2P Games | Maciej Mroz | 24:26 | 457 | |
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2017-06-22 | How to Grow and Exit a Gaming Startup Using the Cases of Gumi, Pokelabo ... | Masahiko Honma | 21:31 | 214 | |
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2017-06-22 | How to Exit the Ramen Stage – Funding Options for Game Companies | Kadri Ugand | 26:45 | 159 | |
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2017-06-21 | How to Become a Kids Developer: Story by GoKids! | Kirill Lazackovich | 17:19 | 168 | |
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2017-06-21 | Didi & Friends – From YouTube to the Big Screen | Sinan Ismail | 29:18 | 153 | |
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2017-06-21 | Ad Monetization in Emerging Markets - Example of Russia | Stanislav Sychenkov | 24:14 | 293 | |
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2017-06-21 | Why Asian Games Can't Copy Their Own Success Overseas and How to Fix It | Cvetan Rusimov | 16:41 | 274 | |
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2017-06-20 | Innovation in Social Casino | Wibe Wagemans | 12:14 | 494 | |
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2017-06-20 | Where Social Casino Gaming is Going Next... | Fireside Chat | 23:40 | 306 | |
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2017-06-20 | Marketing Educational Games as Learning Systems | Seng Beo Lee | 16:45 | 188 | |
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2017-06-20 | Making Kids Play | PANEL | 49:35 | 147 | |
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2017-06-19 | Pacca Alpaca: Journey of a New Children’s Digital Global Brand | Nicole Seymour | 19:12 | 215 | Let's Play |
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2017-06-19 | How Digital Kids are Taking Over Silicon Valley | Dylan Collins | 29:11 | 122 | |
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2017-06-19 | What is Good Localization? | Yulia Molostova | 21:37 | 266 | |
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2017-06-19 | Developing for the Next Big Mobile Games Platform | Nelson Rodriguez | 21:35 | 342 | | Closers
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2017-06-18 | Connecting with Plurals and the Mobile Generation | David Webb | 31:32 | 160 | |
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2017-06-18 | ASEAN Will Lose Ground Without IP Business | Atsuo Nakayama | 27:35 | 235 | |
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2017-06-16 | KPI Benchmarks for Mobile F2P Games | Oliver Kern | 20:42 | 9,853 | |
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2017-06-15 | Creating Fans-First Experiences for Nickelodeon's Digital Generation | Syahrizan Mansor | 16:04 | 103 | |
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2017-06-15 | Indie Prize Judges | PANEL | 44:57 | 188 | |
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2017-06-14 | Impactful User Acquisition Changes in 2017 | Saikala Sultanova | 20:11 | 456 | |
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2017-06-14 | New ICT Wave in Preschools | Shoko Sakai | 21:37 | 254 | |
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