GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2017-09-21The Autumn of Indie Games | PANEL54:17207
2017-09-20Setting up an Effective Data Pipeline for LiveOps | James Gwertzman27:29458
2017-09-20The Year in Mobile Games | Steve Meretzky, Dave Rohrl, Juan Gril58:18237
2017-09-20Getting Back In The Zone: How I Remade Battlezone with a Little Help from my Friends | Mike Arkin23:22662Let's PlayBattlezone
2017-09-20Analyzing Emerging Platforms for Mobile Games in the West: Messaging, Messenger... | Josh Burns24:11149
2017-09-20Operators vs Suppliers and What It Means for Social Casino Indie Devs | Panel47:46130
2017-09-20Innovation in Social Casino | Mark Beck14:45829
2017-09-20Making Casinos the VIP Destination for Gamers | Panel50:21143
2017-09-19Develop Your Game's Community and Build Better Games | Lou Fasulo25:16214Battle Nations
2017-09-19Managing Your VIPs | Christina Dunbar28:11281
2017-09-19Secrets to Optimizing Your Live Ops | Scott Humphries25:43523
2017-09-19Introducing LiveOps and F2P to Traditional Game Mechanics | Sylvain Constantin26:24484
2017-09-19Ads Count, So Count Your Ads | Tammy Levy29:38279
2017-09-19Huuuge Playbook: Making It More Social | Wibe Wagemans18:32445
2017-09-18Designing a Studio For Game Designers | Luna Javier27:04303
2017-09-18Your Game Just Went Live. Now What? | Jay Minn25:58202
2017-09-17The Future of Audio for Casual Games | Guy Whitmore24:34290
2017-09-17Immersive Audio is Possible on an Indie Budget | Damian Kastbauer20:56181
2017-09-17Why Game Audio is Vital to the Success of your Game? | Mike Raznick21:0384
2017-09-15The Importance of Company Culture: How Psyonix Keeps the Indie Feeling Alive | Asa Dang29:02116Rocket League
2017-09-15Listen, Test, Build | Lance Priebe27:38945
2017-09-15Maximizing Your Uptime Through Relentless Improvements Over Time | Lance Stites28:15311
2017-09-13Top Mistakes Developers Make BEFORE Entering into a Publishing Agreement | David Rosenbaum29:08244
2017-09-13Sell Your Game Forever: How We Survived 5 Years Without a Hit | Brandon Sheffield28:14280
2017-09-13PANEL: Game Finance Models – Pros & Cons of Different Prevailing Structures | PANEL49:43333
2017-09-12How to Build a Sequel: Best Practices for Mobile Games | Mike Inglehart21:23213
2017-09-12Raising VC Money – CEO Stories | PANEL48:46668
2017-09-11What’s Your Game’s Day 2,000 Retention? | Chris Williams22:48313
2017-09-11Casual Connect returns to Kyiv!1:2220,131
2017-09-10Breaking the Rules of Idle Games in Trailer Park Boys: Greasy Money | Dave Rohrl, Jim Wagner22:241,257PreviewTrailer Park Boys: Greasy Money
2017-09-09Inserting Skill Into Slots | Daniel Sahl20:34342
2017-09-08Five ways to make your game great on twitch | Jon Pulsipher17:20159
2017-09-08LiveOps 101 | Andrew Munden41:411,281Marvel Contest of Champions
2017-09-08Using Mobile-First Data to Grow and Engage Your Audience | Grant Cohen26:2393
2017-09-08Built to Last – Rethinking Mobile Strategy for Maximum LTV | PANEL40:28328
2017-09-08Pros and Cons of Being a First Mover in Ad Technology | Fireside Chat21:32216Vlog
2017-09-07Free to Play, Fun to Pay: Monetization Secrets | Dvir Ackerman24:17435
2017-09-07Key Elements of Driving Sustainable Mobile Growth – World Series of Poker Case-Study | Jeet Niyogi22:37343World Series of Poker
2017-09-07State of the Social Casino Industry – Q2 2017 | Adam Krejcik21:26784
2017-09-0410 Coders to 110: 16 Years of Bungie Engineering | Luke Timmins24:372,924
2017-09-04Why VR Mustn't Mimic Mobile | Tommy Palm27:3375
2017-09-02V for Video: Monetizing your App with Mobile’s Most Powerful Ad Format | PANEL50:53252
2017-09-02Game On! Rising to the Challenge of Gender Diversity | PANEL59:56366
2017-09-01Everyone Deserves to Have Fun: Recognizing the Individual in Games | Carey DiJulio27:33154
2017-09-01Reflecting on 40 Years of Making and Loving Casual Games | Robert Glaser26:3397
2017-08-31The Hero’s Journey – Building a Successful Game | Panel49:16177
2017-08-31The Good, the Bad and the Ugly of Working with Third Party Licenses and IP | Panel58:49293
2017-08-305 Reasons to Bring Your Game to Russia: Market Opportunities for Global Publishers | Irina Tripapina18:12142
2017-08-30Successfully Publishing your PC Games in China | Matthew Leopold22:42389
2017-08-30From Mass Adoption to Mass Adaptation | Bao Dong18:29134
2017-08-29Think Globally – How to Build Your Game and Acquire New Users for Worldwide Success | PANEL35:40288Guide
2017-08-28How Mobile is Democratizing Esports | PANEL51:15182
2017-08-28The 19th Indie Prize Awards During Casual Connect USA 2017 in Seattle28:47263
2017-08-28Post-Mortem on Transitioning from Flash to Haxe | Doug Pearson30:022,050
2017-08-28How Mobile Advertising is Evolving | Natalie Portier16:24199
2017-08-28Follow the Sun: Global Trends in Mobile Gaming External Development | Lauren Freeman, Jason Harris24:47168
2017-08-28Maximizing Your User Acquisition & User Retention | Panel56:07673
2017-08-27How Microsoft’s Mixer Innovates Livestreaming Experiences | Fireside Chat26:47306
2017-08-26The Long Game – Perspectives on Creating Mobile Experiences that Last for Years | Fireside Chat30:07240
2017-08-25The State of Mobile Gaming | Danielle Levitas27:01537
2017-08-22Building Sustainable Mobile Revenue: Insights from SEGA | Mike Evans, Anand Ramesh27:07420
2017-08-22The Keys to Monetization in Mobile Gaming | FIRESIDE CHAT19:30347
2017-08-22The Power of Authentic Slot Games | Joe Sigrist22:36335
2017-08-12David Baszucki, CEO of Roblox: Trusting Users to Guide Creative Process for Mobile, Console and VR26:451,086Roblox
2017-08-11The Artificially Intelligent Game Designer | Scott Foe20:00218
2017-08-11Opening Remarks | Jay Inslee12:35590
2017-07-06From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa24:05252
2017-06-29A New Opportunity for Game Developers in a $391B Industry | Raymond Chan25:55492
2017-06-27Winning in Social Casino | Mark Beck21:20587
2017-06-27The Exciting yet Fragmented APAC Social Games Market | John B. Lin23:19228
2017-06-26Behind the Scenes with a VC and Their Investees | PANEL1:09:13195
2017-06-26Creating Value Through Business Development | Tarush Agarwal15:18385
2017-06-25Making Your Indie Game Visible in 2017 | PANEL49:38641
2017-06-25Women Behind The Screens | PANEL45:02229
2017-06-25How to Launch Successful Retargeting Campaigns for Gaming Apps | Issei Tanaka17:52186
2017-06-25Nobody Understands You – And Other Hard Truths About Communication in Game Development | Ian Gregory26:13153
2017-06-24Games M&A Overview: What You Need to Know and How to Prepare | Daniel Bernstein22:24183
2017-06-23Discovering Creative Marketing with Industry's Best | Panel54:21396
2017-06-23Approaches to Modeling the Revenue Side of F2P Games | Maciej Mroz24:26457
2017-06-22How to Grow and Exit a Gaming Startup Using the Cases of Gumi, Pokelabo ... | Masahiko Honma21:31214
2017-06-22How to Exit the Ramen Stage – Funding Options for Game Companies | Kadri Ugand26:45159
2017-06-21How to Become a Kids Developer: Story by GoKids! | Kirill Lazackovich17:19168
2017-06-21Didi & Friends – From YouTube to the Big Screen | Sinan Ismail29:18153
2017-06-21Ad Monetization in Emerging Markets - Example of Russia | Stanislav Sychenkov24:14293
2017-06-21Why Asian Games Can't Copy Their Own Success Overseas and How to Fix It | Cvetan Rusimov16:41274
2017-06-20Innovation in Social Casino | Wibe Wagemans12:14494
2017-06-20Where Social Casino Gaming is Going Next... | Fireside Chat23:40306
2017-06-20Marketing Educational Games as Learning Systems | Seng Beo Lee16:45188
2017-06-20Making Kids Play | PANEL49:35147
2017-06-19Pacca Alpaca: Journey of a New Children’s Digital Global Brand | Nicole Seymour19:12215Let's Play
2017-06-19How Digital Kids are Taking Over Silicon Valley | Dylan Collins29:11122
2017-06-19What is Good Localization? | Yulia Molostova21:37266
2017-06-19Developing for the Next Big Mobile Games Platform | Nelson Rodriguez21:35342Closers
2017-06-18Connecting with Plurals and the Mobile Generation | David Webb31:32160
2017-06-18ASEAN Will Lose Ground Without IP Business | Atsuo Nakayama27:35235
2017-06-16KPI Benchmarks for Mobile F2P Games | Oliver Kern20:429,853
2017-06-15Creating Fans-First Experiences for Nickelodeon's Digital Generation | Syahrizan Mansor16:04103
2017-06-15Indie Prize Judges | PANEL44:57188
2017-06-14Impactful User Acquisition Changes in 2017 | Saikala Sultanova20:11456
2017-06-14New ICT Wave in Preschools | Shoko Sakai21:37254