2017-03-18 | Fundraising for VR Gaming Studios | Jikhan Jung | 21:13 | 109 | |
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2017-03-17 | Mass Market VR: Lessons from the Mobile Gaming Revolution | Tommy Palm | 27:08 | 96 | | Candy Crush Saga
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2017-03-17 | The Complexities of Creating for the Kids Category | Robby Yung | 17:15 | 188 | |
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2017-03-16 | Lessons from Stugan: A Perfect Recipe for Lifelong Learning | Jana Palm | 13:44 | 136 | |
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2017-03-16 | When Art Meets Science | Shay Gabay | 12:19 | 398 | |
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2017-03-16 | Successful Kickstarter! What Now? | Michael Schade | 27:46 | 104 | |
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2017-03-16 | The Death of Casual Games: You Won’t Believe What Happens Next | Daniel Mesonero | 15:46 | 410 | |
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2017-03-15 | Advantages and Disadvantages of IP based Games | Panel | 54:54 | 217 | |
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2017-03-13 | Connect Your Game to the World with Facebook | Bob Slinn | 21:52 | 388 | |
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2017-03-12 | Optimizing High-End Games for Premium Mobile Devices | Joe Davis, Jonas Gustavsson | 17:28 | 156 | |
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2017-03-08 | How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machine by 350% | Guy Hasson | 18:10 | 1,473 | |
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2017-03-08 | An Overview of Social Systems in MMO Mobile Games | Gary Huang | 21:58 | 265 | |
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2017-03-07 | Gender Diversity – The Real Competition in Esports | FIRESIDE CHAT | 26:32 | 256 | |
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2017-03-07 | Is My Game Suitable for Influencers? | PANEL | 49:20 | 618 | |
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2017-03-07 | PANEL: Global Expansion in Asia and Beyond | 55:11 | 224 | |
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2017-03-07 | Survival of the Indies | Debbie Bestwick | 24:19 | 449 | |
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2017-03-07 | Bringing VR to the Masses | Yannis Bolman | 25:54 | 161 | |
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2017-03-06 | Guide to Clans: Setting Up a Strong Clan System | Leonard Frankel | 24:25 | 605 | Guide | Clash of Clans
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2017-03-06 | PC and Mobile: Going Cross Platform Post-Launch | Melinda Montano | 22:06 | 212 | | Lara Croft GO
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2017-03-06 | Conquering the Largest Mobile Games Markets in the World | Matthew Leopold | 19:44 | 312 | | Journey
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2017-03-06 | How to Improve Retention & Monetization via In-Game Events | Bryan Mashinter | 28:53 | 708 | |
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2017-03-04 | Why You Will Never Get Funding | Jason Della Rocca | 23:43 | 2,260 | |
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2017-03-04 | How To Get Acquired (For A Premium Price) | Rhys Dekle | 34:19 | 321 | Guide |
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2017-03-03 | Indie Survival | Panel | 58:27 | 469 | |
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2017-03-03 | Designing Mobile Games for Optimal IAP | PANEL | 47:46 | 502 | |
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2017-03-02 | Same But Different: Traps and Loopholes of International IP Law | Eva Vonau | 23:04 | 231 | |
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2017-03-01 | Gamification: A Reflection of Games or Real Life? | Baris Ozistek | 20:45 | 185 | |
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2017-03-01 | European Founders | PANEL | 53:45 | 139 | |
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2017-03-01 | The VIP Experience for Gamers | Blaine Graboyes | 21:04 | 354 | |
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2017-03-01 | Enter the Pure-Play Global Mobile Game Publisher | Klaas Kersting | 25:35 | 121 | |
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2017-03-01 | Succeeding on Mobile with Premium Games | Patrick Naud | 23:48 | 200 | | Deus Ex Go
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2017-03-01 | Lessons Learned from 12 Years in Social Casino | Konrad Gadzina | 24:13 | 449 | | Ragnarok Online
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2017-03-01 | Going Global: Globalization Real Case for 150 countries | Yuli Zhao | 21:27 | 130 | | Dota 2
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2017-03-01 | Who Needs a Story? Narration Through Art Direction | Riana McKeith | 25:29 | 605 | | Team Fortress 2
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2017-03-01 | VR – How to Avoid Falling Down the Legal Rabbit-Hole | Daniel Tozer | 21:42 | 132 | |
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2017-03-01 | The 17th Indie Prize Awards During Casual Connect Europe 2017 in Berlin | 39:07 | 197 | | Shadow Tactics: Blades of the Shogun
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2017-02-27 | Asia, the World and the Future of VR | Masaru Ohnogi | 20:20 | 239 | |
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2017-02-26 | Strategies for Effective App Store Optimization | PANEL | 28:35 | 956 | |
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2017-02-24 | Taking AIM: Top 10 App Install Marketing Trends in 2017 | Paul West | 33:44 | 1,317 | |
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2017-02-23 | The Swiss Army Knife Approach to Monetization | Rujul Patel | 25:20 | 574 | |
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2017-02-22 | Can Premium Games Make a Comeback in the Subscription Economy? | 38:52 | 377 | |
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2017-02-20 | How to Have It All? Ad Revenue AND Stellar User Experience | Natalie Portier | 16:48 | 687 | Guide |
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2017-02-16 | Dance with Casual Connect Europe and Indie Prize Berlin 2017 | 3:20 | 1,483 | |
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2017-02-14 | .io 2.0 – Insights into the .io Phenomena and Where it’s Going Next | Jamie Cason | 24:42 | 619 | |
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2017-02-14 | Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard | 32:20 | 488 | |
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2017-02-14 | Stories from the Dark Side of Hardcore Game Development | Hilmar Veigar Petursson | 26:31 | 408 | | EVE Online
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2017-02-12 | How to Make Your Region into a Gaming Powerhouse | Dean Takahashi | 25:36 | 1,561 | |
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2017-02-08 | Ads Monetization & In-App Purchases: Two Worlds Converge | Noam Yasour | 20:46 | 526 | |
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2017-02-04 | Want to be a Game Development Star? Come to Casual Connect! | 1:54 | 3,105 | |
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2017-01-29 | Building a Thriving Game Business with Google | Eitan Reisel | 18:15 | 522 | |
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2017-01-24 | Sound Session – Same But Different | PANEL | 31:31 | 162 | |
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2017-01-20 | Skins Industry Overview & What it Means for Social Casino and RMG | Sten Laureyssens | 23:44 | 212 | |
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2017-01-07 | Build Great Games and Engage your Players with Facebook | Bob Slinn | 19:17 | 4,263 | |
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2017-01-06 | Leveraging Mobile User Acquisition with High Profile Celebrities | Barak Levanon | 22:57 | 269 | |
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2017-01-04 | How is Asia Changing the Mobile Landscape? | Omer Kaplan | 26:38 | 271 | |
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2017-01-02 | What's Inside the Advertising Black Box? Tips from Publishers | Panel | 50:02 | 454 | |
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2017-01-01 | Understanding Your Power Users and Fostering More | Mike Hines | 28:41 | 197 | |
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2017-01-01 | The Key to the Gates of Hollywood: Achieving Success in IP-Based Games | Sam Glassenberg | 29:06 | 137 | |
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2017-01-01 | High Replayability in Browser-Based Games: How to Generate It | Felix Faber | 17:24 | 478 | |
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2016-12-30 | Create Global, Appeal Local | Robert Pontow | 26:37 | 235 | |
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2016-12-30 | Intellectual Property | PANEL | 48:41 | 228 | |
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2016-12-28 | Changing Investment and M&A Scene in Mobile Gaming | Sebastian Storfner | 15:55 | 232 | |
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2016-12-27 | Emerging Trends in Mobile Clan Systems | PANEL | 53:40 | 333 | | Clash of Clans
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2016-12-21 | Ad Monetization Design Patterns in Free-to-Play Games | Eric Seufert | 23:05 | 1,448 | |
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2016-12-14 | Why Social Influencers are the New Celebrities | Itamar Benedy | 21:12 | 357 | |
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2016-12-13 | How to (Legitimately) Engage with Kids on Social Media | Paul Nunn | 27:49 | 186 | |
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2016-12-13 | Transferring Kids Apps from Paid to Freemium | Alexander Nasonov | 19:03 | 246 | |
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2016-12-12 | Sound Session – Same But Different | PANEL | 31:34 | 277 | |
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2016-12-11 | Where Brick & Mortar Meets Social Casino | PANEL | 41:16 | 239 | |
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2016-12-11 | Casinos: The New Gold Rush For Developers? | Darion Lowenstein | 25:12 | 377 | |
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2016-12-11 | 3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin | 25:10 | 306 | |
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2016-12-11 | Deploying Niche Product Strategies for Social Casino | PANEL | 20:44 | 237 | |
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2016-12-10 | Building a Social Casino App | Mark Beck | 21:13 | 3,642 | |
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2016-12-10 | What's the Next Big Innovation Opportunity in Games? | PANEL | 49:00 | 312 | |
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2016-12-10 | David v Goliath: Fighting the Big Guys of Social Casino | Niko Vuori | 17:43 | 220 | |
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2016-12-10 | VIP in the Internet Age | PANEL | 46:38 | 110 | |
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2016-12-10 | The Ad Is the Casino Floor | Nick Talarico | 20:17 | 193 | |
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2016-12-09 | Chinese VR Games Landscape | Tong Xu | 23:24 | 313 | |
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2016-12-08 | Top 10 Ingredients to Beat the Odds | Boaz Levin | 22:26 | 194 | |
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2016-12-08 | Maintaining A Profitable User Acquisition Strategy | Patrick Witham | 15:07 | 579 | |
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2016-12-08 | How to Use Your Economy to Keep All Your Players Happy | Guy Hasson | 17:58 | 667 | Guide |
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2016-12-08 | No Need for the Pink Hair Ribbon | Shulamit Ferber | 30:10 | 130 | |
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2016-12-07 | Transformative M&A Deals in the Social Casino Sector | Adam Krejcik | 17:35 | 364 | |
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2016-12-07 | Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan | 19:09 | 2,402 | |
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2016-12-07 | On the Cutting Edge | Panel | 49:57 | 118 | |
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2016-12-07 | Jumping the Great Wall – Funding Insights for China | PANEL | 51:38 | 92 | |
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2016-12-06 | Kids' Apps Economy | PANEL | 36:57 | 370 | |
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2016-12-06 | 5 Things to Consider When Creating Games for Kids | Maurice Wheeler | 29:57 | 299 | |
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2016-12-06 | How to Become a Kids Developer: Story by GoKids! | Kirill Lazackovich | 17:44 | 154 | |
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2016-12-05 | Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran | 30:44 | 607 | Tutorial |
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2016-12-05 | A Playtika-Huuuge Games 1:1 | Adi Hanin, Anton Gauffin | 17:07 | 1,001 | |
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2016-11-27 | Entering Asia | Sean Lee | 26:44 | 89 | |
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2016-11-27 | M&A in China – What is Driving Acquisitions by Chinese Firms? | PANEL | 50:33 | 164 | |
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2016-11-27 | Another Side of Poker | Anatolii Henis | 13:44 | 277 | |
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2016-11-27 | The Hidden Truth Inside Your Data | Charles Manning | 22:22 | 268 | | The Hidden
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2016-11-27 | Fireside Chat: Before and After Acquisition | 25:20 | 1,031 | |
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2016-11-27 | Data at Heart of Business: Maximize the Value of Every User | Sivan Enden | 21:17 | 712 | |
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2016-11-26 | How to Build Successful Social Slots for the Asian Market | Guy Hasson | 14:27 | 443 | |
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2016-11-24 | Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson | 19:06 | 1,991 | |
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2016-11-23 | Scaling your Game from Concept to Soft Launch | Adir Ron | 23:08 | 649 | |
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