GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2017-03-18Fundraising for VR Gaming Studios | Jikhan Jung21:13109
2017-03-17Mass Market VR: Lessons from the Mobile Gaming Revolution | Tommy Palm27:0896Candy Crush Saga
2017-03-17The Complexities of Creating for the Kids Category | Robby Yung17:15188
2017-03-16Lessons from Stugan: A Perfect Recipe for Lifelong Learning | Jana Palm13:44136
2017-03-16When Art Meets Science | Shay Gabay12:19398
2017-03-16Successful Kickstarter! What Now? | Michael Schade27:46104
2017-03-16The Death of Casual Games: You Won’t Believe What Happens Next | Daniel Mesonero15:46410
2017-03-15Advantages and Disadvantages of IP based Games | Panel54:54217
2017-03-13Connect Your Game to the World with Facebook | Bob Slinn21:52388
2017-03-12Optimizing High-End Games for Premium Mobile Devices | Joe Davis, Jonas Gustavsson17:28156
2017-03-08How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machine by 350% | Guy Hasson18:101,473
2017-03-08An Overview of Social Systems in MMO Mobile Games | Gary Huang21:58265
2017-03-07Gender Diversity – The Real Competition in Esports | FIRESIDE CHAT26:32256
2017-03-07Is My Game Suitable for Influencers? | PANEL49:20618
2017-03-07PANEL: Global Expansion in Asia and Beyond55:11224
2017-03-07Survival of the Indies | Debbie Bestwick24:19449
2017-03-07Bringing VR to the Masses | Yannis Bolman25:54161
2017-03-06Guide to Clans: Setting Up a Strong Clan System | Leonard Frankel24:25605GuideClash of Clans
2017-03-06PC and Mobile: Going Cross Platform Post-Launch | Melinda Montano22:06212Lara Croft GO
2017-03-06Conquering the Largest Mobile Games Markets in the World | Matthew Leopold19:44312Journey
2017-03-06How to Improve Retention & Monetization via In-Game Events | Bryan Mashinter28:53708
2017-03-04Why You Will Never Get Funding | Jason Della Rocca23:432,260
2017-03-04How To Get Acquired (For A Premium Price) | Rhys Dekle34:19321Guide
2017-03-03Indie Survival | Panel58:27469
2017-03-03Designing Mobile Games for Optimal IAP | PANEL47:46502
2017-03-02Same But Different: Traps and Loopholes of International IP Law | Eva Vonau23:04231
2017-03-01Gamification: A Reflection of Games or Real Life? | Baris Ozistek20:45185
2017-03-01European Founders | PANEL53:45139
2017-03-01The VIP Experience for Gamers | Blaine Graboyes21:04354
2017-03-01Enter the Pure-Play Global Mobile Game Publisher | Klaas Kersting25:35121
2017-03-01Succeeding on Mobile with Premium Games | Patrick Naud23:48200Deus Ex Go
2017-03-01Lessons Learned from 12 Years in Social Casino | Konrad Gadzina24:13449Ragnarok Online
2017-03-01Going Global: Globalization Real Case for 150 countries | Yuli Zhao21:27130Dota 2
2017-03-01Who Needs a Story? Narration Through Art Direction | Riana McKeith25:29605Team Fortress 2
2017-03-01VR – How to Avoid Falling Down the Legal Rabbit-Hole | Daniel Tozer21:42132
2017-03-01The 17th Indie Prize Awards During Casual Connect Europe 2017 in Berlin39:07197Shadow Tactics: Blades of the Shogun
2017-02-27Asia, the World and the Future of VR | Masaru Ohnogi20:20239
2017-02-26Strategies for Effective App Store Optimization | PANEL28:35956
2017-02-24Taking AIM: Top 10 App Install Marketing Trends in 2017 | Paul West33:441,317
2017-02-23The Swiss Army Knife Approach to Monetization | Rujul Patel25:20574
2017-02-22Can Premium Games Make a Comeback in the Subscription Economy?38:52377
2017-02-20How to Have It All? Ad Revenue AND Stellar User Experience | Natalie Portier16:48687Guide
2017-02-16Dance with Casual Connect Europe and Indie Prize Berlin 20173:201,483
2017-02-14.io 2.0 – Insights into the .io Phenomena and Where it’s Going Next | Jamie Cason24:42619
2017-02-14Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard32:20488
2017-02-14Stories from the Dark Side of Hardcore Game Development | Hilmar Veigar Petursson26:31408EVE Online
2017-02-12How to Make Your Region into a Gaming Powerhouse | Dean Takahashi25:361,561
2017-02-08Ads Monetization & In-App Purchases: Two Worlds Converge | Noam Yasour20:46526
2017-02-04Want to be a Game Development Star? Come to Casual Connect!1:543,105
2017-01-29Building a Thriving Game Business with Google | Eitan Reisel18:15522
2017-01-24Sound Session – Same But Different | PANEL31:31162
2017-01-20Skins Industry Overview & What it Means for Social Casino and RMG | Sten Laureyssens23:44212
2017-01-07Build Great Games and Engage your Players with Facebook | Bob Slinn19:174,263
2017-01-06Leveraging Mobile User Acquisition with High Profile Celebrities | Barak Levanon22:57269
2017-01-04How is Asia Changing the Mobile Landscape? | Omer Kaplan26:38271
2017-01-02What's Inside the Advertising Black Box? Tips from Publishers | Panel50:02454
2017-01-01Understanding Your Power Users and Fostering More | Mike Hines28:41197
2017-01-01The Key to the Gates of Hollywood: Achieving Success in IP-Based Games | Sam Glassenberg29:06137
2017-01-01High Replayability in Browser-Based Games: How to Generate It | Felix Faber17:24478
2016-12-30Create Global, Appeal Local | Robert Pontow26:37235
2016-12-30Intellectual Property | PANEL48:41228
2016-12-28Changing Investment and M&A Scene in Mobile Gaming | Sebastian Storfner15:55232
2016-12-27Emerging Trends in Mobile Clan Systems | PANEL53:40333Clash of Clans
2016-12-21Ad Monetization Design Patterns in Free-to-Play Games | Eric Seufert23:051,448
2016-12-14Why Social Influencers are the New Celebrities | Itamar Benedy21:12357
2016-12-13How to (Legitimately) Engage with Kids on Social Media | Paul Nunn27:49186
2016-12-13Transferring Kids Apps from Paid to Freemium | Alexander Nasonov19:03246
2016-12-12Sound Session – Same But Different | PANEL31:34277
2016-12-11Where Brick & Mortar Meets Social Casino | PANEL41:16239
2016-12-11Casinos: The New Gold Rush For Developers? | Darion Lowenstein25:12377
2016-12-113 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin25:10306
2016-12-11Deploying Niche Product Strategies for Social Casino | PANEL20:44237
2016-12-10Building a Social Casino App | Mark Beck21:133,642
2016-12-10What's the Next Big Innovation Opportunity in Games? | PANEL49:00312
2016-12-10David v Goliath: Fighting the Big Guys of Social Casino | Niko Vuori17:43220
2016-12-10VIP in the Internet Age | PANEL46:38110
2016-12-10The Ad Is the Casino Floor | Nick Talarico20:17193
2016-12-09Chinese VR Games Landscape | Tong Xu23:24313
2016-12-08Top 10 Ingredients to Beat the Odds | Boaz Levin22:26194
2016-12-08Maintaining A Profitable User Acquisition Strategy | Patrick Witham15:07579
2016-12-08How to Use Your Economy to Keep All Your Players Happy | Guy Hasson17:58667Guide
2016-12-08No Need for the Pink Hair Ribbon | Shulamit Ferber30:10130
2016-12-07Transformative M&A Deals in the Social Casino Sector | Adam Krejcik17:35364
2016-12-07Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan19:092,402
2016-12-07On the Cutting Edge | Panel49:57118
2016-12-07Jumping the Great Wall – Funding Insights for China | PANEL51:3892
2016-12-06Kids' Apps Economy | PANEL36:57370
2016-12-065 Things to Consider When Creating Games for Kids | Maurice Wheeler29:57299
2016-12-06How to Become a Kids Developer: Story by GoKids! | Kirill Lazackovich17:44154
2016-12-05Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran30:44607Tutorial
2016-12-05A Playtika-Huuuge Games 1:1 | Adi Hanin, Anton Gauffin17:071,001
2016-11-27Entering Asia | Sean Lee26:4489
2016-11-27M&A in China – What is Driving Acquisitions by Chinese Firms? | PANEL50:33164
2016-11-27Another Side of Poker | Anatolii Henis13:44277
2016-11-27The Hidden Truth Inside Your Data | Charles Manning22:22268The Hidden
2016-11-27Fireside Chat: Before and After Acquisition25:201,031
2016-11-27Data at Heart of Business: Maximize the Value of Every User | Sivan Enden21:17712
2016-11-26How to Build Successful Social Slots for the Asian Market | Guy Hasson14:27443
2016-11-24Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson19:061,991
2016-11-23Scaling your Game from Concept to Soft Launch | Adir Ron23:08649