2013-06-10 | The Rise of Mobile-Social Networks in Asia | Oh THONGSRINOON | 20:46 | 95 | |
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2013-06-10 | Understanding Gamers' Behaviors | Elvin LI | 28:24 | 271 | |
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2013-06-10 | BINGO! The Numbers Game: How Analytics and Game Design Came Together | Lalit PATEL | 23:06 | 1,152 | |
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2013-06-10 | Digital Future - Sustainable Economies | Michael POLE | 12:43 | 92 | |
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2013-06-10 | Hall30 | 30:32 | 9 | |
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2013-06-10 | The State of Free-to-Play | Andy KLEINMAN | 20:57 | 304 | |
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2013-06-10 | Engaging Gamers using Facebook Marketing Solutions | Peter GAN | 22:45 | 247 | |
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2013-06-10 | Puzzle Design Tools | Sam WONG | 18:20 | 408 | |
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2013-06-10 | The Success Story of Real Steel | Manish AGARWAL | 15:10 | 360 | | Real Steel
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2013-06-10 | Bringing AAA IPs to Online and Social | Fabien SIOUFFI | 21:53 | 187 | |
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2013-06-10 | Show and Sell-- mig33 Game Pitch | 37:21 | 163 | Show |
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2013-06-10 | Creating a Hardcore Social Game | Leonard LIN and Tiam YANG | 30:47 | 97 | |
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2013-06-10 | How a Japanese Mobile RPG Made it Big Outside Japan | Tetsuya MORI | 25:15 | 1,141 | |
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2013-06-10 | Serving a Global Audience | Brian OH | 16:38 | 85 | |
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2013-06-10 | Maximizing Player Retention and Monetization in F2P Games | David CHIU | 25:12 | 4,584 | |
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2013-06-10 | Facebook Platform for Games: Partnering in Asia | Jessica LEE | 28:34 | 726 | |
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2013-06-10 | Realtime Multplayer-Launching Globally, Playing Locally | Tom SPERRY | 14:28 | 168 | |
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2013-06-08 | Mobile Games Distribution 2.0: Why the Big Appstores Won't Do the Job for You | Tim KOSCHELLA | 27:40 | 715 | |
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2013-06-08 | M&A Interview with the Buyers | Jan BECKERS, Jim PERKINS | 17:55 | 189 | |
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2013-06-06 | Pants Optional: Scaling a Virtual Company | Gabby DIZON | 20:07 | 317 | |
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2013-06-06 | Global Trends in App Store Monetization | Junde YU | 24:13 | 879 | |
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2013-05-31 | Tablets and TVs -- The Next Wave of Smart Growth | Colin SEBASTIAN | 20:57 | 114 | |
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2013-05-26 | Reality Check on HTML5 - Will 2013 Bring The Breakthrough | Alexander KRUG | 27:41 | 469 | |
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2013-05-26 | Skill Based Gaming and Wagering on Core Games | Paul KIM | 25:08 | 1,027 | |
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2013-05-25 | Profitable Longevity Strategies for Social Gaming -- No More Risky Business | Aber WHITCOMB | 18:59 | 488 | |
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2013-05-25 | An Overview of the Asian Mobile Market with Android | Wai Cheong CHOY | 17:01 | 332 | |
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2013-05-25 | How to Define Just Right KPIs For Mobile Game Operation | Ibrahim DAI | 21:04 | 1,529 | Guide |
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2013-05-24 | One Man Indie Game Development: The Survival Guide | Erick GARAYBLAS | 19:01 | 18,606 | Guide |
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2013-05-23 | Creating a Niche-Based Game Development Company | Anuj TANDON | 17:50 | 961 | |
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2013-05-23 | The End of Social Games? | Arthur CHOW | 25:24 | 280 | |
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2013-05-23 | The Mystery Land of Russian Mobile Market | Alexander DUBROVIN | 14:57 | 355 | |
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2013-05-22 | The Future of Game Development in the Philippines | 44:41 | 2,926 | |
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2013-05-22 | Is There a Series A Crunch in Asia?| PAINE, LEVIT, CHUA KEE LOCK, SIM, BEHNAM, THONGSRINOON | 53:57 | 215 | |
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2013-05-22 | From Developer to Self Publisher: The Fast Track | Torsten OPPERMANN | 25:31 | 529 | |
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2013-05-22 | ICON POPin' Journey to the Top | Stefan DAMASENA | 18:31 | 401 | | TO THE TOP
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2013-05-22 | Settling Down and Setting Up in Europe | Alastair BURNS | 22:14 | 215 | | The Settlings
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2013-05-22 | Mastering Growth: Keys To Developing A World Class Work Place | Michael KALKOWSKI | 25:04 | 370 | |
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2013-05-22 | The Effective Way to Publish Games in the Indonesia Market | Ihsan WAHAB | 18:10 | 457 | |
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2013-05-21 | M&A Gaming Market Update | JIM PERKINS | 25:19 | 208 | |
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2013-03-11 | Transmorpher | FLASHRUSH GAMES | 2:41 | 141 | |
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2013-03-09 | Super Sub Hero | TICKLEBOT | 2:43 | 353 | |
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2013-03-09 | A Clockwork Brain | TOTAL ECLIPSE | 3:01 | 561 | | Clockwork
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2013-03-09 | Interview with Oleg Priduik, Unity Technologies at Casual Connect Indie | 2:29 | 294 | Vlog |
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2013-03-09 | Interview with Jordan Casey, Casey Games at Casual Connect Indie | 4:30 | 5,715 | |
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2013-03-09 | Nihilumbra | BEAUTIFUN GAMES | 7:56 | 420 | | Nihilumbra
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2013-03-09 | Transmorpher | FLASHRUSH GAMES | 2:41 | 81 | |
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2013-03-09 | Momonga | PALADIN STUDIOS | 4:04 | 180 | |
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2013-03-09 | FREEZE! | FROZEN GUN GAMES | 1:29 | 421 | | Freeze!
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2013-03-09 | Haunt the House | SFB GAMES LTD | 3:35 | 261 | | Haunt the House: Terrortown
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2013-03-09 | Interview with Juan Gril, Joju Games at Casual Connect Indie | 3:54 | 485 | |
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2013-03-09 | The Sandbox | PIXOWL | 5:30 | 656 | | The Sandbox
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2013-03-07 | HUEBRIX | YELLOW MONKEY STUDIOS | 3:38 | 325 | |
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2013-03-07 | Space Keeper | CODAWEB INTERACTIVE UG | 2:55 | 219 | |
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2013-03-07 | Goal Defense | DYNAMIC PIXELS | 3:44 | 114 | |
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2013-03-05 | FORCED | BETADWARF | 2:03 | 132 | | FORCED
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2013-03-05 | Twinspin | GLOBZ | 3:33 | 69 | |
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2013-03-05 | Stalagflight | STALAGFLIGHT | 1:52 | 243 | | League of Legends
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2013-03-05 | Stikbold! | STIKBOLD! | 1:22 | 181 | | Stikbold! A Dodgeball Adventure
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2013-03-05 | Interview with Chris Taylor, Gas Powered Games at Casual Connect Indie | 4:57 | 389 | |
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2013-03-05 | Interview with Oscar Clark, Applifier at Casual Connect Indie | 1:37 | 120 | |
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2013-03-05 | Interview with Nordic Game Jam 2013 at Casual Connect Indie | 4:14 | 213 | |
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2013-03-02 | 5 Payment Managers: 5 Payment Flows | SCHULZE, KÖNIGSBÜSCHER, KOERNER, BACRE, SCHADE, GERBAN | 52:27 | 375 | |
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2013-03-01 | Hype vs Real Deal | NIXON, VAN DE CASTEL, ALM, SEYLER, SMITH | 57:12 | 53 | |
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2013-03-01 | Now It's Time to Go Mobile- Taking a DSiWare Success into iOS | Eva GASPAR | 19:27 | 351 | |
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2013-03-01 | Using Microsoft's Windows Azure Cloud Backend Successfully for Games | 40:46 | 943 | |
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2013-03-01 | Rick 'O Shea - Daredevil App | Kjell 't HOEN | 18:13 | 127 | |
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2013-03-01 | The Science of Listening: Analytics Driving Player Relationship Management| Mark ROBINSON | 20:15 | 188 | |
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2013-03-01 | Cross-platform 3D to the Max! | Robert BATEMAN | 21:07 | 83 | |
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2013-03-01 | Going Above and Beyond the Standards: How to Engage with your Players!| Almog KOREN | 21:08 | 158 | Guide |
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2013-03-01 | Designing For Discovery | Oscar CLARK | 26:51 | 188 | |
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2013-03-01 | User Experience and Usability in Browser Games | Eike KLINDWORTH | 24:38 | 249 | | Forge of Empires
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2013-03-01 | Using Data-driven App Marketing to Get Your App to Rank #1 and Increase ROI | Florian LUTZ | 30:26 | 390 | |
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2013-03-01 | BlackBerry 10 Rises | Volker HIRSCH | 27:27 | 104 | |
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2013-03-01 | Transform Your Games into Profitable Businesses | Andy YANG | 22:05 | 1,702 | |
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2013-03-01 | Segmenting Players: How You Can Increase Player Retention and Spend | Ian ATKINSON | 21:10 | 758 | |
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2013-03-01 | Casual Connect Casino Day Review and Wrap-up | 52:03 | 165 | Review |
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2013-03-01 | One Size Never Fits All: How Focus on Players Defines a Winning Game | Aycan DEMIRHAN | 18:26 | 535 | |
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2013-03-01 | Indie Prize at Casual Connect | 4:13 | 170 | |
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2013-03-01 | An Intersection of Industries: Online Gambling and Casual Games | Chris GRIFFIN | 20:33 | 693 | |
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2013-03-01 | State-of-the-Art Slot Machine Design | Al THOMAS | 17:36 | 14,546 | | Slot Machine
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2013-03-01 | The Current Legalities of Gambling and Realities of Operating in a Regulated Business | Eva LANGER | 24:18 | 152 | |
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2013-03-01 | How to Spot a Midcore Game | Andrew SHEPPARD | 45:37 | 1,267 | |
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2013-03-01 | Monetizing Your App with Mobile Optimized Advertising | Robert SCHNEIDER | 24:20 | 985 | |
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2013-03-01 | Casual Connect Brings You the First Ever "Casino Games" Track! | Brock PIERCE | 22:32 | 520 | |
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2013-03-01 | Three Keys to Swimming in the Social Casino & Real-money Game Shark Tank | Eric GOLDBERG | 32:47 | 429 | |
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2013-03-01 | Finding Velocity and Quality: Customer Acquisition for Social and Mobile Games | Josh SWERDLOW | 16:55 | 306 | |
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2013-03-01 | How To Benefit From The Present And Future Of App Store Search | Matthaus KRZYKOWSKI | 25:17 | 233 | Guide |
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2013-03-01 | Using the Right Monetization Tool for your Windows Store Game | Kristina ROTHE | 16:36 | 296 | |
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2013-03-01 | Motion Controls and Touch Mechanics in Your Mobile Game | Guy BENDOV | 25:36 | 234 | |
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2013-03-01 | Keys for Mobile Game Marketing Success | Agell, Schultz, Seyler, Kriese | 43:14 | 7,640 | |
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2013-03-01 | Evolution of Android Discovery | Eyal RABINOVICH | 26:26 | 257 | |
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2013-03-01 | You and the Industry: Where Do You Stand? | Sebastian SUJKA | 23:05 | 220 | |
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2013-03-01 | 4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER | 24:10 | 2,496 | |
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2013-03-01 | Top 10 Tips For Mobile App Optimization Through A/B Testing | Steven COLLINS | 22:49 | 1,328 | |
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2013-03-01 | Mathematical Analysis of Games | Nick Berry | 28:48 | 452 | |
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2013-03-01 | One Step at a Time: Making Top Eleven's Tutorial | Aleksandar MARKOVIC | 23:09 | 1,113 | Tutorial |
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2013-03-01 | 5 Reasons HTML5 Apps are Easy to Monetize | Alexander KRUG | 17:23 | 2,783 | |
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2013-03-01 | Games Solution Centre: Supercharging Game Development in Singapore | Albert LIM | 23:35 | 134 | |
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2013-03-01 | Business at Warp Speed: Insights for Indies | Jean MATHEWS | 16:41 | 124 | |
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2013-03-01 | Drive Users From Web to Mobile - The Most Important Lessons Learned | Tobias SJOGREN | 18:15 | 97 | |
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