2015-03-13 | Unity 5: Easier, Better, Faster, Stronger | Mathieu MÜLLER | 33:50 | 607 | | Second Life
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2015-03-13 | GameTuner: Session Alpha | Leonard FRANKEL | 30:46 | 153 | |
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2015-03-13 | Adapting to a Mobile-First World | Jens BUSSMANN | 23:02 | 143 | |
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2015-03-13 | The Quest for New IP: Generating Ideas with Internal Game Jams | Derk DE GEUS | 25:23 | 293 | |
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2015-03-13 | Blitz Session: How We Squeezed Tanks Into Tablets | Alexey ALEXEEV | 27:33 | 169 | |
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2015-03-13 | Bringing the Next Wave of Fun to Strategy Games on Mobile | Jussi TAHTINEN | 22:36 | 206 | | Clash of Clans
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2015-03-13 | The Future of Physics in Mobile Games | Felix Roeken | 19:23 | 180 | | Half-Life 2
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2015-03-13 | Game Feel: Why Your Death Animation Sucks | Nicolae BERBECE | 16:19 | 1,327 | |
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2015-03-13 | Multiplayer Made Easy with Photon | Christof WEGMANN | 28:34 | 1,942 | |
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2015-03-13 | A Student Project Brought to Life! | Danial KARIMIMANJILI, Florian ANTHIERENS | 14:13 | 131 | |
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2015-03-13 | Customer Acquisition via Production Excellence | Andy HESS | 21:00 | 118 | |
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2015-03-06 | Growth and Change With Unconventional Audiences| CONSTANTIN, ROSE | 16:33 | 141 | |
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2015-03-04 | A Step-by-Step Guide to Successful Self-publishing | Brjann SIGURGEIRSSON | 29:39 | 1,562 | |
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2015-03-04 | Monetization & Optimization From Data Analysis| KRECHŇÁK, GOLOVKOV | 28:46 | 468 | |
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2015-03-03 | Workflow Optimizations for Content Driven Games | Alexander BIRKE | 24:48 | 305 | |
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2014-12-11 | The Complete Game Startup Turnaround | Vlad MICU | 27:29 | 3,151 | |
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2014-12-09 | The Unbreakable Rules of User Experience in Ad Monetization | Ville HEIJARI | 19:18 | 718 | | The Ville
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2014-12-06 | A Hands-On Guide to Unity's New UI System | Andy TOUCH | 54:23 | 1,337 | Preview |
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2014-11-29 | Indie Prize Showcase at Casual Connect Belgrade 2014 | 9:48 | 577 | |
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2014-11-29 | Casual Connect Belgrade 2014: The Movie | 11:01 | 1,590 | |
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2014-11-25 | Low-Cost Marketing: How to Advance? | Inna USHAKOVA | 25:21 | 974 | Guide |
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2014-11-25 | Deeper in Retro Gaming | Frederic SOMMER, William DYCE | 25:52 | 243 | | The Expanse
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2014-11-25 | Out There- Making and Marketing a Innovative Premium Mobile Game | Michael PEIFERT | 22:51 | 975 | | Out There
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2014-11-25 | Introduction to Analytics & CRM | Angelo FERRO | 29:07 | 1,063 | |
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2014-11-25 | Saving Time and Energy with Unity Cloud Build | Danny DYER | 20:56 | 525 | |
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2014-11-25 | Back from Unite Seattle: What's New with Unity | Valentin SIMONOV | 50:16 | 114 | |
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2014-11-25 | Upcoming Advertising Strategies and Trends for 2015 | Yinon HORWITZ | 16:21 | 740 | |
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2014-11-25 | Community Management: Not Just for Christmas | Conor O'SULLIVAN | 23:38 | 465 | |
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2014-11-25 | Analytics 3.0: This Time, It's Personal | Mark ROBINSON | 23:42 | 184 | |
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2014-11-25 | Data Scientists Need Not Apply: How Anyone Can Do Game Analytics | 23:40 | 4,638 | |
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2014-11-25 | The Pain of Crafting Your Free-to-Play Game | Julia LEBEDEVA | 24:46 | 614 | | J.U.L.I.A.
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2014-11-25 | Paying Players: 10 Best Practices to Get Them | Oksana AFONINA | 17:19 | 329 | |
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2014-11-25 | Increase Your Bottom Line By Running Effective Push Campaigns to Your Existing Users | Sharon MAGEN | 26:58 | 179 | |
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2014-11-25 | Getting the Best of Your App Store and Display Marketing Strategies | Justin WENCZKA | 21:57 | 268 | |
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2014-11-25 | Beginner's Guide to Growth Hacking | Nick BERRY | 26:35 | 677 | | The Beginner's Guide
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2014-11-25 | Go HTML5 or Die! 5 Reasons Why You Should Diversify Your Content Strategy! | Alexander KRUG | 17:30 | 344 | |
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2014-11-25 | Fast Failure: Risk Management in Game Development | Vladimir FUNTIKOV | 25:38 | 455 | |
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2014-11-25 | The Biggest Trends Impacting the International Game Market Today | Leonid ELETSKIKH | 17:16 | 171 | |
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2014-11-25 | Understanding the Mobile Audience | Reko UKKO | 24:13 | 262 | |
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2014-11-25 | 7 Tips To Set Up a Game Studio & Care About 65M Players | Martin KRCEK | 24:33 | 273 | |
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2014-11-25 | Convert your Web, Desktop or Facebook Games to Mobile Devices! | Eliad BARAZI | 19:54 | 249 | |
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2014-11-25 | How External Factors Affected Our Development Cycle | Volkan TABAN | 19:09 | 265 | |
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2014-11-25 | Innovating CCGs: Giving Crafting Power to Players | Lukasz Deszczulka | 31:06 | 153 | |
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2014-11-25 | Relocating to Serbia | TANACKOVIC, MASIERO, SAROINSONG, MISKOVIC, KULBICH, MAGPAYO, DULANOVIC | 34:19 | 186 | |
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2014-11-25 | Hottest Game Industry Trends | KLIMOV, CLARK, MERZLIKIN, KOVALISHIN, PODOPRIGORA, DAVYDOV | 52:37 | 390 | |
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2014-11-25 | Optimize Your Game for the Soon-to-Be World's Largest Mobile Games Market | William HEATHERSHAW | 16:48 | 173 | |
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2014-11-25 | Your Game Publishing Deal Checklist | Tatiana TIMOSHENKO, Olesya PRIMAKINA | 17:15 | 247 | |
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2014-11-25 | Games Industry Legal Spotlight | Katya NEMOVA, Vytė DANILEVIČIŪTĖ, Sergei KLIMOV | 49:19 | 309 | |
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2014-11-25 | Cross-Platform Growth and Monetization | Bob SLINN | 31:38 | 128 | |
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2014-11-24 | Cost-Efficient and Innovative Ways to Drive Mobile Game Discovery | Rakesh RAJU | 21:53 | 367 | |
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2014-11-24 | State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI | 16:04 | 2,785 | |
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2014-11-23 | Scaling Online Game Development | Maciej MRÓZ | 23:23 | 309 | |
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2014-11-21 | From Activision to Indie | Vladimir GERSL | 28:54 | 280 | |
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2014-11-21 | Rising CPIs and Predictive Analytics | Julian RUNGE | 24:49 | 730 | |
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2014-11-21 | The How and Why You Should Use Unity Everyplay | Oscar CLARK | 45:39 | 1,956 | |
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2014-11-21 | Target@Mail.ru: A Brand New Look at App Ad Monetization | Dmitry SHKOLNIKOV | 14:37 | 142 | |
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2014-11-20 | Player Acquisition: What NOT to Do, According to the Big Guys | 54:05 | 409 | |
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2014-11-20 | Surviving the Challenge of Self-Publishing Online Games | Vincent VERGONJEANNE | 25:27 | 330 | |
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2014-11-20 | One of Mobile's Greatest Success Stories- QuizUp | Spencer SCOTT | 26:24 | 549 | |
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2014-11-19 | The Crazy Adventure Of Making A Goofy Ecological Hybrid Game: McDROID | Laurent LAVIGNE | 30:04 | 122 | |
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2014-11-19 | 300 Games in 4 Years - An Extremely Modular Game Production Process | Sagi SCHILIESSER | 38:31 | 658 | |
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2014-11-19 | Evolution of UI | Jaroslav STACEVIC | 30:12 | 490 | |
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2014-11-19 | Going Hyper-Local with Pricing: Maximize Your Revenue in Emerging Markets | Andrei DEMENTJEV | 28:06 | 218 | |
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2014-11-18 | Creating Games for Kids - Building Your Community from the Ground Up | Taras LESKIV | 19:02 | 223 | |
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2014-11-18 | Passion in Game Development | Uroš BANJEŠEVIĆ, Nenad TOMIĆ | 23:03 | 732 | | Hearthstone
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2014-11-17 | HTML5 - New Life For Your Old Game | Olga KHOMENKO | 26:18 | 367 | | Second Life
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2014-11-17 | Adaptation of an Existing Game to Oculus Rift, Best Practices | Igor DEGTYAREV | 22:13 | 270 | | Rift
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2014-11-15 | Property of Ideas – How to Defend Your Games From Being Copied | D'vorah GRAESER | 25:56 | 424 | |
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2014-11-14 | Gamification of Education - New Frontier | Marko SUVAJDZIC | 26:09 | 897 | |
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2014-11-12 | "I Play 5 Hours a Day, but I’m Not a Gamer": Women Gamers | Martine SPAANS | 25:20 | 555 | |
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2014-11-11 | Strategy and Tactics of Mid-core Game Design | George ERKHAN | 26:49 | 1,642 | | Hearthstone
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2014-11-11 | Nobody Reads Forever | Alina BRAZDEIKENE | 25:30 | 416 | |
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2014-11-10 | Building Immersion in HOPA Games | Vladimir ZIVKOVIC | 24:43 | 3,123 | |
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2014-09-08 | Pig Eat Ball: From Game Jam to Crunch Time | Nathan FOUTS | 15:23 | 207 | | Pig Eat Ball
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2014-09-08 | Free-to-Play the Indie Way | Jason FADER | 45:06 | 617 | |
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2014-09-08 | Staying Alive and Redefining Indie: A Boomzap Case Study | Christopher NATSUUME | 26:39 | 877 | |
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2014-09-08 | Bringing 3D Printing Into the Mobile Gaming Community | Clayton MITCHELL | 17:50 | 115 | |
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2014-09-08 | Indie Survival Guide | Ernie PANG | 26:39 | 634 | |
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2014-09-08 | Spoiler Alert: Making A Game Backwards | Jeff JENSEN | 15:30 | 275 | | Spoiler Alert
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2014-09-08 | think small 2014 - A Year of Opportunity for Small Studios | Chris POWELL | 26:59 | 214 | | Smalles
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2014-09-08 | Embedding Narrative in Game Design: Telling Stories with Balls | David EVANS | 30:27 | 598 | |
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2014-09-08 | Indie Development and the Economy of Favors | Theresa DURINGER | 14:01 | 334 | |
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2014-09-08 | Rebooting a 4 Year Old Title to The Top of The Charts | Ramine DARABIHA | 35:41 | 299 | | TO THE TOP
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2014-09-08 | Q&A Panel: Last Dance, Last Chance for Questions | HOLT, SEARS, RAHN, WALZ | 31:39 | 42 | | Last Dance
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2014-09-08 | User Acquisition for Start-Ups | Christian CALDERON | 23:08 | 3,424 | |
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2014-09-08 | An Engagement Focused View of the User and Game Design | Tomo MORIWAKI | 26:44 | 166 | |
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2014-09-08 | Running a Central Service Audio Department at a Premier Social Gaming Company | Greg RAHN | 20:32 | 36 | |
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2014-09-08 | Organic Installs: Designing an Effective Viral Loop | Yaniv NIZAN | 24:25 | 626 | |
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2014-09-08 | Work It Like Phil Spector: Audio Creation for Mobile Device Speakers | Korby SEARS | 19:10 | 104 | |
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2014-09-08 | Game Audio Polish: Make Your Audio Shine! | WALZ, SEARS, RAHN, HOLT | 25:36 | 122 | |
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2014-09-08 | Get Off The Treadmill! | Chelsea HOWE | 23:58 | 1,958 | |
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2014-09-08 | Five Years to Get It Right….Designing Games for Women (or any Audience) | Jeffrey TSENG | 27:08 | 191 | |
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2014-09-08 | What’s in a Name?: Trademarks, Games, and Audio | Mona IBRAHIM | 22:15 | 172 | |
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2014-09-08 | Chasing the Goddess: Designing to Include Women into the Equation | Terry REDFIELD | 27:27 | 112 | |
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2014-09-08 | Adventures on Foot: The World through Ingress | Brandon BADGER | 27:41 | 72 | | Ingress
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2014-09-08 | Painless Animation for the Mobile Web | Matt NEPSA | 23:23 | 37 | |
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2014-09-08 | Where's the Money in HTML5 Game Development? | Chris HUGHES | 29:17 | 7,041 | |
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2014-09-08 | User-Generated Content in Social Casino. Get Creative! | Paweł WEDER | 16:46 | 94 | |
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2014-09-08 | Beyond Messaging: How to Play in the Era of Post-Platform Human Connection | Stevie CASE* | 28:30 | 221 | Guide |
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2014-09-08 | On Being a Generalist: A Critical Role in Building a Collaborative Culture | Sara ENGELHARDT | 27:00 | 87 | |
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