GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2015-03-13Unity 5: Easier, Better, Faster, Stronger | Mathieu MÜLLER33:50607Second Life
2015-03-13GameTuner: Session Alpha | Leonard FRANKEL30:46153
2015-03-13Adapting to a Mobile-First World | Jens BUSSMANN23:02143
2015-03-13The Quest for New IP: Generating Ideas with Internal Game Jams | Derk DE GEUS25:23293
2015-03-13Blitz Session: How We Squeezed Tanks Into Tablets | Alexey ALEXEEV27:33169
2015-03-13Bringing the Next Wave of Fun to Strategy Games on Mobile | Jussi TAHTINEN22:36206Clash of Clans
2015-03-13The Future of Physics in Mobile Games | Felix Roeken19:23180Half-Life 2
2015-03-13Game Feel: Why Your Death Animation Sucks | Nicolae BERBECE16:191,327
2015-03-13Multiplayer Made Easy with Photon | Christof WEGMANN28:341,942
2015-03-13A Student Project Brought to Life! | Danial KARIMIMANJILI, Florian ANTHIERENS14:13131
2015-03-13Customer Acquisition via Production Excellence | Andy HESS21:00118
2015-03-06Growth and Change With Unconventional Audiences| CONSTANTIN, ROSE16:33141
2015-03-04A Step-by-Step Guide to Successful Self-publishing | Brjann SIGURGEIRSSON29:391,562
2015-03-04Monetization & Optimization From Data Analysis| KRECHŇÁK, GOLOVKOV28:46468
2015-03-03Workflow Optimizations for Content Driven Games | Alexander BIRKE24:48305
2014-12-11The Complete Game Startup Turnaround | Vlad MICU27:293,151
2014-12-09The Unbreakable Rules of User Experience in Ad Monetization | Ville HEIJARI19:18718The Ville
2014-12-06A Hands-On Guide to Unity's New UI System | Andy TOUCH54:231,337Preview
2014-11-29Indie Prize Showcase at Casual Connect Belgrade 20149:48577
2014-11-29Casual Connect Belgrade 2014: The Movie11:011,590
2014-11-25Low-Cost Marketing: How to Advance? | Inna USHAKOVA25:21974Guide
2014-11-25Deeper in Retro Gaming | Frederic SOMMER, William DYCE25:52243The Expanse
2014-11-25Out There- Making and Marketing a Innovative Premium Mobile Game | Michael PEIFERT22:51975Out There
2014-11-25Introduction to Analytics & CRM | Angelo FERRO29:071,063
2014-11-25Saving Time and Energy with Unity Cloud Build | Danny DYER20:56525
2014-11-25Back from Unite Seattle: What's New with Unity | Valentin SIMONOV50:16114
2014-11-25Upcoming Advertising Strategies and Trends for 2015 | Yinon HORWITZ16:21740
2014-11-25Community Management: Not Just for Christmas | Conor O'SULLIVAN23:38465
2014-11-25Analytics 3.0: This Time, It's Personal | Mark ROBINSON23:42184
2014-11-25Data Scientists Need Not Apply: How Anyone Can Do Game Analytics23:404,638
2014-11-25The Pain of Crafting Your Free-to-Play Game | Julia LEBEDEVA24:46614J.U.L.I.A.
2014-11-25Paying Players: 10 Best Practices to Get Them | Oksana AFONINA17:19329
2014-11-25Increase Your Bottom Line By Running Effective Push Campaigns to Your Existing Users | Sharon MAGEN26:58179
2014-11-25Getting the Best of Your App Store and Display Marketing Strategies | Justin WENCZKA21:57268
2014-11-25Beginner's Guide to Growth Hacking | Nick BERRY26:35677The Beginner's Guide
2014-11-25Go HTML5 or Die! 5 Reasons Why You Should Diversify Your Content Strategy! | Alexander KRUG17:30344
2014-11-25Fast Failure: Risk Management in Game Development | Vladimir FUNTIKOV25:38455
2014-11-25The Biggest Trends Impacting the International Game Market Today | Leonid ELETSKIKH17:16171
2014-11-25Understanding the Mobile Audience | Reko UKKO24:13262
2014-11-257 Tips To Set Up a Game Studio & Care About 65M Players | Martin KRCEK24:33273
2014-11-25Convert your Web, Desktop or Facebook Games to Mobile Devices! | Eliad BARAZI19:54249
2014-11-25How External Factors Affected Our Development Cycle | Volkan TABAN19:09265
2014-11-25Innovating CCGs: Giving Crafting Power to Players | Lukasz Deszczulka31:06153
2014-11-25Relocating to Serbia | TANACKOVIC, MASIERO, SAROINSONG, MISKOVIC, KULBICH, MAGPAYO, DULANOVIC34:19186
2014-11-25Hottest Game Industry Trends | KLIMOV, CLARK, MERZLIKIN, KOVALISHIN, PODOPRIGORA, DAVYDOV52:37390
2014-11-25Optimize Your Game for the Soon-to-Be World's Largest Mobile Games Market | William HEATHERSHAW16:48173
2014-11-25Your Game Publishing Deal Checklist | Tatiana TIMOSHENKO, Olesya PRIMAKINA17:15247
2014-11-25Games Industry Legal Spotlight | Katya NEMOVA, Vytė DANILEVIČIŪTĖ, Sergei KLIMOV49:19309
2014-11-25Cross-Platform Growth and Monetization | Bob SLINN31:38128
2014-11-24Cost-Efficient and Innovative Ways to Drive Mobile Game Discovery | Rakesh RAJU21:53367
2014-11-24State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI16:042,785
2014-11-23Scaling Online Game Development | Maciej MRÓZ23:23309
2014-11-21From Activision to Indie | Vladimir GERSL28:54280
2014-11-21Rising CPIs and Predictive Analytics | Julian RUNGE24:49730
2014-11-21The How and Why You Should Use Unity Everyplay | Oscar CLARK45:391,956
2014-11-21Target@Mail.ru: A Brand New Look at App Ad Monetization | Dmitry SHKOLNIKOV14:37142
2014-11-20Player Acquisition: What NOT to Do, According to the Big Guys54:05409
2014-11-20Surviving the Challenge of Self-Publishing Online Games | Vincent VERGONJEANNE25:27330
2014-11-20One of Mobile's Greatest Success Stories- QuizUp | Spencer SCOTT26:24549
2014-11-19The Crazy Adventure Of Making A Goofy Ecological Hybrid Game: McDROID | Laurent LAVIGNE30:04122
2014-11-19300 Games in 4 Years - An Extremely Modular Game Production Process | Sagi SCHILIESSER38:31658
2014-11-19Evolution of UI | Jaroslav STACEVIC30:12490
2014-11-19Going Hyper-Local with Pricing: Maximize Your Revenue in Emerging Markets | Andrei DEMENTJEV28:06218
2014-11-18Creating Games for Kids - Building Your Community from the Ground Up | Taras LESKIV19:02223
2014-11-18Passion in Game Development | Uroš BANJEŠEVIĆ, Nenad TOMIĆ23:03732Hearthstone
2014-11-17HTML5 - New Life For Your Old Game | Olga KHOMENKO26:18367Second Life
2014-11-17Adaptation of an Existing Game to Oculus Rift, Best Practices | Igor DEGTYAREV22:13270Rift
2014-11-15Property of Ideas – How to Defend Your Games From Being Copied | D'vorah GRAESER25:56424
2014-11-14Gamification of Education - New Frontier | Marko SUVAJDZIC26:09897
2014-11-12"I Play 5 Hours a Day, but I’m Not a Gamer": Women Gamers | Martine SPAANS25:20555
2014-11-11Strategy and Tactics of Mid-core Game Design | George ERKHAN26:491,642Hearthstone
2014-11-11Nobody Reads Forever | Alina BRAZDEIKENE25:30416
2014-11-10Building Immersion in HOPA Games | Vladimir ZIVKOVIC24:433,123
2014-09-08Pig Eat Ball: From Game Jam to Crunch Time | Nathan FOUTS15:23207Pig Eat Ball
2014-09-08Free-to-Play the Indie Way | Jason FADER45:06617
2014-09-08Staying Alive and Redefining Indie: A Boomzap Case Study | Christopher NATSUUME26:39877
2014-09-08Bringing 3D Printing Into the Mobile Gaming Community | Clayton MITCHELL17:50115
2014-09-08Indie Survival Guide | Ernie PANG26:39634
2014-09-08Spoiler Alert: Making A Game Backwards | Jeff JENSEN15:30275Spoiler Alert
2014-09-08think small 2014 - A Year of Opportunity for Small Studios | Chris POWELL26:59214Smalles
2014-09-08Embedding Narrative in Game Design: Telling Stories with Balls | David EVANS30:27598
2014-09-08Indie Development and the Economy of Favors | Theresa DURINGER14:01334
2014-09-08Rebooting a 4 Year Old Title to The Top of The Charts | Ramine DARABIHA35:41299TO THE TOP
2014-09-08Q&A Panel: Last Dance, Last Chance for Questions | HOLT, SEARS, RAHN, WALZ31:3942Last Dance
2014-09-08User Acquisition for Start-Ups | Christian CALDERON23:083,424
2014-09-08An Engagement Focused View of the User and Game Design | Tomo MORIWAKI26:44166
2014-09-08Running a Central Service Audio Department at a Premier Social Gaming Company | Greg RAHN20:3236
2014-09-08Organic Installs: Designing an Effective Viral Loop | Yaniv NIZAN24:25626
2014-09-08Work It Like Phil Spector: Audio Creation for Mobile Device Speakers | Korby SEARS19:10104
2014-09-08Game Audio Polish: Make Your Audio Shine! | WALZ, SEARS, RAHN, HOLT25:36122
2014-09-08Get Off The Treadmill! | Chelsea HOWE23:581,958
2014-09-08Five Years to Get It Right….Designing Games for Women (or any Audience) | Jeffrey TSENG27:08191
2014-09-08What’s in a Name?: Trademarks, Games, and Audio | Mona IBRAHIM22:15172
2014-09-08Chasing the Goddess: Designing to Include Women into the Equation | Terry REDFIELD27:27112
2014-09-08Adventures on Foot: The World through Ingress | Brandon BADGER27:4172Ingress
2014-09-08Painless Animation for the Mobile Web | Matt NEPSA23:2337
2014-09-08Where's the Money in HTML5 Game Development? | Chris HUGHES29:177,041
2014-09-08User-Generated Content in Social Casino. Get Creative! | Paweł WEDER16:4694
2014-09-08Beyond Messaging: How to Play in the Era of Post-Platform Human Connection | Stevie CASE*28:30221Guide
2014-09-08On Being a Generalist: A Critical Role in Building a Collaborative Culture | Sara ENGELHARDT27:0087