2016-08-22 | Leveling Up Your App Economy | Ian Atkinson | 23:39 | 3,799 | |
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2016-08-18 | Closing and Prizes | Mike Hines | 6:02 | 59 | |
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2016-08-18 | Reach More Players: Smart Design for Streaming Media Devices | Peter Heinrich | 21:36 | 92 | |
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2016-08-18 | Actionable Analytics - Using Better Data Better | James Gwertzman | 26:08 | 327 | | Plants vs. Zombies
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2016-08-18 | Is This Really All There Is? More Ways to Monetize with Amazon | Mike Hines | 25:31 | 165 | |
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2016-08-18 | What the Top 50 Apps Do with in App Purchasing That the Rest of Us Don't | Mario Viviani | 25:52 | 539 | |
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2016-08-18 | Appstore Optimization by the Numbers: What's Currently Working in ASO | Peter Heinrich | 27:21 | 663 | |
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2016-08-17 | The Good, the Bad and the Ugly of Kids Apps Monetization | Eldad Ben Tora | 18:56 | 529 | |
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2016-08-16 | The VR Investment Landscape Today | PANEL | 54:26 | 717 | |
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2016-08-12 | Tips to Build an Efficient UA Strategy on Google Play | Angelina Surnina | 20:47 | 335 | |
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2016-08-11 | Find the Right Partner & Managing Expectations | Amy Huang-Lee | 18:08 | 217 | |
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2016-08-11 | The Insider Tricks to Customer Care in Social Casino | Thomas Andreasen | 30:28 | 689 | |
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2016-08-11 | Unconventional Retention Strategies | Johnatan Canal | 21:33 | 614 | |
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2016-08-09 | How Can Casual Win in Vegas? | Michael Jabara | 14:44 | 186 | |
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2016-08-09 | 7 Ways VR Confounds Design Expectations | Noah Falstein | 28:10 | 169 | |
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2016-08-05 | Building a Thriving Game Community with Google | Sissie Hsiao | 23:57 | 260 | |
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2016-08-05 | Think Content, Not Coins: Using Instant Rewards to Drive Retention | Wally Schlaegel | 26:58 | 383 | |
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2016-08-05 | Arcade Style Real Money Gaming: Gold Rush or Money Pit? | Darion Lowenstein | 23:25 | 135 | |
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2016-08-05 | CPI Greater Than LTV. Now What? | Panel | 52:12 | 593 | |
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2016-08-05 | Gameplay in The Hour of Code with Star Wars | Brendan Reville | 23:20 | 149 | |
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2016-08-05 | Christmas In July | My N. Tran | 27:02 | 663 | |
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2016-08-04 | Immersed in Play and Learning: Kids and Virtual Reality | David Kleeman | 28:29 | 225 | |
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2016-08-04 | Involving Kids in the Design of Kids Apps | Michelle Lee | 23:45 | 171 | |
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2016-08-04 | Create Meaningful Social Casino Engagement & Rewards | Brett Calapp | 19:44 | 250 | |
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2016-08-03 | Doing the Hard Things – Critical Areas of Facebook UA | PANEL | 54:17 | 543 | |
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2016-08-03 | Growth Features That All Game Developers Should Know About | Aurora Klaeboe Berg | 21:21 | 860 | |
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2016-08-03 | Creatively Casual Games | Robin Hunicke | 24:02 | 463 | |
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2016-08-03 | Toys to Life | Panel | 58:18 | 312 | |
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2016-08-02 | Fighting the Big Guys of Social Casino | Niko Vuori | 22:31 | 560 | |
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2016-08-02 | The Democratization of Game Promotion | Jason Akel | 24:10 | 184 | |
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2016-08-02 | Building Loyalty in Social Gaming through VIP! | Panel | 48:57 | 620 | |
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2016-08-02 | Messaging is the New Platform | Alexander Krug | 29:14 | 478 | |
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2016-08-02 | Poker Boom in the Video Game Industry | Pawel Weder | 12:17 | 199 | |
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2016-08-01 | How to Monetize Efficiently with Advertising Inside Your Apps | PANEL | 47:06 | 532 | |
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2016-08-01 | Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn | 22:46 | 487 | |
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2016-08-01 | Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert | 24:49 | 2,073 | |
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2016-08-01 | Equity: A New Definition for Game Development | Michael John | 21:08 | 258 | |
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2016-08-01 | Mobile Games and the New Hollywood Formula | Matt McMahon | 19:01 | 145 | |
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2016-07-30 | Why We're Not Investing in Your Studio: Straight Talk from Game Investors | Panel | 55:29 | 828 | |
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2016-07-29 | Industry Challenges that Game Engines Should Solve | PANEL | 55:31 | 360 | |
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2016-07-29 | Working with Media: Industry Trends and Tips for Good PR | PANEL | 24:46 | 136 | |
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2016-07-29 | The Authentic Voice – Staying True to Your Vision & Brand | PANEL | 45:57 | 102 | |
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2016-07-29 | Asia & Beyond: Lessons from Globalization Leaders | Danny Moy, Josh Burns | 26:36 | 91 | |
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2016-07-29 | The New Rising Stars in Social Casino | Panel | 47:14 | 566 | |
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2016-07-29 | Glacial Movement of the Top Grossing Charts | Kevin Chou, Michael Metzger | 25:10 | 245 | |
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2016-07-29 | AI in the Cloud: Use of Machine Learning in Games | George Dolbier | 22:12 | 528 | |
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2016-07-28 | Partnering for Success – Beating the Competition with Proactive Talent Acquisition | PANEL | 49:34 | 801 | |
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2016-07-28 | The State of Mobile Ads | Pavel Golubev | 20:46 | 211 | |
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2016-07-28 | The State of the Union for Freemium Apps – The New Normal and How to Win | PANEL | 51:42 | 255 | |
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2016-07-28 | My Life in Games | Ed Fries | 25:22 | 213 | | Halo 2600
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2016-07-28 | Engaging Users on Messaging Platforms with Digital Stickers & Chatbots | Geraldine Yong | 20:03 | 54 | |
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2016-07-28 | Out With the Old, In With the New: Staying Relevant in a Fast-Paced Market | PANEL | 52:53 | 63 | |
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2016-07-27 | Fact or Fiction: Header Bidding Works for Mobile Apps | Joe Prusz, Larry Kandall | 17:49 | 334 | |
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2016-07-27 | How to Monetize Efficiently with Advertising Inside Your Apps | Panel | 48:45 | 301 | | Inside
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2016-07-27 | Building a Sustainable eSports Ecosystem: Vainglory Case Study | Taewon Yun | 22:30 | 182 | | Vainglory
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2016-07-27 | State of the Global eSports Video Market | PANEL | 42:45 | 193 | |
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2016-07-26 | Everything You Know is Wrong | Neil Young | 28:03 | 538 | |
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2016-07-26 | Conversation with SGN Co-Founder & CEO Chris DeWolfe | DeWolfe, Keighley | 45:17 | 521 | |
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2016-07-26 | Rewarded Video: Optimize Your Strategy | Boris Logvinskiy, Elain Szu, Jonathan Simon | 21:00 | 495 | Vlog |
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2016-07-25 | Indie Prize Awards USA 2016. Nominees | 1:12 | 809 | |
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2016-07-25 | Growing Game Audiences and Building Loyalty | Panel | 30:51 | 895 | |
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2016-07-22 | Ask Us Anything Panel Discussions by Google & Partners | 55:00 | 205 | Discussion |
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2016-07-21 | The Future of Mobile Entertainment | Niccolo de Masi | 33:41 | 564 | |
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2016-07-20 | CasualConnect Live Stream | 43:45 | 54 | |
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2016-07-20 | CasualConnect Live Stream | 1:13:44 | 120 | |
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2016-07-20 | CasualConnect Live Stream | 3:12:01 | 57 | |
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2016-07-19 | CasualConnect Live Stream | 55:21 | 53 | |
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2016-07-19 | CasualConnect Live Stream | 2:38:57 | 48 | |
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2016-07-19 | CasualConnect Live Stream | 39:15 | 73 | |
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2016-07-18 | CasualConnect Live Stream | 48:30 | 56 | |
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2016-07-18 | CasualConnect Live Stream | 1:48 | 30 | |
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2016-07-18 | CasualConnect Live Stream | 26:51 | 37 | |
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2016-07-18 | CasualConnect Live Stream | 44:18 | 59 | |
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2016-07-18 | CasualConnect Live Stream | 3:14:07 | 72 | |
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2016-07-11 | Indie games from the Casual Connect Indie Prize! Heavens Below | 1:12:01 | 131 | | Guacamelee!
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2016-06-30 | What Will a Studio Look Like After an Accelerator Experience? | Kadri Ugand | 38:53 | 131 | |
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2016-06-26 | Women in the Games Industry: Benefits and Challenges | Vi Nguyen | 20:32 | 241 | |
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2016-06-22 | Developing Hardcore Games as an Indie Dev: Captain Strike Post-Mortem | Le Giang Anh | 17:25 | 362 | |
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2016-06-22 | VR for China: Mobile or TV Games | Chenyu Cui | 19:50 | 86 | |
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2016-06-20 | Twitter as a Growth Platform for Mobile Games Marketers | Ross Sheil | 21:59 | 491 | |
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2016-06-19 | The Power of Strong IPs | Olivier de Rotalier | 24:06 | 175 | | Assassin's Creed IV: Black Flag
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2016-06-16 | Making VR Games and Experiences in UE4 | Andy Hess, Luis Cataldi | 40:22 | 941 | |
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2016-06-16 | How to Succeed in the F2P Market | David P. Chiu | 24:35 | 304 | |
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2016-06-16 | Future of the New Media Gamification Landscape | Chong Lai Ang | 20:52 | 98 | | The Next Big Thing
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2016-06-16 | Getting The Most Out of VR | John Goodale | 20:34 | 148 | |
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2016-06-16 | Gamers on Twitter | Dharmesh Patel | 18:28 | 66 | |
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2016-06-16 | Marketing Automation by Understanding the User Lifecycle with CLV | Marcus Kim | 12:06 | 129 | |
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2016-06-16 | Casual Connect/ Indie Prize Official Video Report | 13:51 | 673 | |
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2016-06-16 | Rami Rambles About Design Problems | Rami Ismail | 32:20 | 2,827 | |
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2016-06-16 | Indie Game Studio Survival | PANEL | 50:12 | 268 | |
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2016-06-10 | Turning Players into Fans | Mike Hines | 18:54 | 215 | |
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2016-06-09 | Successful Game Development in Unity | Rus Scammell | 20:04 | 533 | |
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2016-06-09 | The Changing State of Family Entertainment in the Mobile Era | Robby Yung | 25:21 | 216 | |
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2016-06-08 | Play By Ear: Sound Design for Games | Sharon Kho, Gwen Guo | 26:13 | 170 | |
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2016-06-08 | New Surging Trends in Japan's Entertainment Sector | Masahiko Honma | 20:59 | 99 | |
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2016-06-07 | Leveling Up Your App Economy | Ian Atkinson | 24:11 | 287 | |
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2016-06-07 | Operating Games in the Modern Mobile Market | Andy Zhong | 24:11 | 289 | |
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2016-06-07 | The India Gaming Opportunity | Rohith Bhat | 21:37 | 203 | |
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2016-06-07 | How to Win the Hearts of Mobile Users? | Yuji Yokoyama | 19:44 | 147 | |
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2016-06-07 | Taking the Fast Lane to China | Mikael Leinonen | 28:49 | 110 | |
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