GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2016-08-22Leveling Up Your App Economy | Ian Atkinson23:393,799
2016-08-18Closing and Prizes | Mike Hines6:0259
2016-08-18Reach More Players: Smart Design for Streaming Media Devices | Peter Heinrich21:3692
2016-08-18Actionable Analytics - Using Better Data Better | James Gwertzman26:08327Plants vs. Zombies
2016-08-18Is This Really All There Is? More Ways to Monetize with Amazon | Mike Hines25:31165
2016-08-18What the Top 50 Apps Do with in App Purchasing That the Rest of Us Don't | Mario Viviani25:52539
2016-08-18Appstore Optimization by the Numbers: What's Currently Working in ASO | Peter Heinrich27:21663
2016-08-17The Good, the Bad and the Ugly of Kids Apps Monetization | Eldad Ben Tora18:56529
2016-08-16The VR Investment Landscape Today | PANEL54:26717
2016-08-12Tips to Build an Efficient UA Strategy on Google Play | Angelina Surnina20:47335
2016-08-11Find the Right Partner & Managing Expectations | Amy Huang-Lee18:08217
2016-08-11The Insider Tricks to Customer Care in Social Casino | Thomas Andreasen30:28689
2016-08-11Unconventional Retention Strategies | Johnatan Canal21:33614
2016-08-09How Can Casual Win in Vegas? | Michael Jabara14:44186
2016-08-097 Ways VR Confounds Design Expectations | Noah Falstein28:10169
2016-08-05Building a Thriving Game Community with Google | Sissie Hsiao23:57260
2016-08-05Think Content, Not Coins: Using Instant Rewards to Drive Retention | Wally Schlaegel26:58383
2016-08-05Arcade Style Real Money Gaming: Gold Rush or Money Pit? | Darion Lowenstein23:25135
2016-08-05CPI Greater Than LTV. Now What? | Panel52:12593
2016-08-05Gameplay in The Hour of Code with Star Wars | Brendan Reville23:20149
2016-08-05Christmas In July | My N. Tran27:02663
2016-08-04Immersed in Play and Learning: Kids and Virtual Reality | David Kleeman28:29225
2016-08-04Involving Kids in the Design of Kids Apps | Michelle Lee23:45171
2016-08-04Create Meaningful Social Casino Engagement & Rewards | Brett Calapp19:44250
2016-08-03Doing the Hard Things – Critical Areas of Facebook UA | PANEL54:17543
2016-08-03Growth Features That All Game Developers Should Know About | Aurora Klaeboe Berg21:21860
2016-08-03Creatively Casual Games | Robin Hunicke24:02463
2016-08-03Toys to Life | Panel58:18312
2016-08-02Fighting the Big Guys of Social Casino | Niko Vuori22:31560
2016-08-02The Democratization of Game Promotion | Jason Akel24:10184
2016-08-02Building Loyalty in Social Gaming through VIP! | Panel48:57620
2016-08-02Messaging is the New Platform | Alexander Krug29:14478
2016-08-02Poker Boom in the Video Game Industry | Pawel Weder12:17199
2016-08-01How to Monetize Efficiently with Advertising Inside Your Apps | PANEL47:06532
2016-08-01Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn22:46487
2016-08-01Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert24:492,073
2016-08-01Equity: A New Definition for Game Development | Michael John21:08258
2016-08-01Mobile Games and the New Hollywood Formula | Matt McMahon19:01145
2016-07-30Why We're Not Investing in Your Studio: Straight Talk from Game Investors | Panel55:29828
2016-07-29Industry Challenges that Game Engines Should Solve | PANEL55:31360
2016-07-29Working with Media: Industry Trends and Tips for Good PR | PANEL24:46136
2016-07-29The Authentic Voice – Staying True to Your Vision & Brand | PANEL45:57102
2016-07-29Asia & Beyond: Lessons from Globalization Leaders | Danny Moy, Josh Burns26:3691
2016-07-29The New Rising Stars in Social Casino | Panel47:14566
2016-07-29Glacial Movement of the Top Grossing Charts | Kevin Chou, Michael Metzger25:10245
2016-07-29AI in the Cloud: Use of Machine Learning in Games | George Dolbier22:12528
2016-07-28Partnering for Success – Beating the Competition with Proactive Talent Acquisition | PANEL49:34801
2016-07-28The State of Mobile Ads | Pavel Golubev20:46211
2016-07-28The State of the Union for Freemium Apps – The New Normal and How to Win | PANEL51:42255
2016-07-28My Life in Games | Ed Fries25:22213Halo 2600
2016-07-28Engaging Users on Messaging Platforms with Digital Stickers & Chatbots | Geraldine Yong20:0354
2016-07-28Out With the Old, In With the New: Staying Relevant in a Fast-Paced Market | PANEL52:5363
2016-07-27Fact or Fiction: Header Bidding Works for Mobile Apps | Joe Prusz, Larry Kandall17:49334
2016-07-27How to Monetize Efficiently with Advertising Inside Your Apps | Panel48:45301Inside
2016-07-27Building a Sustainable eSports Ecosystem: Vainglory Case Study | Taewon Yun22:30182Vainglory
2016-07-27State of the Global eSports Video Market | PANEL42:45193
2016-07-26Everything You Know is Wrong | Neil Young28:03538
2016-07-26Conversation with SGN Co-Founder & CEO Chris DeWolfe | DeWolfe, Keighley45:17521
2016-07-26Rewarded Video: Optimize Your Strategy | Boris Logvinskiy, Elain Szu, Jonathan Simon21:00495Vlog
2016-07-25Indie Prize Awards USA 2016. Nominees1:12809
2016-07-25Growing Game Audiences and Building Loyalty | Panel30:51895
2016-07-22Ask Us Anything Panel Discussions by Google & Partners55:00205Discussion
2016-07-21The Future of Mobile Entertainment | Niccolo de Masi33:41564
2016-07-20CasualConnect Live Stream43:4554
2016-07-20CasualConnect Live Stream1:13:44120
2016-07-20CasualConnect Live Stream3:12:0157
2016-07-19CasualConnect Live Stream55:2153
2016-07-19CasualConnect Live Stream2:38:5748
2016-07-19CasualConnect Live Stream39:1573
2016-07-18CasualConnect Live Stream48:3056
2016-07-18CasualConnect Live Stream1:4830
2016-07-18CasualConnect Live Stream26:5137
2016-07-18CasualConnect Live Stream44:1859
2016-07-18CasualConnect Live Stream3:14:0772
2016-07-11Indie games from the Casual Connect Indie Prize! Heavens Below1:12:01131Guacamelee!
2016-06-30What Will a Studio Look Like After an Accelerator Experience? | Kadri Ugand38:53131
2016-06-26Women in the Games Industry: Benefits and Challenges | Vi Nguyen20:32241
2016-06-22Developing Hardcore Games as an Indie Dev: Captain Strike Post-Mortem | Le Giang Anh17:25362
2016-06-22VR for China: Mobile or TV Games | Chenyu Cui19:5086
2016-06-20Twitter as a Growth Platform for Mobile Games Marketers | Ross Sheil21:59491
2016-06-19The Power of Strong IPs | Olivier de Rotalier24:06175Assassin's Creed IV: Black Flag
2016-06-16Making VR Games and Experiences in UE4 | Andy Hess, Luis Cataldi40:22941
2016-06-16How to Succeed in the F2P Market | David P. Chiu24:35304
2016-06-16Future of the New Media Gamification Landscape | Chong Lai Ang20:5298The Next Big Thing
2016-06-16Getting The Most Out of VR | John Goodale20:34148
2016-06-16Gamers on Twitter | Dharmesh Patel18:2866
2016-06-16Marketing Automation by Understanding the User Lifecycle with CLV | Marcus Kim12:06129
2016-06-16Casual Connect/ Indie Prize Official Video Report13:51673
2016-06-16Rami Rambles About Design Problems | Rami Ismail32:202,827
2016-06-16Indie Game Studio Survival | PANEL50:12268
2016-06-10Turning Players into Fans | Mike Hines18:54215
2016-06-09Successful Game Development in Unity | Rus Scammell20:04533
2016-06-09The Changing State of Family Entertainment in the Mobile Era | Robby Yung25:21216
2016-06-08Play By Ear: Sound Design for Games | Sharon Kho, Gwen Guo26:13170
2016-06-08New Surging Trends in Japan's Entertainment Sector | Masahiko Honma20:5999
2016-06-07Leveling Up Your App Economy | Ian Atkinson24:11287
2016-06-07Operating Games in the Modern Mobile Market | Andy Zhong24:11289
2016-06-07The India Gaming Opportunity | Rohith Bhat21:37203
2016-06-07How to Win the Hearts of Mobile Users? | Yuji Yokoyama19:44147
2016-06-07Taking the Fast Lane to China | Mikael Leinonen28:49110