2013-03-01 | Motion Controls and Touch Mechanics in Your Mobile Game | Guy BENDOV | 25:36 | 234 | |
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2013-03-01 | Snail Bob: Success on Mobile and Flash | Andrey KOVALISHIN | 20:45 | 597 | |
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2013-03-01 | Momonga Pinball Adventures: A Quest For The Holy Grail | Derk DE GEUS | 21:43 | 133 | |
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2013-03-01 | What Makes a Mobile Game Successful? | Joel BERGER | 27:20 | 4,496 | |
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2013-03-01 | Small but Smart! Drive Success with International PR | John TYRRELL | 23:22 | 318 | |
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2013-03-01 | Postmortem : Intrusion 2 | Aleksey ABRAMENKO | 13:41 | 3,675 | | Intrusion 2
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2013-03-01 | How To Scale Your Mobile Business For Gaming? | Darya TRUSHKINA | 21:41 | 247 | |
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2013-03-01 | Profitably Partnering with Social Good | Parker CROCKFORD | 14:51 | 105 | |
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2013-03-01 | The Crossplatform Experience Challenge | Andres BOU, Horacio MARTOS | 23:03 | 386 | | Dragon City
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2013-03-01 | Children's Games and Entertainment on Tablets: The Whole Truth | Barry O'NEILL | 24:12 | 573 | |
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2013-03-01 | Power Your Games with Adobe Gaming SDK | Tom KRCHA | 47:24 | 8,050 | |
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2013-03-01 | Staying Unique at the Age of Clones | Philipp DOESCHL | 23:31 | 448 | |
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2013-03-01 | Thriving in the Mobile-First Economy | Richard FIRMINGER | 27:50 | 138 | |
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2013-03-01 | Mobile Publisher: The Good, The Bad, The Ugly | Kyu LEE | 33:52 | 240 | |
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2013-03-01 | Ichi - The Killer App | Eric DIEPEVEEN | 25:19 | 420 | |
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2013-03-01 | Vlambeer - The Indie Business Model | Rami ISMAIL | 28:55 | 3,372 | |
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2013-03-01 | Tips for Making a Good Game Great | Oleg PRIDIUK | 37:43 | 1,265 | |
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2013-03-01 | The Sandbox - Story of The Pixel Art God Game | Sébastien BORGET | 23:56 | 1,100 | | The Sandbox
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2013-03-01 | Game Lynch - Games Panel Discussion | 41:50 | 844 | Discussion |
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2013-03-01 | Virtual Goods, Morning Coffee and Location | Iryna LIASHCHUK | 18:16 | 436 | |
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2013-03-01 | Postmortem: Dream Symphony | George ZARKUA | 9:32 | 692 | | Postmortem
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2013-03-01 | Forget 2016...2013 is the Year for Games in Brazil! | Julian MIGURA | 17:54 | 430 | |
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2013-03-01 | Postmortem: Zombotron 2 | Zakhar GADZHIEV | 4:39 | 475 | | Zombotron
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2013-03-01 | Dual-Track Fundraising / M&A Process| Paul HEYDON | 22:40 | 745 | |
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2013-03-01 | Postmortem: Transmorpher | Alexander KALINOVYCH | 10:01 | 167 | | Postmortem
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2013-03-01 | Our Kickstarter was saved by an image: FORCED Case Study | Steffen Kabbelgaard GRØNNING | 19:34 | 479 | |
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2013-03-01 | Postmortem: Wake Up the Box 4 | Evgeniy KARATAEV | 9:36 | 255 | | Postmortem
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2013-03-01 | The Russian Bay: Succeeding In The Wild | Sergey BRUI | 21:05 | 306 | |
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2013-03-01 | Bringing Console-Quality Games to Smartphones and Tablets | Michael SCHADE | 21:41 | 341 | |
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2013-03-01 | Postmortem: Room of Disaster -- Maybe Not a Disaster at All! | Oscar Kurniawan MANULE | 11:28 | 485 | | Postmortem
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2013-03-01 | How to Localize, Monetize, QA and Grow Your Mobile Game Internationally | David KIM | 26:25 | 587 | |
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2013-03-01 | Postmortem: Champions of Chaos | Hernan LOPEZ | 9:39 | 112 | | Postmortem
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2013-03-01 | Postmortem: Haunt the House: Scaring up Business | Tom VIAN | 11:01 | 1,155 | | Haunt the House: Terrortown
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2013-03-01 | Postmortem: The Hairy Road to Hairy Tales | Ricardo MENDEZ | 9:31 | 607 | | Postmortem
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2013-03-01 | Postmortem: Ticklebot's Super Sub Hero | Milica ANDJELKOVIC & Stefan NIKOLIC | 10:47 | 180 | | Postmortem
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2013-03-01 | Postmortem: Icy Tower 2 - Brick by Brick | Jimmy ӦMAN & Magnus ALM | 10:45 | 159 | | Icy Tower
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2013-03-01 | Postmortem: Wobble Bobble - Gamepad to Finger Swipes: Resetting the Mindset | Rajat OJHA | 12:40 | 205 | | Postmortem
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2013-03-01 | Postmortem: Speedrunner HD: From Flash to XBLIG to Steam | Casper VAN EST | 10:01 | 1,186 | |
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2013-03-01 | Unique Game Design Challenges in Virtual Gambling Games | David JANÉ | 15:43 | 1,427 | |
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2013-03-01 | Postmortem: Goal Defense | Alexandra SIDORINA | 10:06 | 275 | | Postmortem
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2013-03-01 | Postmortem: Pheus and Mor | Anton VELMOZHNIY | 11:36 | 415 | |
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2013-03-01 | Postmortem: Flooded Village - Create your own Flow | Yoeri STAAL | 8:06 | 278 | | Postmortem
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2013-03-01 | Postmortem: Westerado - The Postmortem: Cramming a Lot into a Little | Wytze KAMP & Yhorik AARSEN | 8:46 | 155 | | Postmortem
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2013-03-01 | Postmortem: Gluey - How Simple Concepts Win | Sergey BATISHCHEV | 11:18 | 285 | | Postmortem
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2013-03-01 | Postmortem: Nihilumbra - Delivering Indie Awesomeness | Kevin CERDA | 11:06 | 471 | | Nihilumbra
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2013-03-01 | Postmortem: Red Ball 4 | Eugene FEDOSEEV | 10:34 | 1,968 | | Postmortem
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2013-03-01 | The Pros and Cons of Working With Existing IP as an Indie Developer | Ilja GOOSSENS | 25:09 | 196 | |
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2013-03-01 | Postmortem: Do It Yourself | Shinji KIM | 8:06 | 543 | | Postmortem
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2013-03-01 | Rapid Cross Platform 2D Game Development with Marmalade Quick | Nick SMITH | 23:18 | 6,541 | |
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2013-03-01 | Browser Games: The Past and the Future Panel Wrap-up | HUBERTZ, ZUTA, KLINDWORTH, WAGNER | 56:40 | 585 | |
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2013-03-01 | Postmortem: Cowbeam Postmortem: Indie & Casual Go Together Like Aliens & Cows | Van DE MORTEL & BINK | 10:18 | 322 | | Postmortem
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2013-03-01 | Postmortem: Critical Missions:SWAT - From a Hobby Project to a Viral Success | Veli-Pekka PIIRAINEN | 9:53 | 247 | | Postmortem
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2013-03-01 | Failing Forward | Ola HOLMDAHL | 22:10 | 281 | |
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2013-03-01 | Postmortem: Jelly Cannon Reloaded | Alexander SINELNIKOV | 9:00 | 246 | | Postmortem
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2013-02-26 | Postmortem: HUEBRIX | Shailesh PRABHU | 10:16 | 713 | | Postmortem
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2013-02-26 | 5 Steps Towards Incremental Innovation in Social Games | Aki JARVINEN | 23:16 | 458 | |
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2013-02-25 | Casual, Social & Mobile Games and the Audio that Makes Them Successful | Nick THOMAS | 21:50 | 559 | |
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2013-02-22 | Hype vs Real Deal | VAN DE CASTEL, ALM, SEYLER, SMITH, NIXON | 49:51 | 195 | |
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2013-02-22 | Successful Premium Casual Games | Jessica SACHS | 36:06 | 2,249 | |
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2013-02-22 | Funding the Dream with Kickstarter | Jasper SMITH | 31:02 | 819 | |
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2013-02-15 | Monetize those Non-paying Users! Best Practices in Ad Monetization | 49:01 | 2,811 | |
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2013-02-15 | Real Money Gambling Features Applied to Non-Casino Video Games | Bryan BENNETT | 21:40 | 1,226 | | Clash of Clans
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2013-02-14 | Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA | 22:28 | 620 | |
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2013-02-14 | Emerging Strategies to User Acquisition | 50:07 | 4,115 | |
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2013-02-14 | Augmented Reality: How to Use within Games, Games Promotion and Couponing | Thomas Balduff | 17:59 | 411 | |
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2013-02-14 | Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC | 51:59 | 1,287 | | The Sims 4
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2013-02-14 | The Top Three: 3 Workshops on Online Payments | 46:58 | 522 | |
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2013-02-14 | Game Development Funding | GOLDBERG, GUNDAY, TAYLOR, WAGNER, BERNSTEIN | 45:37 | 628 | |
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2013-02-13 | Publishing. Publishing! Publishing? | Brett SEYLER | 32:33 | 800 | |
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2013-02-13 | Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games | 35:51 | 789 | |
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2013-02-13 | Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ | 21:45 | 418 | |
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2013-02-13 | "GreenSight City" -- How to Combine Serious Gaming into A Social Game |Thorsten UNGER | 15:13 | 390 | |
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2013-02-13 | Stealing Your Heart, Eating Your Brain | Timo DRIES | 19:37 | 2,282 | |
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2013-02-13 | Console to Online: How To Transition Your Development Studio Successfully | Ian VERCHERE | 22:28 | 266 | |
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2013-02-13 | Ecosystems & Platform Patterns | Jan BECKERS | 24:35 | 387 | |
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2013-02-13 | From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN | 24:38 | 1,313 | |
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2013-02-12 | Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI | 21:57 | 1,128 | |
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2013-02-12 | Best Practices for Creating and Distributing Games Cross Platform | Tommy PALM | 27:01 | 2,188 | |
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2013-02-12 | Single Screen Metrics in a Multi-screen World | Peter WARMAN | 28:38 | 233 | |
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2012-12-24 | Monetization Strategies of Top Mobile Game Developers | DORF, FASULO, GRUBER, TENNERY | 28:03 | 1,993 | |
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2012-11-14 | Launching a #1 Game, After Launching a #1 Game | Matt WILSON | 53:32 | 3,452 | | Angry Birds
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2012-11-09 | Touch Me! The Art of Making Mobile Games "Feel" Good | Matthew MAYER | 14:51 | 2,179 | | Touch Me
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2012-11-09 | Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN | 18:54 | 633 | |
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2012-11-09 | A Rough Road to HTML5 on Mobile: A Developer's Experience | Alexander NORINCHAK | 23:24 | 221 | |
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2012-11-09 | Global Opportunities for Social and Mobile Games | Rex NG | 45:54 | 951 | |
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2012-11-06 | Building High Performance Cross-platform Games with Adobe Technologies | Enrique DUVOS | 27:09 | 358 | Vlog |
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2012-11-06 | Portable Gaming with PlayStation Mobile! | George BAIN, Neil BROWN | 24:08 | 212 | Let's Play |
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2012-11-05 | What is New with Unity? | Joe ROBINS | 23:01 | 416 | |
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2012-11-05 | Stop Ignoring 98 Percent of Your Audience | Gil RUBIN | 21:11 | 261 | |
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2012-11-05 | Innovation of Cross-promotion Networks and How They Help Games Grow for Free! | Tal PERRY | 18:11 | 325 | Let's Play |
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2012-11-05 | Using Third Party Tools to Reach Success | Eugene BOYARIN | 25:14 | 93 | |
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2012-11-05 | Details Matter: How To Increase Downloads and Sales of a Mobile Game | Julia LEBEDEVA | 25:07 | 475 | Guide | J.U.L.I.A.
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2012-11-05 | "Magic Particles": How to Use Particle Special Effects in Games | Alexey SEDOV | 23:22 | 3,725 | Guide |
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2012-11-05 | Internal Cross-Promotion | KAREV,DOESCHL,LEE, AGELL | 53:06 | 249 | |
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2012-11-05 | Getting Brands To Pay for In-game Purchases | Iryna LIASHCHUK | 25:04 | 314 | |
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2012-11-05 | How to Successfully Distribute and Monetize Your Mobile HTML5 Games Globally! | Alexander KRUG | 17:54 | 813 | Guide |
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2012-11-05 | Future of Games with Augmented Reality | Ivan DEMBICKI | 18:31 | 389 | |
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2012-11-05 | Mobile Games Promotion: Tools and Case Studies | Evgeny GALKIN | 23:55 | 399 | |
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2012-11-05 | Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK | 29:31 | 3,741 | |
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2012-11-05 | New Opportunities for HTML5 Developers with Code Orchestra 2.0 | Eugene POTAPENKO | 32:35 | 282 | |
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