GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2013-03-01Motion Controls and Touch Mechanics in Your Mobile Game | Guy BENDOV25:36234
2013-03-01Snail Bob: Success on Mobile and Flash | Andrey KOVALISHIN20:45597
2013-03-01Momonga Pinball Adventures: A Quest For The Holy Grail | Derk DE GEUS21:43133
2013-03-01What Makes a Mobile Game Successful? | Joel BERGER27:204,496
2013-03-01Small but Smart! Drive Success with International PR | John TYRRELL23:22318
2013-03-01Postmortem : Intrusion 2 | Aleksey ABRAMENKO13:413,675Intrusion 2
2013-03-01How To Scale Your Mobile Business For Gaming? | Darya TRUSHKINA21:41247
2013-03-01Profitably Partnering with Social Good | Parker CROCKFORD14:51105
2013-03-01The Crossplatform Experience Challenge | Andres BOU, Horacio MARTOS23:03386Dragon City
2013-03-01Children's Games and Entertainment on Tablets: The Whole Truth | Barry O'NEILL24:12573
2013-03-01Power Your Games with Adobe Gaming SDK | Tom KRCHA47:248,050
2013-03-01Staying Unique at the Age of Clones | Philipp DOESCHL23:31448
2013-03-01Thriving in the Mobile-First Economy | Richard FIRMINGER27:50138
2013-03-01Mobile Publisher: The Good, The Bad, The Ugly | Kyu LEE33:52240
2013-03-01Ichi - The Killer App | Eric DIEPEVEEN25:19420
2013-03-01Vlambeer - The Indie Business Model | Rami ISMAIL28:553,372
2013-03-01Tips for Making a Good Game Great | Oleg PRIDIUK37:431,265
2013-03-01The Sandbox - Story of The Pixel Art God Game | Sébastien BORGET23:561,100The Sandbox
2013-03-01Game Lynch - Games Panel Discussion41:50844Discussion
2013-03-01Virtual Goods, Morning Coffee and Location | Iryna LIASHCHUK18:16436
2013-03-01Postmortem: Dream Symphony | George ZARKUA9:32692Postmortem
2013-03-01Forget 2016...2013 is the Year for Games in Brazil! | Julian MIGURA17:54430
2013-03-01Postmortem: Zombotron 2 | Zakhar GADZHIEV4:39475Zombotron
2013-03-01Dual-Track Fundraising / M&A Process| Paul HEYDON22:40745
2013-03-01Postmortem: Transmorpher | Alexander KALINOVYCH10:01167Postmortem
2013-03-01Our Kickstarter was saved by an image: FORCED Case Study | Steffen Kabbelgaard GRØNNING19:34479
2013-03-01Postmortem: Wake Up the Box 4 | Evgeniy KARATAEV9:36255Postmortem
2013-03-01The Russian Bay: Succeeding In The Wild | Sergey BRUI21:05306
2013-03-01Bringing Console-Quality Games to Smartphones and Tablets | Michael SCHADE21:41341
2013-03-01Postmortem: Room of Disaster -- Maybe Not a Disaster at All! | Oscar Kurniawan MANULE11:28485Postmortem
2013-03-01How to Localize, Monetize, QA and Grow Your Mobile Game Internationally | David KIM26:25587
2013-03-01Postmortem: Champions of Chaos | Hernan LOPEZ9:39112Postmortem
2013-03-01Postmortem: Haunt the House: Scaring up Business | Tom VIAN11:011,155Haunt the House: Terrortown
2013-03-01Postmortem: The Hairy Road to Hairy Tales | Ricardo MENDEZ9:31607Postmortem
2013-03-01Postmortem: Ticklebot's Super Sub Hero | Milica ANDJELKOVIC & Stefan NIKOLIC10:47180Postmortem
2013-03-01Postmortem: Icy Tower 2 - Brick by Brick | Jimmy ӦMAN & Magnus ALM10:45159Icy Tower
2013-03-01Postmortem: Wobble Bobble - Gamepad to Finger Swipes: Resetting the Mindset | Rajat OJHA12:40205Postmortem
2013-03-01Postmortem: Speedrunner HD: From Flash to XBLIG to Steam | Casper VAN EST10:011,186
2013-03-01Unique Game Design Challenges in Virtual Gambling Games | David JANÉ15:431,427
2013-03-01Postmortem: Goal Defense | Alexandra SIDORINA10:06275Postmortem
2013-03-01Postmortem: Pheus and Mor | Anton VELMOZHNIY11:36415
2013-03-01Postmortem: Flooded Village - Create your own Flow | Yoeri STAAL8:06278Postmortem
2013-03-01Postmortem: Westerado - The Postmortem: Cramming a Lot into a Little | Wytze KAMP & Yhorik AARSEN8:46155Postmortem
2013-03-01Postmortem: Gluey - How Simple Concepts Win | Sergey BATISHCHEV11:18285Postmortem
2013-03-01Postmortem: Nihilumbra - Delivering Indie Awesomeness | Kevin CERDA11:06471Nihilumbra
2013-03-01Postmortem: Red Ball 4 | Eugene FEDOSEEV10:341,968Postmortem
2013-03-01The Pros and Cons of Working With Existing IP as an Indie Developer | Ilja GOOSSENS25:09196
2013-03-01Postmortem: Do It Yourself | Shinji KIM8:06543Postmortem
2013-03-01Rapid Cross Platform 2D Game Development with Marmalade Quick | Nick SMITH23:186,541
2013-03-01Browser Games: The Past and the Future Panel Wrap-up | HUBERTZ, ZUTA, KLINDWORTH, WAGNER56:40585
2013-03-01Postmortem: Cowbeam Postmortem: Indie & Casual Go Together Like Aliens & Cows | Van DE MORTEL & BINK10:18322Postmortem
2013-03-01Postmortem: Critical Missions:SWAT - From a Hobby Project to a Viral Success | Veli-Pekka PIIRAINEN9:53247Postmortem
2013-03-01Failing Forward | Ola HOLMDAHL22:10281
2013-03-01Postmortem: Jelly Cannon Reloaded | Alexander SINELNIKOV9:00246Postmortem
2013-02-26Postmortem: HUEBRIX | Shailesh PRABHU10:16713Postmortem
2013-02-265 Steps Towards Incremental Innovation in Social Games | Aki JARVINEN23:16458
2013-02-25Casual, Social & Mobile Games and the Audio that Makes Them Successful | Nick THOMAS21:50559
2013-02-22Hype vs Real Deal | VAN DE CASTEL, ALM, SEYLER, SMITH, NIXON49:51195
2013-02-22Successful Premium Casual Games | Jessica SACHS36:062,249
2013-02-22Funding the Dream with Kickstarter | Jasper SMITH31:02819
2013-02-15Monetize those Non-paying Users! Best Practices in Ad Monetization49:012,811
2013-02-15Real Money Gambling Features Applied to Non-Casino Video Games | Bryan BENNETT21:401,226Clash of Clans
2013-02-14Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA22:28620
2013-02-14Emerging Strategies to User Acquisition50:074,115
2013-02-14Augmented Reality: How to Use within Games, Games Promotion and Couponing | Thomas Balduff17:59411
2013-02-14Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC51:591,287The Sims 4
2013-02-14The Top Three: 3 Workshops on Online Payments46:58522
2013-02-14Game Development Funding | GOLDBERG, GUNDAY, TAYLOR, WAGNER, BERNSTEIN45:37628
2013-02-13Publishing. Publishing! Publishing? | Brett SEYLER32:33800
2013-02-13Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games35:51789
2013-02-13Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ21:45418
2013-02-13"GreenSight City" -- How to Combine Serious Gaming into A Social Game |Thorsten UNGER15:13390
2013-02-13Stealing Your Heart, Eating Your Brain | Timo DRIES19:372,282
2013-02-13Console to Online: How To Transition Your Development Studio Successfully | Ian VERCHERE22:28266
2013-02-13Ecosystems & Platform Patterns | Jan BECKERS24:35387
2013-02-13From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN24:381,313
2013-02-12Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI21:571,128
2013-02-12Best Practices for Creating and Distributing Games Cross Platform | Tommy PALM27:012,188
2013-02-12Single Screen Metrics in a Multi-screen World | Peter WARMAN28:38233
2012-12-24Monetization Strategies of Top Mobile Game Developers | DORF, FASULO, GRUBER, TENNERY28:031,993
2012-11-14Launching a #1 Game, After Launching a #1 Game | Matt WILSON53:323,452Angry Birds
2012-11-09Touch Me! The Art of Making Mobile Games "Feel" Good | Matthew MAYER14:512,179Touch Me
2012-11-09Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN18:54633
2012-11-09A Rough Road to HTML5 on Mobile: A Developer's Experience | Alexander NORINCHAK23:24221
2012-11-09Global Opportunities for Social and Mobile Games | Rex NG45:54951
2012-11-06Building High Performance Cross-platform Games with Adobe Technologies | Enrique DUVOS27:09358Vlog
2012-11-06Portable Gaming with PlayStation Mobile! | George BAIN, Neil BROWN24:08212Let's Play
2012-11-05What is New with Unity? | Joe ROBINS23:01416
2012-11-05Stop Ignoring 98 Percent of Your Audience | Gil RUBIN21:11261
2012-11-05Innovation of Cross-promotion Networks and How They Help Games Grow for Free! | Tal PERRY18:11325Let's Play
2012-11-05Using Third Party Tools to Reach Success | Eugene BOYARIN25:1493
2012-11-05Details Matter: How To Increase Downloads and Sales of a Mobile Game | Julia LEBEDEVA25:07475GuideJ.U.L.I.A.
2012-11-05"Magic Particles": How to Use Particle Special Effects in Games | Alexey SEDOV23:223,725Guide
2012-11-05Internal Cross-Promotion | KAREV,DOESCHL,LEE, AGELL53:06249
2012-11-05Getting Brands To Pay for In-game Purchases | Iryna LIASHCHUK25:04314
2012-11-05How to Successfully Distribute and Monetize Your Mobile HTML5 Games Globally! | Alexander KRUG17:54813Guide
2012-11-05Future of Games with Augmented Reality | Ivan DEMBICKI18:31389
2012-11-05Mobile Games Promotion: Tools and Case Studies | Evgeny GALKIN23:55399
2012-11-05Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK29:313,741
2012-11-05New Opportunities for HTML5 Developers with Code Orchestra 2.0 | Eugene POTAPENKO32:35282