2012-11-05 | Internal Cross-Promotion | KAREV,DOESCHL,LEE, AGELL | 53:06 | 249 | |
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2012-11-05 | Details Matter: How To Increase Downloads and Sales of a Mobile Game | Julia LEBEDEVA | 25:07 | 475 | Guide | J.U.L.I.A.
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2012-11-05 | Easy Porting for Independent Developers | Artyom SHPYTIAK | 30:54 | 90 | |
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2012-11-05 | Getting Funding For Your (Gaming)Startup | Ruben HAAS | 29:53 | 759 | |
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2012-11-05 | Android App Discovery: Buried in the Landslide | Eyal RABINOVICH | 18:30 | 280 | |
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2012-11-05 | How Draw Something Absorbed 50 Million New Users in 50 Days with Zero App Downtime | Sergey AVSEYEV | 22:51 | 306 | | Draw Something
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2012-11-05 | Game and Soundrack: Making the Puzzle Fit | Marta TSVETSIKH | 20:51 | 182 | |
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2012-11-05 | How to Get Game Press (And Should You Even Really Care?) | Joel BRODIE | 28:41 | 355 | Guide |
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2012-11-05 | The Game That Never Ends: Producing Social Games | Juan GRIL | 26:56 | 318 | |
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2012-11-05 | Mathematical Analysis of Game Mechanics | Nick BERRY | 19:00 | 311 | |
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2012-11-05 | The Designer is the Enemy | Christopher NATSUUME | 31:31 | 1,055 | |
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2012-11-05 | The Easy Way to Stop Making Unsuccessful Games | Alexander EGOSHIN | 31:20 | 824 | |
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2012-11-05 | How Big Fish Unlimited is Revolutionizing The Casual Games Market | Julia KELSON | 27:13 | 545 | | J.U.L.I.A.
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2012-11-05 | What Eastern European Devs Should Learn From US Devs, and Vice Versa | David NIXON | 37:26 | 99 | |
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2012-11-05 | So You Have a Good Game - Now What? | Roman POVOLOTSKI | 57:08 | 2,114 | |
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2012-11-05 | Finding Love (Marketing) In The Zombie Apocalypse | Oscar CLARK | 26:08 | 163 | |
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2012-11-05 | Re:inventing Fun with SCRUM | Alexander SHATROV | 14:52 | 417 | |
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2012-11-05 | Cultivating a Free-2-Play Mindset | TKACHENKO, LEBEDEV | 38:59 | 300 | |
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2012-11-05 | Branding Cool with Audio: Part II | Branding Cool with Audio: Part II | Dmitry KUZMENKO | 27:54 | 152 | |
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2012-11-05 | Transitioning from a Conventional Games Publisher to Mobile | Antony DOUGLAS | 21:42 | 154 | |
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2012-11-05 | The Changing Face of Mobile Gaming | Darya TRUSHKINA | 22:35 | 360 | |
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2012-11-05 | State of the Mobile Game Market in Korea | Jin HO HUR | 24:59 | 366 | |
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2012-11-05 | Winning with Free-to-Play Publishing Partnerships | Joel BRETON | 37:39 | 555 | |
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2012-11-05 | Balancing Risks in Mobile Games Development | Oleksii GONCHAROV | 13:08 | 161 | |
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2012-11-05 | The New Hero in Mobile Gaming: iOS & Android Apps | Guillaume LARRIEU | 29:11 | 301 | |
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2012-11-05 | How Can Agile Development Be Run EFFICIENTLY? | KUDIN, FAHMY | 28:50 | 91 | |
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2012-11-05 | Technology Target@Mail.ru for Developers | Mike MALIY | 31:18 | 128 | Vlog |
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2012-11-05 | Don't Overlook the Potential of Android | Benjamin LO | 30:41 | 231 | |
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2012-11-05 | Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS | 23:53 | 673 | |
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2012-11-05 | The Ecosystem Explained: Facebook in Stats | Sebastian SUJKA | 25:11 | 257 | |
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2012-11-05 | Three Elements of the Game Universe | Alexander LYSKOVSKY | 50:44 | 448 | |
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2012-11-05 | The Future of Casual Games is on Smartphones and Tablets | Vlad SUGLOBOV | 34:42 | 408 | |
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2012-11-05 | Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE | 28:32 | 1,175 | |
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2012-10-29 | Casual Connect Kyiv 2012! | 22:18 | 2,791 | |
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2012-08-30 | Monetization Trends for Mobile Games | Aaron RUBENSON | 25:36 | 2,837 | |
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2012-08-21 | Immersive Narrative Gameplay Experiences and Why the SoundNovel Series Works | AUTO, ARIFIN | 22:41 | 495 | |
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2012-08-21 | Animal Jam: Why Chocolate Covered Broccoli Sucks but Zucchini Bread Doesn't | Clark STACEY | 21:05 | 2,318 | | Animal Jam
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2012-08-21 | M&A Interview with the Buyers | CHANG, WAKEFORD, STEPHENSON, PERKINS | 52:10 | 640 | |
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2012-08-20 | Getting Games In Their Hands - User Acquisition Channels | 52:58 | 947 | |
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2012-08-20 | Creating Casual Games for Families | Alison BRYANT | 31:40 | 284 | |
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2012-08-19 | Moore's Law and the Rate of Change in the Games Industry | Paul THELEN | 36:52 | 1,537 | |
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2012-08-19 | Go Mobile or Stay Home | Alex SEROPIAN | 21:45 | 604 | |
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2012-08-19 | Social Games 2015 | Matt HULETT | 19:31 | 630 | |
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2012-08-19 | Unlock New Frontiers of Growth with Facebook | Sara BROOKS | 15:01 | 365 | |
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2012-08-19 | Why Half of your Revenues Should Come from Advertising | Mike PERONTO | 15:50 | 798 | |
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2012-08-19 | The Game Industry's Journey from Niche to Mainstream | Jim VEEVAERT | 18:50 | 200 | |
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2012-08-19 | New Players in the Ad Game: The Profound Effect of Social Games on Madison Avenue | Corey WEINER | 20:43 | 272 | |
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2012-08-19 | Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI | 29:28 | 1,140 | |
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2012-08-19 | Attracting and Retaining Talent in a Competitive Industry | Colleen McCREARY | 24:55 | 1,643 | |
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2012-08-19 | E Pluribus Unum: How Mobile and Social Gaming are Driving Cross-platform Convergence | CONTESTABILE | 24:21 | 222 | |
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2012-08-19 | Building Your $100 Million Company (or your $500 million one!) | Glenn WALCOTT | 26:50 | 1,477 | |
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2012-08-19 | Transitioning from Games-as Products to Games-as-Services: Ten Common Mistakes to Avoid | BLACKMAN | 26:48 | 609 | |
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2012-08-19 | Designing Original Games | Daniel COOK | 23:12 | 11,041 | |
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2012-08-19 | How to Put Actual Strategy in Social Games | Dan CHAO | 23:46 | 375 | Guide |
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2012-08-19 | Make Game Content Casual Players Covet | FOLEY-MAUVAIS, ELY, McCARTHY, MARTIN, DOBNER, TROTTIER | 51:51 | 340 | |
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2012-08-19 | Mahjongg Dimensions Case Study | Neal SINNO | 19:31 | 143 | | Mahjongg
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2012-08-19 | Designing Core Loops | Suleman ALI | 23:19 | 7,431 | |
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2012-08-19 | Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN | 25:47 | 785 | | Shadow Cities
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2012-08-19 | What Sells in Big MMORPGs and Why | John YOUNG | 23:34 | 3,388 | |
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2012-08-19 | Leveraging Community for Game Design | Joey KLEIN | 23:52 | 139 | |
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2012-08-19 | Selfish Creativity: Can Making the Game You Want to Play Lead to Success? | David THOMSON | 14:43 | 356 | |
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2012-08-19 | 2012: Social Games Year in Review | Dave ROHRL, Steve MERETZKY | 1:03:05 | 324 | Review |
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2012-08-19 | It's Always More Fun With Friends: Building Successful Social Mobile Franchises | Vijay THAKKAR | 23:01 | 365 | |
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2012-08-19 | Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN | 23:44 | 792 | | Jetpack Joyride
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2012-08-19 | From Social to Mobile: The Game has Changed but So Can You | Mike SEGO | 22:37 | 216 | |
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2012-08-19 | Oregon Trail: American Settler - Navigating Gameloft's trek to Free-to-Play | Samir EL AGILI | 25:04 | 868 | | The Oregon Trail: American Settler
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2012-08-19 | How Games Get Published in Today's Dynamic Market | MOLEDINA, JACOBSON, BOYES, RITTER, CARROLL | 58:30 | 414 | |
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2012-08-19 | Infinity Blade 2 ClashMob: Hacking the Social Graph | Joe GRAF | 21:18 | 283 | | Infinity Blade II
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2012-08-19 | Developing for Tablet First | Greg HARPER | 18:23 | 558 | | Clash of Clans
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2012-08-19 | Running F2P Mobile Games As A Service | Matthew DAVIE | 28:09 | 991 | |
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2012-08-19 | LIVE Enable Your Mobile Game: WORDAMENT Case Study | Alex TARRAND | 12:35 | 511 | |
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2012-08-19 | Reaching Today's Teens: Adapting Your Games to the Right Platforms | Paul LaFONTAINE | 27:19 | 401 | |
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2012-08-19 | Mobile Downloadable to Mobile Social | Vlad SUGLOBOV | 23:24 | 205 | |
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2012-08-19 | Don't Stop Polishing: The Need to Stand Out in Mobile/Social | Nick BHARDWAJ | 34:17 | 1,616 | |
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2012-08-19 | Why Tweens Aren't Playing Your Games | Peter HOFSTEDE | 22:37 | 239 | |
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2012-08-19 | Turning Your Players into Collectors | Derrick MORTON | 23:49 | 793 | |
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2012-08-19 | 2-Way TV: Playful Learning Reshaping the Relationship between Entertainment and Education | GAMES | 22:16 | 92 | |
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2012-08-19 | Technology, Kids & Learning: The Future and the Opportunities | Scott TRAYLOR | 27:06 | 200 | Vlog |
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2012-08-19 | Gaming in the Classroom: What Do Teachers Really Think? | Allisyn LEVY | 19:22 | 470 | | The Classrooms
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2012-08-19 | Guidelines for Successful Mobile Interactive Apps for Children | Carla FISHER | 28:12 | 2,529 | Guide |
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2012-08-19 | App Discovery by Kids in Brick & Mortar Establishments | John REGAL | 16:15 | 123 | |
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2012-08-19 | How Card Games are Keeping Up | DAVID-MARSHALL, COLLINS, WINKLER, ARAKI, VAN DREUNEN | 51:59 | 2,165 | |
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2012-08-19 | Growing Social Games across Mobile and Web with Facebook | Matt WYNDOWE | 21:04 | 389 | |
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2012-08-19 | New Platform and Publishing Opportunities for Building and Growing Your Social Game | WITZ, KAYE | 25:04 | 162 | |
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2012-08-19 | Taking Hard Core Strategy DNA to Make a Casual Social Game | Hans YANG, Amer AJAMI | 22:50 | 549 | | Core
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2012-08-19 | Evolving from the Inside: Growing Smarter, Not Just Bigger | Michael KALKOWSKI | 20:19 | 381 | |
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2012-08-19 | Overcoming the Challenges of Operating a Social Game Studio | Anil DHARNI | 27:42 | 396 | |
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2012-08-19 | Newbie to Big Spender: Understanding the Player Lifecycle | Emily GREER | 23:07 | 4,636 | |
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2012-08-19 | Social Games Market in Eastern Europe and Russia | Edgars STRODS | 21:42 | 332 | |
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2012-08-19 | Success in Latin America: Growing a Vibrant Social Game Community in Brazil | Leonardo RUBINSTEIN | 18:59 | 471 | |
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2012-08-19 | Social Games - How to Leverage a Truly Global Market | Robert UNSWORTH | 29:08 | 149 | Guide |
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2012-08-19 | Game Monetization in Latin America: What really works? | Kiruba ESWARAN | 22:28 | 364 | |
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2012-08-19 | Winning the War: How to Build a Great Social Game Company | Lloyd MELNICK | 21:51 | 288 | Guide |
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2012-08-19 | Social Games and Hollywood IP: How and Why Hollywood is Entering Social | Ed ZOBRIST | 27:50 | 205 | |
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2012-08-19 | Social Mobile Platforms: Strategies for Developers | McBRIDE, TAKAHASHI | 24:23 | 56 | |
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2012-08-19 | Current State of Mobile App Discovery | CHEN, AKHAVAN, CARLSON, NABERGOJ, YIM, HUDSON | 45:33 | 586 | |
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2012-08-19 | The Secret to Longevity: How to Build a Gaming Company for the Long-Haul | William SIU | 25:11 | 911 | Guide |
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2012-08-19 | BlackBerry 10, If You Are Serious About Gaming! | Anders JEPPSSON | 23:14 | 11,303 | |
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2012-08-19 | App Store Economics | Bertrand SCHMITT | 26:00 | 1,337 | |
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2012-08-19 | Moving Beyond Traditional Appstores: Carrier Appstores Ready to Impact Mobile Ecosystem | EVJU | 26:22 | 132 | |
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