GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2012-11-05Internal Cross-Promotion | KAREV,DOESCHL,LEE, AGELL53:06249
2012-11-05Details Matter: How To Increase Downloads and Sales of a Mobile Game | Julia LEBEDEVA25:07475GuideJ.U.L.I.A.
2012-11-05Easy Porting for Independent Developers | Artyom SHPYTIAK30:5490
2012-11-05Getting Funding For Your (Gaming)Startup | Ruben HAAS29:53759
2012-11-05Android App Discovery: Buried in the Landslide | Eyal RABINOVICH18:30280
2012-11-05How Draw Something Absorbed 50 Million New Users in 50 Days with Zero App Downtime | Sergey AVSEYEV22:51306Draw Something
2012-11-05Game and Soundrack: Making the Puzzle Fit | Marta TSVETSIKH20:51182
2012-11-05How to Get Game Press (And Should You Even Really Care?) | Joel BRODIE28:41355Guide
2012-11-05The Game That Never Ends: Producing Social Games | Juan GRIL26:56318
2012-11-05Mathematical Analysis of Game Mechanics | Nick BERRY19:00311
2012-11-05The Designer is the Enemy | Christopher NATSUUME31:311,055
2012-11-05The Easy Way to Stop Making Unsuccessful Games | Alexander EGOSHIN31:20824
2012-11-05How Big Fish Unlimited is Revolutionizing The Casual Games Market | Julia KELSON27:13545J.U.L.I.A.
2012-11-05What Eastern European Devs Should Learn From US Devs, and Vice Versa | David NIXON37:2699
2012-11-05So You Have a Good Game - Now What? | Roman POVOLOTSKI57:082,114
2012-11-05Finding Love (Marketing) In The Zombie Apocalypse | Oscar CLARK26:08163
2012-11-05Re:inventing Fun with SCRUM | Alexander SHATROV14:52417
2012-11-05Cultivating a Free-2-Play Mindset | TKACHENKO, LEBEDEV38:59300
2012-11-05Branding Cool with Audio: Part II | Branding Cool with Audio: Part II | Dmitry KUZMENKO27:54152
2012-11-05Transitioning from a Conventional Games Publisher to Mobile | Antony DOUGLAS21:42154
2012-11-05The Changing Face of Mobile Gaming | Darya TRUSHKINA22:35360
2012-11-05State of the Mobile Game Market in Korea | Jin HO HUR24:59366
2012-11-05Winning with Free-to-Play Publishing Partnerships | Joel BRETON37:39555
2012-11-05Balancing Risks in Mobile Games Development | Oleksii GONCHAROV13:08161
2012-11-05The New Hero in Mobile Gaming: iOS & Android Apps | Guillaume LARRIEU29:11301
2012-11-05How Can Agile Development Be Run EFFICIENTLY? | KUDIN, FAHMY28:5091
2012-11-05Technology Target@Mail.ru for Developers | Mike MALIY31:18128Vlog
2012-11-05Don't Overlook the Potential of Android | Benjamin LO30:41231
2012-11-05Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS23:53673
2012-11-05The Ecosystem Explained: Facebook in Stats | Sebastian SUJKA25:11257
2012-11-05Three Elements of the Game Universe | Alexander LYSKOVSKY50:44448
2012-11-05The Future of Casual Games is on Smartphones and Tablets | Vlad SUGLOBOV34:42408
2012-11-05Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE28:321,175
2012-10-29Casual Connect Kyiv 2012!22:182,791
2012-08-30Monetization Trends for Mobile Games | Aaron RUBENSON25:362,837
2012-08-21Immersive Narrative Gameplay Experiences and Why the SoundNovel Series Works | AUTO, ARIFIN22:41495
2012-08-21Animal Jam: Why Chocolate Covered Broccoli Sucks but Zucchini Bread Doesn't | Clark STACEY21:052,318Animal Jam
2012-08-21M&A Interview with the Buyers | CHANG, WAKEFORD, STEPHENSON, PERKINS52:10640
2012-08-20Getting Games In Their Hands - User Acquisition Channels52:58947
2012-08-20Creating Casual Games for Families | Alison BRYANT31:40284
2012-08-19Moore's Law and the Rate of Change in the Games Industry | Paul THELEN36:521,537
2012-08-19Go Mobile or Stay Home | Alex SEROPIAN21:45604
2012-08-19Social Games 2015 | Matt HULETT19:31630
2012-08-19Unlock New Frontiers of Growth with Facebook | Sara BROOKS15:01365
2012-08-19Why Half of your Revenues Should Come from Advertising | Mike PERONTO15:50798
2012-08-19The Game Industry's Journey from Niche to Mainstream | Jim VEEVAERT18:50200
2012-08-19New Players in the Ad Game: The Profound Effect of Social Games on Madison Avenue | Corey WEINER20:43272
2012-08-19Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI29:281,140
2012-08-19Attracting and Retaining Talent in a Competitive Industry | Colleen McCREARY24:551,643
2012-08-19E Pluribus Unum: How Mobile and Social Gaming are Driving Cross-platform Convergence | CONTESTABILE24:21222
2012-08-19Building Your $100 Million Company (or your $500 million one!) | Glenn WALCOTT26:501,477
2012-08-19Transitioning from Games-as Products to Games-as-Services: Ten Common Mistakes to Avoid | BLACKMAN26:48609
2012-08-19Designing Original Games | Daniel COOK23:1211,041
2012-08-19How to Put Actual Strategy in Social Games | Dan CHAO23:46375Guide
2012-08-19Make Game Content Casual Players Covet | FOLEY-MAUVAIS, ELY, McCARTHY, MARTIN, DOBNER, TROTTIER51:51340
2012-08-19Mahjongg Dimensions Case Study | Neal SINNO19:31143Mahjongg
2012-08-19Designing Core Loops | Suleman ALI23:197,431
2012-08-19Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN25:47785Shadow Cities
2012-08-19What Sells in Big MMORPGs and Why | John YOUNG23:343,388
2012-08-19Leveraging Community for Game Design | Joey KLEIN23:52139
2012-08-19Selfish Creativity: Can Making the Game You Want to Play Lead to Success? | David THOMSON14:43356
2012-08-192012: Social Games Year in Review | Dave ROHRL, Steve MERETZKY1:03:05324Review
2012-08-19It's Always More Fun With Friends: Building Successful Social Mobile Franchises | Vijay THAKKAR23:01365
2012-08-19Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN23:44792Jetpack Joyride
2012-08-19From Social to Mobile: The Game has Changed but So Can You | Mike SEGO22:37216
2012-08-19Oregon Trail: American Settler - Navigating Gameloft's trek to Free-to-Play | Samir EL AGILI25:04868The Oregon Trail: American Settler
2012-08-19How Games Get Published in Today's Dynamic Market | MOLEDINA, JACOBSON, BOYES, RITTER, CARROLL58:30414
2012-08-19Infinity Blade 2 ClashMob: Hacking the Social Graph | Joe GRAF21:18283Infinity Blade II
2012-08-19Developing for Tablet First | Greg HARPER18:23558Clash of Clans
2012-08-19Running F2P Mobile Games As A Service | Matthew DAVIE28:09991
2012-08-19LIVE Enable Your Mobile Game: WORDAMENT Case Study | Alex TARRAND12:35511
2012-08-19Reaching Today's Teens: Adapting Your Games to the Right Platforms | Paul LaFONTAINE27:19401
2012-08-19Mobile Downloadable to Mobile Social | Vlad SUGLOBOV23:24205
2012-08-19Don't Stop Polishing: The Need to Stand Out in Mobile/Social | Nick BHARDWAJ34:171,616
2012-08-19Why Tweens Aren't Playing Your Games | Peter HOFSTEDE22:37239
2012-08-19Turning Your Players into Collectors | Derrick MORTON23:49793
2012-08-192-Way TV: Playful Learning Reshaping the Relationship between Entertainment and Education | GAMES22:1692
2012-08-19Technology, Kids & Learning: The Future and the Opportunities | Scott TRAYLOR27:06200Vlog
2012-08-19Gaming in the Classroom: What Do Teachers Really Think? | Allisyn LEVY19:22470The Classrooms
2012-08-19Guidelines for Successful Mobile Interactive Apps for Children | Carla FISHER28:122,529Guide
2012-08-19App Discovery by Kids in Brick & Mortar Establishments | John REGAL16:15123
2012-08-19How Card Games are Keeping Up | DAVID-MARSHALL, COLLINS, WINKLER, ARAKI, VAN DREUNEN51:592,165
2012-08-19Growing Social Games across Mobile and Web with Facebook | Matt WYNDOWE21:04389
2012-08-19New Platform and Publishing Opportunities for Building and Growing Your Social Game | WITZ, KAYE25:04162
2012-08-19Taking Hard Core Strategy DNA to Make a Casual Social Game | Hans YANG, Amer AJAMI22:50549Core
2012-08-19Evolving from the Inside: Growing Smarter, Not Just Bigger | Michael KALKOWSKI20:19381
2012-08-19Overcoming the Challenges of Operating a Social Game Studio | Anil DHARNI27:42396
2012-08-19Newbie to Big Spender: Understanding the Player Lifecycle | Emily GREER23:074,636
2012-08-19Social Games Market in Eastern Europe and Russia | Edgars STRODS21:42332
2012-08-19Success in Latin America: Growing a Vibrant Social Game Community in Brazil | Leonardo RUBINSTEIN18:59471
2012-08-19Social Games - How to Leverage a Truly Global Market | Robert UNSWORTH29:08149Guide
2012-08-19Game Monetization in Latin America: What really works? | Kiruba ESWARAN22:28364
2012-08-19Winning the War: How to Build a Great Social Game Company | Lloyd MELNICK21:51288Guide
2012-08-19Social Games and Hollywood IP: How and Why Hollywood is Entering Social | Ed ZOBRIST27:50205
2012-08-19Social Mobile Platforms: Strategies for Developers | McBRIDE, TAKAHASHI24:2356
2012-08-19Current State of Mobile App Discovery | CHEN, AKHAVAN, CARLSON, NABERGOJ, YIM, HUDSON45:33586
2012-08-19The Secret to Longevity: How to Build a Gaming Company for the Long-Haul | William SIU25:11911Guide
2012-08-19BlackBerry 10, If You Are Serious About Gaming! | Anders JEPPSSON23:1411,303
2012-08-19App Store Economics | Bertrand SCHMITT26:001,337
2012-08-19Moving Beyond Traditional Appstores: Carrier Appstores Ready to Impact Mobile Ecosystem | EVJU26:22132