2017-06-14 | The (Not So) Quiet Kids & Family Content Revolution | Don Anderson | 27:14 | 41 | |
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2017-06-14 | Fighting Strategies of SEA's Industry Leaders for 2017 | Panel | 48:11 | 68 | |
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2017-06-12 | Smartcoding for Marketing: UA Hacking | Elena Vinokurova | 17:05 | 167 | |
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2017-06-11 | SEA's Publishing Powerhouses | Panel | 58:08 | 109 | |
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2017-06-11 | Getting Voices into Your Game: Why and How | Jeremy Goh, Sharon Kho | 43:46 | 177 | |
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2017-06-08 | Post-Mortem of Building the First GearVR Esports Game | Tong Xu | 16:15 | 105 | | Overwatch 2
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2017-06-08 | Iterating on Success | Mario Wynands | 21:57 | 188 | |
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2017-06-08 | How Flippy Bottle Became a Most Played Game! | Derrick Alain Mapagu | 20:00 | 294 | |
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2017-06-08 | Guide to Clans: Racing Games | Leonard Frankel | 17:57 | 264 | | Real Racing 3
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2017-06-08 | Why Operation Campaign is the Key in MMO Mobile Games | Gary Huang | 22:24 | 106 | |
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2017-06-08 | Marketing Games Through Gaming Content and Media | Gautam Talwar | 21:55 | 348 | |
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2017-06-08 | Designing Games That Stand Out | David Reichelt | 25:24 | 424 | |
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2017-06-07 | Exploring the Monster Strike Phenomenon in Japan | Kirin Ando | 17:30 | 452 | | Monster Strike
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2017-06-07 | Monetizing Mobile Apps w/3rd-Party App Stores & Alternative Payments | Panel | 48:37 | 186 | |
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2017-06-07 | Regional Publishing for Social Casino | PANEL | 51:46 | 172 | |
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2017-06-06 | Lessons in Appstore Optimization from the Amazon Appstore | Mike Hines | 23:49 | 566 | |
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2017-06-06 | Mobile Video Ads – Your Best Bet for Acquiring Valuable New Users | PANEL | 36:06 | 190 | |
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2017-06-06 | Beyond Install: Maximizing User Acquisition via Post-Install Events | Anh Nguyen | 23:47 | 327 | |
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2017-06-04 | Please, Sir, I Want Some More... Ads | Matthew Hall | 26:36 | 1,009 | |
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2017-06-04 | The Ins and Outs of Leveraging Hollywood IP for Games | Panel | 44:34 | 110 | |
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2017-06-04 | mixi’s (XFLAG) Pursuit of Growth in Esports and Community | Langer Lee | 22:22 | 146 | | Monster Strike
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2017-06-04 | Understanding the Metrics and How to Act on Them | Martin Macmillan | 19:02 | 194 | Guide |
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2017-06-02 | Case Study of Working with Foreign Live Operations Company | Rip Yoon | 23:08 | 87 | |
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2017-06-02 | Why Tadpoles Are Better Than Whales | Cholo Tagaysay | 23:46 | 221 | |
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2017-06-01 | Lessons in VR from Ubisoft | Chris Early | 36:02 | 512 | | Star Trek: Bridge Crew
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2017-05-31 | What Do Publishers Look For and What Should a Developer Look For | Pattera Apithanakoon | 26:57 | 274 | |
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2017-05-31 | Mobile Programmatic in APAC: The Time is Now to Increase Your Monetization | Simon Toh | 14:50 | 200 | |
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2017-05-30 | Cloud Gaming for Mobile is Here. Are You Ready? | Vesa Jutila | 21:43 | 756 | |
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2017-05-30 | The 18th Indie Prize Awards During Casual Connect Asia 2017 in Singapore | 31:20 | 301 | |
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2017-05-29 | Mobile Advertising – Are All $ Made Equal? | PANEL | 45:43 | 1,113 | |
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2017-05-26 | 4,000 Adams at 90 Frames Per Second | Yi Fei Boon | 17:16 | 11,580 | |
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2017-05-26 | How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova | 22:12 | 1,039 | | The Hidden
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2017-05-24 | Free Tools and Strategies for Publishing Your Game Globally | David Lakritz | 26:31 | 331 | |
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2017-05-18 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:20:20 | 422 | |
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2017-05-18 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 58:24 | 64 | | Cave Story
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2017-05-17 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 18:57 | 44 | |
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2017-05-17 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:53:59 | 69 | |
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2017-05-17 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 27:35 | 40 | |
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2017-05-17 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:33:56 | 80 | |
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2017-05-17 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 2:17:59 | 67 | |
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2017-05-16 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 2:15:38 | 185 | |
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2017-05-16 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:24:18 | 83 | |
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2017-05-16 | DEV INTERVIEWS!! #CasualConnectAsia 2017! | 1:09:36 | 172 | |
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2017-05-15 | DEV INTERVIEW!! Holy Potatoes! We're in Space?! | 1:18:28 | 113 | | Holy Potatoes! We're In Space?!
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2017-05-10 | DEV INTERVIEW!! UAYEB!! | 1:04:11 | 105 | |
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2017-05-06 | DEV INTERVIEW!! GLOBE - In a State of War | 1:33:54 | 301 | |
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2017-05-06 | DEV INTERVIEW!! GLOBE - In a State of War | 0:09 | 46 | |
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2017-04-28 | What Motivates Top Spenders in the Amazon Appstore│Mike Hines | 36:49 | 197 | |
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2017-04-27 | EVEREST VR: Building an Apex Experience in VR without Dying Along the Way | Thor Gunnarsson | 23:44 | 64 | | Everest VR
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2017-04-27 | Getting VR Game Performance Right: Optimization Tips | Nizar Romdan | 25:35 | 199 | | Emergence
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2017-04-11 | Virtual Reality Needs 3D Audio | PANEL | 48:09 | 169 | |
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2017-04-09 | How to Create Content for the Metaverse | Dominic Eskofier | 27:21 | 642 | |
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2017-04-08 | Asian Strategics – Triple Threats & the Most Prolific Investors | PANEL | 55:00 | 324 | |
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2017-04-05 | Storytelling in VR | PANEL | 58:36 | 167 | |
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2017-04-05 | Types of Funding: An Overview | Ella Romanos | 26:37 | 158 | |
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2017-04-04 | Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh | 17:51 | 3,754 | |
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2017-04-04 | Why VR Needs - Much! - Better AI | Wendelin Reich | 26:14 | 106 | |
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2017-04-04 | Data Driven vs Design Driven | PANEL | 55:38 | 338 | |
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2017-04-03 | Anticipating 2017 Trends and What to Do About Them | Peter Robinson | 16:22 | 208 | |
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2017-04-02 | What's Next in Indie Killer Content | PANEL | 51:41 | 177 | |
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2017-04-02 | The European Games Venture Capital Moment | Panel | 50:51 | 227 | |
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2017-04-01 | Indie Prize Judges | Panel | 53:05 | 236 | |
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2017-04-01 | Is the Time of Creativity Over? | Remco Westerman, Tim Rittmann | 28:35 | 451 | |
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2017-03-31 | Pitching Indie Publishers – The Hip Source of Project Funding | Panel | 57:41 | 329 | |
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2017-03-30 | Coming to Casual Connect Asia 2017! | 2:35 | 22,675 | |
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2017-03-29 | Triple Threats & the Most Active Acquirers in Europe | Panel | 57:57 | 233 | |
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2017-03-29 | Proactive Listening: Turning Data Into Value | Mickey Maher | 25:04 | 182 | |
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2017-03-28 | Solving the Biggest Question in Social Casino | Al Thomas | 24:55 | 386 | |
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2017-03-27 | Virtual Reality in 2017 | Chet Faliszek | 28:35 | 184 | |
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2017-03-27 | Early-stage Investment Trends in VR/AR Gaming | PANEL | 54:49 | 280 | |
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2017-03-27 | ROWE and a Happy Team! | Barbara Medvedieva | 15:07 | 82 | |
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2017-03-27 | Why Branding Matters in Gaming | Justin Booth-Clibborn | 19:27 | 355 | |
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2017-03-27 | Casinos: The New Gold Rush For Developers? | Darion Lowenstein | 16:38 | 271 | |
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2017-03-26 | Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko | 26:24 | 569 | |
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2017-03-26 | Building a Valuable Studio and Franchise | James Kosta | 23:17 | 163 | |
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2017-03-26 | Mobile Games: A Bird's and a Pig's Eye View | Wilhelm Taht | 25:58 | 251 | | Angry Birds
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2017-03-26 | Multiply Your Social Casino Revenues via Live Operations | Thomas Andreasen | 26:48 | 519 | |
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2017-03-26 | VR, Film, Game – Pulling the Same Financing Strings? | Panel | 55:14 | 70 | |
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2017-03-25 | VR Games - Key Learnings and Insights from Ubisoft | Chris Early, David Votypka | 34:51 | 84 | | Star Trek: Bridge Crew
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2017-03-25 | Understanding Influencers to Scale Your Publishing Business | Michael Albertshauser | 25:01 | 373 | |
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2017-03-25 | When Money Isn’t a Good Thing: Risks of Investing in VR | Stephanie Llamas | 23:18 | 208 | |
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2017-03-24 | Why Esports is The Future of Entertainment | PANEL | 25:07 | 273 | |
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2017-03-24 | Ads as a Part of Game Design: Best Practices | Slava Taraskin | 25:07 | 497 | |
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2017-03-24 | Common Mistakes in F2P Design | Teut Weidemann | 36:13 | 4,351 | |
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2017-03-23 | Mobile Esports and the Rise of the Competitive Indie Game | Ryan Chaply | 17:47 | 277 | | Mobile Legends: Bang Bang
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2017-03-23 | VR Has Dreadfully Disapointed. Will it Change? | Juergen Goeldner | 19:17 | 351 | |
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2017-03-22 | Why Esports Matters and What Developers Should Know | Arne Peters | 22:03 | 123 | |
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2017-03-22 | Licensing and Merchandising Advice for Game Developers | Clark Stacey | 10:40 | 229 | |
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2017-03-21 | Huuuge Games-Playtika 1:1 | FIRESIDE CHAT | 25:29 | 1,513 | |
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2017-03-21 | Esports 101: Past, Present and Future of an Industry | Bill Mooney | 22:55 | 1,948 | |
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2017-03-21 | Approaching Transmedia in Children's Entertainment | Juliet Tzabar | 16:14 | 113 | |
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2017-03-21 | The Long Way to Find the Right Monetization Model | Bjoern Bergstein | 29:52 | 334 | |
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2017-03-21 | How Apps Can Empower a New Gen of Creative Geniuses | Maurice Wheeler | 9:27 | 93 | |
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2017-03-21 | Entertainment is Dead. Long Live Entertainment. | Mohamed Fadl | 23:51 | 95 | |
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2017-03-21 | Understanding the Data from Steam Spy | Sergey Galyonkin | 27:47 | 3,247 | |
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2017-03-21 | Why HTML5 Instant Games will Disrupt the App Stores │Alexander Krug | 19:54 | 1,078 | |
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2017-03-21 | Designing SimCity BuildIt │Petri Ikonen | 26:17 | 790 | | SimCity BuildIt
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2017-03-20 | Creating Value Through Business Development | Tarush Agarwal | 7:09 | 390 | | Changes
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2017-03-20 | Ad Revenue: An Important Tool to Drive Scale for Top Developers | Panel | 51:47 | 196 | |
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2017-03-18 | Growth Hacking Tricks to Help Non-Technical Marketers Leverage Their Data | Oliver Kern | 24:14 | 247 | Let's Play |
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