2012-08-17 | Bootstrapping The Launch Of Your First Mobile Game | EDERY, MALAGON, CHUNG, HOOPER | 51:23 | 328 | |
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2012-08-17 | A conversation with Ouya CEO Julie Uhrman | 54:41 | 5,101 | |
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2012-08-17 | Monetization Lessons From The Downloadable Console Game World | Steve TAYLOR | 30:55 | 45 | |
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2012-08-17 | Rising From The Ashes. Learning From Failure | FASULO, MAVOR, GITELMAN, PARSONS, EDERY | 47:46 | 301 | |
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2012-08-17 | Franchise Writing Across Sub-Franchises | DANSKY, ABERNATHY, PITTS, DESPAIN | 49:11 | 104 | |
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2012-08-17 | The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO | 51:16 | 149 | |
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2012-08-17 | Venture Capital and Games: Can They Get Along? | Bryant, Howard, Porter, Fries | 54:33 | 116 | |
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2012-08-17 | The Art of Negotiation | Tom Buscaglia | 26:43 | 747 | |
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2012-08-17 | Deep Dive into Starling & Bacon | BRIMELOW, IMBERT | 55:19 | 404 | |
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2012-08-16 | The making of Automech Tower Defense | Juan GRIL | 14:59 | 174 | |
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2012-08-16 | AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON | 42:01 | 2,362 | |
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2012-08-16 | Driving Stage3D - A Post Mortem | BECK, SAENZ | 52:28 | 727 | | Post Mortem
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2012-08-16 | Next Generation Flash Gaming - Lessons from Console Development | Justin LAMBROS | 48:34 | 302 | |
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2012-07-22 | More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT | 53:21 | 816 | |
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2012-07-22 | Grow Revenue through Direct-Deal Advertising | BHARDWAJ, GOOLAMABBAS, ALEGRE | 59:57 | 354 | |
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2012-07-22 | The Challenges and the Opportunities | Hong-Yee WONG | 32:23 | 199 | |
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2012-07-21 | Glocal Social Gaming - The Next Big Thing | Alok KEJRIWAL | 22:37 | 166 | | The Next Big Thing
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2012-07-21 | Working with Developers How to Bring a Successful Mobile Game to Global Market | 22:43 | 265 | Guide |
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2012-07-21 | Game Design Principles and Inspiration | John SAY | 30:17 | 2,553 | |
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2012-07-21 | Creating Next Gen Casual Games using Unity3D| Robin Tan | 15:50 | 1,311 | |
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2012-07-20 | GSC: Supercharging Game Development in Singapore | Albert LIM | 37:17 | 151 | |
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2012-07-20 | How Gaming Will Become A Billion Dollar Business In India | 22:35 | 218 | |
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2012-07-20 | Flash Games Evolution | SUDARTO, TEE, LEE, CHAN | 57:05 | 108 | |
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2012-07-19 | Developer's experience on Cards & Castles | Tuang DHEANDHANOO | 23:37 | 117 | |
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2012-07-19 | Creating Your Own IP for Mobile Devices | Anila ANDRADE | 27:58 | 352 | |
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2012-07-19 | Making Global Games Local: Creating Player Delight via Internationalization | Brian TAPTICH | 14:59 | 330 | |
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2012-07-19 | 10 Differences Between Publishing Your Own Mobile Game | Nenin ANANBANCHACHAI | 19:52 | 601 | |
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2012-07-19 | Actionable Analytics: Understanding User Economics with Kontagent | Jason LEE | 26:42 | 630 | |
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2012-07-19 | Jumpstart your Creativity | KANG, KIE | 19:36 | 127 | |
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2012-07-19 | Understanding the Smartphone User in Asia | Adrian TAN | 19:22 | 294 | |
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2012-07-19 | Improving In-game Conversions Utilizing Social and Behavioral Data| COHEN,AVIDAN | 24:53 | 150 | |
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2012-07-19 | Flash Gaming Today | Colin CUPP | 3:15 | 116 | |
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2012-07-19 | China Anything is Possible, Nothing is Easy: PopCap's Experience Entering China | James GWERTZMAN | 26:52 | 760 | |
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2012-07-19 | Opportunity for Mobile Social in Japan, China and Korea | Tetsuya MORI | 26:43 | 276 | |
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2012-07-19 | The Flow of the Skinner Box and More... | Gerald TOCK | 33:08 | 282 | |
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2012-07-19 | Unity in Diversity: Experiences in Building Gaming Studios in India | 48:37 | 307 | |
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2012-07-19 | Hype vs Real Deal: Asian Edition | GONDAL, GWERTZMAN, KOBAYASHI, LARSON, ADRIANUS | 1:03:18 | 98 | |
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2012-07-18 | The Future of Games Emerging Markets: Russia and CIS | Evgeniy KUPRIN | 19:21 | 202 | |
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2012-07-17 | Monetization and Online Payment in Southeast Asia: Emerging Trends and Challenges | Rivai ADIDHARMA | 26:52 | 158 | |
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2012-07-17 | Play Pattern Profiles: What Global Brands Need to Know About Gameplay Habits | Alison BRYANT | 23:03 | 130 | |
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2012-07-17 | Online Games on the AWS Cloud | Kingsley Wood | 27:40 | 236 | |
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2012-07-17 | Journey from the West: Lessons for the Future of Social Games in Asia | Michael KALKOWSKI | 21:00 | 291 | |
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2012-07-17 | Creative Leadership | MIRCHANDANI, THACHERY | 19:49 | 164 | |
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2012-07-17 | HTML5 brings Casual Gaming to the Mobile Web | Alex KRUG | 17:27 | 357 | |
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2012-07-17 | 4 Million Downloads in 4 Days: A Postmortem for Jenga iOS | Nick BHARDWAJ | 26:29 | 3,677 | | Jenga
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2012-07-17 | Why China is the Next Mobile Gaming Frontier: 900 Million Mobile Users Can't Be Wrong | Chris SHEN | 27:16 | 122 | |
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2012-07-17 | Social Mobile: GREE's New Global Platform | Noritaka KOBAYASHI | 22:06 | 458 | |
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2012-07-17 | Believable Characters in Mobile Social Games | Simon MACK | 27:01 | 122 | |
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2012-07-17 | Cracking the Emerging Markets Code | Rina ONUR | 23:16 | 3,998 | |
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2012-07-17 | Creating Mass-market entertainment for a Global Audience Using Social Games | Richard TSAO | 28:09 | 194 | |
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2012-07-17 | Cross Platform Multiplayer Gaming in the Cloud | Tom SPERRY | 19:33 | 217 | |
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2012-07-17 | The Revaluation of Producing Casual Games by a New Generation of Iranian Games | Ahmad AHMADI | 25:14 | 122 | |
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2012-07-17 | Big in Japan: Projecting the Future of Asia's Social Game Market | Kiyoshi SHIN | 27:10 | 126 | |
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2012-07-17 | Selling Up and Selling Out | Jim Perkins | 59:48 | 51 | |
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2012-07-17 | Mergers and Acquisitions: Market Overview | Jim PERKINS | 51:35 | 236 | |
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2012-07-17 | Casual Kinect | Jean-Francois PREVOST | 24:45 | 105 | |
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2012-07-17 | SECRETS of Creating Long Life Cycles in Social Games | Mike LEE | 29:55 | 134 | |
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2012-07-17 | International Awards: Uncovering Hidden Talent | Kris Antoni HADIPUTRA | 22:53 | 137 | |
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2012-07-17 | Topping the Western Charts from China: Kabam's Kingdoms of Camelot: Battle for the North | SHEPPARD | 33:31 | 670 | | Kingdoms of Camelot
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2012-07-17 | Skipping Across The Pond: How to Successfully Launch an Online Game in Foreign Markets | LETZELTER | 18:12 | 141 | |
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2012-07-17 | Philippine Game Industry Panel | DAGONDON, CHEANG, DALIT, CAHIWAT, DIZON | 45:11 | 301 | |
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2012-07-17 | How Reality-Based Games Are Transforming Our Understanding of "Play" | WALLACE | 46:35 | 232 | |
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2012-07-17 | BBC Worldwide and Games - The Future | Robert NASHAK | 22:44 | 329 | |
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2012-07-17 | Bridging the Gap Between East and West: How to Win Hearts and Minds in Western Markets | KHRAMTSOVA | 28:16 | 125 | |
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2012-07-17 | Gamification with BlackBerry in Asia and beyond: Benefits for Developers | Johan KREMER | 21:45 | 31 | |
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2012-07-17 | Tapping Indonesia's Local Market: the Necessity of Localization | Wong Lok DIEN | 27:10 | 285 | |
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2012-07-17 | HTML5 Game Development: Practical Guide for Developers | Rakesh RAJU | 25:18 | 823 | Guide |
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2012-07-17 | Anatomy of Japanese Social Game Design and Operation: A Comparison with SEA Developers | SUYAMA | 27:20 | 440 | |
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2012-07-17 | Mobile Downloadable to Mobile Social | Vlad SUGLOBOV | 20:15 | 139 | |
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2012-07-17 | Killer Benefits of HTML5 in Games | Henric SUURONEN | 18:28 | 340 | |
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2012-07-17 | Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA | 49:16 | 478 | |
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2012-07-17 | Adobe Gaming Solutions | Tom KRCHA | 58:37 | 332 | |
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2012-07-17 | Co-Development: More than Just Outsourcing | Rajesh RAO | 20:10 | 130 | |
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2012-07-17 | Unity in Diversity | THACHERY, CHHAYA, OBEROI, ANDRADE, RAO | 27:20 | 95 | |
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2012-07-17 | HTML5: A Country With No Roads (Yet) | Joel AUGE | 27:46 | 54 | |
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2012-07-17 | Mobile Games Become the Entertainment Industry's Crown Jewel | Colin SEBASTIAN | 16:28 | 257 | |
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2012-07-17 | Gamification with BlackBerry in Asia and beyond: Benefits for Developers | Johan KREMER | 22:59 | 68 | |
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2012-07-17 | Thinking Small: The Rise of On-the-go Gaming in the Land that Made Consoles Really Big | YAMAJI | 23:48 | 83 | |
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2012-07-17 | How to Find Success on Android | David WORLE | 30:01 | 245 | Guide |
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2012-07-17 | The Digital Dawn & The Sunrise Gaming Industry in India | Vishal GONDAL | 26:55 | 552 | |
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2012-07-17 | Investing in South East Asian Game Development | Antonny LIEM | 54:06 | 337 | |
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2012-07-17 | More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT | 22:53 | 50 | |
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2012-07-17 | How to be Productive & Unique in a Saturated Flash Game Market | HADIPUTRA, THEN | 42:43 | 151 | |
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2012-07-17 | Leading With Audio | KUZMENKO, BUCKNUM | 28:11 | 62 | |
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2012-07-17 | Is Mobile the End Game? | WORLE, HALL, ALTER, BOS, LYNDON, NEWSTEAD | 55:17 | 79 | |
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2012-07-17 | Virtual Currency Trading: The Past And The Future | Autumn RADTKE | 28:40 | 13,335 | |
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2012-07-17 | Beyond Facebook: A look at social gaming opportunities outside of Facebook | Oh THONGSRINOON | 27:00 | 131 | |
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2012-07-17 | Improving In-game Conversions Utilizing Social and Behavioral Data | COHEN, AVIDAN | 20:25 | 88 | |
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2012-07-17 | Creative Game Design Behind Tobe's Series: Making Classic Platformers for the New Generation | TEO | 21:09 | 3,764 | |
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2012-07-17 | How to Get Game Press (And Should You Even Really Care?) | Joel BRODIE | 33:14 | 258 | |
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2012-07-17 | The Troll Bridge: Building Designer and Developer Workflow Tools on an Indie Budget | Philip CHEANG | 27:58 | 167 | |
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2012-07-17 | Rocket Bunnies, Ski Safari and Heroes Call: The Transition from Console to iOS & Android | JAFFIT | 25:34 | 297 | |
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2012-07-17 | Global Social Gaming Opportunities for Asian Developers | Arthur CHOW | 35:18 | 122 | |
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2012-07-17 | An Analysis of "Fun" for Casual and Social Games | Roberto DILLON | 25:40 | 533 | |
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2012-07-17 | Casual Biometric Design: A Tale of Lie Detectors and Paper Beasts | Stefano GUALENI | 25:49 | 312 | |
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2012-07-17 | UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN | 28:51 | 776 | | Counter-Strike
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2012-07-17 | M&A Interview with the Sellers | MYLLYLA, SMITH, WALLACE, PASSFIELD, PERKINS | 46:38 | 94 | |
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2012-07-17 | How to Become a Mobile Success Story | DE VALLOIS, WU | 31:53 | 737 | | Success Story
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2012-07-17 | Defining the Future of Mobile Gaming | TAN | 21:04 | 151 | |
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2012-07-17 | 10 Ways I Really Messed Up When Publishing Games on Digital Portals | Yan MARCHAL | 23:40 | 278 | |
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