GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2012-08-17Bootstrapping The Launch Of Your First Mobile Game | EDERY, MALAGON, CHUNG, HOOPER51:23328
2012-08-17A conversation with Ouya CEO Julie Uhrman54:415,101
2012-08-17Monetization Lessons From The Downloadable Console Game World | Steve TAYLOR30:5545
2012-08-17Rising From The Ashes. Learning From Failure | FASULO, MAVOR, GITELMAN, PARSONS, EDERY47:46301
2012-08-17Franchise Writing Across Sub-Franchises | DANSKY, ABERNATHY, PITTS, DESPAIN49:11104
2012-08-17The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO51:16149
2012-08-17Venture Capital and Games: Can They Get Along? | Bryant, Howard, Porter, Fries54:33116
2012-08-17The Art of Negotiation | Tom Buscaglia26:43747
2012-08-17Deep Dive into Starling & Bacon | BRIMELOW, IMBERT55:19404
2012-08-16The making of Automech Tower Defense | Juan GRIL14:59174
2012-08-16AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON42:012,362
2012-08-16Driving Stage3D - A Post Mortem | BECK, SAENZ52:28727Post Mortem
2012-08-16Next Generation Flash Gaming - Lessons from Console Development | Justin LAMBROS48:34302
2012-07-22More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT53:21816
2012-07-22Grow Revenue through Direct-Deal Advertising | BHARDWAJ, GOOLAMABBAS, ALEGRE59:57354
2012-07-22The Challenges and the Opportunities | Hong-Yee WONG32:23199
2012-07-21Glocal Social Gaming - The Next Big Thing | Alok KEJRIWAL22:37166The Next Big Thing
2012-07-21Working with Developers How to Bring a Successful Mobile Game to Global Market22:43265Guide
2012-07-21Game Design Principles and Inspiration | John SAY30:172,553
2012-07-21Creating Next Gen Casual Games using Unity3D| Robin Tan15:501,311
2012-07-20GSC: Supercharging Game Development in Singapore | Albert LIM37:17151
2012-07-20How Gaming Will Become A Billion Dollar Business In India22:35218
2012-07-20Flash Games Evolution | SUDARTO, TEE, LEE, CHAN57:05108
2012-07-19Developer's experience on Cards & Castles | Tuang DHEANDHANOO23:37117
2012-07-19Creating Your Own IP for Mobile Devices | Anila ANDRADE27:58352
2012-07-19Making Global Games Local: Creating Player Delight via Internationalization | Brian TAPTICH14:59330
2012-07-1910 Differences Between Publishing Your Own Mobile Game | Nenin ANANBANCHACHAI19:52601
2012-07-19Actionable Analytics: Understanding User Economics with Kontagent | Jason LEE26:42630
2012-07-19Jumpstart your Creativity | KANG, KIE19:36127
2012-07-19Understanding the Smartphone User in Asia | Adrian TAN19:22294
2012-07-19Improving In-game Conversions Utilizing Social and Behavioral Data| COHEN,AVIDAN24:53150
2012-07-19Flash Gaming Today | Colin CUPP3:15116
2012-07-19China Anything is Possible, Nothing is Easy: PopCap's Experience Entering China | James GWERTZMAN26:52760
2012-07-19Opportunity for Mobile Social in Japan, China and Korea | Tetsuya MORI26:43276
2012-07-19The Flow of the Skinner Box and More... | Gerald TOCK33:08282
2012-07-19Unity in Diversity: Experiences in Building Gaming Studios in India48:37307
2012-07-19Hype vs Real Deal: Asian Edition | GONDAL, GWERTZMAN, KOBAYASHI, LARSON, ADRIANUS1:03:1898
2012-07-18The Future of Games Emerging Markets: Russia and CIS | Evgeniy KUPRIN19:21202
2012-07-17Monetization and Online Payment in Southeast Asia: Emerging Trends and Challenges | Rivai ADIDHARMA26:52158
2012-07-17Play Pattern Profiles: What Global Brands Need to Know About Gameplay Habits | Alison BRYANT23:03130
2012-07-17Online Games on the AWS Cloud | Kingsley Wood27:40236
2012-07-17Journey from the West: Lessons for the Future of Social Games in Asia | Michael KALKOWSKI21:00291
2012-07-17Creative Leadership | MIRCHANDANI, THACHERY19:49164
2012-07-17HTML5 brings Casual Gaming to the Mobile Web | Alex KRUG17:27357
2012-07-174 Million Downloads in 4 Days: A Postmortem for Jenga iOS | Nick BHARDWAJ26:293,677Jenga
2012-07-17Why China is the Next Mobile Gaming Frontier: 900 Million Mobile Users Can't Be Wrong | Chris SHEN27:16122
2012-07-17Social Mobile: GREE's New Global Platform | Noritaka KOBAYASHI22:06458
2012-07-17Believable Characters in Mobile Social Games | Simon MACK27:01122
2012-07-17Cracking the Emerging Markets Code | Rina ONUR23:163,998
2012-07-17Creating Mass-market entertainment for a Global Audience Using Social Games | Richard TSAO28:09194
2012-07-17Cross Platform Multiplayer Gaming in the Cloud | Tom SPERRY19:33217
2012-07-17The Revaluation of Producing Casual Games by a New Generation of Iranian Games | Ahmad AHMADI25:14122
2012-07-17Big in Japan: Projecting the Future of Asia's Social Game Market | Kiyoshi SHIN27:10126
2012-07-17Selling Up and Selling Out | Jim Perkins59:4851
2012-07-17Mergers and Acquisitions: Market Overview | Jim PERKINS51:35236
2012-07-17Casual Kinect | Jean-Francois PREVOST24:45105
2012-07-17SECRETS of Creating Long Life Cycles in Social Games | Mike LEE29:55134
2012-07-17International Awards: Uncovering Hidden Talent | Kris Antoni HADIPUTRA22:53137
2012-07-17Topping the Western Charts from China: Kabam's Kingdoms of Camelot: Battle for the North | SHEPPARD33:31670Kingdoms of Camelot
2012-07-17Skipping Across The Pond: How to Successfully Launch an Online Game in Foreign Markets | LETZELTER18:12141
2012-07-17Philippine Game Industry Panel | DAGONDON, CHEANG, DALIT, CAHIWAT, DIZON45:11301
2012-07-17How Reality-Based Games Are Transforming Our Understanding of "Play" | WALLACE46:35232
2012-07-17BBC Worldwide and Games - The Future | Robert NASHAK22:44329
2012-07-17Bridging the Gap Between East and West: How to Win Hearts and Minds in Western Markets | KHRAMTSOVA28:16125
2012-07-17Gamification with BlackBerry in Asia and beyond: Benefits for Developers | Johan KREMER21:4531
2012-07-17Tapping Indonesia's Local Market: the Necessity of Localization | Wong Lok DIEN27:10285
2012-07-17HTML5 Game Development: Practical Guide for Developers | Rakesh RAJU25:18823Guide
2012-07-17Anatomy of Japanese Social Game Design and Operation: A Comparison with SEA Developers | SUYAMA27:20440
2012-07-17Mobile Downloadable to Mobile Social | Vlad SUGLOBOV20:15139
2012-07-17Killer Benefits of HTML5 in Games | Henric SUURONEN18:28340
2012-07-17Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA49:16478
2012-07-17Adobe Gaming Solutions | Tom KRCHA58:37332
2012-07-17Co-Development: More than Just Outsourcing | Rajesh RAO20:10130
2012-07-17Unity in Diversity | THACHERY, CHHAYA, OBEROI, ANDRADE, RAO27:2095
2012-07-17HTML5: A Country With No Roads (Yet) | Joel AUGE27:4654
2012-07-17Mobile Games Become the Entertainment Industry's Crown Jewel | Colin SEBASTIAN16:28257
2012-07-17Gamification with BlackBerry in Asia and beyond: Benefits for Developers | Johan KREMER22:5968
2012-07-17Thinking Small: The Rise of On-the-go Gaming in the Land that Made Consoles Really Big | YAMAJI23:4883
2012-07-17How to Find Success on Android | David WORLE30:01245Guide
2012-07-17The Digital Dawn & The Sunrise Gaming Industry in India | Vishal GONDAL26:55552
2012-07-17Investing in South East Asian Game Development | Antonny LIEM54:06337
2012-07-17More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT22:5350
2012-07-17How to be Productive & Unique in a Saturated Flash Game Market | HADIPUTRA, THEN42:43151
2012-07-17Leading With Audio | KUZMENKO, BUCKNUM28:1162
2012-07-17Is Mobile the End Game? | WORLE, HALL, ALTER, BOS, LYNDON, NEWSTEAD55:1779
2012-07-17Virtual Currency Trading: The Past And The Future | Autumn RADTKE28:4013,335
2012-07-17Beyond Facebook: A look at social gaming opportunities outside of Facebook | Oh THONGSRINOON27:00131
2012-07-17Improving In-game Conversions Utilizing Social and Behavioral Data | COHEN, AVIDAN20:2588
2012-07-17Creative Game Design Behind Tobe's Series: Making Classic Platformers for the New Generation | TEO21:093,764
2012-07-17How to Get Game Press (And Should You Even Really Care?) | Joel BRODIE33:14258
2012-07-17The Troll Bridge: Building Designer and Developer Workflow Tools on an Indie Budget | Philip CHEANG27:58167
2012-07-17Rocket Bunnies, Ski Safari and Heroes Call: The Transition from Console to iOS & Android | JAFFIT25:34297
2012-07-17Global Social Gaming Opportunities for Asian Developers | Arthur CHOW35:18122
2012-07-17An Analysis of "Fun" for Casual and Social Games | Roberto DILLON25:40533
2012-07-17Casual Biometric Design: A Tale of Lie Detectors and Paper Beasts | Stefano GUALENI25:49312
2012-07-17UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN28:51776Counter-Strike
2012-07-17M&A Interview with the Sellers | MYLLYLA, SMITH, WALLACE, PASSFIELD, PERKINS46:3894
2012-07-17How to Become a Mobile Success Story | DE VALLOIS, WU31:53737Success Story
2012-07-17Defining the Future of Mobile Gaming | TAN21:04151
2012-07-1710 Ways I Really Messed Up When Publishing Games on Digital Portals | Yan MARCHAL23:40278