2013-11-04 | Data Intelligence and International Mobile Game Monetization | Kieran BARR | 23:32 | 286 | |
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2013-11-04 | The New World Order: Free-to-Play, How to Survive and Rise to the Top of the Charts | Paul THELEN | 28:54 | 1,370 | | Clash of Clans
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2013-11-04 | Why is Social Casino Important? What is the Opportunity? | Barak RABINOWITZ | 20:46 | 124 | |
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2013-11-04 | KPI of RMG v. Social Casino | Roland ARLT | 23:55 | 295 | |
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2013-11-04 | Premium vs Free-to-Play - An Executive Producer's Journey | Alish YAKUBOV | 15:06 | 236 | |
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2013-11-04 | Once Upon a Time: The Role of Storytelling in Games | Oscar CLARK | 17:57 | 190 | |
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2013-11-04 | Scalable Server & Database Architecture | Ivan LAVORYK | 27:24 | 262 | |
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2013-11-04 | Legislative Patchwork in the Field of Real Money Gambling and Social Gaming in Europe | Olga FINKEL | 35:22 | 75 | |
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2013-11-04 | Smartphone & Tablet Games: By the Numbers | Simon PODD | 24:21 | 176 | |
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2013-11-04 | Algo-Bot. How Coding Can be Fun | Guillaume BOUCKAERT | 21:22 | 169 | |
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2013-11-04 | HTML5 Games: How to Start to Write Games and Stay Alive | Yulia PUCHNINA | 18:35 | 241 | |
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2013-11-04 | Harnessing Your Community | Michael ROSEN | 26:14 | 202 | |
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2013-11-04 | A Knight to Remember - Intelligent Storytelling | Yoeri STAAL | 19:46 | 335 | |
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2013-11-04 | Promoting Your Indie Game with a Low Budget: Cyto's Puzzle Adventure Case Study | VASILEVSKAYA | 25:26 | 787 | | Cyto
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2013-11-04 | Value Creation & Brand Engagement in F2P Games through Branded Virtual Items | Lou FAWCETT | 24:41 | 121 | |
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2013-11-04 | Making The Inner World -- The Long Way from Concept to Game | Alexander PIEPER | 25:26 | 470 | | The Inner World
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2013-11-04 | The Dark Story of Nihilumbra: Escaping from The Void Into Other Worlds | Kevin CERDA | 23:35 | 260 | | Nihilumbra
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2013-11-04 | #IndieLife | George ZARKUA | 18:58 | 1,250 | |
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2013-11-04 | The Making of Quad: What I Learned That You (and Your Game!) Can Benefit From | Francesco MAISTO | 22:06 | 218 | |
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2013-11-04 | The Mobile Game Developer's Toolbox | Ilja GOOSSENS | 27:41 | 195 | |
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2013-11-01 | Changing Role of the Publisher | Dan PRIGG, Paul THELEN, Vlad SUGLOBOV, Kyu LEE, Jeff HILBERT | 1:00:56 | 480 | |
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2013-11-01 | Keys to Mid-core Success | Michail KATKOFF | 27:13 | 1,304 | | Dota 2
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2013-11-01 | Challenges Faced by Eastern European Developers on the Global Stage | Valentin MERZLIKIN | 21:31 | 187 | |
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2013-10-31 | China in Your Hands | Patrick WHEELER | 32:52 | 336 | |
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2013-10-30 | Redefining the Business of Your Games: What Developers Really Need Today to Succeed | Ville HEIJARI | 24:07 | 673 | | The Ville
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2013-10-30 | Launching Goo Create--WebGL Graphics Made Easy | Sara LEMPIÄINEN | 21:09 | 1,893 | |
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2013-10-28 | So You Have a Live Game—What's Next? Tips for Sustaining a Live Game | Mladen DULANOVIC | 20:02 | 495 | |
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2013-10-26 | Premium vs. Free-to-Play Publishing | WILSON, CLARK, AN, LEONOV, DE KONING | 51:05 | 491 | |
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2013-10-26 | Rise of the Microconsoles - Should Your App be on TV? | John GARGIULO | 15:51 | 125 | |
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2013-10-26 | Going Cross-platform: Technology and Design Challenges | Roei LIVNEH | 23:25 | 255 | Vlog |
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2013-10-25 | Driving Monetization Through Better Community Engagement | Roman POVOLOTSKY | 24:51 | 345 | |
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2013-10-25 | Release Heavy Weekly Content with Outsourcing: Pearl's Peril Case Study | Katia VARA | 12:03 | 436 | | Pearl's Peril
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2013-10-25 | Building and Managing a Community of Fans | Nemanja POSRKACA | 21:12 | 1,007 | |
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2013-10-25 | Is your Team "Investable"? | Kadri UGAND | 20:55 | 209 | |
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2013-10-25 | Designing and Integrating Effective Analytics | Oren KANIEL | 17:54 | 560 | |
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2013-10-24 | Advanced Animation and Effects using Video Technology | Krešimir ŠPES | 26:43 | 831 | Vlog |
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2013-10-24 | AAA on Mobile: What, Why, When, & How Much? | Oleg PRIDIUK | 28:52 | 718 | |
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2013-10-24 | Market Overview: The Eastern European Domestic Market | Artur SAKALIS | 22:04 | 398 | |
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2013-10-24 | Why is Social Casino Important? What is the Opportunity? | Barak RABINOWITZ | 21:58 | 620 | |
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2013-09-05 | The Game Developer's Heroic Journey | Keith NEMITZ | 14:18 | 905 | |
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2013-09-05 | EMERGING TRENDS: Welcome to the Microconsole Generation | Tadhg KELLY | 17:37 | 137 | |
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2013-09-03 | The Rise of Mobile Gaming, and Fighting Back Against The Mute Switch | Nick THOMAS | 23:49 | 206 | |
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2013-09-03 | Monetization Toolkit: Tuning Game Design Using Analytics | Roxanne GIBERT | 26:05 | 1,487 | |
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2013-09-02 | Chipmusic and the Science of Knob Turning | Rich VREELAND | 20:06 | 3,369 | |
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2013-09-02 | Community Building in F2P Games: Beyond Whale Hunting | 50:31 | 432 | |
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2013-09-02 | Wizard Ops Tactics by Phyken Media - Building an Indie Studio from Scratch | Kunal PATEL | 25:38 | 121 | |
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2013-09-02 | Audio Contractors: Guidelines to Successful Hires, Practices and Results | 49:07 | 245 | Guide |
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2013-08-30 | Starbase Gunship: Focusing on Your Strengths and Finding a Team to Do the Rest | Jedrzej JONASZ | 28:16 | 135 | | Starbase Gunship
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2013-08-30 | Indie PR Refresher | Joe LIEBERMAN | 26:10 | 517 | |
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2013-08-30 | Scaling to the Masses- Strategies to Acquiring Quality Users and Keeping Them | Scott PHILP | 23:07 | 153 | Let's Play |
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2013-08-30 | Releasing on Consoles: From Business to Coding | Brian PROVINCIANO | 26:02 | 172 | |
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2013-08-29 | Lessons Learned, Issues & Trends in Mobile Gaming | Alexander, Lewis-Smith, DOYLE | 46:41 | 334 | |
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2013-08-29 | Developing a Successful Go-To-Market Strategy | Bertrand SCHMITT | 23:27 | 431 | |
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2013-08-29 | EMERGING TRENDS: 1.24 BILLION New Customers - Android on The Rise in India | Rakesh RAJU | 21:02 | 121 | |
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2013-08-29 | EMERGING TRENDS: Transmedia: Taking Game I.P. to Hollywood and Beyond | Scott FAYE | 23:15 | 188 | |
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2013-08-28 | True Cross-platform Design and Development | BLEYER, DONOVAN, PAULSON, VAN DREUNEN | 39:15 | 132 | |
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2013-08-28 | To Augment a Successful Game or To Invest in An Altogether New Game | Rob SANDBERG | 13:43 | 74 | |
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2013-08-28 | Everything I Hate About Mobile User Acquisition | Aaron BANNIN | 23:57 | 468 | |
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2013-08-28 | David vs Goliath: Why Smaller Developers Can Win in the New Mobile Gaming Landscape | Chris GRAY | 30:27 | 260 | | Goliath
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2013-08-27 | The Goals of Mixing | Jeff TOLBERT | 24:45 | 228 | |
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2013-08-27 | Redefining "Casual" Gaming: A Game of Thrones Ascent Postmortem | Jon RADOFF | 26:32 | 222 | | Game of Thrones Ascent
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2013-08-27 | Building an MMO by Yourself | Robby ZINCHAK | 25:46 | 26,387 | |
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2013-08-27 | From Free to Minimum Wage: My Transition to Commercial Games | Jay ZIEBARTH | 18:21 | 167 | |
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2013-08-27 | The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH | 27:42 | 1,633 | | Long Tail
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2013-08-27 | Lightweight Design & Escape Goat | Ian STOCKER | 29:16 | 162 | | Escape Goat
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2013-08-27 | Lessons to be Learned from Some Great-Sounding Indie Games | Kevin REGAMEY | 20:15 | 287 | |
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2013-08-27 | Battle of the Work for Hire Studios! | SARGSYAN, MARTIROSYAN, TINNEY, SCHNEIDERMAN | 27:33 | 86 | |
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2013-08-26 | East Side Games: Dragon Up | Jim WAGNER, Kevin OKADA | 17:52 | 123 | |
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2013-08-26 | Battling the Concepts of Free-to-Play and Pay-to-Win When Making a Game | Magnus LIND | 20:40 | 141 | |
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2013-08-26 | Mosaique: A Music-First Approach | Bear TRICKEY, Alex MAY | 23:07 | 397 | |
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2013-08-26 | Skiing Fred: A Freemium Post Mortem | Julian CALLENS | 28:51 | 246 | |
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2013-08-26 | Games for Brands—How Indies Can Tap That Audience | Eric SCHWERTZEL | 23:52 | 202 | |
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2013-08-26 | HTML5 Games Development -- Is it Worth It? | Sandy DUNCAN | 30:10 | 1,024 | |
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2013-08-26 | Beyond Obstacles: The Process and Postmortem of a Quadriplegic Game Designer | Jonathan HALES | 23:11 | 250 | | Postmortem
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2013-08-26 | SteamyBalls - Selling the Goods | Yoeri STAAL | 14:41 | 201 | |
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2013-08-26 | DIY Community Bricklaying | Howard TSAO | 19:43 | 140 | | Guns of Icarus Online
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2013-08-26 | How We Built A 5M Players Community in The Sandbox! | Sebastian BORGET | 25:27 | 144 | | The Sandbox
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2013-08-26 | Real-World Game Audio Development with HTML5 | Craig ROBINSON, Martin REURINGS | 23:59 | 245 | |
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2013-08-26 | Guaranteeing Fun Factor With Game Audio | Dmitry KUZMENKO | 26:21 | 115 | |
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2013-08-26 | Designing Audio for Casino Games | WALZ, RAHN, MONTANO, HOLT | 27:05 | 608 | |
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2013-08-26 | Tips for Being a Successful Game Audio Contractor | VREELAND, DOWSETT, MCDONALD, THOMAS, WALZ | 53:10 | 287 | |
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2013-08-26 | Scoring the Soundtrack for Kabam's The Hobbit: Armies of the Third Age | Greg RAHN | 24:15 | 286 | |
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2013-08-26 | Examining the Historical Impact of Game Audio in Order to Level You Up | Raj RAMAYYA | 27:28 | 121 | |
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2013-08-23 | Wager Conversion: How to Convert an Evergreen Casual Game to Lucrative Wagering | Trivikraman THAMPY | 21:00 | 446 | Guide |
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2013-08-23 | Pivoting, Transitioning and Adding New Business Models | Lisa MARINO | 25:09 | 115 | |
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2013-08-22 | The Reality of the NewBorn Social Gambling Industry and its Benefits | Vincent MOREL | 19:51 | 207 | |
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2013-08-22 | Distribution of Social Casino Games - It's Not Just about Facebook | Paul BROWNLOW | 20:44 | 112 | |
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2013-08-22 | The Near Future of Real Money Gaming | Marcus YODER | 21:26 | 346 | |
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2013-08-20 | The Path to a Million Users: Diversifying Your Acquisition Playbook | John MAFFEI | 16:51 | 125 | | The Path
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2013-08-20 | M&A Walkthrough -- The Do's and Don'ts of Selling Your Game Company | Jim PERKINS | 25:11 | 1,020 | Walkthrough |
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2013-08-20 | The Rapid Growth of Android Market in China | Gary CHANG | 20:41 | 140 | |
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2013-08-20 | Indie Game Studio Survival Panel | TINNEY, MASHINTER, EDERY, GRIL | 1:03:52 | 233 | |
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2013-08-20 | How to be Successful In China, Japan and South Korea | LEE, AKAGAWA, YOO, CHEN, CUTLER | 52:37 | 268 | |
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2013-08-20 | An Inside Look at Startup Funding and Entrepreneurship Programs | DELLA ROCCA | 21:53 | 154 | |
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2013-08-20 | 2013/14 Predictions and the Latest on the Industry's Biggest Deals | Alina SOLTYS | 23:25 | 76 | |
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2013-08-20 | The Future of Unity | Carl CALLEWAERT | 27:14 | 155 | |
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2013-08-20 | Buyers Power Panel | WAKEFORD, O'BRIEN, BERTUCCI, PERKINS | 52:15 | 54 | |
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2013-08-20 | Building Your Game with Google Play | MEESE, HARTRELL | 17:42 | 225 | |
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2013-08-20 | How Game Developers Can Succeed in China | Jerry VUONG | 17:20 | 122 | |
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2013-08-20 | Android, Google Play, and the Mobile Gaming Opportunity | Purnima KOCHIKAR | 21:20 | 596 | |
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