GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2013-11-04Data Intelligence and International Mobile Game Monetization | Kieran BARR23:32286
2013-11-04The New World Order: Free-to-Play, How to Survive and Rise to the Top of the Charts | Paul THELEN28:541,370Clash of Clans
2013-11-04Why is Social Casino Important? What is the Opportunity? | Barak RABINOWITZ20:46124
2013-11-04KPI of RMG v. Social Casino | Roland ARLT23:55295
2013-11-04Premium vs Free-to-Play - An Executive Producer's Journey | Alish YAKUBOV15:06236
2013-11-04Once Upon a Time: The Role of Storytelling in Games | Oscar CLARK17:57190
2013-11-04Scalable Server & Database Architecture | Ivan LAVORYK27:24262
2013-11-04Legislative Patchwork in the Field of Real Money Gambling and Social Gaming in Europe | Olga FINKEL35:2275
2013-11-04Smartphone & Tablet Games: By the Numbers | Simon PODD24:21176
2013-11-04Algo-Bot. How Coding Can be Fun | Guillaume BOUCKAERT21:22169
2013-11-04HTML5 Games: How to Start to Write Games and Stay Alive | Yulia PUCHNINA18:35241
2013-11-04Harnessing Your Community | Michael ROSEN26:14202
2013-11-04A Knight to Remember - Intelligent Storytelling | Yoeri STAAL19:46335
2013-11-04Promoting Your Indie Game with a Low Budget: Cyto's Puzzle Adventure Case Study | VASILEVSKAYA25:26787Cyto
2013-11-04Value Creation & Brand Engagement in F2P Games through Branded Virtual Items | Lou FAWCETT24:41121
2013-11-04Making The Inner World -- The Long Way from Concept to Game | Alexander PIEPER25:26470The Inner World
2013-11-04The Dark Story of Nihilumbra: Escaping from The Void Into Other Worlds | Kevin CERDA23:35260Nihilumbra
2013-11-04#IndieLife | George ZARKUA18:581,250
2013-11-04The Making of Quad: What I Learned That You (and Your Game!) Can Benefit From | Francesco MAISTO22:06218
2013-11-04The Mobile Game Developer's Toolbox | Ilja GOOSSENS27:41195
2013-11-01Changing Role of the Publisher | Dan PRIGG, Paul THELEN, Vlad SUGLOBOV, Kyu LEE, Jeff HILBERT1:00:56480
2013-11-01Keys to Mid-core Success | Michail KATKOFF27:131,304Dota 2
2013-11-01Challenges Faced by Eastern European Developers on the Global Stage | Valentin MERZLIKIN21:31187
2013-10-31China in Your Hands | Patrick WHEELER32:52336
2013-10-30Redefining the Business of Your Games: What Developers Really Need Today to Succeed | Ville HEIJARI24:07673The Ville
2013-10-30Launching Goo Create--WebGL Graphics Made Easy | Sara LEMPIÄINEN21:091,893
2013-10-28So You Have a Live Game—What's Next? Tips for Sustaining a Live Game | Mladen DULANOVIC20:02495
2013-10-26Premium vs. Free-to-Play Publishing | WILSON, CLARK, AN, LEONOV, DE KONING51:05491
2013-10-26Rise of the Microconsoles - Should Your App be on TV? | John GARGIULO15:51125
2013-10-26Going Cross-platform: Technology and Design Challenges | Roei LIVNEH23:25255Vlog
2013-10-25Driving Monetization Through Better Community Engagement | Roman POVOLOTSKY24:51345
2013-10-25Release Heavy Weekly Content with Outsourcing: Pearl's Peril Case Study | Katia VARA12:03436Pearl's Peril
2013-10-25Building and Managing a Community of Fans | Nemanja POSRKACA21:121,007
2013-10-25Is your Team "Investable"? | Kadri UGAND20:55209
2013-10-25Designing and Integrating Effective Analytics | Oren KANIEL17:54560
2013-10-24Advanced Animation and Effects using Video Technology | Krešimir ŠPES26:43831Vlog
2013-10-24AAA on Mobile: What, Why, When, & How Much? | Oleg PRIDIUK28:52718
2013-10-24Market Overview: The Eastern European Domestic Market | Artur SAKALIS22:04398
2013-10-24Why is Social Casino Important? What is the Opportunity? | Barak RABINOWITZ21:58620
2013-09-05The Game Developer's Heroic Journey | Keith NEMITZ14:18905
2013-09-05EMERGING TRENDS: Welcome to the Microconsole Generation | Tadhg KELLY17:37137
2013-09-03The Rise of Mobile Gaming, and Fighting Back Against The Mute Switch | Nick THOMAS23:49206
2013-09-03Monetization Toolkit: Tuning Game Design Using Analytics | Roxanne GIBERT26:051,487
2013-09-02Chipmusic and the Science of Knob Turning | Rich VREELAND20:063,369
2013-09-02Community Building in F2P Games: Beyond Whale Hunting50:31432
2013-09-02Wizard Ops Tactics by Phyken Media - Building an Indie Studio from Scratch | Kunal PATEL25:38121
2013-09-02Audio Contractors: Guidelines to Successful Hires, Practices and Results49:07245Guide
2013-08-30Starbase Gunship: Focusing on Your Strengths and Finding a Team to Do the Rest | Jedrzej JONASZ28:16135Starbase Gunship
2013-08-30Indie PR Refresher | Joe LIEBERMAN26:10517
2013-08-30Scaling to the Masses- Strategies to Acquiring Quality Users and Keeping Them | Scott PHILP23:07153Let's Play
2013-08-30Releasing on Consoles: From Business to Coding | Brian PROVINCIANO26:02172
2013-08-29Lessons Learned, Issues & Trends in Mobile Gaming | Alexander, Lewis-Smith, DOYLE46:41334
2013-08-29Developing a Successful Go-To-Market Strategy | Bertrand SCHMITT23:27431
2013-08-29EMERGING TRENDS: 1.24 BILLION New Customers - Android on The Rise in India | Rakesh RAJU21:02121
2013-08-29EMERGING TRENDS: Transmedia: Taking Game I.P. to Hollywood and Beyond | Scott FAYE23:15188
2013-08-28True Cross-platform Design and Development | BLEYER, DONOVAN, PAULSON, VAN DREUNEN39:15132
2013-08-28To Augment a Successful Game or To Invest in An Altogether New Game | Rob SANDBERG13:4374
2013-08-28Everything I Hate About Mobile User Acquisition | Aaron BANNIN23:57468
2013-08-28David vs Goliath: Why Smaller Developers Can Win in the New Mobile Gaming Landscape | Chris GRAY30:27260Goliath
2013-08-27The Goals of Mixing | Jeff TOLBERT24:45228
2013-08-27Redefining "Casual" Gaming: A Game of Thrones Ascent Postmortem | Jon RADOFF26:32222Game of Thrones Ascent
2013-08-27Building an MMO by Yourself | Robby ZINCHAK25:4626,387
2013-08-27From Free to Minimum Wage: My Transition to Commercial Games | Jay ZIEBARTH18:21167
2013-08-27The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH27:421,633Long Tail
2013-08-27Lightweight Design & Escape Goat | Ian STOCKER29:16162Escape Goat
2013-08-27Lessons to be Learned from Some Great-Sounding Indie Games | Kevin REGAMEY20:15287
2013-08-27Battle of the Work for Hire Studios! | SARGSYAN, MARTIROSYAN, TINNEY, SCHNEIDERMAN27:3386
2013-08-26East Side Games: Dragon Up | Jim WAGNER, Kevin OKADA17:52123
2013-08-26Battling the Concepts of Free-to-Play and Pay-to-Win When Making a Game | Magnus LIND20:40141
2013-08-26Mosaique: A Music-First Approach | Bear TRICKEY, Alex MAY23:07397
2013-08-26Skiing Fred: A Freemium Post Mortem | Julian CALLENS28:51246
2013-08-26Games for Brands—How Indies Can Tap That Audience | Eric SCHWERTZEL23:52202
2013-08-26HTML5 Games Development -- Is it Worth It? | Sandy DUNCAN30:101,024
2013-08-26Beyond Obstacles: The Process and Postmortem of a Quadriplegic Game Designer | Jonathan HALES23:11250Postmortem
2013-08-26SteamyBalls - Selling the Goods | Yoeri STAAL14:41201
2013-08-26DIY Community Bricklaying | Howard TSAO19:43140Guns of Icarus Online
2013-08-26How We Built A 5M Players Community in The Sandbox! | Sebastian BORGET25:27144The Sandbox
2013-08-26Real-World Game Audio Development with HTML5 | Craig ROBINSON, Martin REURINGS23:59245
2013-08-26Guaranteeing Fun Factor With Game Audio | Dmitry KUZMENKO26:21115
2013-08-26Designing Audio for Casino Games | WALZ, RAHN, MONTANO, HOLT27:05608
2013-08-26Tips for Being a Successful Game Audio Contractor | VREELAND, DOWSETT, MCDONALD, THOMAS, WALZ53:10287
2013-08-26Scoring the Soundtrack for Kabam's The Hobbit: Armies of the Third Age | Greg RAHN24:15286
2013-08-26Examining the Historical Impact of Game Audio in Order to Level You Up | Raj RAMAYYA27:28121
2013-08-23Wager Conversion: How to Convert an Evergreen Casual Game to Lucrative Wagering | Trivikraman THAMPY21:00446Guide
2013-08-23Pivoting, Transitioning and Adding New Business Models | Lisa MARINO25:09115
2013-08-22The Reality of the NewBorn Social Gambling Industry and its Benefits | Vincent MOREL19:51207
2013-08-22Distribution of Social Casino Games - It's Not Just about Facebook | Paul BROWNLOW20:44112
2013-08-22The Near Future of Real Money Gaming | Marcus YODER21:26346
2013-08-20The Path to a Million Users: Diversifying Your Acquisition Playbook | John MAFFEI16:51125The Path
2013-08-20M&A Walkthrough -- The Do's and Don'ts of Selling Your Game Company | Jim PERKINS25:111,020Walkthrough
2013-08-20The Rapid Growth of Android Market in China | Gary CHANG20:41140
2013-08-20Indie Game Studio Survival Panel | TINNEY, MASHINTER, EDERY, GRIL1:03:52233
2013-08-20How to be Successful In China, Japan and South Korea | LEE, AKAGAWA, YOO, CHEN, CUTLER52:37268
2013-08-20An Inside Look at Startup Funding and Entrepreneurship Programs | DELLA ROCCA21:53154
2013-08-202013/14 Predictions and the Latest on the Industry's Biggest Deals | Alina SOLTYS23:2576
2013-08-20The Future of Unity | Carl CALLEWAERT27:14155
2013-08-20Buyers Power Panel | WAKEFORD, O'BRIEN, BERTUCCI, PERKINS52:1554
2013-08-20Building Your Game with Google Play | MEESE, HARTRELL17:42225
2013-08-20How Game Developers Can Succeed in China | Jerry VUONG17:20122
2013-08-20Android, Google Play, and the Mobile Gaming Opportunity | Purnima KOCHIKAR21:20596