GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2015-10-09Getting Anal with Analytics | Don Park, Dave Bezahler23:29158
2015-10-08HTML5 Games in 2015: Trends & Untapped Opportunities | Alexander Krug22:04898
2015-10-08Leaving Money on the Table | Rob Vawter12:42168
2015-10-08The Credit Bottleneck Choking The App Economy | Martin Macmillan25:30134
2015-10-08Buying or Building a Monetization Platform | PANEL44:07104
2015-10-08How Can Small Game Studios Compete for Investments? | Shelley Lau23:44382
2015-10-08Boost Downloads, Increase Sales & Get Banned| Heinrich22:29168
2015-10-08Mobile Advertising Inside Out | PANEL47:57308
2015-10-07Smarter Game Monetization | Alejandro Manchado22:28334
2015-10-07Innovations Shaping Social Casino | Jaim Friesen23:01199
2015-10-03The Tension Between Starving Artist & Selling Out | Jason Della Rocca28:15427
2015-10-03Synergy Between UA and UE| Joanna Sammartino Bailey17:43103
2015-10-02Fundraising is F**ked Up | Blake Commagere29:33259
2015-10-02Capital Investment from China | Amy Huang25:29706
2015-10-02Funding Sources for Game Development | Panel57:02328
2015-09-29VR 101 — Jumping into a New World! | Ed Lago17:16308
2015-09-22Embracing New Technologies and SDK to Improve Game Design | Panel52:42212Vlog
2015-09-22VR/AR Gaming Speed Pitch Session | Panel53:19159
2015-09-22Investing in VR & AR Opportunities and Challenges | Panel48:50986
2015-09-21Augmented and Virtual Reality The Biggest Opportunity in Games | Tim Merel25:00144
2015-09-18Fundraising Tips for Founders of Game Companies | Paul Heydon26:231,179
2015-09-18Designing for Victory Using Strong Social Constructs | Brett Seyler27:04490
2015-09-18Keeping Our Games Safe from Hackers & Other Scammers | Panel44:20307
2015-09-17Funding The New Frontiers in Gaming | Panel55:51312
2015-09-16Apponomics | Itay Rokni19:41126
2015-09-16What the Top 50 Do with In App Purchasing | Mike Hines32:02469
2015-09-15Wearable Haptic Feedback | Ehren J. Brav16:11226
2015-09-15Mobile VR Is Already at Your Fingertips | Andrew Trickett21:09145
2015-09-14How to Make a VR Game Not a Game Using VR | Vincent Martel21:041,486
2015-09-145 Must Know Design Strategies for Better VR Games | Nicole Lazzaro30:26304
2015-09-14VR Game Design Advice and Optimization Best Practices | Carl Callewaert29:05259
2015-09-14Design Challenges for VR | Noah Falstein33:46297
2015-09-14VR Roundup — Looking for What’s Around the Corner | Panel50:58126
2015-09-14Casual Games- Key to Bringing VR to the Masses | Carl-Arvid Ewerbring27:55335
2015-09-14Opportunities for Mobile Game Developers in Mobile VR | Guy Bendov28:08114
2015-09-14Leveraging Visual Programming to Build Compelling VR | Ray Davis22:56378
2015-09-14Assets & Brands of Real Money Gaming | Carpenter, Blau27:48168
2015-09-14Casino VIPs: Learn From Las Vegas | Panel26:29789
2015-09-12Reaching The Lost TV Generation | Peter O’Mara-Kane21:3090
2015-09-12ASO App Store Optimization or Bust! | Panel49:261,143
2015-09-11Betting the Farm on Creative UA Campaigns|Peleg Israeli22:01487
2015-09-11User Acquisition and Retention at Scale | Panel25:51723
2015-09-11How TV is Changing Mobile UA | John Gargiulo20:39264
2015-09-11Mobile Games as Consumer Goods | Jan Miczaika25:11221
2015-09-11Monetization Via Cash Tournaments | Jarrod Epps23:56136
2015-09-10The Twists and Turns of Alphabear | David Edery20:22778Let's PlayAlphabear
2015-09-10Quit Worrying & Learn to Love the F2P | Christopher Ory24:45139
2015-09-10Focusing Too Much on UA is a Mistake | Joe Tartaglia26:27176
2015-09-09The 7 Habits of Breakthrough Innovators | Amy Jo Kim25:45514
2015-09-09How the App Stores Are Evolving | Valadres, Sefferman18:33127
2015-09-09Native Ads: Its Impact on F2P Economics | Telang12:09106
2015-09-09Insight for Better Retention & Monetization | John Rankin24:07312
2015-09-09The Data Tracking Battle | Panel55:52558
2015-09-08Peak Mobile? Not Even… | Neil Young27:02310
2015-09-08The Advertising User Manual | Panel47:50338Tutorial
2015-09-08Triple Your Earnings From Ad Networks | Pavel Golubev19:375,757
2015-09-08Turning Ad Formats Into App Features | Adam Ben-David20:531,627
2015-09-08Are “Brands” A Substitute For Marketing? | Barry O'Neill21:01123
2015-09-04How to Make People Love Your Game | Dori Adar20:401,321GuideKim Kardashian: Hollywood
2015-09-04Dev by Day, Dev by Night | Juan Karlo Licudine18:24907
2015-09-04Small Team Working With Big Giants | Bazil Akmal Bidin27:01437
2015-09-04From Mediocre Prototype to Smash Hit Game | Henrik Johansson27:081,192Smash Hit
2015-09-03How to Create a Chart Busting Game | Panel43:30329
2015-09-03Why Developers Love and Hate Publishers | Panel49:57162
2015-09-02Publishing Your Game with a Partner in China | Panel49:19289
2015-09-01Lessons Learned From AirMech | James Green26:58716AirMech
2015-09-01Designing for Exponential Scaling | Tomo Moriwaki22:46190
2015-09-01The Importance Of Community For Game Success | Jon Radoff25:32327Game of Thrones Ascent
2015-09-01Why Casual Game Developers Need To Think Mobile Last | Derrick Morton21:31341
2015-08-31Success in the Mobile Market of Today & Tomorrow | Sean Kauppinen21:05337
2015-08-31Global Growth & Scaling in Mobile Gaming | Chris Dewolfe, Michael Pachter32:20613
2015-08-31Raise Millions To Fund Your Video Game Dev Addiction | Danielle Deibler25:23192
2015-08-31The Tower Of Want | Ethan Levy24:594,324
2015-08-29Evolution of an Iconic Consumer Brand | Jeremy Strauser22:59159
2015-08-28Natural Game Design | Greg Costikyan15:591,154
2015-08-28Clones, Copies & Cease & Desists | Stephen McArthur30:161,018
2015-08-28Using Data to Win Binary Outcomes | Dani Zuniga14:15137
2015-08-28Dating App Design | Jason Loia26:30724
2015-08-28Winning as a Small Studio | Ian Wang19:42300Smalles
2015-08-28SimCity BuildIt: A GameTuner Session | Leonard Frankel24:20320SimCity BuildIt
2015-08-26Cheating at User Acquisition | Andrew Marsh20:52303
2015-08-25Managing Successful Free-To-Play Teams| Bernard Chen25:51357
2015-08-25Mobile Game Event Design | Rich Marmura26:331,744Family Guy: The Quest for Stuff
2015-08-25Casual Connect High Res 21:0635
2015-08-24Welcome to Casual Connect USA! | Carl Quinton, Steve Demeter7:01200
2015-08-24Mobile Gaming Landscape: How Monetization is Evolving | Chris Dury14:53573
2015-08-20How To Sell Your Company | Daniel Bernstein30:34701
2015-08-20Breaking Labels: Core, Casual and Other Misconceptions | Emily Greer23:421,152
2015-08-20Perceptual Learning Games in Virtual Reality | James Blaha22:05950Changes
2015-08-20China's TopGame Studio and Social Casino | Le Xu24:27514
2015-08-19Consumer as Producer: Games & Video Converge | Panel54:241,600League of Legends
2015-08-18Games Go Hollywood | Panel50:261,133
2015-08-05How to Get Funded: The SEA Edition | Don SIM22:36241Guide
2015-07-28How to Raise Funds from VCs | Masahiko HONMA23:16310
2015-07-28Successful Games Business on Google Play | SONI30:08457
2015-07-27A Student Project to an Indie Title | Justin NG10:32219
2015-07-27GameTuner: Session Beta | Leonard FRANKEL28:47119
2015-07-27Azure Services for Game Development | SRIRAM33:15560
2015-07-27Cross Border Success in Asia | Choy Wai CHEONG26:4892
2015-07-26How to Optimize Your Game Retention with Analytics | MENSE21:47679