2012-07-17 | M&A Interview with the Buyers | NATARAJAN, ROSZAK, SMITH, PERKINS | 49:07 | 93 | |
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2012-07-06 | Climbing to the Top: From Downloadable to Mobile | Tatiana CHERNOVA, Alexander DUBROVIN | 30:04 | 126 | |
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2012-07-04 | There's No Looking Back: How We Transitioned From a Contract Shop to an IP House | Shilpa BHAT | 17:16 | 137 | |
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2012-07-04 | Misadventures In Rapid Prototyping | Sara SANTILLAN | 19:04 | 408 | |
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2012-07-04 | Translating Research into Kick-ass Games | LING,YI, KIE | 29:52 | 127 | |
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2012-07-04 | Following the Users from Premium to Freemium Gaming Market | Dowon LEE | 20:25 | 352 | |
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2012-03-15 | How Chrome Web Store are Changing the Equation for Game Developerseb | Philipp KARMIRES | 26:10 | 1,130 | |
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2012-03-13 | The Future of Games is in the Journey, Not the Destination | Riccardo ZACCONI | 45:46 | 1,954 | |
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2012-03-11 | Gaming across multiple devices - connected by the Cloud! | WENDEL, BOSCOLO | 36:19 | 162 | |
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2012-03-11 | Mid-core Gaming. Sizing and Profiling the Opportunity in Western and Emerging markets | Peter WARMAN | 23:12 | 1,001 | |
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2012-03-11 | How Game Publishers Dramatically Grow Ad-Related Income through Direct Deals | Pepe AGELL | 10:59 | 1,652 | |
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2012-03-11 | Player Type Theory: Uses and Abuses | Richard BARTLE | 57:01 | 19,286 | |
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2012-03-11 | Kaching! Where Premium Content Can Still Make Money | DeVaris BROWN | 15:40 | 312 | |
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2012-03-11 | State of Global Investment | NADA, BECKERS | 58:26 | 470 | |
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2012-03-11 | Building Games with Amazon Web Services | Matt WOOD | 50:01 | 2,292 | |
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2012-03-11 | Why Social Mobile Games Need a Platform Now More than Ever | Ethan FASSETT | 35:38 | 1,065 | |
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2012-03-11 | Flash to the Core: 2012 Update | Andre Jay MEISSNER | 46:06 | 210 | |
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2012-03-11 | Payment Managers Panel - The Inside Truth Behind Real Monetization | 41:01 | 583 | |
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2012-03-11 | Building a Media Sharing Platform on the AWS Cloud | Carlos CONDE | 21:35 | 1,642 | |
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2012-03-11 | Synchronous vs. Asynchronous Mobile Gameplay | BOEHM, HELLMUND | 51:23 | 1,640 | |
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2012-03-11 | Providing Customer Care Though Multiple Platforms and Channels | PRICE, REBEHN | 26:04 | 95 | |
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2012-03-11 | Online Games on the AWS Cloud Carlos CONDE | 28:36 | 755 | |
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2012-03-11 | 10 Million Casual Game Downloads on Android | Vlad SUGLOBOV | 30:33 | 546 | |
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2012-03-11 | Trouble On The Homefront? The Changes in The Browser Games Market | 48:56 | 325 | |
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2012-03-11 | Fundraising 101 for Game Companies | Paul HEYDON | 23:29 | 1,047 | |
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2012-03-11 | Monetizing Each of Your Games on a Dedicated Website | Konrad HOLUBEK | 21:44 | 672 | |
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2012-03-11 | It's Not Just About The Payment Methods-Monetizing in Latin America | CARVALHO | 20:45 | 510 | |
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2012-03-11 | Mobile Mad Men: Acquiring and Monetizing Mobile Users | Nick BHARDWAJ | 39:55 | 1,558 | |
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2012-03-11 | Social Gaming Crystal Ball: 2012 Edition | Dave ROHRL | 32:37 | 647 | |
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2012-03-11 | Of Cardboard And Pixels: What Happens When Boardgames Meet Smartphones? | Yann CORNO | 32:31 | 353 | |
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2012-03-11 | App Discovery: How to Get Your Content In Front Of Your Audience | Oscar CLARK | 28:39 | 316 | |
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2012-03-11 | 2012 -- All Aboard, the Connected TV Game Train is Leaving the Station | Jonathan YAARI | 33:22 | 31 | |
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2012-03-11 | Sex and the App Store: Finding Love for Your Mobile Game | Julia LEBEDEVA | 26:26 | 2,648 | |
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2012-03-11 | Online-transplatform: Success Factors and Pitfalls of Cross-Platform Gaming | Michael KALKOWSKI | 30:31 | 676 | |
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2012-03-11 | From Core to Casual -- The Importance of Diversification | Jan-Michel SAAKSMEIER | 14:51 | 219 | |
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2012-03-11 | Big IP - Big Gains? | ADAM, BARTH, WAGNER, GODORR, SAUER, KLINGE | 58:20 | 108 | |
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2012-03-11 | The Evolution of Brand Advertising: How Brands Are Changing Game Monetization | Jim GERBER | 26:12 | 330 | |
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2012-03-11 | From Showboating to Show Jumping: How NaturalMotion Went Freemium | Struan ROBERTSON | 28:13 | 295 | |
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2012-03-11 | Developing Cross-platform Experiences | Alex NICHIPORCHIK | 19:17 | 241 | |
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2012-03-11 | Social to Mobile: How to Build and Engage a Profitable Mobile App Audience | Celia FRANCIS | 28:34 | 528 | |
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2012-03-11 | Increasing Engagement and Revenue with Location Features | Christian PETERSEN | 26:04 | 107 | |
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2012-03-11 | Improvise to Monetize: The Journey from Paid Download to In-app Purchase | Christian KLUCKNER | 20:56 | 444 | |
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2012-03-11 | Economics of Living Outside the Box | Joost van DREUNEN | 22:36 | 512 | |
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2012-03-11 | How to Teach Your Robot Unicorn to Attack Growing Small Games Into Multi-Platform Hits | Jeff OLSEN | 20:41 | 255 | |
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2012-03-11 | What's a Mobile Game Anyway | Marc HEHMEYER | 26:09 | 357 | | Inside
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2012-03-11 | Lessons From the 90's: What We Believed Then and Why it Matters Now | Don McCLURE | 15:10 | 97 | |
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2012-03-11 | Real Numbers from Kongregate: Comparative Stats for MMOs and Social Games | Emily GREER | 41:40 | 1,777 | |
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2012-03-11 | Online Marketing Under Pressure:How to Market Smarter, Not Harder| Oliver KERN | 33:38 | 543 | |
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2012-03-11 | The New BlackBerry: We Play! | Volker HIRSCH | 35:55 | 76 | |
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2012-03-11 | Design Meets Data: Creating Social Games That Delight Players | Cara ELY | 39:31 | 873 | |
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2012-03-11 | Playing With the Monster: How to Build a Successful Trans-media Project Ida BRINCK-LUND | 41:15 | 343 | |
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2012-03-11 | The Game Life-Cycle and Game Analytics: What Metrics Matter When? | Mark GAZECKI | 23:33 | 10,409 | |
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2012-03-11 | Using Analytics to Take Your Mobile Games to the Next Level | Richard FIRMINGER | 32:06 | 3,459 | |
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2012-03-11 | Next Generation of Online Games | Ilkka PAANANEN | 29:43 | 3,357 | |
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2012-03-11 | Now You Have Analytics...So What? | KIMBALL, VLADIMIROV | 54:09 | 771 | |
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2012-03-11 | Growing Big on Facebook: A Case Study | Dan LAUGHLIN | 29:00 | 304 | |
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2012-03-11 | Using Predictive Analytics to Drive Game Personalization | Chris WRIGHT | 25:38 | 3,343 | |
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2012-03-11 | Applications in the Realtime Web | Stefan LEMPER | 9:10 | 172 | |
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2012-03-11 | Eastern European Development Market | Tatiana CHERNOVA | 24:55 | 300 | |
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2012-03-11 | 2012 -- All Aboard, the Connected TV Game Train | Jonathan YAARI | 33:22 | 156 | |
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2012-03-11 | Game Design & Business Models: Exploring the Future of Online Games | Neil HARRIS | 22:05 | 4,022 | |
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2012-03-11 | Mathematical Analysis of Game Mechanics | Nick BERRY | 43:12 | 4,392 | |
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2012-03-11 | Jumpstart Your Game with Google! | DIETERLE, PREUSCHE | 24:13 | 272 | |
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2012-03-11 | Dos and Don'ts for Making Money On Multiple Platforms | Ivo WUBBELS | 25:24 | 295 | |
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2012-03-11 | Speed = Strategy | Ole SCHAPER | 28:02 | 650 | |
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2012-03-09 | Going Core on the Browser - How to Make Jagged Alliance Into a Browser Game | Michael PAECK | 31:41 | 137 | |
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2012-03-08 | The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS, | 57:38 | 1,538 | | The Next Big Thing
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2011-11-27 | Multiplatform Games: Panacea or Headache? | Vitaly KHIT | 41:04 | 475 | |
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2011-11-24 | Earn Millions With Casual Gameplay | Anton VOLKOV | 54:19 | 711 | |
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2011-11-19 | Ville Heijari from Rovio speaks about building Angry Birds franchise with a help of gamers community | 52:44 | 4,581 | Let's Play | Angry Birds
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2011-11-11 | New & Exciting: Gamification | Ivan TKACHENKO | 31:45 | 176 | |
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2011-11-11 | Location in Games -- An Advanced Feature or a New Trend? | Iryna Lyashchuk | 24:14 | 401 | |
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2011-11-11 | UI, User flow, and User Experience Design | Valeriy ORLOV | 27:27 | 979 | |
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2011-11-11 | Facebook Groups Unite and Expand Social Graphs | Ziemowit PONIEWIERSKI | 42:50 | 324 | |
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2011-11-10 | A Russian Game Development Success Story | Anton YUDINTSEV | 54:13 | 1,477 | |
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2011-11-09 | Sandlot Games Postmortem | BERNSTEIN, VOSTRIKOV | 27:54 | 231 | |
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2011-11-08 | Real-time Social Gaming With Habbo Hotel |Paul LaFONTAINE | 39:29 | 2,121 | |
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2011-11-08 | Us and Them | Graemme Jennings | 1:05:26 | 40 | |
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2011-11-08 | Developers Journey | Mario Wynand, Sidhe/PikPok | 1:00:50 | 212 | |
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2011-11-08 | Integrating QA in the Development Process | Bill McGehee | 46:38 | 88 | |
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2011-11-07 | How to improve the probability of a first pass certification | Cardwell, Chelius | 1:00:28 | 92 | |
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2011-11-06 | Hype vs Real Deal | Eastern Europe Edition | 1:03:36 | 211 | |
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2011-11-03 | FlashGameLicense | Merlin GORE | 36:20 | 390 | |
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2011-11-03 | Flash to the Core | Andre Jay MEISSNER | 51:17 | 46 | |
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2011-11-03 | How App Monetization is Different | Andrei DEMENTJEV | 32:03 | 452 | |
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2011-11-03 | Character Animation in 2D games | Oleg AKIMOV | 46:52 | 1,435 | |
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2011-11-03 | How to Create Custom Data Analytics Systems | Alexander TITOV | 22:59 | 163 | |
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2011-11-03 | Segmentation of 130 Million Users | Alex NICHIPORCHIK | 16:37 | 435 | |
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2011-11-02 | Augmented Reality Changing Gameplay | Dennis MELENTYEV | 28:35 | 184 | |
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2011-11-02 | Monetizing Flash Games Across Different Platforms | SARGSYAN, GORE, NICHIPORCHIK | 53:22 | 504 | |
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2011-11-02 | Beyond the Expected | Almog KOREN | 28:47 | 328 | |
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2011-11-02 | PC Gaming is Here to Stay | Rick MARAZZANI | 24:56 | 189 | |
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2011-11-02 | Jack in to the Matrix of Sound | Dmitry KUZMENKO | 25:00 | 153 | |
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2011-11-01 | Converting Deluxe Download Customers to Social Customers | Nick BERRY | 18:49 | 110 | |
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2011-11-01 | Production Strategies for Service-based Games | Vincent VERGONEJEANNE | 51:49 | 194 | |
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2011-11-01 | Mobile Games: Development is Only Half the Battle | Alex EGOSHIN | 27:55 | 242 | |
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2011-11-01 | Cross Platform -- How to Hit the IP Homerun | Mikael SVENSSON | 35:33 | 227 | |
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2011-11-01 | Ensuring Success by Putting Your games Everywhere | Neal SINNO | 31:52 | 138 | |
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2011-11-01 | How to Successfully Promote Applications | Roman Novikov | 17:11 | 202 | |
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2011-10-31 | Growing Your Game on Facebook | Peter GOODMAN, Raf Keustermans | 23:52 | 280 | |
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