GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2016-11-23Early Adopters - Why Stick Your Neck Out? | PANEL49:49583
2016-11-23State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir41:461,832
2016-11-22Follow me to Casual Connect!3:2510,229
2016-11-22Steam Early Access Done Right | Tomer Barkan22:00248Prison Architect
2016-11-21Combining World, Story and Mechanics in The Splitting | Stav Goldstein19:11121
2016-11-21Asian vs. Western Games: Successful Gameplay and Design | Ohad Barzilay22:51680
2016-11-21AR Gamers – The Next Generation | Mark Shovman20:20207
2016-11-21The 16th Indie Prize Awards at Casual Connect Tel Aviv 201627:12173
2016-11-20Fireside Chat: Delivering Innovation in Mobile Games | Torsten Reil and Doron Nir24:18452
2016-11-19The Hits and Misses of Bringing App Publishing In-House | Nick Gawne18:45265
2016-11-17Entering the Chinese Market – Can Western Developers Succeed | PANEL43:24376
2016-11-17Turning Mobile Star Cheating Tom into a TV Hero | Sagi Schliesser18:08214
2016-11-17Mobile UA Tips from the Inside | Paivi Putsepp-Seufert15:46435
2016-11-17Player Dynamics: Insights into a Player's Lifecycle | Amit Bivas23:30493
2016-11-16Why Just Making Great Games Is Not Enough | Anders Lykke24:10371
2016-11-14CPE and the Evolution of Mobile Metrics | Oren Cohen29:42522
2016-11-13Is Your Company's Buyer In Asia? | Jim Perkins21:08125
2016-11-13How to Unleash UA Potential on Instagram | Shay Gabay16:46362
2016-11-1310 Red Flags to Avoid When Seeking Investment | Jason Della Rocca20:551,193
2016-11-13Doing Business in China: Perspective of an Entreprenuer | Reinaldo Normand21:26208
2016-11-11Closing the Gap Between Creative Teams and Their Clients | Yoni Ushin19:15440
2016-11-10Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li23:41280
2016-11-09Kids, Technology & the Future of Education | Amir Dori22:57331Vlog
2016-11-08Conquering the Chinese App Market – Challenges and Solutions | Shlomo Freund17:42661
2016-11-07Is There a Formula for Success Deconstructing Chart Topping Games | PANEL49:06376
2016-11-07LATAM: A Growing Market of Players and Developers | Hernan Lopez18:31323
2016-11-05Learning to Succeed in Asia with Netmarble Case Studies | Baris Ozistek27:54351
2016-10-19Digital-First, Kid-Friendly User Acquisition Strategy | Mitch Smiley27:34359
2016-10-19Family-Friendly Apps: The Inside Scoop | Shazia Makhdumi21:42106
2016-10-18My 18 Years of Game Design | Tomo Moriwaki25:11537
2016-10-18Can eSports Go Mobile | PANEL44:44148Vainglory
2016-10-17Pay for Pleasure, Not Pain | Greg Costikyan25:51591
2016-10-07Managing the Monetization and UA Cycle | David Cohen16:03352
2016-10-04Your Game is None of Your Business | Randall Robbins27:48335
2016-10-04Crash Course in Building Your Indie Game Studio | Quoc Tran38:3510,128
2016-10-02Top 10 Lessons We Learned Moving Our Mobile Game to VR | Guy Bendov20:39143
2016-10-02Fireside Chat with Chris Heatherly, The Walt Disney Company | Interviewed by: Karissa Bell24:36178
2016-09-27Designing Voice-Driven Game Experiences | Dave Isbitski15:1994
2016-09-26Mobile Ad Monetization for Games | Christian Calderon23:117,373
2016-09-26Reaching for Everyone with Google Play and Daydream | Jamil Moledina17:22361Pokémon Go
2016-09-26Casually Create an Indie Game Label | John Battagline21:19421
2016-09-26Mobile Games Worth Watching: State of the Mobile Broadcasting Market | Brooke Van Dusen22:13140
2016-09-26Designing for VR | Alex Faaborg23:34250
2016-09-26Mobile Audio 101 | Richard Ludlow20:44252
2016-09-24Twitch & Youtube Live: New Platforms That Will Change Gaming Business | Ali Moiz16:05131
2016-09-23New and Disruptive Business Models in the Publisher Developer Relationship | PANEL50:06321
2016-09-22Successful Mobile Advertising’s Secret Sauce | PANEL50:05331
2016-09-20Hollywood and Virtual Reality – How We Can Work Together | PANEL1:04:03305Pokémon Go
2016-09-20Developing for Mobile VR – Challenges, Opportunities and Battle Scars | PANEL46:25159Pokémon Go
2016-09-19Game Design for Virtual Reality | PANEL41:56112
2016-09-19Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung18:351,678
2016-09-18eSports vs. Streaming: Are They Different? | Sebastian Park14:2596
2016-09-18eSports - Not New, But On Fire | PANEL56:2280
2016-09-18Designing Mobile Games for Optimal IAP | PANEL52:55816
2016-09-18Turbocharge Your Fan Base with Twitch | Brooke Van Dusen27:2165
2016-09-18Monetizing When Your Game Isn't Even Open | Abdullah Hamed14:45313
2016-09-16What Content Works for VR? | Joel Breton20:37190
2016-09-16Social VR and Social Presence | Richard Marks21:50339
2016-09-16Monetization and the Means to Success | Paul Bowen25:21264
2016-09-15Ad Blocking: You Don't Need to be Afraid of the Big Bad Wolf | Aurelie Guerrieri21:45181
2016-09-15Using Audience Measurement Data to Maximize Revenues | Alison Murdock16:47128
2016-09-12Turning the Corner | PANEL38:54145
2016-09-11Influencers: The Opportunity and Responsibility | Saralyn Smith24:13242
2016-09-11What Engines and Code Should Be Powering Your Game | PANEL42:59226
2016-09-09From Real Money to Social B2B | PANEL49:25138
2016-09-08Indie Prize Awards Ceremony at Casual Connect USA 201634:19229
2016-09-08AI, VR, & AR: Powering Our Future | Arnaud Dazin14:40497
2016-09-08YouTube and You: Studios and Content Creators | Seth Allison21:44134
2016-09-07The Reality of AR/VR | Tim Merel19:051,864
2016-09-07Interactive Virtual Reality Characters | Tom Sanocki20:011,428
2016-09-07Transitioning from Mobile to VR | Nikki Lannen12:03165
2016-09-07How VR Will Bring Us Closer Together | Eric Romo24:15162
2016-09-07The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie19:5975
2016-09-07Indie Prize Jury – Meet The Judges | PANEL42:43103
2016-09-06Talking Small Shop | PANEL50:19127
2016-09-06Five Forces Shaping User Acquisition in 2016 | PANEL24:55548
2016-09-06Darwinian Leadership: Starting and Surviving on the Ground Floor | Andrew Boos33:47208
2016-09-06A Year of Casual Games on iOS | Fred Thuard, Loic Jalmin18:40256
2016-09-03How Asian Powerhouses Are Entering the West | PANEL46:39199
2016-09-03Crowdfunding for Indies | PANEL59:49175
2016-09-02Things I'm Seeing (and Being) in VR/AR | Tim Chang25:35169
2016-09-02Lipstick on a Pig – Getting Ready for Finance | PANEL50:1369
2016-09-01How Indie Developers Can Effectively Work With Streamers | PANEL52:44273
2016-09-01How to Pick a VR Platform | Edward McNeill24:09152
2016-09-013D Audio & VR – The Missing Link? | Seth Schachner24:02181The Missing Link
2016-09-01Why Persona-Based Marketing is a Must | Itamar Benedy19:17654
2016-09-01Engaging Players in the Era of Marketing Overload | Amit Bivas20:54448
2016-09-01Big Data for the Little People | Guy Tomer28:15410
2016-09-01The Challenges of Designing Apps for Children | Valerie Touze22:16165
2016-08-31How to Get Strategic Investors to Eat From Your Hands | Sean Lee18:26269Guide
2016-08-31Get Real! The Resurgence of Co-Located Multiplayer | PANEL55:4985
2016-08-31The Future of Live Entertainment | Eric Gradman25:35146
2016-08-31PLENARY SESSION: Mitch Lasky on Big Game Hunting & Returns | Mitch Lasky41:30520
2016-08-31Minecraft in Education: Lessons from the Classroom | John Miller26:141,034Minecraft
2016-08-31Investing in eSports | Greg Richardson22:52919
2016-08-30Good to Great – Drafting All-Star Teams | Chris Akhavan20:17154
2016-08-29Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy22:10617
2016-08-28Strategic Opportunities in the Games Industry | PANEL59:48423
2016-08-26Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa26:50639
2016-08-24Farming & Fishermen: The Future of Free-to-Play | Aaron Loeb24:58428Clash of Clans