2016-11-23 | Early Adopters - Why Stick Your Neck Out? | PANEL | 49:49 | 583 | |
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2016-11-23 | State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir | 41:46 | 1,832 | |
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2016-11-22 | Follow me to Casual Connect! | 3:25 | 10,229 | |
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2016-11-22 | Steam Early Access Done Right | Tomer Barkan | 22:00 | 248 | | Prison Architect
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2016-11-21 | Combining World, Story and Mechanics in The Splitting | Stav Goldstein | 19:11 | 121 | |
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2016-11-21 | Asian vs. Western Games: Successful Gameplay and Design | Ohad Barzilay | 22:51 | 680 | |
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2016-11-21 | AR Gamers – The Next Generation | Mark Shovman | 20:20 | 207 | |
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2016-11-21 | The 16th Indie Prize Awards at Casual Connect Tel Aviv 2016 | 27:12 | 173 | |
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2016-11-20 | Fireside Chat: Delivering Innovation in Mobile Games | Torsten Reil and Doron Nir | 24:18 | 452 | |
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2016-11-19 | The Hits and Misses of Bringing App Publishing In-House | Nick Gawne | 18:45 | 265 | |
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2016-11-17 | Entering the Chinese Market – Can Western Developers Succeed | PANEL | 43:24 | 376 | |
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2016-11-17 | Turning Mobile Star Cheating Tom into a TV Hero | Sagi Schliesser | 18:08 | 214 | |
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2016-11-17 | Mobile UA Tips from the Inside | Paivi Putsepp-Seufert | 15:46 | 435 | |
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2016-11-17 | Player Dynamics: Insights into a Player's Lifecycle | Amit Bivas | 23:30 | 493 | |
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2016-11-16 | Why Just Making Great Games Is Not Enough | Anders Lykke | 24:10 | 371 | |
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2016-11-14 | CPE and the Evolution of Mobile Metrics | Oren Cohen | 29:42 | 522 | |
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2016-11-13 | Is Your Company's Buyer In Asia? | Jim Perkins | 21:08 | 125 | |
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2016-11-13 | How to Unleash UA Potential on Instagram | Shay Gabay | 16:46 | 362 | |
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2016-11-13 | 10 Red Flags to Avoid When Seeking Investment | Jason Della Rocca | 20:55 | 1,193 | |
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2016-11-13 | Doing Business in China: Perspective of an Entreprenuer | Reinaldo Normand | 21:26 | 208 | |
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2016-11-11 | Closing the Gap Between Creative Teams and Their Clients | Yoni Ushin | 19:15 | 440 | |
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2016-11-10 | Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li | 23:41 | 280 | |
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2016-11-09 | Kids, Technology & the Future of Education | Amir Dori | 22:57 | 331 | Vlog |
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2016-11-08 | Conquering the Chinese App Market – Challenges and Solutions | Shlomo Freund | 17:42 | 661 | |
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2016-11-07 | Is There a Formula for Success Deconstructing Chart Topping Games | PANEL | 49:06 | 376 | |
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2016-11-07 | LATAM: A Growing Market of Players and Developers | Hernan Lopez | 18:31 | 323 | |
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2016-11-05 | Learning to Succeed in Asia with Netmarble Case Studies | Baris Ozistek | 27:54 | 351 | |
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2016-10-19 | Digital-First, Kid-Friendly User Acquisition Strategy | Mitch Smiley | 27:34 | 359 | |
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2016-10-19 | Family-Friendly Apps: The Inside Scoop | Shazia Makhdumi | 21:42 | 106 | |
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2016-10-18 | My 18 Years of Game Design | Tomo Moriwaki | 25:11 | 537 | |
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2016-10-18 | Can eSports Go Mobile | PANEL | 44:44 | 148 | | Vainglory
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2016-10-17 | Pay for Pleasure, Not Pain | Greg Costikyan | 25:51 | 591 | |
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2016-10-07 | Managing the Monetization and UA Cycle | David Cohen | 16:03 | 352 | |
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2016-10-04 | Your Game is None of Your Business | Randall Robbins | 27:48 | 335 | |
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2016-10-04 | Crash Course in Building Your Indie Game Studio | Quoc Tran | 38:35 | 10,128 | |
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2016-10-02 | Top 10 Lessons We Learned Moving Our Mobile Game to VR | Guy Bendov | 20:39 | 143 | |
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2016-10-02 | Fireside Chat with Chris Heatherly, The Walt Disney Company | Interviewed by: Karissa Bell | 24:36 | 178 | |
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2016-09-27 | Designing Voice-Driven Game Experiences | Dave Isbitski | 15:19 | 94 | |
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2016-09-26 | Mobile Ad Monetization for Games | Christian Calderon | 23:11 | 7,373 | |
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2016-09-26 | Reaching for Everyone with Google Play and Daydream | Jamil Moledina | 17:22 | 361 | | Pokémon Go
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2016-09-26 | Casually Create an Indie Game Label | John Battagline | 21:19 | 421 | |
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2016-09-26 | Mobile Games Worth Watching: State of the Mobile Broadcasting Market | Brooke Van Dusen | 22:13 | 140 | |
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2016-09-26 | Designing for VR | Alex Faaborg | 23:34 | 250 | |
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2016-09-26 | Mobile Audio 101 | Richard Ludlow | 20:44 | 252 | |
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2016-09-24 | Twitch & Youtube Live: New Platforms That Will Change Gaming Business | Ali Moiz | 16:05 | 131 | |
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2016-09-23 | New and Disruptive Business Models in the Publisher Developer Relationship | PANEL | 50:06 | 321 | |
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2016-09-22 | Successful Mobile Advertising’s Secret Sauce | PANEL | 50:05 | 331 | |
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2016-09-20 | Hollywood and Virtual Reality – How We Can Work Together | PANEL | 1:04:03 | 305 | | Pokémon Go
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2016-09-20 | Developing for Mobile VR – Challenges, Opportunities and Battle Scars | PANEL | 46:25 | 159 | | Pokémon Go
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2016-09-19 | Game Design for Virtual Reality | PANEL | 41:56 | 112 | |
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2016-09-19 | Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung | 18:35 | 1,678 | |
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2016-09-18 | eSports vs. Streaming: Are They Different? | Sebastian Park | 14:25 | 96 | |
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2016-09-18 | eSports - Not New, But On Fire | PANEL | 56:22 | 80 | |
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2016-09-18 | Designing Mobile Games for Optimal IAP | PANEL | 52:55 | 816 | |
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2016-09-18 | Turbocharge Your Fan Base with Twitch | Brooke Van Dusen | 27:21 | 65 | |
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2016-09-18 | Monetizing When Your Game Isn't Even Open | Abdullah Hamed | 14:45 | 313 | |
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2016-09-16 | What Content Works for VR? | Joel Breton | 20:37 | 190 | |
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2016-09-16 | Social VR and Social Presence | Richard Marks | 21:50 | 339 | |
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2016-09-16 | Monetization and the Means to Success | Paul Bowen | 25:21 | 264 | |
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2016-09-15 | Ad Blocking: You Don't Need to be Afraid of the Big Bad Wolf | Aurelie Guerrieri | 21:45 | 181 | |
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2016-09-15 | Using Audience Measurement Data to Maximize Revenues | Alison Murdock | 16:47 | 128 | |
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2016-09-12 | Turning the Corner | PANEL | 38:54 | 145 | |
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2016-09-11 | Influencers: The Opportunity and Responsibility | Saralyn Smith | 24:13 | 242 | |
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2016-09-11 | What Engines and Code Should Be Powering Your Game | PANEL | 42:59 | 226 | |
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2016-09-09 | From Real Money to Social B2B | PANEL | 49:25 | 138 | |
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2016-09-08 | Indie Prize Awards Ceremony at Casual Connect USA 2016 | 34:19 | 229 | |
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2016-09-08 | AI, VR, & AR: Powering Our Future | Arnaud Dazin | 14:40 | 497 | |
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2016-09-08 | YouTube and You: Studios and Content Creators | Seth Allison | 21:44 | 134 | |
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2016-09-07 | The Reality of AR/VR | Tim Merel | 19:05 | 1,864 | |
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2016-09-07 | Interactive Virtual Reality Characters | Tom Sanocki | 20:01 | 1,428 | |
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2016-09-07 | Transitioning from Mobile to VR | Nikki Lannen | 12:03 | 165 | |
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2016-09-07 | How VR Will Bring Us Closer Together | Eric Romo | 24:15 | 162 | |
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2016-09-07 | The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie | 19:59 | 75 | |
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2016-09-07 | Indie Prize Jury – Meet The Judges | PANEL | 42:43 | 103 | |
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2016-09-06 | Talking Small Shop | PANEL | 50:19 | 127 | |
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2016-09-06 | Five Forces Shaping User Acquisition in 2016 | PANEL | 24:55 | 548 | |
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2016-09-06 | Darwinian Leadership: Starting and Surviving on the Ground Floor | Andrew Boos | 33:47 | 208 | |
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2016-09-06 | A Year of Casual Games on iOS | Fred Thuard, Loic Jalmin | 18:40 | 256 | |
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2016-09-03 | How Asian Powerhouses Are Entering the West | PANEL | 46:39 | 199 | |
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2016-09-03 | Crowdfunding for Indies | PANEL | 59:49 | 175 | |
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2016-09-02 | Things I'm Seeing (and Being) in VR/AR | Tim Chang | 25:35 | 169 | |
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2016-09-02 | Lipstick on a Pig – Getting Ready for Finance | PANEL | 50:13 | 69 | |
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2016-09-01 | How Indie Developers Can Effectively Work With Streamers | PANEL | 52:44 | 273 | |
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2016-09-01 | How to Pick a VR Platform | Edward McNeill | 24:09 | 152 | |
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2016-09-01 | 3D Audio & VR – The Missing Link? | Seth Schachner | 24:02 | 181 | | The Missing Link
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2016-09-01 | Why Persona-Based Marketing is a Must | Itamar Benedy | 19:17 | 654 | |
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2016-09-01 | Engaging Players in the Era of Marketing Overload | Amit Bivas | 20:54 | 448 | |
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2016-09-01 | Big Data for the Little People | Guy Tomer | 28:15 | 410 | |
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2016-09-01 | The Challenges of Designing Apps for Children | Valerie Touze | 22:16 | 165 | |
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2016-08-31 | How to Get Strategic Investors to Eat From Your Hands | Sean Lee | 18:26 | 269 | Guide |
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2016-08-31 | Get Real! The Resurgence of Co-Located Multiplayer | PANEL | 55:49 | 85 | |
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2016-08-31 | The Future of Live Entertainment | Eric Gradman | 25:35 | 146 | |
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2016-08-31 | PLENARY SESSION: Mitch Lasky on Big Game Hunting & Returns | Mitch Lasky | 41:30 | 520 | |
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2016-08-31 | Minecraft in Education: Lessons from the Classroom | John Miller | 26:14 | 1,034 | | Minecraft
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2016-08-31 | Investing in eSports | Greg Richardson | 22:52 | 919 | |
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2016-08-30 | Good to Great – Drafting All-Star Teams | Chris Akhavan | 20:17 | 154 | |
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2016-08-29 | Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy | 22:10 | 617 | |
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2016-08-28 | Strategic Opportunities in the Games Industry | PANEL | 59:48 | 423 | |
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2016-08-26 | Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa | 26:50 | 639 | |
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2016-08-24 | Farming & Fishermen: The Future of Free-to-Play | Aaron Loeb | 24:58 | 428 | | Clash of Clans
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