2013-08-20 | Designing the UA Process: How to Excel on Buying ROI Positive Traffic | Dr. Hanno FICHTNER | 28:49 | 419 | Guide |
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2013-08-20 | The Android Alternative: Road to 100M Downloads | Vladimir FUNTIKOV | 27:44 | 538 | |
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2013-08-20 | Grow Big. Think Small. Unleash Your Game's Customer Acquisition Potential | Mitchell WEISMAN | 29:57 | 114 | |
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2013-08-20 | How to Bootstrap Your Way from 0 to 10M DAU on Mobile | Perry TAM | 26:56 | 416 | Guide |
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2013-08-20 | The Mobile Publishing Landscape: 10 Things Every Developer Should Know | Kyu LEE | 25:59 | 163 | |
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2013-08-20 | Big Risks Outside the Box | David BASZUCKI | 19:27 | 390 | |
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2013-08-20 | Mobile Gaming in China: Challenges and Opportunities | LYNDON, FONG, PIZARRO, JIANG, ZECH, CUTLER | 50:54 | 202 | |
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2013-08-20 | Designing for Mass Niche Audiences | Henry OH | 15:56 | 65 | |
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2013-08-20 | Asia Expansion: Mobile Trends and User Acquisition Strategies in Japan and Korea | Ken ASAKURA | 17:40 | 536 | |
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2013-08-20 | Translating Traditional Game Philosophies into Effective Monetization Strategies | GATTIS | 19:43 | 364 | |
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2013-08-20 | EMERGING TRENDS: Navigating the Gaming Market in Asia | Randy LEE | 24:34 | 101 | |
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2013-08-19 | The New Face of Skill Gaming | STOCKS, DONOVAN, PARADISE, MOO, GZESH | 51:30 | 288 | |
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2013-08-19 | Don't Be THAT Guy: Kid- and Family-Friendly Marketing | Dr. Carla ENGELBRECHT-FISHER | 21:11 | 233 | |
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2013-08-19 | Cloud Save Across Platforms and Devices: Techniques and Pitfalls | Peter HEINRICH | 22:06 | 80 | |
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2013-08-19 | One World: Inside Xyrality's Multi-Platform Approach - ONE ACCOUNT ALL PLATFORMS | Sven OSSENBRUGGEN | 23:03 | 237 | |
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2013-08-16 | The Power of Touch | Jesse SCHELL | 26:45 | 836 | |
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2013-08-15 | Top VCs on Funding the Next Wave of Gaming Companies | CHANG, LIEW, FIDEN, SEGERSTRALE, METZGER | 53:14 | 349 | |
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2013-08-15 | Message or Media? Marketing Context Matters | Matthew KELLIE | 23:10 | 679 | |
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2013-08-15 | Updates and New Releases: the Lifeblood of your App | Kristin FITCH | 19:49 | 88 | Vlog |
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2013-08-15 | Why the Time is Right for AAA Quality on Emerging Platforms | Greg RICHARDSON | 25:12 | 461 | |
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2013-08-15 | Marketing and Monetization for Mobile Indies: Lessons from the Trenches | Keith KATZ | 19:49 | 393 | |
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2013-08-14 | EMERGING TRENDS: The Cloud Gaming Value Chain : How it will Change the Industry | Sevan KESSISSIAN | 27:11 | 548 | |
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2013-08-14 | Building a Thriving and Profitable Virtual RPG World | Justin BECK | 24:47 | 382 | | Parallel Kingdom
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2013-08-14 | Live Events and Community: How the Voice of the Players Keeps a Game Alive | Mike LU | 21:16 | 193 | Discussion |
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2013-08-14 | Mobile Monetization Insights from Amazon | Jason CHEIN | 22:38 | 433 | |
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2013-08-14 | Free-to-Play - Lessons From the New Mobile Leaders | Maria ALEGRE | 23:35 | 644 | |
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2013-08-14 | Growing a Hardcore Game on Facebook| Leonard Frankel | 17:33 | 350 | |
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2013-08-12 | Not Your Father's Oldsmobile: New Ways to Acquire and Retain Gamers in a Mobile First Society | 54:42 | 432 | |
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2013-08-09 | The Evil Game Design Challenge | FOE, COSTIKYAN, LEVY, RUBENFIELD | 42:41 | 8,867 | | Evil Dead: The Game
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2013-08-08 | The Gamble of Social Casino Game Distribution | LEUNG, ZALOOM, FLOOD, LAMENDOLA | 49:05 | 1,254 | |
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2013-08-08 | Free To Play Mobile Monetization 2.0 | Brian SAPP | 19:18 | 2,490 | |
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2013-08-08 | Keeping Your Development Team Motivated to Run the Free-to-Play Marathon | Guy BENDOV | 21:49 | 341 | | Marathon
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2013-08-08 | Building Your Gaming Strategy for BlackBerry 10 | JEPPSSON, MADHAVAN | 21:37 | 112 | |
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2013-08-06 | Finding the Needle in the Haystack - Prototyping Culture at Wooga | Antti HATTARA | 22:58 | 1,415 | |
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2013-08-06 | Future-casting: User Acquisition & Monetization in 2013 and Beyond | Bryan BUSKAS | 25:50 | 1,275 | |
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2013-08-06 | Sellers Panel -- Meet the Top CEO's that have Sold Their Company | POLE, PARADISE, PERKINS | 44:56 | 169 | |
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2013-08-06 | Doubling Down, Going All In, Putting It All On the Line | Robert MELENDRES | 19:33 | 231 | |
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2013-08-06 | Tournament Time! Live Ops for Mobile Indies | Simon NEWSTEAD | 24:49 | 197 | |
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2013-08-06 | The Five Mind-Myths of the Micro-Mobile Studio | Charles COX | 18:55 | 303 | |
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2013-08-06 | Beyond Platforms: Rise of the Core Gamer | Fabien-Pierre NICOLAS | 23:29 | 326 | |
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2013-08-06 | Turning Your Poker Club Leaders into Game Managers | Xiang LIN | 14:46 | 184 | | Poker Club
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2013-06-17 | Operating a Global Game Service: Lessons Learned | David WORLE | 27:06 | 219 | |
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2013-06-15 | Leveraging Iconic Hollywood IP to Create A Global Mobile Phenomenon | Andrew SHEPPARD | 23:24 | 347 | |
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2013-06-15 | Launching a Gaming studio in Singapore: Challenges and Opportunities | Alban VILLANI | 20:38 | 415 | |
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2013-06-15 | Tackling the Chinese Mobile Market | Aurelien PALASSE | 33:30 | 467 | |
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2013-06-14 | Developing Native Cross Platform Games | Markku KERO | 21:15 | 533 | |
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2013-06-14 | Setting Up Game Business in Singapore | KANG, SIMONSEN, KIM, Tai WEI HAO, THONGSRINOON | 53:20 | 239 | |
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2013-06-14 | Zombies on the Great Wall | Leo Liu Kun | 24:36 | 1,175 | | Plants vs. Zombies
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2013-06-14 | Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY | 50:26 | 1,482 | | Shenmue 3
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2013-06-13 | Making Money with Microsoft | Jeremy SNOOK | 21:40 | 850 | |
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2013-06-13 | Game Engines for BlackBerry 10 by BlackBerry® & Unity SEA | LEE, BIBBY | 18:56 | 95 | |
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2013-06-13 | M&A Interview with the Sellers | POLE, PASSFIELD, SHIFF, PERKINS | 44:01 | 51 | |
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2013-06-13 | Fukuoka City: Regional Game Industry Hub | Kiyoshi SHIN | 19:52 | 80 | |
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2013-06-13 | Entertainment and Gamification | Neeraj ROY | 29:06 | 105 | |
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2013-06-13 | Coping with a Diversified Mobile Gaming Market | Gonzague de VALLOIS | 30:59 | 328 | |
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2013-06-10 | Hype vs Real Deal: Asian Edition | 56:56 | 92 | |
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2013-06-10 | Nice Guys Finish 93rd: Pixel People | Abhishek RADHAKRISHNAN | 21:45 | 220 | |
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2013-06-10 | Key Points for Indie Success Globally | Aun TARASEINA | 20:05 | 295 | |
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2013-06-10 | Introducing Dreadout | Rachmad IMRON | 18:12 | 1,000 | | DreadOut
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2013-06-10 | Paving Your Way to Success | Desmond LEE | 44:12 | 275 | | Alien Hive
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2013-06-10 | Valthirian Arc II: Transforming Players Feedback into the Sequel | Wimindra LEE | 14:44 | 163 | |
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2013-06-10 | Building a Games Business | Bernard TAY | 23:21 | 251 | |
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2013-06-10 | Cloudification of Games | Dhruv PARPIA | 25:32 | 416 | |
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2013-06-10 | How Targeted, Personalized Messaging Strategies Peak Consumer Interest in Games| John CHENG | 21:52 | 297 | |
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2013-06-10 | Emerging Markets for Social Casino Gaming | Vicenc MARTI | 22:30 | 229 | |
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2013-06-10 | Turning Your Poker Club Leaders into Game Managers | Xiang LIN | 27:13 | 146 | | Poker Club
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2013-06-10 | A Simple Approach to Procedural Content | Eli PIILONEN | 13:16 | 262 | |
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2013-06-10 | Awesome 2D Game Animations with Spine | Stefan NGUYEN | 18:15 | 15,021 | |
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2013-06-10 | Mobile Advertising Best Practices for Game Developers | Phalgun RAJU | 27:18 | 4,019 | |
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2013-06-10 | This, Not That! Mobile Game Design Best Practices | Ray LONG | 26:22 | 8,400 | |
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2013-06-10 | Mobile Social Games Vs Reality Television - An Emerging Market Comparison | Raja HUSSAIN | 20:09 | 236 | |
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2013-06-10 | The Making of BaliFied - Word Game of the Gods | JANSEN, TANTO | 13:09 | 142 | |
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2013-06-10 | Autumn Radke | 16:38 | 252 | |
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2013-06-10 | User Acquisition from East to West | NEWSTEAD,DRIJKONINGEN, SOEHARYO | 35:38 | 142 | |
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2013-06-10 | Learning from TaTaO: Importance of Project and Time Management | Jason CHRISTIAN | 8:35 | 211 | |
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2013-06-10 | The Real Studly -- Taking a Game Show Warrior from Concept to Manga to Game | Gerald TOCK | 25:54 | 62 | Show |
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2013-06-10 | Navigating Mobile Ecosystems Throughout Asia | David KIM | 18:34 | 85 | |
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2013-06-10 | PlayStation(R)Vita: Games for Everyone | Eitaro NAGANO | 28:13 | 80 | Let's Play |
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2013-06-10 | How to Build a Brand from Your Game | Anna GRUETER | 20:13 | 176 | Guide |
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2013-06-10 | Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU | 25:57 | 1,352 | |
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2013-06-10 | How to Make Your Game Successful Globally | Gewben WU | 23:02 | 367 | |
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2013-06-10 | The Problems We Encountered When Porting Flash Game to HTML5 | Zhifeng CHEN | 23:26 | 675 | |
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2013-06-10 | The Internet of Everything by AllJoyn | Keith HONG | 19:17 | 103 | |
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2013-06-10 | From Small to Powerful: Leveraging A Hit | Jean MATHEWS | 16:10 | 76 | |
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2013-06-10 | The Ins and Outs of Indie Games: A Splitman 2 Postmortem | SILVESTRE, DE VERA | 17:45 | 131 | | Postmortem
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2013-06-10 | Critical Missions: SWAT - From a Hobby Project to a Viral Success | Veli-Pekka PIIRAINEN | 28:22 | 181 | |
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2013-06-10 | Teaching Stable Game Development Skills for the Game Development Industry | Hilmy Abdul RAHIM | 25:29 | 534 | |
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2013-06-10 | Unity, Asia and You! | Brett BIBBY | 51:47 | 137 | |
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2013-06-10 | How to Get 1Million Downloads in 3 Months without a Huge Marketing Budget | Ganesan VELAYATHAN | 17:56 | 2,959 | |
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2013-06-10 | The Business of Games — HTML and the Future of Mobile | Albert LAI | 25:15 | 260 | |
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2013-06-10 | Building Flash Games with Adobe Gaming SDK| Howard | 51:14 | 101,782 | |
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2013-06-10 | Mergers & Acquisitions Strategies | Jim PERKINS | 24:56 | 1,739 | |
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2013-06-10 | Funding for Games Development in South East Asia | Reza RAZALI | 17:14 | 203 | |
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2013-06-10 | BINGO! The Numbers Game: How Analytics and Game Design Came Together | Lalit PATEL | 23:06 | 1,152 | |
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2013-06-10 | The Challenges of Creating an Indie Game Accelerator | John PASSFIELD | 28:49 | 228 | |
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2013-06-10 | Show and Sell-- mig33 Game Pitch | 37:21 | 163 | Show |
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2013-06-10 | Engaging Gamers using Facebook Marketing Solutions | Peter GAN | 22:45 | 247 | |
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2013-06-10 | Structuring Organic Growth for Social Gaming | Sangeet Paul CHOUDARY | 21:49 | 552 | |
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2013-06-10 | Mobile Advertising on Facebook: From Install to Maximized Lifetime ROI | Leah NA'AMAN | 24:14 | 1,541 | |
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2013-06-10 | Digital Future - Sustainable Economies | Michael POLE | 12:43 | 92 | |
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