GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2013-08-20Designing the UA Process: How to Excel on Buying ROI Positive Traffic | Dr. Hanno FICHTNER28:49419Guide
2013-08-20The Android Alternative: Road to 100M Downloads | Vladimir FUNTIKOV27:44538
2013-08-20Grow Big. Think Small. Unleash Your Game's Customer Acquisition Potential | Mitchell WEISMAN29:57114
2013-08-20How to Bootstrap Your Way from 0 to 10M DAU on Mobile | Perry TAM26:56416Guide
2013-08-20The Mobile Publishing Landscape: 10 Things Every Developer Should Know | Kyu LEE25:59163
2013-08-20Big Risks Outside the Box | David BASZUCKI19:27390
2013-08-20Mobile Gaming in China: Challenges and Opportunities | LYNDON, FONG, PIZARRO, JIANG, ZECH, CUTLER50:54202
2013-08-20Designing for Mass Niche Audiences | Henry OH15:5665
2013-08-20Asia Expansion: Mobile Trends and User Acquisition Strategies in Japan and Korea | Ken ASAKURA17:40536
2013-08-20Translating Traditional Game Philosophies into Effective Monetization Strategies | GATTIS19:43364
2013-08-20EMERGING TRENDS: Navigating the Gaming Market in Asia | Randy LEE24:34101
2013-08-19The New Face of Skill Gaming | STOCKS, DONOVAN, PARADISE, MOO, GZESH51:30288
2013-08-19Don't Be THAT Guy: Kid- and Family-Friendly Marketing | Dr. Carla ENGELBRECHT-FISHER21:11233
2013-08-19Cloud Save Across Platforms and Devices: Techniques and Pitfalls | Peter HEINRICH22:0680
2013-08-19One World: Inside Xyrality's Multi-Platform Approach - ONE ACCOUNT ALL PLATFORMS | Sven OSSENBRUGGEN23:03237
2013-08-16The Power of Touch | Jesse SCHELL26:45836
2013-08-15Top VCs on Funding the Next Wave of Gaming Companies | CHANG, LIEW, FIDEN, SEGERSTRALE, METZGER53:14349
2013-08-15Message or Media? Marketing Context Matters | Matthew KELLIE23:10679
2013-08-15Updates and New Releases: the Lifeblood of your App | Kristin FITCH19:4988Vlog
2013-08-15Why the Time is Right for AAA Quality on Emerging Platforms | Greg RICHARDSON25:12461
2013-08-15Marketing and Monetization for Mobile Indies: Lessons from the Trenches | Keith KATZ19:49393
2013-08-14EMERGING TRENDS: The Cloud Gaming Value Chain : How it will Change the Industry | Sevan KESSISSIAN27:11548
2013-08-14Building a Thriving and Profitable Virtual RPG World | Justin BECK24:47382Parallel Kingdom
2013-08-14Live Events and Community: How the Voice of the Players Keeps a Game Alive | Mike LU21:16193Discussion
2013-08-14Mobile Monetization Insights from Amazon | Jason CHEIN22:38433
2013-08-14Free-to-Play - Lessons From the New Mobile Leaders | Maria ALEGRE23:35644
2013-08-14Growing a Hardcore Game on Facebook| Leonard Frankel17:33350
2013-08-12Not Your Father's Oldsmobile: New Ways to Acquire and Retain Gamers in a Mobile First Society54:42432
2013-08-09The Evil Game Design Challenge | FOE, COSTIKYAN, LEVY, RUBENFIELD42:418,867Evil Dead: The Game
2013-08-08The Gamble of Social Casino Game Distribution | LEUNG, ZALOOM, FLOOD, LAMENDOLA49:051,254
2013-08-08Free To Play Mobile Monetization 2.0 | Brian SAPP19:182,490
2013-08-08Keeping Your Development Team Motivated to Run the Free-to-Play Marathon | Guy BENDOV21:49341Marathon
2013-08-08Building Your Gaming Strategy for BlackBerry 10 | JEPPSSON, MADHAVAN21:37112
2013-08-06Finding the Needle in the Haystack - Prototyping Culture at Wooga | Antti HATTARA22:581,415
2013-08-06Future-casting: User Acquisition & Monetization in 2013 and Beyond | Bryan BUSKAS25:501,275
2013-08-06Sellers Panel -- Meet the Top CEO's that have Sold Their Company | POLE, PARADISE, PERKINS44:56169
2013-08-06Doubling Down, Going All In, Putting It All On the Line | Robert MELENDRES19:33231
2013-08-06Tournament Time! Live Ops for Mobile Indies | Simon NEWSTEAD24:49197
2013-08-06The Five Mind-Myths of the Micro-Mobile Studio | Charles COX18:55303
2013-08-06Beyond Platforms: Rise of the Core Gamer | Fabien-Pierre NICOLAS23:29326
2013-08-06Turning Your Poker Club Leaders into Game Managers | Xiang LIN14:46184Poker Club
2013-06-17Operating a Global Game Service: Lessons Learned | David WORLE27:06219
2013-06-15Leveraging Iconic Hollywood IP to Create A Global Mobile Phenomenon | Andrew SHEPPARD23:24347
2013-06-15Launching a Gaming studio in Singapore: Challenges and Opportunities | Alban VILLANI20:38415
2013-06-15Tackling the Chinese Mobile Market | Aurelien PALASSE33:30467
2013-06-14Developing Native Cross Platform Games | Markku KERO21:15533
2013-06-14Setting Up Game Business in Singapore | KANG, SIMONSEN, KIM, Tai WEI HAO, THONGSRINOON53:20239
2013-06-14Zombies on the Great Wall | Leo Liu Kun24:361,175Plants vs. Zombies
2013-06-14Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY50:261,482Shenmue 3
2013-06-13Making Money with Microsoft | Jeremy SNOOK21:40850
2013-06-13Game Engines for BlackBerry 10 by BlackBerry® & Unity SEA | LEE, BIBBY18:5695
2013-06-13M&A Interview with the Sellers | POLE, PASSFIELD, SHIFF, PERKINS44:0151
2013-06-13Fukuoka City: Regional Game Industry Hub | Kiyoshi SHIN19:5280
2013-06-13Entertainment and Gamification | Neeraj ROY29:06105
2013-06-13Coping with a Diversified Mobile Gaming Market | Gonzague de VALLOIS30:59328
2013-06-10Hype vs Real Deal: Asian Edition56:5692
2013-06-10Nice Guys Finish 93rd: Pixel People | Abhishek RADHAKRISHNAN21:45220
2013-06-10Key Points for Indie Success Globally | Aun TARASEINA20:05295
2013-06-10Introducing Dreadout | Rachmad IMRON18:121,000DreadOut
2013-06-10Paving Your Way to Success | Desmond LEE44:12275Alien Hive
2013-06-10Valthirian Arc II: Transforming Players Feedback into the Sequel | Wimindra LEE14:44163
2013-06-10Building a Games Business | Bernard TAY23:21251
2013-06-10Cloudification of Games | Dhruv PARPIA25:32416
2013-06-10How Targeted, Personalized Messaging Strategies Peak Consumer Interest in Games| John CHENG21:52297
2013-06-10Emerging Markets for Social Casino Gaming | Vicenc MARTI22:30229
2013-06-10Turning Your Poker Club Leaders into Game Managers | Xiang LIN27:13146Poker Club
2013-06-10A Simple Approach to Procedural Content | Eli PIILONEN13:16262
2013-06-10Awesome 2D Game Animations with Spine | Stefan NGUYEN18:1515,021
2013-06-10Mobile Advertising Best Practices for Game Developers | Phalgun RAJU27:184,019
2013-06-10This, Not That! Mobile Game Design Best Practices | Ray LONG26:228,400
2013-06-10Mobile Social Games Vs Reality Television - An Emerging Market Comparison | Raja HUSSAIN20:09236
2013-06-10The Making of BaliFied - Word Game of the Gods | JANSEN, TANTO13:09142
2013-06-10Autumn Radke16:38252
2013-06-10User Acquisition from East to West | NEWSTEAD,DRIJKONINGEN, SOEHARYO35:38142
2013-06-10Learning from TaTaO: Importance of Project and Time Management | Jason CHRISTIAN8:35211
2013-06-10The Real Studly -- Taking a Game Show Warrior from Concept to Manga to Game | Gerald TOCK25:5462Show
2013-06-10Navigating Mobile Ecosystems Throughout Asia | David KIM18:3485
2013-06-10PlayStation(R)Vita: Games for Everyone | Eitaro NAGANO28:1380Let's Play
2013-06-10How to Build a Brand from Your Game | Anna GRUETER20:13176Guide
2013-06-10Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU25:571,352
2013-06-10How to Make Your Game Successful Globally | Gewben WU23:02367
2013-06-10The Problems We Encountered When Porting Flash Game to HTML5 | Zhifeng CHEN23:26675
2013-06-10The Internet of Everything by AllJoyn | Keith HONG19:17103
2013-06-10From Small to Powerful: Leveraging A Hit | Jean MATHEWS16:1076
2013-06-10The Ins and Outs of Indie Games: A Splitman 2 Postmortem | SILVESTRE, DE VERA17:45131Postmortem
2013-06-10Critical Missions: SWAT - From a Hobby Project to a Viral Success | Veli-Pekka PIIRAINEN28:22181
2013-06-10Teaching Stable Game Development Skills for the Game Development Industry | Hilmy Abdul RAHIM25:29534
2013-06-10Unity, Asia and You! | Brett BIBBY51:47137
2013-06-10How to Get 1Million Downloads in 3 Months without a Huge Marketing Budget | Ganesan VELAYATHAN17:562,959
2013-06-10The Business of Games — HTML and the Future of Mobile | Albert LAI25:15260
2013-06-10Building Flash Games with Adobe Gaming SDK| Howard51:14101,782
2013-06-10Mergers & Acquisitions Strategies | Jim PERKINS24:561,739
2013-06-10Funding for Games Development in South East Asia | Reza RAZALI17:14203
2013-06-10BINGO! The Numbers Game: How Analytics and Game Design Came Together | Lalit PATEL23:061,152
2013-06-10The Challenges of Creating an Indie Game Accelerator | John PASSFIELD28:49228
2013-06-10Show and Sell-- mig33 Game Pitch37:21163Show
2013-06-10Engaging Gamers using Facebook Marketing Solutions | Peter GAN22:45247
2013-06-10Structuring Organic Growth for Social Gaming | Sangeet Paul CHOUDARY21:49552
2013-06-10Mobile Advertising on Facebook: From Install to Maximized Lifetime ROI | Leah NA'AMAN24:141,541
2013-06-10Digital Future - Sustainable Economies | Michael POLE12:4392