GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2018-02-02Making the Deal | PANEL48:42171
2018-02-02Imagine What You Could Do with Cloud and Cognitive in Esports... | William Le Voir Barry22:36253Dota 2
2018-02-02Designing With Intent | Laralyn McWilliams26:40274
2018-02-02From Designing to Signing | Caspar Gray31:24108
2018-02-02Creating Expressive Characters | Floyd Bishop25:49308
2018-02-02Stories From the Front Line – Then & Now | PANEL55:4871
2018-02-02A Lawyer’s Briefing on Net Neutrality: Beyond the Soundbites | Steve Augustino23:4539
2018-02-02Strategics: Triple Threats & the Leading Financial Actors | PANEL52:10301
2018-02-02Lineage 2: Revolution – Bringing South Korea’s Massive Mobile Hit to the West | Simon Sim11:23162Lineage 2: Revolution
2018-02-02Know Thy Platform - How LiveOps on PC or Console is Different | Kimberly Rodatos28:01210
2018-02-01Understanding Players Who are Payers | Nick Berry27:02371
2018-02-01Tackling the Beast in the East: Publishing Your PC Games in China | Matthew Leopold24:0998
2018-02-01How Advertiser Tools are Changing & What You Need to Know to Drive More Revenue | Martin Price15:3295
2018-02-01Working with Intellectual Property on PD and Marketing | Katrina Wolfe, David Bergantino33:42213
2018-02-01The Not-So-Simple Problem of Throwing Fireballs (in VR) | David Rogers27:12130Bioshock Infinite
2018-02-01Importance of Pushing Boundaries & Resilience in the Face of Adversity | Brandon Huffman21:37104
2018-02-01Selecting the Property | PANEL49:21120
2018-02-01Rate Us 5 Stars – Publishers Review the Correlation between Game Design & Monetization | PANEL43:15358Review
2018-01-30Evolving Your Mobile Attribution Strategy in 2018 | Grant Cohen21:07452
2018-01-30Designing for Virality: Turning Users Into Influencers | Jeroen Bouwman21:011,062
2018-01-29The Next Phase of Mobile App Monetization | Adam Carey, Boris Logvinskiy26:17893Vlog
2018-01-28Bringing Esports to Mobile | Anatoly Ropotov14:59514Guns of Boom
2018-01-26Smile with Casual Connect! Official video report from Casual Connect USA 2018 at Disneyland® Hotel4:442,083
2017-12-23Casual Connect Kyiv 2017: Video Report4:469,484
2017-12-09Unconventional Approaches to Influencer Marketing | Macy Mills16:53293
2017-12-09Innovation and Value Creation through Business Development | Tarush Agarwal14:42256
2017-12-09Making Money in Alternative App Stores (outside Google/Apple) | Michael Haberl11:21350
2017-12-03Unity 2017 and Beyond | Alexander Shlygin22:54208
2017-12-03Meet The Devs Episode #1137:1362
2017-12-02Meet The Devs Episode #1030:4480
2017-11-30State of the Ukrainian Game Dev Industry | PANEL48:36326
2017-11-22Meet The Devs Episode #930:0165
2017-11-22Meet The Devs Episode #826:4126
2017-11-19High Fidelity Games: Real Examples, Best Practices ... | Oleksii Vasylenko16:49378
2017-11-17Designing a Graphic Adventure from Beginning to End: Do's and Don'ts | Hernan Lopez21:112,442
2017-11-17The 7 Commandments for Social Casino Creative | Keren Yehiel22:211,599
2017-11-17Meet The Devs Episode #746:17133
2017-11-17How to Make Your Next Game Go BIG | Emmanuel Carraud23:08353Guide
2017-11-16Meet The Devs Episode #517:5548
2017-11-16Meet The Devs Episode #622:2737
2017-11-16Meet The Devs Episode #420:5447
2017-11-16Designing for Revenue – It's Not All Fun and Games | Panel37:43384
2017-11-14Accelerating Your Game Growth Into 2020 With Key UA Techniques | Panel38:08301
2017-11-14Rate Us 5 Stars – Publishers Review the Correlation between Game Design and Monetization | PANEL50:01345Review
2017-11-11Closing the Loop: Enhancing User Experience with Monetization | Tal Shoham22:392,032
2017-11-09Meet The Devs Episode #317:2943
2017-11-09Meet The Devs Episode #224:1061
2017-11-09Meet The Devs Episode #124:45137
2017-11-06Ukraine's Hotbed of Talent (And How To Use It) | Panel51:14118Guide
2017-11-06Breaking Branding Rules: NatGeo API for a Social Casino Game | Sergej Kochubej17:41199
2017-11-06Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc28:01480
2017-11-05Gaming and Monetizing Success Stories of the Year | Natalie Portier18:24311Success Story
2017-10-27Designing for Innovation: Shipping Your First VR Game | Laralyn McWilliams17:5463
2017-10-26Creator Motivation in Traplight's User-Generated Content-Based Games | Sami Kalliokoski21:42262
2017-10-10Developing Success in Mobile with Unreal Engine 4 | David Stelzer17:371,247
2017-10-09Investment Opportunity for VR Gaming Studios | PANEL48:07294
2017-10-08The Future of VR Gaming is Social | Todd Hooper24:4285
2017-10-08The Future of VR and Mobile Games | Scott Flynn20:11119
2017-10-06Audio Outsourcing: Contracts, Budgets & Concepts | Richard Ludlow24:34317
2017-10-06VR Storytelling – Evolution or Revolution? | PANEL51:3097
2017-10-06Social VR, Learnings from Rec Room | Cameron Brown24:121,297Rec Room
2017-10-06Gaming in a New Reality – Opportunities and Challenges of Building Games in VR/AR/MR | PANEL46:49110
2017-10-0530 Years of Making Games | Chris Taylor27:17404
2017-10-05Lessons Learned from Raw Data: Development and Marketing VR | Robert Nashak26:2181Raw Data
2017-10-05Beyond Headsets: Disruptive VR Technologies in Gaming | PANEL49:21117Vlog
2017-10-04Maximizing Your Global Reach in a Mature Mobile Market | PANEL51:28172
2017-10-04The Journey East: Finding Success in Asia | PANEL50:2391
2017-10-04The Creative Evolution of Social Casinos from Launch to Maturity | Jon Gagnon20:33414
2017-10-04Talking Esports | Panel52:44113
2017-10-04New Content Needed for Social Gaming and Real Money Platforms | Panel55:37163
2017-10-04Legal, Regulatory & Commercial: Turning Social Games into Real Money | Ron Segev25:52135
2017-10-03Mobile Earns More but is PC Social Casino Dead? | Carter Rogers18:35132
2017-10-02Pitching Publishers – Scoring the Best Partner For Your Indie Game | Panel45:54512
2017-09-30Publisher & Developer Relationships in the Modern Age | Mel Montano21:31134
2017-09-30Strategics – Triple Threats & the Leading Financial Actors | PANEL48:12133
2017-09-29How to Build Amazing Studio Culture | PANEL55:52131
2017-09-29How to Design Games for Optimal IAP | PANEL55:47289
2017-09-29Eating Well as an Indie Developer | Chetan Surpur, Eric Rahman19:44173
2017-09-28Establishing Your Personal Brand Vision | PANEL45:21141
2017-09-28Audio Middleware - The Quantum Leap in Interactive Immersion | PANEL1:16:23422
2017-09-28A Postmortem on the Audio Design Process for WORDLINGS | Eric Goetz24:25113
2017-09-28Killer Instinct – A Postmortem on Accessibility | Zachary Quarles24:40352Postmortem
2017-09-27Production Music Libraries for Game Developers (Pros & Cons) | Xiao'an Li21:10343
2017-09-27How In-Game Events Help to Engage Users | Diana Platonova18:21295Let's Play
2017-09-27Tales From the UCG Trenches: Developing Standards and Guidelines for Gen Z | Liz Bloom Levatino22:1879Guide
2017-09-27Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich24:37373
2017-09-27Jesse Rapczak – Co-Creator of ARK | FIRESIDE CHAT27:50277
2017-09-27Idle Clicker Games: Why are They So Popular and How Can I Get in on the Action? | David Chiu23:421,354AdVenture Capitalist
2017-09-27How F2P has Changed Games – And is Changing Game Design | Eric Goldberg26:00218
2017-09-27Social Casino – Reigniting the Innovation Engine | Pawan Sivaraman23:50266
2017-09-27Launching Video Games In Casinos: Gold Rush Or Bust? | Darion Lowenstein23:38130Gold Rush!
2017-09-26Power of Asia – What We Learned From 2.6M Players | Raymond Chan22:47108
2017-09-26Getting Funding and Determining Valuation in a Maturing Market | Fireside Chat23:32198
2017-09-26Dream Team! Lessons Learned From 5 Years in Social Casino | Panel50:32312
2017-09-25How to Use Machine Learning to Improve Your Game | Sam Du Rose20:17228
2017-09-24Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson27:371,293
2017-09-24Steam Business Update | Tom Giardino23:25403Vlog
2017-09-24Testing Metagame Bounds on Products With Complex Strategy Selection | Sean Levatino28:22287
2017-09-21Making Games for Both Mobile and Console – and Why Not To | Daniel Walters28:26104
2017-09-21Bridging the Worlds of Console, Mobile and Reality | Baiyon19:0846