2018-02-02 | Making the Deal | PANEL | 48:42 | 171 | |
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2018-02-02 | Imagine What You Could Do with Cloud and Cognitive in Esports... | William Le Voir Barry | 22:36 | 253 | | Dota 2
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2018-02-02 | Designing With Intent | Laralyn McWilliams | 26:40 | 274 | |
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2018-02-02 | From Designing to Signing | Caspar Gray | 31:24 | 108 | |
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2018-02-02 | Creating Expressive Characters | Floyd Bishop | 25:49 | 308 | |
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2018-02-02 | Stories From the Front Line – Then & Now | PANEL | 55:48 | 71 | |
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2018-02-02 | A Lawyer’s Briefing on Net Neutrality: Beyond the Soundbites | Steve Augustino | 23:45 | 39 | |
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2018-02-02 | Strategics: Triple Threats & the Leading Financial Actors | PANEL | 52:10 | 301 | |
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2018-02-02 | Lineage 2: Revolution – Bringing South Korea’s Massive Mobile Hit to the West | Simon Sim | 11:23 | 162 | | Lineage 2: Revolution
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2018-02-02 | Know Thy Platform - How LiveOps on PC or Console is Different | Kimberly Rodatos | 28:01 | 210 | |
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2018-02-01 | Understanding Players Who are Payers | Nick Berry | 27:02 | 371 | |
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2018-02-01 | Tackling the Beast in the East: Publishing Your PC Games in China | Matthew Leopold | 24:09 | 98 | |
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2018-02-01 | How Advertiser Tools are Changing & What You Need to Know to Drive More Revenue | Martin Price | 15:32 | 95 | |
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2018-02-01 | Working with Intellectual Property on PD and Marketing | Katrina Wolfe, David Bergantino | 33:42 | 213 | |
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2018-02-01 | The Not-So-Simple Problem of Throwing Fireballs (in VR) | David Rogers | 27:12 | 130 | | Bioshock Infinite
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2018-02-01 | Importance of Pushing Boundaries & Resilience in the Face of Adversity | Brandon Huffman | 21:37 | 104 | |
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2018-02-01 | Selecting the Property | PANEL | 49:21 | 120 | |
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2018-02-01 | Rate Us 5 Stars – Publishers Review the Correlation between Game Design & Monetization | PANEL | 43:15 | 358 | Review |
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2018-01-30 | Evolving Your Mobile Attribution Strategy in 2018 | Grant Cohen | 21:07 | 452 | |
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2018-01-30 | Designing for Virality: Turning Users Into Influencers | Jeroen Bouwman | 21:01 | 1,062 | |
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2018-01-29 | The Next Phase of Mobile App Monetization | Adam Carey, Boris Logvinskiy | 26:17 | 893 | Vlog |
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2018-01-28 | Bringing Esports to Mobile | Anatoly Ropotov | 14:59 | 514 | | Guns of Boom
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2018-01-26 | Smile with Casual Connect! Official video report from Casual Connect USA 2018 at Disneyland® Hotel | 4:44 | 2,083 | |
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2017-12-23 | Casual Connect Kyiv 2017: Video Report | 4:46 | 9,484 | |
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2017-12-09 | Unconventional Approaches to Influencer Marketing | Macy Mills | 16:53 | 293 | |
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2017-12-09 | Innovation and Value Creation through Business Development | Tarush Agarwal | 14:42 | 256 | |
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2017-12-09 | Making Money in Alternative App Stores (outside Google/Apple) | Michael Haberl | 11:21 | 350 | |
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2017-12-03 | Unity 2017 and Beyond | Alexander Shlygin | 22:54 | 208 | |
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2017-12-03 | Meet The Devs Episode #11 | 37:13 | 62 | |
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2017-12-02 | Meet The Devs Episode #10 | 30:44 | 80 | |
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2017-11-30 | State of the Ukrainian Game Dev Industry | PANEL | 48:36 | 326 | |
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2017-11-22 | Meet The Devs Episode #9 | 30:01 | 65 | |
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2017-11-22 | Meet The Devs Episode #8 | 26:41 | 26 | |
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2017-11-19 | High Fidelity Games: Real Examples, Best Practices ... | Oleksii Vasylenko | 16:49 | 378 | |
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2017-11-17 | Designing a Graphic Adventure from Beginning to End: Do's and Don'ts | Hernan Lopez | 21:11 | 2,442 | |
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2017-11-17 | The 7 Commandments for Social Casino Creative | Keren Yehiel | 22:21 | 1,599 | |
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2017-11-17 | Meet The Devs Episode #7 | 46:17 | 133 | |
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2017-11-17 | How to Make Your Next Game Go BIG | Emmanuel Carraud | 23:08 | 353 | Guide |
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2017-11-16 | Meet The Devs Episode #5 | 17:55 | 48 | |
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2017-11-16 | Meet The Devs Episode #6 | 22:27 | 37 | |
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2017-11-16 | Meet The Devs Episode #4 | 20:54 | 47 | |
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2017-11-16 | Designing for Revenue – It's Not All Fun and Games | Panel | 37:43 | 384 | |
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2017-11-14 | Accelerating Your Game Growth Into 2020 With Key UA Techniques | Panel | 38:08 | 301 | |
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2017-11-14 | Rate Us 5 Stars – Publishers Review the Correlation between Game Design and Monetization | PANEL | 50:01 | 345 | Review |
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2017-11-11 | Closing the Loop: Enhancing User Experience with Monetization | Tal Shoham | 22:39 | 2,032 | |
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2017-11-09 | Meet The Devs Episode #3 | 17:29 | 43 | |
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2017-11-09 | Meet The Devs Episode #2 | 24:10 | 61 | |
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2017-11-09 | Meet The Devs Episode #1 | 24:45 | 137 | |
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2017-11-06 | Ukraine's Hotbed of Talent (And How To Use It) | Panel | 51:14 | 118 | Guide |
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2017-11-06 | Breaking Branding Rules: NatGeo API for a Social Casino Game | Sergej Kochubej | 17:41 | 199 | |
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2017-11-06 | Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc | 28:01 | 480 | |
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2017-11-05 | Gaming and Monetizing Success Stories of the Year | Natalie Portier | 18:24 | 311 | | Success Story
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2017-10-27 | Designing for Innovation: Shipping Your First VR Game | Laralyn McWilliams | 17:54 | 63 | |
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2017-10-26 | Creator Motivation in Traplight's User-Generated Content-Based Games | Sami Kalliokoski | 21:42 | 262 | |
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2017-10-10 | Developing Success in Mobile with Unreal Engine 4 | David Stelzer | 17:37 | 1,247 | |
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2017-10-09 | Investment Opportunity for VR Gaming Studios | PANEL | 48:07 | 294 | |
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2017-10-08 | The Future of VR Gaming is Social | Todd Hooper | 24:42 | 85 | |
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2017-10-08 | The Future of VR and Mobile Games | Scott Flynn | 20:11 | 119 | |
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2017-10-06 | Audio Outsourcing: Contracts, Budgets & Concepts | Richard Ludlow | 24:34 | 317 | |
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2017-10-06 | VR Storytelling – Evolution or Revolution? | PANEL | 51:30 | 97 | |
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2017-10-06 | Social VR, Learnings from Rec Room | Cameron Brown | 24:12 | 1,297 | | Rec Room
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2017-10-06 | Gaming in a New Reality – Opportunities and Challenges of Building Games in VR/AR/MR | PANEL | 46:49 | 110 | |
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2017-10-05 | 30 Years of Making Games | Chris Taylor | 27:17 | 404 | |
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2017-10-05 | Lessons Learned from Raw Data: Development and Marketing VR | Robert Nashak | 26:21 | 81 | | Raw Data
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2017-10-05 | Beyond Headsets: Disruptive VR Technologies in Gaming | PANEL | 49:21 | 117 | Vlog |
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2017-10-04 | Maximizing Your Global Reach in a Mature Mobile Market | PANEL | 51:28 | 172 | |
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2017-10-04 | The Journey East: Finding Success in Asia | PANEL | 50:23 | 91 | |
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2017-10-04 | The Creative Evolution of Social Casinos from Launch to Maturity | Jon Gagnon | 20:33 | 414 | |
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2017-10-04 | Talking Esports | Panel | 52:44 | 113 | |
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2017-10-04 | New Content Needed for Social Gaming and Real Money Platforms | Panel | 55:37 | 163 | |
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2017-10-04 | Legal, Regulatory & Commercial: Turning Social Games into Real Money | Ron Segev | 25:52 | 135 | |
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2017-10-03 | Mobile Earns More but is PC Social Casino Dead? | Carter Rogers | 18:35 | 132 | |
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2017-10-02 | Pitching Publishers – Scoring the Best Partner For Your Indie Game | Panel | 45:54 | 512 | |
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2017-09-30 | Publisher & Developer Relationships in the Modern Age | Mel Montano | 21:31 | 134 | |
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2017-09-30 | Strategics – Triple Threats & the Leading Financial Actors | PANEL | 48:12 | 133 | |
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2017-09-29 | How to Build Amazing Studio Culture | PANEL | 55:52 | 131 | |
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2017-09-29 | How to Design Games for Optimal IAP | PANEL | 55:47 | 289 | |
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2017-09-29 | Eating Well as an Indie Developer | Chetan Surpur, Eric Rahman | 19:44 | 173 | |
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2017-09-28 | Establishing Your Personal Brand Vision | PANEL | 45:21 | 141 | |
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2017-09-28 | Audio Middleware - The Quantum Leap in Interactive Immersion | PANEL | 1:16:23 | 422 | |
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2017-09-28 | A Postmortem on the Audio Design Process for WORDLINGS | Eric Goetz | 24:25 | 113 | |
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2017-09-28 | Killer Instinct – A Postmortem on Accessibility | Zachary Quarles | 24:40 | 352 | | Postmortem
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2017-09-27 | Production Music Libraries for Game Developers (Pros & Cons) | Xiao'an Li | 21:10 | 343 | |
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2017-09-27 | How In-Game Events Help to Engage Users | Diana Platonova | 18:21 | 295 | Let's Play |
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2017-09-27 | Tales From the UCG Trenches: Developing Standards and Guidelines for Gen Z | Liz Bloom Levatino | 22:18 | 79 | Guide |
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2017-09-27 | Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich | 24:37 | 373 | |
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2017-09-27 | Jesse Rapczak – Co-Creator of ARK | FIRESIDE CHAT | 27:50 | 277 | |
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2017-09-27 | Idle Clicker Games: Why are They So Popular and How Can I Get in on the Action? | David Chiu | 23:42 | 1,354 | | AdVenture Capitalist
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2017-09-27 | How F2P has Changed Games – And is Changing Game Design | Eric Goldberg | 26:00 | 218 | |
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2017-09-27 | Social Casino – Reigniting the Innovation Engine | Pawan Sivaraman | 23:50 | 266 | |
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2017-09-27 | Launching Video Games In Casinos: Gold Rush Or Bust? | Darion Lowenstein | 23:38 | 130 | | Gold Rush!
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2017-09-26 | Power of Asia – What We Learned From 2.6M Players | Raymond Chan | 22:47 | 108 | |
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2017-09-26 | Getting Funding and Determining Valuation in a Maturing Market | Fireside Chat | 23:32 | 198 | |
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2017-09-26 | Dream Team! Lessons Learned From 5 Years in Social Casino | Panel | 50:32 | 312 | |
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2017-09-25 | How to Use Machine Learning to Improve Your Game | Sam Du Rose | 20:17 | 228 | |
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2017-09-24 | Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson | 27:37 | 1,293 | |
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2017-09-24 | Steam Business Update | Tom Giardino | 23:25 | 403 | Vlog |
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2017-09-24 | Testing Metagame Bounds on Products With Complex Strategy Selection | Sean Levatino | 28:22 | 287 | |
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2017-09-21 | Making Games for Both Mobile and Console – and Why Not To | Daniel Walters | 28:26 | 104 | |
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2017-09-21 | Bridging the Worlds of Console, Mobile and Reality | Baiyon | 19:08 | 46 | |
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