GameDaily Connect

GameDaily Connect

Views:
2,289,745
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2013-08-20The Top 3 Reasons Why FREE Users Suck | Andy ROSIC16:5790
2013-08-20How WebGL Makes HTML5 Ready for Prime Time | Ola DE FREITAS20:48192
2013-08-20The Future of Unity | Carl CALLEWAERT27:14155
2013-08-20What Do Mobile Developers Really Need Today for Success?48:52205
2013-08-2010 Years of Casual Games | Michael KALKOWSKI23:10705
2013-08-20M&A Walkthrough -- The Do's and Don'ts of Selling Your Game Company | Jim PERKINS25:111,020Walkthrough
2013-08-20The Power and Influence of Social Fandom in Gaming | BETKA, WILLIAMS31:28272
2013-08-20Designing Criminal Case for Virality and Retention | CAZENAVE, RAUX51:211,797Criminal Case
2013-08-20What "Social" Means to Big Casinos | Melissa BLAU27:24188
2013-08-20Monetization and KPIs of Real Money Gaming and Social Casino Gaming | CULLEN, REAVES25:042,883
2013-08-20From Lottery Games to Slot Machine Games: The Growing Momentum of Internet Gaming | Michael LIGHTMAN23:02174
2013-08-20That's Entertainment: How to Create an Online Entertainment Destination | Carey DIJULIO20:30380DiscussionBig Fish Casino
2013-08-20Mobile Games: Understanding and Optimizing Player Behavior Across Platforms | Sumit GUPTA21:22510
2013-08-20The Future of Social Casino Gaming | Rob GLASER23:16439
2013-08-20The Risks & Rewards of Innovation | Jeff HYMAN17:42721
2013-08-20Managing Success at the Intersection of Casual and Casino | Dan FIDEN21:42137
2013-08-20There's Nothing Virtual About the Opportunity in Real-Money Gambling | Ashley LANG24:51299
2013-08-20Production & Monetization Pain Points - How to Avoid Them? | Tzvi KOPETZ14:22116
2013-08-20Optimizing Mobile Gaming Platforms for Free-to-Play Games | Tomi HUTTULA19:52219
2013-08-20Removing the Risk from Building Games and Maximizing Profits | DEWOLFE, KANE20:55274
2013-08-205 Online Social Casino Myths | Charles HARPER20:48262
2013-08-20The Real Impact of Microconsoles, High-end Mobile and SmartTV on Consoles | John LEE23:4093
2013-08-20Emerging Markets for Social Casino Gaming | Vicenc MARTI23:34132
2013-08-20Zynga Poker -- 3 Years of Cross-Platform Play | Nicole OPAS20:57328Zynga Poker
2013-08-20Balls, Cards and Currency (Virtual): Why Innovation in Gaming is Coming from Startups | Alex KELLY17:4582
2013-08-20MAXimizing Fraud in Online Games (or Fraud is Your Friend) | Monty KERR25:01239
2013-08-20Back to the Basics: The Application of Traditional Gaming Design to Digital Gaming | Al THOMAS24:34685
2013-08-20Preparing Games for the Ever Changing Social Casino Market: Is HTML5 the Answer? | Nick TALARICO20:131,230
2013-08-20Start-up Survival Lessons for Indie Developers | Kenny HUANG19:58475
2013-08-20Building an Amazing Studio Culture | NILSON, TEH, GREER, RYAN, YE57:4296
2013-08-20Tips For the Indie Web Game Developer Moving to Mobile | Chris HUGHES18:21189
2013-08-20How Slant Six Games took AAA to Mobile | Peter DOIDGE-HARRISON25:09179
2013-08-20EMERGING TRENDS: Global "Micro-indie" Development | Steve FELTER22:59162
2013-08-20The Future of Bitcoins | David WANG18:01109
2013-08-20Innovative Multiplayer and Social Interactions | Dani ZUNIGA20:51149
2013-08-20EMERGING TRENDS: Virtual Micro-Currency and Why it Matters | Ari MIR15:29915
2013-08-20Three Things to Think About When Designing Free-to-Play Games | Tim LETOURNEAU20:19413
2013-08-20The Perfect Store - Getting Users to the In-game Stores and Keeping Them There | Yaniv NIZAN21:36307
2013-08-20Maximizing Monetization in Free to Play Games | Emily GREER57:507,247
2013-08-20The 5 Most Common Mistakes in F2P and How to Avoid Them | Chris WILLIAMS20:54416
2013-08-20Case Studies on Successful Ad-based Monetization Strategies | Damon MARSHALL29:36590
2013-08-20Online-to-Offline: the $1T Mobile Opportunity | Terry ANGELOS20:18175
2013-08-20Over Whaling | Greg COSTIKYAN16:08260
2013-08-20Ad Networks: Comparing the Options | Kelly MULLINS21:14141
2013-08-20Navigating the Mobile Advertising Ecosystem | Brian MIKALIS18:51370
2013-08-20Sell, Sell, Sell! | Jon WINTERMEYER18:33303
2013-08-20Building Your Free-to-Play Tools Dream Suite | Andy YANG19:56110
2013-08-20Dissecting a Card-Battle Game | Christopher ORY26:03573
2013-08-20EMERGING TRENDS: The Real Impact of Adaptive Marketing and Predictive Analytics | RAMACHANDRAN31:51881
2013-08-20F2P in MMORPG, OMG! Cryptic Studios Redefines UGC | Jack EMMERT25:37241Neverwinter
2013-08-20Incorporating Player Feedback in the Game Design Process | Eric CANTINI27:08231
2013-08-20The Merits of Multiplayer | Rik HAANDRIKMAN21:56185
2013-08-20Free to Play is Not One-Size-Fits-All: Lessons Learned from Under Siege | Stanislav KINS26:0275Under Siege
2013-08-20Self-Published Your F2P Game and Failed?...Thought So. | Matt SHEA22:32205
2013-08-20Navigating Different Devices: How to Make Successful Cross-Platform Games46:29246
2013-08-20Free-to-Play: 2013 Year in Review | GRIL, MERETZKY, ROHRL53:09202Review
2013-08-20Self-Publish or Die | Will HARBIN24:22809
2013-08-20When Publishing Works for Free to Play Games | Jameel KHALFAN23:33243
2013-08-20How to Monetize Emotions in Free-to-Play Games | PALATOVSKA, TIMOSHENKO27:21340
2013-08-20Raising the Bar on Mobile UI Design for the Next Generation of Social Gaming | Bhaskar ROY18:19258
2013-08-20Build Great Partnerships that Lead to Great Games | YING, PEARSALL, ADDISON17:11148
2013-08-20Guerrilla Marketing and Other Non-Conventional Ways to Get Your App or Game Discovered | Ryan MERKET22:48511
2013-08-2010 Tips for Mobile Disclosures and Privacy | Steve AUGUSTINO26:0949
2013-08-20Real-Time Performance at Massive Scale | Francois ORSINI25:15361
2013-08-20Being Consequential in a Transitory World | Clive DOWNIE28:33160
2013-08-20How We Attracted 5M Players in 6 Mo. | BROXTERMANN18:16256
2013-08-20From the Mouths of Babes: Re-learning How to Design a Game by Watching Kids Play | Kelly FENNIG28:15135
2013-08-20Shifting Gears: The Growing Importance of Midcore Gamers | Keith KAWAHATA17:34396
2013-08-20Global Monetization of Games: Emerging Markets as Drivers of Growth | Peter WARMAN25:51202
2013-08-20A Case Study of the IGN People's Choice Award Winner: Fairway Solitaire | Pat WYLIE25:35146Fairway Solitaire
2013-08-20Get Discovered & Grow: Reaching the Right Mobile Gamers with Facebook | Dan MORRIS19:22245
2013-08-20Inside the Saga Series | Jong WOO20:45447
2013-08-20Top Ten Things You Need to Know To Play Big in the Kids' Space | Alison BRYANT27:08132
2013-08-20Youth and Gaming: What to Know About Kids Online | Dr. Jo WEBBER19:59170
2013-08-20d180 is The Mark of Quality | Aaron LOEB30:111,402
2013-08-20The Future of Mobile & Online Game Marketing | Jan BECKERS16:371,003
2013-08-20Adapting Mid-Core Gameplay to Casual Platforms | Mike GOSLIN22:08180
2013-08-20Design Meets Discovery: Following the Five C's | Karen MORGAN16:07137
2013-08-20Do You Want to Rule the World? | Gabe LEYDON25:193,509
2013-08-20The Hummingbird Backfire: A Lesson in Monetizing Virtual Goods from Animal Jam | Clark STACEY27:04913Animal Jam
2013-08-20Fireside Chat with John Riccitiello | RICCITIELLO, GAUDIOSI22:42162
2013-08-20Kids' Apps - the Monetization Minefield | Barry O'NEILL27:12785
2013-08-20EMERGING TRENDS: The Television Industry and 2nd Screen Casual Games | Matt DOMINIANNI22:03164
2013-08-20Mobile Games - the Advertisement Platform of the Future | Christopher KASSULKE23:02240
2013-08-20What's in the Water in Finland?: The Finnish Invasion Continues | Thorbjorn WARIN23:40302
2013-08-20Character Collision: Interpolating Characters into Free-to-Play Games | Kenny Shea DINKIN27:43147
2013-08-20Enlivening the Dead: Telling Tales Socially | David FOX23:2664
2013-08-20The Android Alternative: Road to 100M Downloads | Vladimir FUNTIKOV27:44538
2013-08-20The Perfect Launch: Reaching Fans and New Audiences | Phil LARSEN30:3389
2013-08-20The Four Most Important Emotions for Free to Play Casual Games | Nicole LAZZARO36:101,662Candy Crush Saga
2013-08-20Designing the UA Process: How to Excel on Buying ROI Positive Traffic | Dr. Hanno FICHTNER28:49419Guide
2013-08-20Bringing Meaningful Gaming Experiences to Mobile Platforms | Sarah THOMSON23:52147
2013-08-20The Candy Crush Saga Phenomenon -- Real Players' Focus Group on What Keeps them Hooked51:37820Candy Crush Saga
2013-08-20Bite-Sized Narratives: Conveying Impactful Narrative with Emotional Hooks | Levi BUCHANAN21:271,962
2013-08-20The Absolute Biggest Opportunity in Mobile Gaming Today: The Mobile Web! | OBERMEIER27:15177
2013-08-20Grow Big. Think Small. Unleash Your Game's Customer Acquisition Potential | Mitchell WEISMAN29:57114
2013-08-20Technical Challenges of HTML5 Development | Chris SHANKLAND25:53288
2013-08-20How to Design and Operate a Successful Live Event in Mobile Social Games | Chris PLUMMER26:341,332
2013-08-20Making It Big: The Monetization Strategies of Leading Game Developers36:431,732
2013-08-20Production Methodologies and Tools for Small Studios | Justin LEADER28:31131Vlog