2013-08-20 | The Top 3 Reasons Why FREE Users Suck | Andy ROSIC | 16:57 | 90 | |
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2013-08-20 | How WebGL Makes HTML5 Ready for Prime Time | Ola DE FREITAS | 20:48 | 192 | |
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2013-08-20 | The Future of Unity | Carl CALLEWAERT | 27:14 | 155 | |
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2013-08-20 | What Do Mobile Developers Really Need Today for Success? | 48:52 | 205 | |
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2013-08-20 | 10 Years of Casual Games | Michael KALKOWSKI | 23:10 | 705 | |
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2013-08-20 | M&A Walkthrough -- The Do's and Don'ts of Selling Your Game Company | Jim PERKINS | 25:11 | 1,020 | Walkthrough |
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2013-08-20 | The Power and Influence of Social Fandom in Gaming | BETKA, WILLIAMS | 31:28 | 272 | |
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2013-08-20 | Designing Criminal Case for Virality and Retention | CAZENAVE, RAUX | 51:21 | 1,797 | | Criminal Case
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2013-08-20 | What "Social" Means to Big Casinos | Melissa BLAU | 27:24 | 188 | |
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2013-08-20 | Monetization and KPIs of Real Money Gaming and Social Casino Gaming | CULLEN, REAVES | 25:04 | 2,883 | |
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2013-08-20 | From Lottery Games to Slot Machine Games: The Growing Momentum of Internet Gaming | Michael LIGHTMAN | 23:02 | 174 | |
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2013-08-20 | That's Entertainment: How to Create an Online Entertainment Destination | Carey DIJULIO | 20:30 | 380 | Discussion | Big Fish Casino
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2013-08-20 | Mobile Games: Understanding and Optimizing Player Behavior Across Platforms | Sumit GUPTA | 21:22 | 510 | |
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2013-08-20 | The Future of Social Casino Gaming | Rob GLASER | 23:16 | 439 | |
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2013-08-20 | The Risks & Rewards of Innovation | Jeff HYMAN | 17:42 | 721 | |
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2013-08-20 | Managing Success at the Intersection of Casual and Casino | Dan FIDEN | 21:42 | 137 | |
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2013-08-20 | There's Nothing Virtual About the Opportunity in Real-Money Gambling | Ashley LANG | 24:51 | 299 | |
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2013-08-20 | Production & Monetization Pain Points - How to Avoid Them? | Tzvi KOPETZ | 14:22 | 116 | |
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2013-08-20 | Optimizing Mobile Gaming Platforms for Free-to-Play Games | Tomi HUTTULA | 19:52 | 219 | |
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2013-08-20 | Removing the Risk from Building Games and Maximizing Profits | DEWOLFE, KANE | 20:55 | 274 | |
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2013-08-20 | 5 Online Social Casino Myths | Charles HARPER | 20:48 | 262 | |
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2013-08-20 | The Real Impact of Microconsoles, High-end Mobile and SmartTV on Consoles | John LEE | 23:40 | 93 | |
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2013-08-20 | Emerging Markets for Social Casino Gaming | Vicenc MARTI | 23:34 | 132 | |
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2013-08-20 | Zynga Poker -- 3 Years of Cross-Platform Play | Nicole OPAS | 20:57 | 328 | | Zynga Poker
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2013-08-20 | Balls, Cards and Currency (Virtual): Why Innovation in Gaming is Coming from Startups | Alex KELLY | 17:45 | 82 | |
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2013-08-20 | MAXimizing Fraud in Online Games (or Fraud is Your Friend) | Monty KERR | 25:01 | 239 | |
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2013-08-20 | Back to the Basics: The Application of Traditional Gaming Design to Digital Gaming | Al THOMAS | 24:34 | 685 | |
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2013-08-20 | Preparing Games for the Ever Changing Social Casino Market: Is HTML5 the Answer? | Nick TALARICO | 20:13 | 1,230 | |
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2013-08-20 | Start-up Survival Lessons for Indie Developers | Kenny HUANG | 19:58 | 475 | |
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2013-08-20 | Building an Amazing Studio Culture | NILSON, TEH, GREER, RYAN, YE | 57:42 | 96 | |
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2013-08-20 | Tips For the Indie Web Game Developer Moving to Mobile | Chris HUGHES | 18:21 | 189 | |
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2013-08-20 | How Slant Six Games took AAA to Mobile | Peter DOIDGE-HARRISON | 25:09 | 179 | |
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2013-08-20 | EMERGING TRENDS: Global "Micro-indie" Development | Steve FELTER | 22:59 | 162 | |
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2013-08-20 | The Future of Bitcoins | David WANG | 18:01 | 109 | |
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2013-08-20 | Innovative Multiplayer and Social Interactions | Dani ZUNIGA | 20:51 | 149 | |
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2013-08-20 | EMERGING TRENDS: Virtual Micro-Currency and Why it Matters | Ari MIR | 15:29 | 915 | |
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2013-08-20 | Three Things to Think About When Designing Free-to-Play Games | Tim LETOURNEAU | 20:19 | 413 | |
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2013-08-20 | The Perfect Store - Getting Users to the In-game Stores and Keeping Them There | Yaniv NIZAN | 21:36 | 307 | |
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2013-08-20 | Maximizing Monetization in Free to Play Games | Emily GREER | 57:50 | 7,247 | |
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2013-08-20 | The 5 Most Common Mistakes in F2P and How to Avoid Them | Chris WILLIAMS | 20:54 | 416 | |
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2013-08-20 | Case Studies on Successful Ad-based Monetization Strategies | Damon MARSHALL | 29:36 | 590 | |
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2013-08-20 | Online-to-Offline: the $1T Mobile Opportunity | Terry ANGELOS | 20:18 | 175 | |
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2013-08-20 | Over Whaling | Greg COSTIKYAN | 16:08 | 260 | |
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2013-08-20 | Ad Networks: Comparing the Options | Kelly MULLINS | 21:14 | 141 | |
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2013-08-20 | Navigating the Mobile Advertising Ecosystem | Brian MIKALIS | 18:51 | 370 | |
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2013-08-20 | Sell, Sell, Sell! | Jon WINTERMEYER | 18:33 | 303 | |
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2013-08-20 | Building Your Free-to-Play Tools Dream Suite | Andy YANG | 19:56 | 110 | |
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2013-08-20 | Dissecting a Card-Battle Game | Christopher ORY | 26:03 | 573 | |
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2013-08-20 | EMERGING TRENDS: The Real Impact of Adaptive Marketing and Predictive Analytics | RAMACHANDRAN | 31:51 | 881 | |
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2013-08-20 | F2P in MMORPG, OMG! Cryptic Studios Redefines UGC | Jack EMMERT | 25:37 | 241 | | Neverwinter
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2013-08-20 | Incorporating Player Feedback in the Game Design Process | Eric CANTINI | 27:08 | 231 | |
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2013-08-20 | The Merits of Multiplayer | Rik HAANDRIKMAN | 21:56 | 185 | |
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2013-08-20 | Free to Play is Not One-Size-Fits-All: Lessons Learned from Under Siege | Stanislav KINS | 26:02 | 75 | | Under Siege
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2013-08-20 | Self-Published Your F2P Game and Failed?...Thought So. | Matt SHEA | 22:32 | 205 | |
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2013-08-20 | Navigating Different Devices: How to Make Successful Cross-Platform Games | 46:29 | 246 | |
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2013-08-20 | Free-to-Play: 2013 Year in Review | GRIL, MERETZKY, ROHRL | 53:09 | 202 | Review |
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2013-08-20 | Self-Publish or Die | Will HARBIN | 24:22 | 809 | |
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2013-08-20 | When Publishing Works for Free to Play Games | Jameel KHALFAN | 23:33 | 243 | |
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2013-08-20 | How to Monetize Emotions in Free-to-Play Games | PALATOVSKA, TIMOSHENKO | 27:21 | 340 | |
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2013-08-20 | Raising the Bar on Mobile UI Design for the Next Generation of Social Gaming | Bhaskar ROY | 18:19 | 258 | |
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2013-08-20 | Build Great Partnerships that Lead to Great Games | YING, PEARSALL, ADDISON | 17:11 | 148 | |
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2013-08-20 | Guerrilla Marketing and Other Non-Conventional Ways to Get Your App or Game Discovered | Ryan MERKET | 22:48 | 511 | |
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2013-08-20 | 10 Tips for Mobile Disclosures and Privacy | Steve AUGUSTINO | 26:09 | 49 | |
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2013-08-20 | Real-Time Performance at Massive Scale | Francois ORSINI | 25:15 | 361 | |
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2013-08-20 | Being Consequential in a Transitory World | Clive DOWNIE | 28:33 | 160 | |
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2013-08-20 | How We Attracted 5M Players in 6 Mo. | BROXTERMANN | 18:16 | 256 | |
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2013-08-20 | From the Mouths of Babes: Re-learning How to Design a Game by Watching Kids Play | Kelly FENNIG | 28:15 | 135 | |
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2013-08-20 | Shifting Gears: The Growing Importance of Midcore Gamers | Keith KAWAHATA | 17:34 | 396 | |
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2013-08-20 | Global Monetization of Games: Emerging Markets as Drivers of Growth | Peter WARMAN | 25:51 | 202 | |
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2013-08-20 | A Case Study of the IGN People's Choice Award Winner: Fairway Solitaire | Pat WYLIE | 25:35 | 146 | | Fairway Solitaire
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2013-08-20 | Get Discovered & Grow: Reaching the Right Mobile Gamers with Facebook | Dan MORRIS | 19:22 | 245 | |
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2013-08-20 | Inside the Saga Series | Jong WOO | 20:45 | 447 | |
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2013-08-20 | Top Ten Things You Need to Know To Play Big in the Kids' Space | Alison BRYANT | 27:08 | 132 | |
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2013-08-20 | Youth and Gaming: What to Know About Kids Online | Dr. Jo WEBBER | 19:59 | 170 | |
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2013-08-20 | d180 is The Mark of Quality | Aaron LOEB | 30:11 | 1,402 | |
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2013-08-20 | The Future of Mobile & Online Game Marketing | Jan BECKERS | 16:37 | 1,003 | |
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2013-08-20 | Adapting Mid-Core Gameplay to Casual Platforms | Mike GOSLIN | 22:08 | 180 | |
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2013-08-20 | Design Meets Discovery: Following the Five C's | Karen MORGAN | 16:07 | 137 | |
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2013-08-20 | Do You Want to Rule the World? | Gabe LEYDON | 25:19 | 3,509 | |
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2013-08-20 | The Hummingbird Backfire: A Lesson in Monetizing Virtual Goods from Animal Jam | Clark STACEY | 27:04 | 913 | | Animal Jam
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2013-08-20 | Fireside Chat with John Riccitiello | RICCITIELLO, GAUDIOSI | 22:42 | 162 | |
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2013-08-20 | Kids' Apps - the Monetization Minefield | Barry O'NEILL | 27:12 | 785 | |
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2013-08-20 | EMERGING TRENDS: The Television Industry and 2nd Screen Casual Games | Matt DOMINIANNI | 22:03 | 164 | |
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2013-08-20 | Mobile Games - the Advertisement Platform of the Future | Christopher KASSULKE | 23:02 | 240 | |
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2013-08-20 | What's in the Water in Finland?: The Finnish Invasion Continues | Thorbjorn WARIN | 23:40 | 302 | |
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2013-08-20 | Character Collision: Interpolating Characters into Free-to-Play Games | Kenny Shea DINKIN | 27:43 | 147 | |
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2013-08-20 | Enlivening the Dead: Telling Tales Socially | David FOX | 23:26 | 64 | |
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2013-08-20 | The Android Alternative: Road to 100M Downloads | Vladimir FUNTIKOV | 27:44 | 538 | |
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2013-08-20 | The Perfect Launch: Reaching Fans and New Audiences | Phil LARSEN | 30:33 | 89 | |
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2013-08-20 | The Four Most Important Emotions for Free to Play Casual Games | Nicole LAZZARO | 36:10 | 1,662 | | Candy Crush Saga
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2013-08-20 | Designing the UA Process: How to Excel on Buying ROI Positive Traffic | Dr. Hanno FICHTNER | 28:49 | 419 | Guide |
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2013-08-20 | Bringing Meaningful Gaming Experiences to Mobile Platforms | Sarah THOMSON | 23:52 | 147 | |
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2013-08-20 | The Candy Crush Saga Phenomenon -- Real Players' Focus Group on What Keeps them Hooked | 51:37 | 820 | | Candy Crush Saga
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2013-08-20 | Bite-Sized Narratives: Conveying Impactful Narrative with Emotional Hooks | Levi BUCHANAN | 21:27 | 1,962 | |
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2013-08-20 | The Absolute Biggest Opportunity in Mobile Gaming Today: The Mobile Web! | OBERMEIER | 27:15 | 177 | |
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2013-08-20 | Grow Big. Think Small. Unleash Your Game's Customer Acquisition Potential | Mitchell WEISMAN | 29:57 | 114 | |
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2013-08-20 | Technical Challenges of HTML5 Development | Chris SHANKLAND | 25:53 | 288 | |
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2013-08-20 | How to Design and Operate a Successful Live Event in Mobile Social Games | Chris PLUMMER | 26:34 | 1,332 | |
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2013-08-20 | Making It Big: The Monetization Strategies of Leading Game Developers | 36:43 | 1,732 | |
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2013-08-20 | Production Methodologies and Tools for Small Studios | Justin LEADER | 28:31 | 131 | Vlog |
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