2015-11-18 | Indie Marketing Strategy Considering the Big Picture | Panel | 53:29 | 284 | |
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2015-11-18 | Perfecting Imperfection | Ross Wariner, Cody Uhler | 19:34 | 764 | |
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2015-11-17 | App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan | 22:34 | 4,879 | |
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2015-11-17 | The Developer Dilemma | Sivan Enden | 24:41 | 236 | |
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2015-11-15 | Mobile SDKs: Use with Caution to Protect Your Young Users | Orly Shoavi | 16:46 | 325 | |
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2015-11-15 | Drawing Game Ideas from the Past: Marty Mcfly Style | Goldy G. | 23:30 | 257 | |
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2015-11-14 | Putting the Development in Game Development | Panel | 40:31 | 190 | |
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2015-11-13 | BUBL's Evolution with Fox & Sheep | Oleg Stavitsky | 21:18 | 1,758 | |
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2015-11-13 | How to Reach New Players (AND Monetize 100% of Them) | Mike Hines | 21:15 | 263 | Guide |
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2015-11-13 | Metrics & Supporting Market Trends of Mobile Video Ads | Tal Shoham | 20:23 | 147 | |
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2015-11-13 | Maximizing Monetization through Community | Derrick Morton | 17:54 | 340 | |
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2015-11-13 | Sextags and the City: Localizing a Long-term Game Project | Antonov | 27:14 | 298 | |
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2015-11-13 | Making Math Social | Oded Pelled | 21:51 | 212 | |
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2015-11-13 | Understanding Tomorrow's Gamers, Today! | Michael Cai | 24:28 | 224 | |
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2015-11-12 | Broken Business Model in Mobile Games | Michael Velkes | 20:27 | 603 | |
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2015-11-12 | Mobile Social Games in Latin America | Vicens Marti | 20:43 | 129 | |
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2015-11-12 | Use the Magic Of Keywords To Survive | Bjoern Bergstein | 24:43 | 194 | |
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2015-11-12 | Handling the Fluff So Game Developers Don’t Have To | Justin Stofle | 24:03 | 113 | |
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2015-11-12 | Unity: The Engine for VR | Josh Naylor | 26:03 | 389 | |
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2015-11-12 | Mitigation of Legal Risks in Mobile Games | Vladislav Arkhipov | 20:07 | 168 | | Inside
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2015-11-12 | Cost Effective User Acquisition | Moritz von Arnim | 20:39 | 459 | |
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2015-11-11 | Web vs. Mobile in Social Casinos | Pini Yakuel | 23:50 | 364 | |
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2015-11-11 | Building Better Games with Facebook | Sean Ryan | 21:24 | 320 | |
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2015-11-11 | People Play, People Talk? | Julian Runge | 21:41 | 212 | |
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2015-11-11 | Opportunities in Social Casino | Lloyd Melnick | 22:12 | 285 | |
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2015-11-11 | Translating Casino into the F2P World | Al Thomas | 26:54 | 160 | |
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2015-11-11 | Booming Business of Cash Prize Gaming | Swerdlow | 17:52 | 248 | |
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2015-11-10 | The Impact of Brands & Look-a-Likes | Rami Segal | 22:42 | 254 | |
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2015-11-10 | The 4 Most Popular Slot Archetypes | Guy Hasson | 22:43 | 1,612 | |
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2015-11-10 | Making a Game Fun to Watch | Ohad Barzilay | 26:02 | 290 | |
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2015-11-10 | Composing Video Games for Music | Arnold Nesis | 21:24 | 614 | |
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2015-11-10 | Practical Level Design Lessons | Elad Drory | 26:47 | 2,020 | |
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2015-11-09 | Battling Fake High Scores | Nataly Eliyahu | 17:32 | 320 | |
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2015-11-09 | Games For Peace: Creating An Epic Impact | Shakur | 21:31 | 51 | | Minecraft
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2015-11-09 | Sequels: Dealing With Fan's Expectations| Niv Touboul | 20:37 | 119 | |
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2015-11-09 | Raising Funds $183/day | Ihor Yakovets, Max Khalikov | 21:55 | 97 | |
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2015-11-09 | Win the Heart & Business of a Big Publisher | Bendov | 14:22 | 78 | |
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2015-11-09 | From Game Design to UX Design | Eytan Majar | 14:35 | 649 | |
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2015-11-09 | Reflections on the Romance of Puzzle Design | Khail Santia | 14:32 | 224 | |
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2015-11-09 | Roundtable: Commandments for Game Developers | 49:52 | 151 | |
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2015-11-09 | The Rise of Agar.io | Sergio Varanda | 21:52 | 717 | | Agar.io
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2015-11-09 | The First Dollar | My N. Tran | 22:40 | 740 | |
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2015-11-09 | Mobile User Acquisition Trends | Assaf Vaknin | 10:57 | 1,101 | |
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2015-11-09 | You've Developed a Great Game, Time to Get Players | Daniel Neumann | 19:20 | 192 | |
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2015-11-09 | Working With Community in Early Game Dev| Nikola Mitic | 26:41 | 122 | |
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2015-11-07 | From $0 to $100m - Lessons Learned | Lior Shiff | 27:32 | 684 | |
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2015-11-07 | Funding Sources for Game Development | PANEL | 53:16 | 217 | |
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2015-11-07 | Mobile Games - Why is it Interesting for Venture Capital? | Cohen, Dinor | 26:29 | 144 | |
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2015-11-07 | State of the Israeli Gaming Industry | Adi Hanin | 12:51 | 548 | |
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2015-11-07 | Opportunities in Southeast Asia | Panel | 40:10 | 171 | |
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2015-11-07 | The Land Where Games Unicorns Grow | Gigi Levy | 32:19 | 381 | |
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2015-11-06 | 2015 Reality Check: Is it the Time to Reevaluate Your UA Strategy? | PANEL | 38:43 | 281 | |
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2015-11-06 | A Growing Opportunity: The Latin American Mobile Gaming Market | Panel | 50:45 | 148 | |
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2015-11-06 | Bold Predictions on the Social Casino Market | Adam Krejcik | 21:21 | 680 | |
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2015-11-06 | State of the Social Casino | Elad Kushnir | 16:09 | 1,148 | |
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2015-11-06 | China: A Survival Guide for Game Developers | Panel | 53:46 | 186 | Guide |
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2015-11-05 | Going Global — Bringing Games from the West to China | Ryan DeSanto | 24:09 | 218 | |
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2015-11-05 | How Developers Can Enter the Most Lucrative Mobile Market | Serkan Toto | 26:16 | 462 | |
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2015-11-05 | How the Top Gaming Apps Engage Their Players | Itay Levy | 24:27 | 347 | |
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2015-11-04 | 7 Tips on How to Make Your Publisher Finish | George Erkhan | 22:52 | 201 | |
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2015-11-04 | Iterative Game Development of Casual F2P Games | Mirko Topalski | 27:34 | 1,093 | |
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2015-11-04 | Be a Market Leaders with a Small 'Commando' Team | David Kalmanson | 24:44 | 244 | |
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2015-11-04 | Making Money with F2P Games | Stefan Behrens | 29:23 | 564 | |
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2015-11-04 | Theory of Evolution: Mobile Ad Version | Gil Dudkiewicz | 19:14 | 259 | |
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2015-11-03 | 10 Ways to Make the Worst Social Casual Game | Artur Sakalis | 25:31 | 237 | |
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2015-11-03 | Games that Bridge the Israeli--Palestinian Conflict and Beyond | Panel | 25:15 | 119 | |
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2015-11-02 | Surviving and Thriving in a Hit-Driven Market | Henning Kosmack | 20:47 | 314 | |
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2015-11-02 | How Israel is Facing New Challenges | Omer Kaplan | 16:24 | 247 | |
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2015-11-02 | 10 Out-of-the-Box PR Tactics | Oren Todoros | 27:20 | 1,151 | |
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2015-11-02 | Return of the Sole Game Developer | Yaron Leifenberg | 23:07 | 455 | |
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2015-11-02 | Fireside Chat: Samsung Approach to Developer Success | Pohontu, Levin | 19:17 | 136 | |
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2015-11-01 | Rovio: Hatching a Phenomenon | Wilhelm Taht | 26:03 | 181 | |
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2015-10-31 | Shipping a Polished Product | David Johnson | 22:15 | 72 | |
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2015-10-31 | What Do You Know About Gamers? | Brendon Kraham | 22:24 | 221 | |
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2015-10-31 | Flexibility and Creativity| Robert Antokol, Dean Takahashi | 25:00 | 2,195 | |
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2015-10-29 | Future of Games | Panel | 1:02:19 | 867 | |
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2015-10-27 | Retention! Retention! Retention! | My N. Tran | 27:14 | 1,431 | |
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2015-10-27 | Ad Network Retention Performance | Sunil Bhagwan | 20:15 | 928 | |
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2015-10-24 | Casual Connect Tel Aviv 2015 Indie Prize Awards | 1:17 | 1,207 | |
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2015-10-21 | How Data Transformed Teams and Games at Playlab | Jakob Lykkegaard | 18:10 | 163 | |
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2015-10-14 | Gaming Tacos for the World | Rodolfo Magallon | 17:09 | 203 | |
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2015-10-14 | Early Stage Playtesting Helped Us Build Better Games | Bart van den Berg | 22:05 | 174 | Let's Play |
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2015-10-14 | From Corporate to Indie Building a Culture of Creativity | Lyndsey Gallant | 33:11 | 345 | |
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2015-10-13 | Audio Roundtable: Crafting AAA Audio Experiences | Panel | 23:24 | 200 | |
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2015-10-13 | Audio Roundtable: Hiring Your First Audio Contractor | Panel | 31:47 | 128 | |
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2015-10-13 | Casual Game Design Roundtable: Social Casino | 25:31 | 234 | |
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2015-10-13 | Casual Game Design Roundtable: Level-Based Puzzle Games | 26:15 | 570 | | Candy Crush Soda Saga
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2015-10-13 | From Zero to a Funded and Staffed Studio...in 6 Months | Mario Rizzo | 25:35 | 182 | |
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2015-10-13 | The New Drivers for Game Investment | Eric Goldberg | 28:02 | 178 | |
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2015-10-12 | Balancing Logic & Chance to Create Compelling Puzzles | Layton Hawkes | 20:36 | 425 | Vlog |
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2015-10-12 | Elevating Your Work for Hire Game and Winning Projects | Yaniv Nizan | 26:42 | 99 | |
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2015-10-12 | Making of a Successful Casual Studio | Daniel Persson | 26:01 | 880 | |
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2015-10-12 | The State and Future of Kids' Mobile Play | Bryant, Levine | 25:13 | 89 | |
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2015-10-12 | Mobile Games For The Next Generation | Stephanie Llamas | 20:04 | 418 | |
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2015-10-12 | Wearables: Always Be Gaming | Panel | 46:20 | 76 | |
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2015-10-12 | Buyer's Market as Games Deals Drop 89% in 2015 | Tim Merel | 23:46 | 123 | |
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2015-10-11 | Benchmarking Strategies & Examples for Indie Developers | Patrick Kane | 26:32 | 534 | |
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2015-10-11 | Develop on Android and Find Success on Google Play | Bob Meese | 21:39 | 163 | |
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2015-10-10 | Casual Connect USA 2015 Official Video Report I San Francisco | 8:02 | 500 | |
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2015-10-09 | 5 Steps to Maximize your App’s Chances to Succeed | Danielle Levitas | 25:45 | 269 | |
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