GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





All Videos by GameDaily Connect



PublishedVideo TitleDurationViewsCategoryGame
2015-11-18Indie Marketing Strategy Considering the Big Picture | Panel53:29284
2015-11-18Perfecting Imperfection | Ross Wariner, Cody Uhler19:34764
2015-11-17App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan22:344,879
2015-11-17The Developer Dilemma | Sivan Enden24:41236
2015-11-15Mobile SDKs: Use with Caution to Protect Your Young Users | Orly Shoavi16:46325
2015-11-15Drawing Game Ideas from the Past: Marty Mcfly Style | Goldy G.23:30257
2015-11-14Putting the Development in Game Development | Panel40:31190
2015-11-13BUBL's Evolution with Fox & Sheep | Oleg Stavitsky21:181,758
2015-11-13How to Reach New Players (AND Monetize 100% of Them) | Mike Hines21:15263Guide
2015-11-13Metrics & Supporting Market Trends of Mobile Video Ads | Tal Shoham20:23147
2015-11-13Maximizing Monetization through Community | Derrick Morton17:54340
2015-11-13Sextags and the City: Localizing a Long-term Game Project | Antonov27:14298
2015-11-13Making Math Social | Oded Pelled21:51212
2015-11-13Understanding Tomorrow's Gamers, Today! | Michael Cai24:28224
2015-11-12Broken Business Model in Mobile Games | Michael Velkes20:27603
2015-11-12Mobile Social Games in Latin America | Vicens Marti20:43129
2015-11-12Use the Magic Of Keywords To Survive | Bjoern Bergstein24:43194
2015-11-12Handling the Fluff So Game Developers Don’t Have To | Justin Stofle24:03113
2015-11-12Unity: The Engine for VR | Josh Naylor26:03389
2015-11-12Mitigation of Legal Risks in Mobile Games | Vladislav Arkhipov20:07168Inside
2015-11-12Cost Effective User Acquisition | Moritz von Arnim20:39459
2015-11-11Web vs. Mobile in Social Casinos | Pini Yakuel23:50364
2015-11-11Building Better Games with Facebook | Sean Ryan21:24320
2015-11-11People Play, People Talk? | Julian Runge21:41212
2015-11-11Opportunities in Social Casino | Lloyd Melnick22:12285
2015-11-11Translating Casino into the F2P World | Al Thomas26:54160
2015-11-11Booming Business of Cash Prize Gaming | Swerdlow17:52248
2015-11-10The Impact of Brands & Look-a-Likes | Rami Segal22:42254
2015-11-10The 4 Most Popular Slot Archetypes | Guy Hasson22:431,612
2015-11-10Making a Game Fun to Watch | Ohad Barzilay26:02290
2015-11-10Composing Video Games for Music | Arnold Nesis21:24614
2015-11-10Practical Level Design Lessons | Elad Drory26:472,020
2015-11-09Battling Fake High Scores | Nataly Eliyahu17:32320
2015-11-09Games For Peace: Creating An Epic Impact | Shakur21:3151Minecraft
2015-11-09Sequels: Dealing With Fan's Expectations| Niv Touboul20:37119
2015-11-09Raising Funds $183/day | Ihor Yakovets, Max Khalikov21:5597
2015-11-09Win the Heart & Business of a Big Publisher | Bendov14:2278
2015-11-09From Game Design to UX Design | Eytan Majar14:35649
2015-11-09Reflections on the Romance of Puzzle Design | Khail Santia14:32224
2015-11-09Roundtable: Commandments for Game Developers49:52151
2015-11-09The Rise of Agar.io | Sergio Varanda21:52717Agar.io
2015-11-09The First Dollar | My N. Tran22:40740
2015-11-09Mobile User Acquisition Trends | Assaf Vaknin10:571,101
2015-11-09You've Developed a Great Game, Time to Get Players | Daniel Neumann19:20192
2015-11-09Working With Community in Early Game Dev| Nikola Mitic26:41122
2015-11-07From $0 to $100m - Lessons Learned | Lior Shiff27:32684
2015-11-07Funding Sources for Game Development | PANEL53:16217
2015-11-07Mobile Games - Why is it Interesting for Venture Capital? | Cohen, Dinor26:29144
2015-11-07State of the Israeli Gaming Industry | Adi Hanin12:51548
2015-11-07Opportunities in Southeast Asia | Panel40:10171
2015-11-07The Land Where Games Unicorns Grow | Gigi Levy32:19381
2015-11-062015 Reality Check: Is it the Time to Reevaluate Your UA Strategy? | PANEL38:43281
2015-11-06A Growing Opportunity: The Latin American Mobile Gaming Market | Panel50:45148
2015-11-06Bold Predictions on the Social Casino Market | Adam Krejcik21:21680
2015-11-06State of the Social Casino | Elad Kushnir16:091,148
2015-11-06China: A Survival Guide for Game Developers | Panel53:46186Guide
2015-11-05Going Global — Bringing Games from the West to China | Ryan DeSanto24:09218
2015-11-05How Developers Can Enter the Most Lucrative Mobile Market | Serkan Toto26:16462
2015-11-05How the Top Gaming Apps Engage Their Players | Itay Levy24:27347
2015-11-047 Tips on How to Make Your Publisher Finish | George Erkhan22:52201
2015-11-04Iterative Game Development of Casual F2P Games | Mirko Topalski27:341,093
2015-11-04Be a Market Leaders with a Small 'Commando' Team | David Kalmanson24:44244
2015-11-04Making Money with F2P Games | Stefan Behrens29:23564
2015-11-04Theory of Evolution: Mobile Ad Version | Gil Dudkiewicz19:14259
2015-11-0310 Ways to Make the Worst Social Casual Game | Artur Sakalis25:31237
2015-11-03Games that Bridge the Israeli--Palestinian Conflict and Beyond | Panel25:15119
2015-11-02Surviving and Thriving in a Hit-Driven Market | Henning Kosmack20:47314
2015-11-02How Israel is Facing New Challenges | Omer Kaplan16:24247
2015-11-0210 Out-of-the-Box PR Tactics | Oren Todoros27:201,151
2015-11-02Return of the Sole Game Developer | Yaron Leifenberg23:07455
2015-11-02Fireside Chat: Samsung Approach to Developer Success | Pohontu, Levin19:17136
2015-11-01Rovio: Hatching a Phenomenon | Wilhelm Taht26:03181
2015-10-31Shipping a Polished Product | David Johnson22:1572
2015-10-31What Do You Know About Gamers? | Brendon Kraham22:24221
2015-10-31Flexibility and Creativity| Robert Antokol, Dean Takahashi25:002,195
2015-10-29Future of Games | Panel1:02:19867
2015-10-27Retention! Retention! Retention! | My N. Tran27:141,431
2015-10-27Ad Network Retention Performance | Sunil Bhagwan20:15928
2015-10-24Casual Connect Tel Aviv 2015 Indie Prize Awards1:171,207
2015-10-21How Data Transformed Teams and Games at Playlab | Jakob Lykkegaard18:10163
2015-10-14Gaming Tacos for the World | Rodolfo Magallon17:09203
2015-10-14Early Stage Playtesting Helped Us Build Better Games | Bart van den Berg22:05174Let's Play
2015-10-14From Corporate to Indie Building a Culture of Creativity | Lyndsey Gallant33:11345
2015-10-13Audio Roundtable: Crafting AAA Audio Experiences | Panel23:24200
2015-10-13Audio Roundtable: Hiring Your First Audio Contractor | Panel31:47128
2015-10-13Casual Game Design Roundtable: Social Casino25:31234
2015-10-13Casual Game Design Roundtable: Level-Based Puzzle Games26:15570Candy Crush Soda Saga
2015-10-13From Zero to a Funded and Staffed Studio...in 6 Months | Mario Rizzo25:35182
2015-10-13The New Drivers for Game Investment | Eric Goldberg28:02178
2015-10-12Balancing Logic & Chance to Create Compelling Puzzles | Layton Hawkes20:36425Vlog
2015-10-12Elevating Your Work for Hire Game and Winning Projects | Yaniv Nizan26:4299
2015-10-12Making of a Successful Casual Studio | Daniel Persson26:01880
2015-10-12The State and Future of Kids' Mobile Play | Bryant, Levine25:1389
2015-10-12Mobile Games For The Next Generation | Stephanie Llamas20:04418
2015-10-12Wearables: Always Be Gaming | Panel46:2076
2015-10-12Buyer's Market as Games Deals Drop 89% in 2015 | Tim Merel23:46123
2015-10-11Benchmarking Strategies & Examples for Indie Developers | Patrick Kane26:32534
2015-10-11Develop on Android and Find Success on Google Play | Bob Meese21:39163
2015-10-10Casual Connect USA 2015 Official Video Report I San Francisco8:02500
2015-10-095 Steps to Maximize your App’s Chances to Succeed | Danielle Levitas25:45269