| 1. | The Expressive Swordplay of 3D Zelda - “The Legend of Zelda: Ocarina of Time” | 13 | | The Legend of Zelda: Ocarina of Time
|
| 2. | KH1’s Clever Parry - “Kingdom Hearts” | 11 | | Kingdom Hearts
|
| 3. | How Zelda II’s Leveling Creates Tension - “Zelda II: The Adventure of Link” | 10 | | The Legend of Zelda
|
| 4. | Crystalis Retrospective - A Superb NES RPG | 10 | | Crystalis
|
| 5. | Square’s Christmas Horror RPG - “Parasite Eve” | 9 | | Parasite Eve
|
| 6. | An RPG/Fighting Game Hybrid - Tales of Eternia | 9 | | Tales of Destiny 2
|
| 7. | Wind Waker’s Subtle Hint System | 8 | | The Legend of Zelda
|
| 8. | 2D Fighter Combat In a 3D RPG - How the “Tales of” Series Made It Work | 7 | | Tales of the Abyss
|
| 9. | Stories Are Persuasion Checks - “Star Ocean 3: Till the End of Time” and the In-Game Encyclopedia | 7 | | Star Ocean: Till the End of Time
|
| 10. | Why I Love God Eater: A Narrative-Focused Monster Hunting Series | 6 | | God Eater
|
| 11. | Hidden Pockets of Lore - How “Star Ocean: Second Story R” Uses Pickpocketing to Tell Stories | 6 | | Star Ocean: The Second Story R
|
| 12. | The Weird and Unique Combat of Star Ocean (SFC) | 5 | | Star Ocean
|
| 13. | Rethinking Combos - “Star Ocean 3: Till the End of Time” and the Cancel Bonus | 5 | | Star Ocean: Till the End of Time
|
| 14. | Making Malware Fun - “Kingsway” and Letting Function Follow Form | 5 | | Kingsway
|
| 15. | Hiding Lore in Plain Sight - The “Tales of” Series’ Conditional Dialogue | 5 | Vlog | Tales of the Abyss
|
| 16. | Bullet Hell Meets Rhythm Game - “Black Beacon Hill” | 4 | | Black Beacon Hill
|
| 17. | A Physics-Based Metroidvania - “Rusted Moss” | 4 | | Rusted Moss
|
| 18. | Cheating the Cheater - “King of the Bridge” | 4 | |
|
| 19. | Star Ocean 2’s Forgotten Sequel - The Combat of “Star Ocean: Blue Sphere” | 4 | | Star Ocean: Blue Sphere
|
| 20. | What is a Star Ocean? | 4 | | Star Ocean
|
| 21. | Designed for Use - How “Star Ocean: Blue Sphere” Reworks Second Story’s Systems | 3 | | Star Ocean: Blue Sphere
|
| 22. | A Deterministic RPG - “Helen’s Mysterious Castle” and Perfect Information | 3 | | Helen's Mysterious Castle
|
| 23. | Compounding Progression - “The World Ends With You” | 3 | | The World Ends with You
|
| 24. | The Power of Friendship (and Particle Physics) - “Tales of the Abyss” and Fields of Fonons | 3 | | Tales of the Abyss
|
| 25. | Metroidvania Meets Character Action - “Vernal Edge” | 3 | | Vernal Edge
|
| 26. | Leaning Into Limitation - How “Punishing: Gray Raven” Makes Action Combat Work On Touchscreens | 3 | | Punishing: Gray Raven
|
| 27. | Making HP Interesting (By Making It MP) - Star Ocean: Till the End of Time | 3 | | Star Ocean: Till the End of Time
|
| 28. | Incentivizing Aggression - God Eater | 3 | | God Eater Resurrection
|
| 29. | Characterized Combat - “Sands of Destruction” | 3 | | Sands of Destruction
|
| 30. | Remaking a Classic - “Star Ocean: Second Story R” | 3 | | Star Ocean: The Second Story R
|
| 31. | Making HP Interesting (By Making It Tug of War) - Furi | 3 | | Furi
|
| 32. | The Tutorial Begins Before Start - “Ocarina of Time” and the Power of Game Intros | 3 | Tutorial | The Legend of Zelda: Ocarina of Time
|
| 33. | Rage, Friendship, and Storytelling Through Mechanics - “Star Ocean 2: The Second Story R” | 3 | | Star Ocean: The Second Story R
|
| 34. | Rethinking Stamina Combat - Star Ocean 3: Till the End of Time | 3 | | Star Ocean: Till the End of Time
|
| 35. | Designing a Central Mechanic - The “Azure Striker Gunvolt” Series | 3 | | Azure Striker Gunvolt
|
| 36. | Making HP Interesting (by Removing It) - Cogen: Sword of Rewind | 3 | | Cogen: Sword of Rewind
|
| 37. | Making Status Ailments Interesting - “Star Ocean 6: The Divine Force” and Interactivity | 3 | | Star Ocean: The Divine Force
|
| 38. | Making Randomness Feel Fair (By Making It Unfair) - “Star Ocean 1: First Departure” | 3 | | Star Ocean
|
| 39. | Meaningful Mechanics - The Diegetic Text Log of “Anamnesia - Part 1: Am I My Body?” | 3 | Vlog |
|
| 40. | Characterizing Silent Protagonists - “Baroque” and Externalizing Interiority | 3 | | The Legend of Zelda
|
| 41. | Creative Adaptation - How “Last Cloudia” Faithfully Adapts Collab Characters | 3 | |
|
| 42. | KH: BBS - Vanitas Remnant (Terra, Crit) - No Commands | 2 | | Kingdom Hearts Birth by Sleep
|
| 43. | Magic and Mystery - “Tyrion Cuthbert: Attorney of the Arcane” and Hard Magic Systems | 2 | | Tyrion Cuthbert: Attorney of the Arcane
|
| 44. | Hero Must Die - The “Anti-RPG” About Facing Your Own Mortality | 2 | | Hero Must Die
|
| 45. | Half-Minute Hero - A Speedrunning RPG | 2 | | Half-Minute Hero
|
| 46. | Making HP Interesting (By Making It Binary) - Kingdom Hearts Series | 2 | | Kingdom Hearts
|
| 47. | ICEY - Is a Completely Normal Game | 2 | | ICEY
|
| 48. | Snake x Bullet Hell Hybrid - “Last-Command” | 1 | |
|
| 49. | Doing a Lot With a Little - Redo!’s New Game+ (Metroidvania) | 1 | | REDO!
|
| 50. | Justifying Mechanics - “Xenoblade Chronicles” and the Benefits of Contextualization | 1 | | Xenoblade Chronicles
|
| 51. | Open-World Parkour - The Incredible Traversal System of “Wuthering Waves” | 1 | | Wuthering Waves
|
| 52. | When “Bad” Controls Are Good - “FREAKHUNTER” and Breaking the Rules of Design | 1 | |
|
| 53. | Double Demon Fang!! | 1 | | BlazBlue: Central Fiction
|
| 54. | KH x MonHun - How “Kingdom Hearts: 358/2 Days” Rethinks Progression | 1 | | Kingdom Hearts III
|
| 55. | The Life of the Party - How Skits Bring the “Tales of” Series to Life (Tales of Phantasia) | 1 | | Tales of Phantasia
|
| 56. | Empowering Player Progression - Star Ocean’s Bonus Board (Star Ocean 4: The Last Hope) | 1 | | Star Ocean: The Last Hope
|
| 57. | Making Auto Mode Interesting (By Making a Living Document) - Arknights | 1 | | Arknights
|
| 58. | 3D Platforming in 2D - Cross Code | 1 | | CrossCode
|
| 59. | Making RPS Strategic - “Fate/Extra” and the Power of Information | 1 | | Fate/Extra
|
| 60. | ‘Trust the Camera’ - “Ocarina of Time” and Shifting Design Trends | 1 | | The Legend of Zelda: Ocarina of Time
|
| 61. | Cheating Causality - Aeternoblade’s Twist on Rewind Abilities | 1 | | AeternoBlade
|
| 62. | Making Party AI Interesting - “Star Ocean 5: Integrity and Faithlessness” | 1 | | Star Ocean: Integrity and Faithlessness
|
| 63. | Falling with Style - “Gravity Rush” and the Fantasy of Flight | 1 | | Gravity Rush
|
| 64. | A Modern Zelda II - Phoenotopia: Awakening | 1 | | Zelda II: The Adventure of Link
|
| 65. | The Irony of Air Control - “Mirror’s Edge” and First Person Platforming | 1 | | Mirror's Edge
|
| 66. | Making MP Interesting (by Making It Meter) - “Tales of Symphonia” | 1 | | Tales of Symphonia
|
| 67. | The Playful Design of Star Ocean | 1 | | Star Ocean: Anamnesis
|
| 68. | Blending Genres (Action and Turn-Based) - Valkyria Chronicles | 1 | | Valkyria Chronicles
|
| 69. | Rethinking Soulslikes: Progression - Code Vein | 1 | | Code Vein
|
| 70. | It's not over yet! | 0 | |
|
| 71. | Ys IX: Monstrum Nox Demo - Dry Moat Ruins (Normal) | 0 | | Ys IX: Monstrum Nox
|
| 72. | Miss Me? | 0 | |
|
| 73. | Anima: Gate of Memories Combat | 0 | | Anima: Gate of Memories
|
| 74. | Last Cloudia Gameplay: Training Field - Nightmare | 0 | |
|
| 75. | Shikanoin Heizou - Character Trial | 0 | |
|
| 76. | Overthinking Tales of Luminaria 1 | 0 | | Tales of Luminaria
|
| 77. | Welcome to Bloodborne. | 0 | | Bloodborne
|
| 78. | PGR - Kowloong Theater Challenge (Difficulty V) | 0 | | Punishing: Gray Raven
|
| 79. | Umm... | 0 | | Salt and Sanctuary
|
| 80. | Roy's Upsmash Meteor | 0 | |
|
| 81. | Shadow Ball Phasing 1 | 0 | | Super Smash Bros. for Wii U
|
| 82. | OH_COME_ON.wav | 0 | | Code Vein
|
| 83. | Yisssss!! | 0 | | Super Smash Bros. for Wii U
|
| 84. | Uncharted 4: Wavebouncing?! | 0 | | Uncharted 4: A Thief's End
|
| 85. | PGR’s Player Character - So Here’s a Thing | 0 | | Punishing: Gray Raven
|
| 86. | Last Cloudia’s Damage Caps - So Here’s a Thing | 0 | |
|
| 87. | Touhou Luna Nights - A Unique Metroidvania | 0 | | Touhou Luna Nights
|
| 88. | Rethinking Lives Systems - Grim Guardians | 0 | | Castlevania: Order of Ecclesia
|
| 89. | Oh, right, I have a counter. | 0 | |
|
| 90. | PGR - Simulated Siege Gameplay | 0 | | Siege
|
| 91. | A Sweet 2-stock | 0 | |
|
| 92. | The Caligula Effect: A Playable Video Editor - So Here’s a Thing | 0 | | The Caligula Effect
|
| 93. | Don't mind me, just labbing Es | 0 | | BlazBlue: Central Fiction
|
| 94. | Shadow Ball Phasing 2 | 0 | | Super Smash Bros.
|
| 95. | Prioritizing Priority | 0 | |
|
| 96. | Dumb Tome Tech | 0 | | Super Smash Bros. Ultimate
|
| 97. | Sonnance Live Stream | 0 | |
|
| 98. | Mirror's Edge™ Catalyst: Hacking the Grid | 0 | | Mirror's Edge Catalyst
|