Sonnance

Sonnance

Views:
48,469
Subscribers:
320
Videos:
98
Duration:
4:04:54

Sonnance is a content creator on YouTube with 320 subscribers, with his content totaling approximately 48.47 thousand views views across 98 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCdk4LtIPAE8QSmhn3da1AKA





Top 100 Videos With The Most Comments by Sonnance


Video TitleCommentsCategoryGame
1.The Expressive Swordplay of 3D Zelda - “The Legend of Zelda: Ocarina of Time”13The Legend of Zelda: Ocarina of Time
2.KH1’s Clever Parry - “Kingdom Hearts”11Kingdom Hearts
3.How Zelda II’s Leveling Creates Tension - “Zelda II: The Adventure of Link”10The Legend of Zelda
4.Crystalis Retrospective - A Superb NES RPG10Crystalis
5.Square’s Christmas Horror RPG - “Parasite Eve”9Parasite Eve
6.An RPG/Fighting Game Hybrid - Tales of Eternia9Tales of Destiny 2
7.Wind Waker’s Subtle Hint System8The Legend of Zelda
8.2D Fighter Combat In a 3D RPG - How the “Tales of” Series Made It Work7Tales of the Abyss
9.Stories Are Persuasion Checks - “Star Ocean 3: Till the End of Time” and the In-Game Encyclopedia7Star Ocean: Till the End of Time
10.Why I Love God Eater: A Narrative-Focused Monster Hunting Series6God Eater
11.Hidden Pockets of Lore - How “Star Ocean: Second Story R” Uses Pickpocketing to Tell Stories6Star Ocean: The Second Story R
12.The Weird and Unique Combat of Star Ocean (SFC)5Star Ocean
13.Rethinking Combos - “Star Ocean 3: Till the End of Time” and the Cancel Bonus5Star Ocean: Till the End of Time
14.Making Malware Fun - “Kingsway” and Letting Function Follow Form5Kingsway
15.Hiding Lore in Plain Sight - The “Tales of” Series’ Conditional Dialogue5VlogTales of the Abyss
16.Bullet Hell Meets Rhythm Game - “Black Beacon Hill”4Black Beacon Hill
17.A Physics-Based Metroidvania - “Rusted Moss”4Rusted Moss
18.Cheating the Cheater - “King of the Bridge”4
19.Star Ocean 2’s Forgotten Sequel - The Combat of “Star Ocean: Blue Sphere”4Star Ocean: Blue Sphere
20.What is a Star Ocean?4Star Ocean
21.Designed for Use - How “Star Ocean: Blue Sphere” Reworks Second Story’s Systems3Star Ocean: Blue Sphere
22.A Deterministic RPG - “Helen’s Mysterious Castle” and Perfect Information3Helen's Mysterious Castle
23.Compounding Progression - “The World Ends With You”3The World Ends with You
24.The Power of Friendship (and Particle Physics) - “Tales of the Abyss” and Fields of Fonons3Tales of the Abyss
25.Metroidvania Meets Character Action - “Vernal Edge”3Vernal Edge
26.Leaning Into Limitation - How “Punishing: Gray Raven” Makes Action Combat Work On Touchscreens3Punishing: Gray Raven
27.Making HP Interesting (By Making It MP) - Star Ocean: Till the End of Time3Star Ocean: Till the End of Time
28.Incentivizing Aggression - God Eater3God Eater Resurrection
29.Characterized Combat - “Sands of Destruction”3Sands of Destruction
30.Remaking a Classic - “Star Ocean: Second Story R”3Star Ocean: The Second Story R
31.Making HP Interesting (By Making It Tug of War) - Furi3Furi
32.The Tutorial Begins Before Start - “Ocarina of Time” and the Power of Game Intros3TutorialThe Legend of Zelda: Ocarina of Time
33.Rage, Friendship, and Storytelling Through Mechanics - “Star Ocean 2: The Second Story R”3Star Ocean: The Second Story R
34.Rethinking Stamina Combat - Star Ocean 3: Till the End of Time3Star Ocean: Till the End of Time
35.Designing a Central Mechanic - The “Azure Striker Gunvolt” Series3Azure Striker Gunvolt
36.Making HP Interesting (by Removing It) - Cogen: Sword of Rewind3Cogen: Sword of Rewind
37.Making Status Ailments Interesting - “Star Ocean 6: The Divine Force” and Interactivity3Star Ocean: The Divine Force
38.Making Randomness Feel Fair (By Making It Unfair) - “Star Ocean 1: First Departure”3Star Ocean
39.Meaningful Mechanics - The Diegetic Text Log of “Anamnesia - Part 1: Am I My Body?”3Vlog
40.Characterizing Silent Protagonists - “Baroque” and Externalizing Interiority3The Legend of Zelda
41.Creative Adaptation - How “Last Cloudia” Faithfully Adapts Collab Characters3
42.KH: BBS - Vanitas Remnant (Terra, Crit) - No Commands2Kingdom Hearts Birth by Sleep
43.Magic and Mystery - “Tyrion Cuthbert: Attorney of the Arcane” and Hard Magic Systems2Tyrion Cuthbert: Attorney of the Arcane
44.Hero Must Die - The “Anti-RPG” About Facing Your Own Mortality2Hero Must Die
45.Half-Minute Hero - A Speedrunning RPG2Half-Minute Hero
46.Making HP Interesting (By Making It Binary) - Kingdom Hearts Series2Kingdom Hearts
47.ICEY - Is a Completely Normal Game2ICEY
48.Snake x Bullet Hell Hybrid - “Last-Command”1
49.Doing a Lot With a Little - Redo!’s New Game+ (Metroidvania)1REDO!
50.Justifying Mechanics - “Xenoblade Chronicles” and the Benefits of Contextualization1Xenoblade Chronicles
51.Open-World Parkour - The Incredible Traversal System of “Wuthering Waves”1Wuthering Waves
52.When “Bad” Controls Are Good - “FREAKHUNTER” and Breaking the Rules of Design1
53.Double Demon Fang!!1BlazBlue: Central Fiction
54.KH x MonHun - How “Kingdom Hearts: 358/2 Days” Rethinks Progression1Kingdom Hearts III
55.The Life of the Party - How Skits Bring the “Tales of” Series to Life (Tales of Phantasia)1Tales of Phantasia
56.Empowering Player Progression - Star Ocean’s Bonus Board (Star Ocean 4: The Last Hope)1Star Ocean: The Last Hope
57.Making Auto Mode Interesting (By Making a Living Document) - Arknights1Arknights
58.3D Platforming in 2D - Cross Code1CrossCode
59.Making RPS Strategic - “Fate/Extra” and the Power of Information1Fate/Extra
60.‘Trust the Camera’ - “Ocarina of Time” and Shifting Design Trends1The Legend of Zelda: Ocarina of Time
61.Cheating Causality - Aeternoblade’s Twist on Rewind Abilities1AeternoBlade
62.Making Party AI Interesting - “Star Ocean 5: Integrity and Faithlessness”1Star Ocean: Integrity and Faithlessness
63.Falling with Style - “Gravity Rush” and the Fantasy of Flight1Gravity Rush
64.A Modern Zelda II - Phoenotopia: Awakening1Zelda II: The Adventure of Link
65.The Irony of Air Control - “Mirror’s Edge” and First Person Platforming1Mirror's Edge
66.Making MP Interesting (by Making It Meter) - “Tales of Symphonia”1Tales of Symphonia
67.The Playful Design of Star Ocean1Star Ocean: Anamnesis
68.Blending Genres (Action and Turn-Based) - Valkyria Chronicles1Valkyria Chronicles
69.Rethinking Soulslikes: Progression - Code Vein1Code Vein
70.It's not over yet!0
71.Ys IX: Monstrum Nox Demo - Dry Moat Ruins (Normal)0Ys IX: Monstrum Nox
72.Miss Me?0
73.Anima: Gate of Memories Combat0Anima: Gate of Memories
74.Last Cloudia Gameplay: Training Field - Nightmare0
75.Shikanoin Heizou - Character Trial0
76.Overthinking Tales of Luminaria 10Tales of Luminaria
77.Welcome to Bloodborne.0Bloodborne
78.PGR - Kowloong Theater Challenge (Difficulty V)0Punishing: Gray Raven
79.Umm...0Salt and Sanctuary
80.Roy's Upsmash Meteor0
81.Shadow Ball Phasing 10Super Smash Bros. for Wii U
82.OH_COME_ON.wav0Code Vein
83.Yisssss!!0Super Smash Bros. for Wii U
84.Uncharted 4: Wavebouncing?!0Uncharted 4: A Thief's End
85.PGR’s Player Character - So Here’s a Thing0Punishing: Gray Raven
86.Last Cloudia’s Damage Caps - So Here’s a Thing0
87.Touhou Luna Nights - A Unique Metroidvania0Touhou Luna Nights
88.Rethinking Lives Systems - Grim Guardians0Castlevania: Order of Ecclesia
89.Oh, right, I have a counter.0
90.PGR - Simulated Siege Gameplay0Siege
91.A Sweet 2-stock0
92.The Caligula Effect: A Playable Video Editor - So Here’s a Thing0The Caligula Effect
93.Don't mind me, just labbing Es0BlazBlue: Central Fiction
94.Shadow Ball Phasing 20Super Smash Bros.
95.Prioritizing Priority0
96.Dumb Tome Tech0Super Smash Bros. Ultimate
97.Sonnance Live Stream0
98.Mirror's Edge™ Catalyst: Hacking the Grid0Mirror's Edge Catalyst