| 1. | Making Randomness Feel Fair (By Making It Unfair) - “Star Ocean 1: First Departure” | 4,681 | | Star Ocean: First Departure
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| 2. | The Irony of Air Control - “Mirror’s Edge” and First Person Platforming | 307 | | Mirror's Edge
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| 3. | Open-World Parkour - The Incredible Traversal System of “Wuthering Waves” | 362 | | Wuthering Waves
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| 4. | Characterized Combat - “Sands of Destruction” | 1,149 | | Sands of Destruction
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| 5. | Making Status Ailments Interesting - “Star Ocean 6: The Divine Force” and Interactivity | 1,463 | | Star Ocean: The Divine Force
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| 6. | Sonnance Live Stream | 0 | |
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| 7. | Cheating the Cheater - “King of the Bridge” | 1,795 | |
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| 8. | When “Bad” Controls Are Good - “FREAKHUNTER” and Breaking the Rules of Design | 561 | |
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| 9. | The Tutorial Begins Before Start - “Ocarina of Time” and the Power of Game Intros | 265 | Tutorial | The Legend of Zelda: Ocarina of Time
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| 10. | Stories Are Persuasion Checks - “Star Ocean 3: Till the End of Time” and the In-Game Encyclopedia | 1,262 | | Star Ocean: Till the End of Time
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| 11. | Justifying Mechanics - “Xenoblade Chronicles” and the Benefits of Contextualization | 311 | | Xenoblade Chronicles
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| 12. | Leaning Into Limitation - How “Punishing: Gray Raven” Makes Action Combat Work On Touchscreens | 215 | | Punishing: Gray Raven
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| 13. | Meaningful Mechanics - The Diegetic Text Log of “Anamnesia - Part 1: Am I My Body?” | 590 | Vlog |
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| 14. | Rethinking Combos - “Star Ocean 3: Till the End of Time” and the Cancel Bonus | 8,937 | | Star Ocean: Till the End of Time
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| 15. | A Deterministic RPG - “Helen’s Mysterious Castle” and Perfect Information | 680 | | Helen's Mysterious Castle
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| 16. | Magic and Mystery - “Tyrion Cuthbert: Attorney of the Arcane” and Hard Magic Systems | 88 | | Tyrion Cuthbert: Attorney of the Arcane
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| 17. | ‘Trust the Camera’ - “Ocarina of Time” and Shifting Design Trends | 468 | | The Legend of Zelda: Ocarina of Time
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| 18. | Rage, Friendship, and Storytelling Through Mechanics - “Star Ocean 2: The Second Story R” | 326 | | Star Ocean: The Second Story R
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| 19. | KH1’s Clever Parry - “Kingdom Hearts” | 2,534 | | Kingdom Hearts
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| 20. | Bullet Hell Meets Rhythm Game - “Black Beacon Hill” | 171 | | Black Beacon Hill
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| 21. | Wind Waker’s Subtle Hint System | 1,701 | | The Legend of Zelda
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| 22. | Designed for Use - How “Star Ocean: Blue Sphere” Reworks Second Story’s Systems | 730 | | Star Ocean: Blue Sphere
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| 23. | Square’s Christmas Horror RPG - “Parasite Eve” | 174 | | Parasite Eve
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| 24. | 2D Fighter Combat In a 3D RPG - How the “Tales of” Series Made It Work | 104 | | Tales of the Abyss
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| 25. | How Zelda II’s Leveling Creates Tension - “Zelda II: The Adventure of Link” | 852 | | The Legend of Zelda
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| 26. | Star Ocean 2’s Forgotten Sequel - The Combat of “Star Ocean: Blue Sphere” | 65 | | Star Ocean: Blue Sphere
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| 27. | Characterizing Silent Protagonists - “Baroque” and Externalizing Interiority | 67 | | The Legend of Zelda
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| 28. | KH x MonHun - How “Kingdom Hearts: 358/2 Days” Rethinks Progression | 67 | | Kingdom Hearts III
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| 29. | The Expressive Swordplay of 3D Zelda - “The Legend of Zelda: Ocarina of Time” | 613 | | The Legend of Zelda: Ocarina of Time
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| 30. | Hidden Pockets of Lore - How “Star Ocean: Second Story R” Uses Pickpocketing to Tell Stories | 158 | | Star Ocean: The Second Story R
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| 31. | The Weird and Unique Combat of Star Ocean (SFC) | 163 | | Star Ocean
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| 32. | Making RPS Strategic - “Fate/Extra” and the Power of Information | 32 | | Fate/Extra
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| 33. | Creative Adaptation - How “Last Cloudia” Faithfully Adapts Collab Characters | 121 | |
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| 34. | The Power of Friendship (and Particle Physics) - “Tales of the Abyss” and Fields of Fonons | 127 | | Tales of the Abyss
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| 35. | Remaking a Classic - “Star Ocean: Second Story R” | 165 | | Star Ocean: The Second Story R
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| 36. | Metroidvania Meets Character Action - “Vernal Edge” | 40 | | Vernal Edge
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| 37. | Making Malware Fun - “Kingsway” and Letting Function Follow Form | 134 | | Kingsway
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| 38. | Rethinking Stamina Combat - Star Ocean 3: Till the End of Time | 1,112 | | Star Ocean: Till the End of Time
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| 39. | Hiding Lore in Plain Sight - The “Tales of” Series’ Conditional Dialogue | 81 | Vlog | Tales of the Abyss
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| 40. | Falling with Style - “Gravity Rush” and the Fantasy of Flight | 341 | | Gravity Rush
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| 41. | A Physics-Based Metroidvania - “Rusted Moss” | 182 | | Rusted Moss
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| 42. | Making Party AI Interesting - “Star Ocean 5: Integrity and Faithlessness” | 80 | | Star Ocean: Integrity and Faithlessness
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| 43. | Designing a Central Mechanic - The “Azure Striker Gunvolt” Series | 355 | | Azure Striker Gunvolt
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| 44. | Making MP Interesting (by Making It Meter) - “Tales of Symphonia” | 24 | | Tales of Symphonia
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| 45. | Compounding Progression - “The World Ends With You” | 117 | | The World Ends with You
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| 46. | Snake x Bullet Hell Hybrid - “Last-Command” | 113 | |
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| 47. | Empowering Player Progression - Star Ocean’s Bonus Board (Star Ocean 4: The Last Hope) | 241 | | Star Ocean: The Last Hope
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| 48. | The Life of the Party - How Skits Bring the “Tales of” Series to Life (Tales of Phantasia) | 94 | | Tales of Phantasia
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| 49. | Blending Genres (Action and Turn-Based) - Valkyria Chronicles | 489 | | Valkyria Chronicles
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| 50. | Making HP Interesting (By Making It Tug of War) - Furi | 37 | | Furi
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| 51. | The Playful Design of Star Ocean | 393 | | Star Ocean: Anamnesis
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| 52. | Making HP Interesting (By Making It Binary) - Kingdom Hearts Series | 550 | | Kingdom Hearts
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| 53. | Incentivizing Aggression - God Eater | 642 | | God Eater Resurrection
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| 54. | Making Auto Mode Interesting (By Making a Living Document) - Arknights | 73 | | Arknights
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| 55. | A Modern Zelda II - Phoenotopia: Awakening | 236 | | Zelda II: The Adventure of Link
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| 56. | An RPG/Fighting Game Hybrid - Tales of Eternia | 266 | | Tales of Destiny 2
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| 57. | Making HP Interesting (By Making It MP) - Star Ocean: Till the End of Time | 883 | | Star Ocean: Till the End of Time
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| 58. | Crystalis Retrospective - A Superb NES RPG | 749 | | Crystalis
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| 59. | Cheating Causality - Aeternoblade’s Twist on Rewind Abilities | 315 | | AeternoBlade
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| 60. | Making HP Interesting (by Removing It) - Cogen: Sword of Rewind | 99 | | Cogen: Sword of Rewind
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| 61. | Rethinking Soulslikes: Progression - Code Vein | 374 | | Code Vein
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| 62. | 3D Platforming in 2D - Cross Code | 117 | | CrossCode
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| 63. | Doing a Lot With a Little - Redo!’s New Game+ (Metroidvania) | 1,368 | | REDO!
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| 64. | Rethinking Lives Systems - Grim Guardians | 379 | | Castlevania: Order of Ecclesia
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| 65. | Hero Must Die - The “Anti-RPG” About Facing Your Own Mortality | 475 | | Hero Must Die
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| 66. | Half-Minute Hero - A Speedrunning RPG | 257 | | Half-Minute Hero
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| 67. | Touhou Luna Nights - A Unique Metroidvania | 355 | | Touhou Luna Nights
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| 68. | ICEY - Is a Completely Normal Game | 1,460 | | ICEY
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| 69. | The Caligula Effect: A Playable Video Editor - So Here’s a Thing | 42 | | The Caligula Effect
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| 70. | Why I Love God Eater: A Narrative-Focused Monster Hunting Series | 258 | | God Eater
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| 71. | Last Cloudia’s Damage Caps - So Here’s a Thing | 573 | |
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| 72. | PGR’s Player Character - So Here’s a Thing | 154 | | Punishing: Gray Raven
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| 73. | What is a Star Ocean? | 208 | | Star Ocean
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| 74. | Shikanoin Heizou - Character Trial | 7 | |
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| 75. | Miss Me? | 4 | |
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| 76. | PGR - Kowloong Theater Challenge (Difficulty V) | 6 | | Punishing: Gray Raven
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| 77. | PGR - Simulated Siege Gameplay | 690 | | Siege
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| 78. | Overthinking Tales of Luminaria 1 | 5 | | Tales of Luminaria
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| 79. | KH: BBS - Vanitas Remnant (Terra, Crit) - No Commands | 94 | | Kingdom Hearts Birth by Sleep
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| 80. | Ys IX: Monstrum Nox Demo - Dry Moat Ruins (Normal) | 19 | | Ys IX: Monstrum Nox
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| 81. | Last Cloudia Gameplay: Training Field - Nightmare | 22 | |
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| 82. | Dumb Tome Tech | 6 | | Super Smash Bros. Ultimate
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| 83. | OH_COME_ON.wav | 6 | | Code Vein
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| 84. | Welcome to Bloodborne. | 5 | | Bloodborne
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| 85. | Umm... | 7 | | Salt and Sanctuary
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| 86. | Shadow Ball Phasing 2 | 22 | | Super Smash Bros.
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| 87. | Shadow Ball Phasing 1 | 13 | | Super Smash Bros. for Wii U
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| 88. | Double Demon Fang!! | 517 | | BlazBlue: Central Fiction
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| 89. | Don't mind me, just labbing Es | 6 | | BlazBlue: Central Fiction
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| 90. | Yisssss!! | 6 | | Super Smash Bros. for Wii U
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| 91. | Anima: Gate of Memories Combat | 155 | | Anima: Gate of Memories
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| 92. | Mirror's Edge™ Catalyst: Hacking the Grid | 77 | | Mirror's Edge Catalyst
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| 93. | Uncharted 4: Wavebouncing?! | 7 | | Uncharted 4: A Thief's End
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| 94. | A Sweet 2-stock | 3 | |
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| 95. | Roy's Upsmash Meteor | 89 | |
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| 96. | Oh, right, I have a counter. | 6 | |
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| 97. | Prioritizing Priority | 6 | |
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| 98. | It's not over yet! | 14 | |
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