Sonnance

Sonnance

Views:
46,762
Subscribers:
288
Videos:
98
Duration:
4:04:54

Sonnance is a content creator on YouTube with 288 subscribers, with his content totaling approximately 46.76 thousand views views across 98 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCdk4LtIPAE8QSmhn3da1AKA





Top 100 Most Viewed Videos by Sonnance


Video TitleViewsCategoryGame
1.Making Randomness Feel Fair (By Making It Unfair) - “Star Ocean 1: First Departure”4,681Star Ocean: First Departure
2.The Irony of Air Control - “Mirror’s Edge” and First Person Platforming307Mirror's Edge
3.Open-World Parkour - The Incredible Traversal System of “Wuthering Waves”362Wuthering Waves
4.Characterized Combat - “Sands of Destruction”1,149Sands of Destruction
5.Making Status Ailments Interesting - “Star Ocean 6: The Divine Force” and Interactivity1,463Star Ocean: The Divine Force
6.Sonnance Live Stream0
7.Cheating the Cheater - “King of the Bridge”1,795
8.When “Bad” Controls Are Good - “FREAKHUNTER” and Breaking the Rules of Design561
9.The Tutorial Begins Before Start - “Ocarina of Time” and the Power of Game Intros265TutorialThe Legend of Zelda: Ocarina of Time
10.Stories Are Persuasion Checks - “Star Ocean 3: Till the End of Time” and the In-Game Encyclopedia1,262Star Ocean: Till the End of Time
11.Justifying Mechanics - “Xenoblade Chronicles” and the Benefits of Contextualization311Xenoblade Chronicles
12.Leaning Into Limitation - How “Punishing: Gray Raven” Makes Action Combat Work On Touchscreens215Punishing: Gray Raven
13.Meaningful Mechanics - The Diegetic Text Log of “Anamnesia - Part 1: Am I My Body?”590Vlog
14.Rethinking Combos - “Star Ocean 3: Till the End of Time” and the Cancel Bonus8,937Star Ocean: Till the End of Time
15.A Deterministic RPG - “Helen’s Mysterious Castle” and Perfect Information680Helen's Mysterious Castle
16.Magic and Mystery - “Tyrion Cuthbert: Attorney of the Arcane” and Hard Magic Systems88Tyrion Cuthbert: Attorney of the Arcane
17.‘Trust the Camera’ - “Ocarina of Time” and Shifting Design Trends468The Legend of Zelda: Ocarina of Time
18.Rage, Friendship, and Storytelling Through Mechanics - “Star Ocean 2: The Second Story R”326Star Ocean: The Second Story R
19.KH1’s Clever Parry - “Kingdom Hearts”2,534Kingdom Hearts
20.Bullet Hell Meets Rhythm Game - “Black Beacon Hill”171Black Beacon Hill
21.Wind Waker’s Subtle Hint System1,701The Legend of Zelda
22.Designed for Use - How “Star Ocean: Blue Sphere” Reworks Second Story’s Systems730Star Ocean: Blue Sphere
23.Square’s Christmas Horror RPG - “Parasite Eve”174Parasite Eve
24.2D Fighter Combat In a 3D RPG - How the “Tales of” Series Made It Work104Tales of the Abyss
25.How Zelda II’s Leveling Creates Tension - “Zelda II: The Adventure of Link”852The Legend of Zelda
26.Star Ocean 2’s Forgotten Sequel - The Combat of “Star Ocean: Blue Sphere”65Star Ocean: Blue Sphere
27.Characterizing Silent Protagonists - “Baroque” and Externalizing Interiority67The Legend of Zelda
28.KH x MonHun - How “Kingdom Hearts: 358/2 Days” Rethinks Progression67Kingdom Hearts III
29.The Expressive Swordplay of 3D Zelda - “The Legend of Zelda: Ocarina of Time”613The Legend of Zelda: Ocarina of Time
30.Hidden Pockets of Lore - How “Star Ocean: Second Story R” Uses Pickpocketing to Tell Stories158Star Ocean: The Second Story R
31.The Weird and Unique Combat of Star Ocean (SFC)163Star Ocean
32.Making RPS Strategic - “Fate/Extra” and the Power of Information32Fate/Extra
33.Creative Adaptation - How “Last Cloudia” Faithfully Adapts Collab Characters121
34.The Power of Friendship (and Particle Physics) - “Tales of the Abyss” and Fields of Fonons127Tales of the Abyss
35.Remaking a Classic - “Star Ocean: Second Story R”165Star Ocean: The Second Story R
36.Metroidvania Meets Character Action - “Vernal Edge”40Vernal Edge
37.Making Malware Fun - “Kingsway” and Letting Function Follow Form134Kingsway
38.Rethinking Stamina Combat - Star Ocean 3: Till the End of Time1,112Star Ocean: Till the End of Time
39.Hiding Lore in Plain Sight - The “Tales of” Series’ Conditional Dialogue81VlogTales of the Abyss
40.Falling with Style - “Gravity Rush” and the Fantasy of Flight341Gravity Rush
41.A Physics-Based Metroidvania - “Rusted Moss”182Rusted Moss
42.Making Party AI Interesting - “Star Ocean 5: Integrity and Faithlessness”80Star Ocean: Integrity and Faithlessness
43.Designing a Central Mechanic - The “Azure Striker Gunvolt” Series355Azure Striker Gunvolt
44.Making MP Interesting (by Making It Meter) - “Tales of Symphonia”24Tales of Symphonia
45.Compounding Progression - “The World Ends With You”117The World Ends with You
46.Snake x Bullet Hell Hybrid - “Last-Command”113
47.Empowering Player Progression - Star Ocean’s Bonus Board (Star Ocean 4: The Last Hope)241Star Ocean: The Last Hope
48.The Life of the Party - How Skits Bring the “Tales of” Series to Life (Tales of Phantasia)94Tales of Phantasia
49.Blending Genres (Action and Turn-Based) - Valkyria Chronicles489Valkyria Chronicles
50.Making HP Interesting (By Making It Tug of War) - Furi37Furi
51.The Playful Design of Star Ocean393Star Ocean: Anamnesis
52.Making HP Interesting (By Making It Binary) - Kingdom Hearts Series550Kingdom Hearts
53.Incentivizing Aggression - God Eater642God Eater Resurrection
54.Making Auto Mode Interesting (By Making a Living Document) - Arknights73Arknights
55.A Modern Zelda II - Phoenotopia: Awakening236Zelda II: The Adventure of Link
56.An RPG/Fighting Game Hybrid - Tales of Eternia266Tales of Destiny 2
57.Making HP Interesting (By Making It MP) - Star Ocean: Till the End of Time883Star Ocean: Till the End of Time
58.Crystalis Retrospective - A Superb NES RPG749Crystalis
59.Cheating Causality - Aeternoblade’s Twist on Rewind Abilities315AeternoBlade
60.Making HP Interesting (by Removing It) - Cogen: Sword of Rewind99Cogen: Sword of Rewind
61.Rethinking Soulslikes: Progression - Code Vein374Code Vein
62.3D Platforming in 2D - Cross Code117CrossCode
63.Doing a Lot With a Little - Redo!’s New Game+ (Metroidvania)1,368REDO!
64.Rethinking Lives Systems - Grim Guardians379Castlevania: Order of Ecclesia
65.Hero Must Die - The “Anti-RPG” About Facing Your Own Mortality475Hero Must Die
66.Half-Minute Hero - A Speedrunning RPG257Half-Minute Hero
67.Touhou Luna Nights - A Unique Metroidvania355Touhou Luna Nights
68.ICEY - Is a Completely Normal Game1,460ICEY
69.The Caligula Effect: A Playable Video Editor - So Here’s a Thing42The Caligula Effect
70.Why I Love God Eater: A Narrative-Focused Monster Hunting Series258God Eater
71.Last Cloudia’s Damage Caps - So Here’s a Thing573
72.PGR’s Player Character - So Here’s a Thing154Punishing: Gray Raven
73.What is a Star Ocean?208Star Ocean
74.Shikanoin Heizou - Character Trial7
75.Miss Me?4
76.PGR - Kowloong Theater Challenge (Difficulty V)6Punishing: Gray Raven
77.PGR - Simulated Siege Gameplay690Siege
78.Overthinking Tales of Luminaria 15Tales of Luminaria
79.KH: BBS - Vanitas Remnant (Terra, Crit) - No Commands94Kingdom Hearts Birth by Sleep
80.Ys IX: Monstrum Nox Demo - Dry Moat Ruins (Normal)19Ys IX: Monstrum Nox
81.Last Cloudia Gameplay: Training Field - Nightmare22
82.Dumb Tome Tech6Super Smash Bros. Ultimate
83.OH_COME_ON.wav6Code Vein
84.Welcome to Bloodborne.5Bloodborne
85.Umm...7Salt and Sanctuary
86.Shadow Ball Phasing 222Super Smash Bros.
87.Shadow Ball Phasing 113Super Smash Bros. for Wii U
88.Double Demon Fang!!517BlazBlue: Central Fiction
89.Don't mind me, just labbing Es6BlazBlue: Central Fiction
90.Yisssss!!6Super Smash Bros. for Wii U
91.Anima: Gate of Memories Combat155Anima: Gate of Memories
92.Mirror's Edge™ Catalyst: Hacking the Grid77Mirror's Edge Catalyst
93.Uncharted 4: Wavebouncing?!7Uncharted 4: A Thief's End
94.A Sweet 2-stock3
95.Roy's Upsmash Meteor89
96.Oh, right, I have a counter.6
97.Prioritizing Priority6
98.It's not over yet!14