Sonnance

Sonnance

Views:
48,469
Subscribers:
342
Videos:
98
Duration:
4:04:54

Sonnance is a content creator on YouTube with 342 subscribers, with his content totaling approximately 48.47 thousand views views across 98 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCdk4LtIPAE8QSmhn3da1AKA





Top 100 Most Controversial Videos by Sonnance


Video TitleRatingCategoryGame
1.Oh, right, I have a counter.0
2.Don't mind me, just labbing Es0BlazBlue: Central Fiction
3.Yisssss!!0Super Smash Bros. for Wii U
4.Shadow Ball Phasing 20Super Smash Bros.
5.Uncharted 4: Wavebouncing?!0Uncharted 4: A Thief's End
6.Ys IX: Monstrum Nox Demo - Dry Moat Ruins (Normal)0Ys IX: Monstrum Nox
7.Shikanoin Heizou - Character Trial0
8.Sonnance Live Stream0
9.Prioritizing Priority0
10.Shadow Ball Phasing 10Super Smash Bros. for Wii U
11.A Sweet 2-stock0
12.It's not over yet!0
13.Dumb Tome Tech0Super Smash Bros. Ultimate
14.The Caligula Effect: A Playable Video Editor - So Here’s a Thing0The Caligula Effect
15.Roy's Upsmash Meteor0
16.Miss Me?0
17.Making MP Interesting (by Making It Meter) - “Tales of Symphonia”0Tales of Symphonia
18.Welcome to Bloodborne.0Bloodborne
19.Anima: Gate of Memories Combat1Anima: Gate of Memories
20.Overthinking Tales of Luminaria 11Tales of Luminaria
21.Making Party AI Interesting - “Star Ocean 5: Integrity and Faithlessness”1Star Ocean: Integrity and Faithlessness
22.Open-World Parkour - The Incredible Traversal System of “Wuthering Waves”26Wuthering Waves
23.Last Cloudia Gameplay: Training Field - Nightmare1
24.Magic and Mystery - “Tyrion Cuthbert: Attorney of the Arcane” and Hard Magic Systems4Tyrion Cuthbert: Attorney of the Arcane
25.Mirror's Edge™ Catalyst: Hacking the Grid1Mirror's Edge Catalyst
26.Umm...1Salt and Sanctuary
27.OH_COME_ON.wav1Code Vein
28.PGR - Kowloong Theater Challenge (Difficulty V)1Punishing: Gray Raven
29.PGR’s Player Character - So Here’s a Thing2Punishing: Gray Raven
30.Making HP Interesting (By Making It Tug of War) - Furi2Furi
31.Metroidvania Meets Character Action - “Vernal Edge”2Vernal Edge
32.Making RPS Strategic - “Fate/Extra” and the Power of Information2Fate/Extra
33.The Power of Friendship (and Particle Physics) - “Tales of the Abyss” and Fields of Fonons2Tales of the Abyss
34.KH x MonHun - How “Kingdom Hearts: 358/2 Days” Rethinks Progression4Kingdom Hearts III
35.How Zelda II’s Leveling Creates Tension - “Zelda II: The Adventure of Link”24The Legend of Zelda
36.Rethinking Combos - “Star Ocean 3: Till the End of Time” and the Cancel Bonus243Star Ocean: Till the End of Time
37.Compounding Progression - “The World Ends With You”3The World Ends with You
38.Star Ocean 2’s Forgotten Sequel - The Combat of “Star Ocean: Blue Sphere”5Star Ocean: Blue Sphere
39.Hiding Lore in Plain Sight - The “Tales of” Series’ Conditional Dialogue3VlogTales of the Abyss
40.2D Fighter Combat In a 3D RPG - How the “Tales of” Series Made It Work4Tales of the Abyss
41.Bullet Hell Meets Rhythm Game - “Black Beacon Hill”6Black Beacon Hill
42.Square’s Christmas Horror RPG - “Parasite Eve”6Parasite Eve
43.Creative Adaptation - How “Last Cloudia” Faithfully Adapts Collab Characters5
44.Falling with Style - “Gravity Rush” and the Fantasy of Flight23Gravity Rush
45.The Irony of Air Control - “Mirror’s Edge” and First Person Platforming16Mirror's Edge
46.Double Demon Fang!!4BlazBlue: Central Fiction
47.Snake x Bullet Hell Hybrid - “Last-Command”5
48.Making HP Interesting (by Removing It) - Cogen: Sword of Rewind5Cogen: Sword of Rewind
49.PGR - Simulated Siege Gameplay5Siege
50.The Weird and Unique Combat of Star Ocean (SFC)6Star Ocean
51.Remaking a Classic - “Star Ocean: Second Story R”5Star Ocean: The Second Story R
52.Making Auto Mode Interesting (By Making a Living Document) - Arknights5Arknights
53.Justifying Mechanics - “Xenoblade Chronicles” and the Benefits of Contextualization19Xenoblade Chronicles
54.Characterized Combat - “Sands of Destruction”61Sands of Destruction
55.Characterizing Silent Protagonists - “Baroque” and Externalizing Interiority6The Legend of Zelda
56.When “Bad” Controls Are Good - “FREAKHUNTER” and Breaking the Rules of Design16
57.The Life of the Party - How Skits Bring the “Tales of” Series to Life (Tales of Phantasia)6Tales of Phantasia
58.Empowering Player Progression - Star Ocean’s Bonus Board (Star Ocean 4: The Last Hope)6Star Ocean: The Last Hope
59.KH: BBS - Vanitas Remnant (Terra, Crit) - No Commands6Kingdom Hearts Birth by Sleep
60.3D Platforming in 2D - Cross Code6CrossCode
61.A Physics-Based Metroidvania - “Rusted Moss”7Rusted Moss
62.Cheating Causality - Aeternoblade’s Twist on Rewind Abilities6AeternoBlade
63.A Modern Zelda II - Phoenotopia: Awakening6Zelda II: The Adventure of Link
64.Half-Minute Hero - A Speedrunning RPG6Half-Minute Hero
65.Rethinking Soulslikes: Progression - Code Vein7Code Vein
66.An RPG/Fighting Game Hybrid - Tales of Eternia7Tales of Destiny 2
67.Rethinking Lives Systems - Grim Guardians7Castlevania: Order of Ecclesia
68.Leaning Into Limitation - How “Punishing: Gray Raven” Makes Action Combat Work On Touchscreens20Punishing: Gray Raven
69.Hidden Pockets of Lore - How “Star Ocean: Second Story R” Uses Pickpocketing to Tell Stories11Star Ocean: The Second Story R
70.Making Malware Fun - “Kingsway” and Letting Function Follow Form9Kingsway
71.The Tutorial Begins Before Start - “Ocarina of Time” and the Power of Game Intros18TutorialThe Legend of Zelda: Ocarina of Time
72.Designing a Central Mechanic - The “Azure Striker Gunvolt” Series27Azure Striker Gunvolt
73.Making Randomness Feel Fair (By Making It Unfair) - “Star Ocean 1: First Departure”163Star Ocean
74.Rage, Friendship, and Storytelling Through Mechanics - “Star Ocean 2: The Second Story R”12Star Ocean: The Second Story R
75.Touhou Luna Nights - A Unique Metroidvania11Touhou Luna Nights
76.A Deterministic RPG - “Helen’s Mysterious Castle” and Perfect Information26Helen's Mysterious Castle
77.What is a Star Ocean?11Star Ocean
78.Incentivizing Aggression - God Eater12God Eater Resurrection
79.Designed for Use - How “Star Ocean: Blue Sphere” Reworks Second Story’s Systems14Star Ocean: Blue Sphere
80.The Playful Design of Star Ocean13Star Ocean: Anamnesis
81.Stories Are Persuasion Checks - “Star Ocean 3: Till the End of Time” and the In-Game Encyclopedia65Star Ocean: Till the End of Time
82.Cheating the Cheater - “King of the Bridge”41
83.Rethinking Stamina Combat - Star Ocean 3: Till the End of Time31Star Ocean: Till the End of Time
84.Making Status Ailments Interesting - “Star Ocean 6: The Divine Force” and Interactivity43Star Ocean: The Divine Force
85.Meaningful Mechanics - The Diegetic Text Log of “Anamnesia - Part 1: Am I My Body?”30Vlog
86.Making HP Interesting (By Making It Binary) - Kingdom Hearts Series19Kingdom Hearts
87.The Expressive Swordplay of 3D Zelda - “The Legend of Zelda: Ocarina of Time”20The Legend of Zelda: Ocarina of Time
88.‘Trust the Camera’ - “Ocarina of Time” and Shifting Design Trends22The Legend of Zelda: Ocarina of Time
89.Crystalis Retrospective - A Superb NES RPG21Crystalis
90.Hero Must Die - The “Anti-RPG” About Facing Your Own Mortality22Hero Must Die
91.Last Cloudia’s Damage Caps - So Here’s a Thing22
92.Why I Love God Eater: A Narrative-Focused Monster Hunting Series25God Eater
93.Making HP Interesting (By Making It MP) - Star Ocean: Till the End of Time26Star Ocean: Till the End of Time
94.ICEY - Is a Completely Normal Game26ICEY
95.Blending Genres (Action and Turn-Based) - Valkyria Chronicles31Valkyria Chronicles
96.Doing a Lot With a Little - Redo!’s New Game+ (Metroidvania)36REDO!
97.KH1’s Clever Parry - “Kingdom Hearts”116Kingdom Hearts
98.Wind Waker’s Subtle Hint System118The Legend of Zelda