2024-06-04 | Why First-Person Platforming Is So Difficult - “Mirror’s Edge” and Air-Control | 1:00 | 5 | | Mirror's Edge
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2024-05-28 | Open-World Parkour - The Incredible Traversal System of “Wuthering Waves” | 1:00 | 36 | | Wuthering Waves
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2024-05-21 | Characterized Combat - “Sands of Destruction” | 1:00 | 77 | | Sands of Destruction
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2024-05-14 | Making Status Ailments Interesting - “Star Ocean 6: The Divine Force” and Interactivity | 1:00 | 514 | | Star Ocean: The Divine Force
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2024-05-11 | Sonnance Live Stream | 0:00 | 0 | |
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2024-05-06 | Cheating the Cheater - “King of the Bridge” | 0:49 | 583 | |
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2024-04-29 | When “Bad” Controls Are Good - “FREAKHUNTER” and Breaking the Rules of Design | 1:00 | 413 | |
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2024-04-22 | The Tutorial Begins Before Start - “Ocarina of Time” and the Power of Game Intros | 0:58 | 178 | Tutorial | The Legend of Zelda: Ocarina of Time
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2024-04-08 | Stories Are Persuasion Checks - “Star Ocean 3: Till the End of Time” and the In-Game Encyclopedia | 0:58 | 491 | | Star Ocean: Till the End of Time
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2024-03-25 | Justifying Mechanics - “Xenoblade Chronicles” and the Benefits of Contextualization | 0:57 | 178 | | Xenoblade Chronicles
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2024-03-18 | Leaning Into Limitation - How “Punishing: Gray Raven” Makes Action Combat Work On Touchscreens | 1:00 | 77 | | Punishing: Gray Raven
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2024-03-11 | Meaningful Mechanics - The Diegetic Text Log of “Anamnesia - Part 1: Am I My Body?” | 0:54 | 469 | Vlog |
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2024-02-26 | Rethinking Combos - “Star Ocean 3: Till the End of Time” and the Cancel Bonus | 1:00 | 195 | | Star Ocean: Till the End of Time
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2024-02-20 | A Deterministic RPG - “Helen’s Mysterious Castle” and Perfect Information | 1:00 | 453 | |
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2024-02-12 | Magic and Mystery - “Tyrion Cuthbert: Attorney of the Arcane” and Hard Magic Systems | 0:52 | 76 | | Tyrion Cuthbert: Attorney of the Arcane
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2024-02-05 | ‘Trust the Camera’ - “Ocarina of Time” and Shifting Design Trends | 1:00 | 468 | | The Legend of Zelda: Twilight Princess
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2024-01-29 | Rage, Friendship, and Storytelling Through Mechanics - “Star Ocean 2: The Second Story R” | 1:00 | 326 | | Star Ocean: The Second Story R
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2024-01-23 | KH1’s Clever Parry - “Kingdom Hearts” | 1:00 | 2,534 | | Kingdom Hearts
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2024-01-15 | Bullet Hell Meets Rhythm Game - “Black Beacon Hill” | 1:00 | 171 | | Arknights
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2024-01-08 | Wind Waker’s Subtle Hint System | 0:54 | 1,701 | | The Legend of Zelda
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2024-01-01 | Designed for Use - How “Star Ocean: Blue Sphere” Reworks Second Story’s Systems | 1:00 | 730 | | Star Ocean: Blue Sphere
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2023-12-25 | Square’s Christmas Horror RPG - “Parasite Eve” | 0:52 | 174 | | Parasite Eve
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2023-12-18 | 2D Fighter Combat In a 3D RPG - How the “Tales of” Series Made It Work | 1:00 | 104 | | Tales of the Abyss
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2023-12-11 | How Zelda II’s Leveling Creates Tension - “Zelda II: The Adventure of Link” | 1:00 | 852 | | The Legend of Zelda
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2023-12-04 | Star Ocean 2’s Forgotten Sequel - The Combat of “Star Ocean: Blue Sphere” | 1:00 | 65 | | Star Ocean: Blue Sphere
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2023-11-27 | Characterizing Silent Protagonists - “Baroque” and Externalizing Interiority | 1:00 | 67 | |
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2023-11-20 | KH x MonHun - How “Kingdom Hearts: 358/2 Days” Rethinks Progression | 1:00 | 67 | | Kingdom Hearts 358/2 Days
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2023-11-13 | The Expressive Swordplay of 3D Zelda - “The Legend of Zelda: Ocarina of Time” | 1:00 | 613 | | The Legend of Zelda: Ocarina of Time
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2023-11-06 | Hidden Pockets of Lore - How “Star Ocean: Second Story R” Uses Pickpocketing to Tell Stories | 1:00 | 158 | | Star Ocean: The Second Story R
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2023-10-23 | The Weird and Unique Combat of Star Ocean (SFC) | 1:00 | 163 | | Star Ocean
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2023-10-16 | Making RPS Strategic - “Fate/Extra” and the Power of Information | 1:00 | 32 | | Fate/Extra
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2023-10-10 | Creative Adaptation - How “Last Cloudia” Faithfully Adapts Collab Characters | 1:00 | 121 | |
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2023-10-01 | The Power of Friendship (and Particle Physics) - “Tales of the Abyss” and Fields of Fonons | 1:00 | 127 | | Tales of the Abyss
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2023-09-18 | Remaking a Classic - “Star Ocean: Second Story R” | 1:00 | 165 | | Star Ocean: The Second Story
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2023-09-11 | Metroidvania Meets Character Action - “Vernal Edge” | 1:00 | 40 | | Vernal Edge
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2023-09-04 | Making Malware Fun - “Kingsway” and Letting Function Follow Form | 1:00 | 134 | | Kingsway
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2023-08-29 | Rethinking Stamina Combat - Star Ocean 3: Till the End of Time | 1:00 | 1,112 | | Star Ocean: Till the End of Time
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2023-08-21 | Hiding Lore in Plain Sight - The “Tales of” Series’ Conditional Dialogue | 1:01 | 81 | Vlog |
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2023-08-14 | Falling with Style - “Gravity Rush” and the Fantasy of Flight | 0:59 | 341 | | Gravity Rush
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2023-08-07 | A Physics-Based Metroidvania - “Rusted Moss” | 1:01 | 182 | | Rusted Moss
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2023-07-31 | Making Party AI Interesting - “Star Ocean 5: Integrity and Faithlessness” | 1:01 | 80 | | Star Ocean: Integrity and Faithlessness
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2023-07-24 | Designing a Central Mechanic - The “Azure Striker Gunvolt” Series | 0:59 | 355 | | Azure Striker Gunvolt
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2023-07-17 | Making MP Interesting (by Making It Meter) - “Tales of Symphonia” | 1:01 | 24 | | Tales of Symphonia
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2023-07-10 | Compounding Progression - “The World Ends With You” | 1:01 | 117 | | The World Ends with You
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2023-07-03 | Snake x Bullet Hell Hybrid - “Last-Command” | 1:01 | 113 | |
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2023-06-25 | Empowering Player Progression - Star Ocean’s Bonus Board (Star Ocean 4: The Last Hope) | 1:01 | 241 | | Star Ocean: The Last Hope
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2023-06-19 | The Life of the Party - How Skits Bring the “Tales of” Series to Life (Tales of Phantasia) | 1:01 | 94 | | Tales of Phantasia
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2023-06-12 | Blending Genres (Action and Turn-Based) - Valkyria Chronicles | 1:00 | 489 | | Valkyria Chronicles
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2023-06-05 | Making HP Interesting (By Making It Tug of War) - Furi | 1:01 | 37 | | Furi
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2023-05-29 | The Playful Design of Star Ocean | 1:00 | 393 | | Star Ocean: Anamnesis
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2023-05-21 | Making HP Interesting (By Making It Binary) - Kingdom Hearts Series | 1:00 | 550 | |
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2023-05-07 | Incentivizing Aggression - God Eater | 1:00 | 642 | | God Eater
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2023-05-01 | Making Auto Mode Interesting (By Making a Living Document) - Arknights | 1:00 | 73 | | Arknights
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2023-04-23 | A Modern Zelda II - Phoenotopia: Awakening | 1:00 | 236 | | Zelda II: The Adventure of Link
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2023-04-16 | An RPG/Fighting Game Hybrid - Tales of Eternia | 1:00 | 266 | | Tales of Eternia
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2023-04-10 | Making HP Interesting (By Making It MP) - Star Ocean: Till the End of Time | 1:00 | 883 | | Star Ocean: Till the End of Time
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2023-04-08 | Crystalis Retrospective - A Superb NES RPG | 58:22 | 749 | | Crystalis
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2023-04-03 | Cheating Causality - Aeternoblade’s Twist on Rewind Abilities | 0:59 | 315 | | AeternoBlade
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2023-03-27 | Making HP Interesting (by Removing It) - Cogen: Sword of Rewind | 1:00 | 99 | | Cogen: Sword of Rewind
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2023-03-20 | Rethinking Soulslikes: Progression - Code Vein | 1:00 | 374 | | Code Vein
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2023-03-13 | 3D Platforming in 2D - Cross Code | 0:54 | 117 | | CrossCode
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2023-03-06 | Doing a Lot With a Little - Redo!’s New Game+ (Metroidvania) | 1:00 | 1,368 | | REDO!
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2023-02-27 | Rethinking Lives Systems - Grim Guardians | 0:55 | 379 | | Castlevania: Order of Ecclesia
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2023-02-20 | Hero Must Die - The “Anti-RPG” About Facing Your Own Mortality | 0:59 | 475 | | Hero Must Die
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2023-02-13 | Half-Minute Hero - A Speedrunning RPG | 1:00 | 257 | | Half-Minute Hero
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2023-02-06 | Touhou Luna Nights - A Unique Metroidvania | 0:50 | 355 | | Touhou Luna Nights
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2023-01-30 | ICEY - Is a Completely Normal Game | 0:55 | 1,460 | |
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2023-01-23 | The Caligula Effect: A Playable Video Editor - So Here’s a Thing | 1:00 | 42 | | The Caligula Effect
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2023-01-15 | Why I Love God Eater: A Narrative-Focused Monster Hunting Series | 11:48 | 258 | | God Eater
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2022-12-25 | Last Cloudia’s Damage Caps - So Here’s a Thing | 1:00 | 573 | | Last Cloudia
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2022-12-22 | PGR’s Player Character - So Here’s a Thing | 0:52 | 154 | |
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2022-10-16 | What is a Star Ocean? | 7:07 | 208 | | Star Ocean
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2022-07-13 | Shikanoin Heizou - Character Trial | 2:32 | 7 | |
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2022-05-18 | Miss Me? | 0:27 | 4 | |
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2022-05-16 | PGR - Kowloong Theater Challenge (Difficulty V) | 5:50 | 6 | | Honkai Impact 3rd
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2022-03-22 | PGR - Simulated Siege Gameplay | 2:22 | 690 | | Punishing: Gray Raven
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2021-11-24 | Overthinking Tales of Luminaria 1 | 52:31 | 5 | | Tales of Luminaria
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2021-03-14 | KH: BBS - Vanitas Remnant (Terra, Crit) - No Commands | 1:52 | 94 | | Kingdom Hearts Birth by Sleep
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2021-01-12 | Ys IX: Monstrum Nox Demo - Dry Moat Ruins (Normal) | 9:41 | 19 | | Monstrum
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2020-03-13 | Last Cloudia Gameplay: Training Field - Nightmare | 4:27 | 22 | |
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2019-10-28 | Dumb Tome Tech | 0:16 | 6 | | Super Smash Bros. Ultimate
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2019-09-28 | OH_COME_ON.wav | 1:23 | 6 | | Code Vein
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2017-05-05 | Welcome to Bloodborne. | 0:55 | 5 | | Dark Souls
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2017-04-27 | Umm... | 2:56 | 7 | | Salt and Sanctuary
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2016-11-06 | Shadow Ball Phasing 2 | 0:05 | 22 | | Super Smash Bros.
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2016-11-06 | Shadow Ball Phasing 1 | 0:05 | 13 | | Super Smash Bros. for Wii U
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2016-11-06 | Double Demon Fang!! | 0:56 | 517 | | BlazBlue: Central Fiction
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2016-11-06 | Don't mind me, just labbing Es | 0:12 | 6 | | BlazBlue: Central Fiction
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2016-06-28 | Yisssss!! | 1:54 | 6 | | Super Smash Bros. for Wii U
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2016-06-16 | Anima: Gate of Memories Combat | 0:59 | 155 | | Anima: Gate of Memories
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2016-06-08 | Mirror's Edge™ Catalyst: Hacking the Grid | 10:32 | 68 | | Mirror's Edge Catalyst
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2016-05-29 | Uncharted 4: Wavebouncing?! | 0:25 | 4 | | Uncharted 4: A Thief's End
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2016-05-10 | A Sweet 2-stock | 2:49 | 1 | |
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2015-06-28 | Roy's Upsmash Meteor | 0:05 | 89 | |
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2014-11-20 | Oh, right, I have a counter. | 2:24 | 6 | |
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2014-11-20 | Prioritizing Priority | 2:18 | 6 | |
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2014-11-20 | It's not over yet! | 2:54 | 14 | |
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