Sonnance

Sonnance

Views:
48,469
Subscribers:
320
Videos:
98
Duration:
4:04:54

Sonnance is a content creator on YouTube with 320 subscribers, with his content totaling approximately 48.47 thousand views views across 98 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCdk4LtIPAE8QSmhn3da1AKA





Top 100 Most Liked Videos by Sonnance


Video TitleRatingCategoryGame
1.Wind Waker’s Subtle Hint System118The Legend of Zelda
2.KH1’s Clever Parry - “Kingdom Hearts”116Kingdom Hearts
3.Doing a Lot With a Little - Redo!’s New Game+ (Metroidvania)36REDO!
4.Blending Genres (Action and Turn-Based) - Valkyria Chronicles31Valkyria Chronicles
5.Making HP Interesting (By Making It MP) - Star Ocean: Till the End of Time26Star Ocean: Till the End of Time
6.ICEY - Is a Completely Normal Game26ICEY
7.Why I Love God Eater: A Narrative-Focused Monster Hunting Series25God Eater
8.Last Cloudia’s Damage Caps - So Here’s a Thing22
9.Hero Must Die - The “Anti-RPG” About Facing Your Own Mortality22Hero Must Die
10.Crystalis Retrospective - A Superb NES RPG21Crystalis
11.‘Trust the Camera’ - “Ocarina of Time” and Shifting Design Trends22The Legend of Zelda: Ocarina of Time
12.Meaningful Mechanics - The Diegetic Text Log of “Anamnesia - Part 1: Am I My Body?”30Vlog
13.Making HP Interesting (By Making It Binary) - Kingdom Hearts Series19Kingdom Hearts
14.The Expressive Swordplay of 3D Zelda - “The Legend of Zelda: Ocarina of Time”20The Legend of Zelda: Ocarina of Time
15.Making Status Ailments Interesting - “Star Ocean 6: The Divine Force” and Interactivity43Star Ocean: The Divine Force
16.Rethinking Stamina Combat - Star Ocean 3: Till the End of Time31Star Ocean: Till the End of Time
17.Cheating the Cheater - “King of the Bridge”41
18.Stories Are Persuasion Checks - “Star Ocean 3: Till the End of Time” and the In-Game Encyclopedia65Star Ocean: Till the End of Time
19.The Playful Design of Star Ocean13Star Ocean: Anamnesis
20.Designed for Use - How “Star Ocean: Blue Sphere” Reworks Second Story’s Systems14Star Ocean: Blue Sphere
21.Incentivizing Aggression - God Eater12God Eater Resurrection
22.A Deterministic RPG - “Helen’s Mysterious Castle” and Perfect Information26Helen's Mysterious Castle
23.Touhou Luna Nights - A Unique Metroidvania11Touhou Luna Nights
24.What is a Star Ocean?11Star Ocean
25.Making Randomness Feel Fair (By Making It Unfair) - “Star Ocean 1: First Departure”163Star Ocean
26.Rage, Friendship, and Storytelling Through Mechanics - “Star Ocean 2: The Second Story R”12Star Ocean: The Second Story R
27.Designing a Central Mechanic - The “Azure Striker Gunvolt” Series27Azure Striker Gunvolt
28.The Tutorial Begins Before Start - “Ocarina of Time” and the Power of Game Intros18TutorialThe Legend of Zelda: Ocarina of Time
29.Hidden Pockets of Lore - How “Star Ocean: Second Story R” Uses Pickpocketing to Tell Stories11Star Ocean: The Second Story R
30.Making Malware Fun - “Kingsway” and Letting Function Follow Form9Kingsway
31.Rethinking Lives Systems - Grim Guardians7Castlevania: Order of Ecclesia
32.An RPG/Fighting Game Hybrid - Tales of Eternia7Tales of Destiny 2
33.Rethinking Soulslikes: Progression - Code Vein7Code Vein
34.Leaning Into Limitation - How “Punishing: Gray Raven” Makes Action Combat Work On Touchscreens20Punishing: Gray Raven
35.A Physics-Based Metroidvania - “Rusted Moss”7Rusted Moss
36.When “Bad” Controls Are Good - “FREAKHUNTER” and Breaking the Rules of Design16
37.The Life of the Party - How Skits Bring the “Tales of” Series to Life (Tales of Phantasia)6Tales of Phantasia
38.KH: BBS - Vanitas Remnant (Terra, Crit) - No Commands6Kingdom Hearts Birth by Sleep
39.A Modern Zelda II - Phoenotopia: Awakening6Zelda II: The Adventure of Link
40.Cheating Causality - Aeternoblade’s Twist on Rewind Abilities6AeternoBlade
41.3D Platforming in 2D - Cross Code6CrossCode
42.Empowering Player Progression - Star Ocean’s Bonus Board (Star Ocean 4: The Last Hope)6Star Ocean: The Last Hope
43.Half-Minute Hero - A Speedrunning RPG6Half-Minute Hero
44.The Weird and Unique Combat of Star Ocean (SFC)6Star Ocean
45.Remaking a Classic - “Star Ocean: Second Story R”5Star Ocean: The Second Story R
46.Characterized Combat - “Sands of Destruction”61Sands of Destruction
47.Characterizing Silent Protagonists - “Baroque” and Externalizing Interiority6The Legend of Zelda
48.Snake x Bullet Hell Hybrid - “Last-Command”5
49.Making HP Interesting (by Removing It) - Cogen: Sword of Rewind5Cogen: Sword of Rewind
50.Making Auto Mode Interesting (By Making a Living Document) - Arknights5Arknights
51.Justifying Mechanics - “Xenoblade Chronicles” and the Benefits of Contextualization19Xenoblade Chronicles
52.PGR - Simulated Siege Gameplay5Siege
53.Falling with Style - “Gravity Rush” and the Fantasy of Flight23Gravity Rush
54.2D Fighter Combat In a 3D RPG - How the “Tales of” Series Made It Work4Tales of the Abyss
55.Square’s Christmas Horror RPG - “Parasite Eve”6Parasite Eve
56.Double Demon Fang!!4BlazBlue: Central Fiction
57.The Irony of Air Control - “Mirror’s Edge” and First Person Platforming16Mirror's Edge
58.Bullet Hell Meets Rhythm Game - “Black Beacon Hill”6Black Beacon Hill
59.Creative Adaptation - How “Last Cloudia” Faithfully Adapts Collab Characters5
60.How Zelda II’s Leveling Creates Tension - “Zelda II: The Adventure of Link”24The Legend of Zelda
61.Compounding Progression - “The World Ends With You”3The World Ends with You
62.Rethinking Combos - “Star Ocean 3: Till the End of Time” and the Cancel Bonus243Star Ocean: Till the End of Time
63.Star Ocean 2’s Forgotten Sequel - The Combat of “Star Ocean: Blue Sphere”5Star Ocean: Blue Sphere
64.Hiding Lore in Plain Sight - The “Tales of” Series’ Conditional Dialogue3VlogTales of the Abyss
65.The Power of Friendship (and Particle Physics) - “Tales of the Abyss” and Fields of Fonons2Tales of the Abyss
66.Making RPS Strategic - “Fate/Extra” and the Power of Information2Fate/Extra
67.KH x MonHun - How “Kingdom Hearts: 358/2 Days” Rethinks Progression4Kingdom Hearts III
68.Metroidvania Meets Character Action - “Vernal Edge”2Vernal Edge
69.Making HP Interesting (By Making It Tug of War) - Furi2Furi
70.PGR’s Player Character - So Here’s a Thing2Punishing: Gray Raven
71.OH_COME_ON.wav1Code Vein
72.Overthinking Tales of Luminaria 11Tales of Luminaria
73.Making Party AI Interesting - “Star Ocean 5: Integrity and Faithlessness”1Star Ocean: Integrity and Faithlessness
74.Mirror's Edge™ Catalyst: Hacking the Grid1Mirror's Edge Catalyst
75.Open-World Parkour - The Incredible Traversal System of “Wuthering Waves”26Wuthering Waves
76.Last Cloudia Gameplay: Training Field - Nightmare1
77.Magic and Mystery - “Tyrion Cuthbert: Attorney of the Arcane” and Hard Magic Systems4Tyrion Cuthbert: Attorney of the Arcane
78.Anima: Gate of Memories Combat1Anima: Gate of Memories
79.Umm...1Salt and Sanctuary
80.PGR - Kowloong Theater Challenge (Difficulty V)1Punishing: Gray Raven
81.Shikanoin Heizou - Character Trial0
82.Oh, right, I have a counter.0
83.Don't mind me, just labbing Es0BlazBlue: Central Fiction
84.Uncharted 4: Wavebouncing?!0Uncharted 4: A Thief's End
85.Yisssss!!0Super Smash Bros. for Wii U
86.Making MP Interesting (by Making It Meter) - “Tales of Symphonia”0Tales of Symphonia
87.Miss Me?0
88.Prioritizing Priority0
89.A Sweet 2-stock0
90.Shadow Ball Phasing 10Super Smash Bros. for Wii U
91.Welcome to Bloodborne.0Bloodborne
92.The Caligula Effect: A Playable Video Editor - So Here’s a Thing0The Caligula Effect
93.Dumb Tome Tech0Super Smash Bros. Ultimate
94.Roy's Upsmash Meteor0
95.It's not over yet!0
96.Sonnance Live Stream0
97.Shadow Ball Phasing 20Super Smash Bros.
98.Ys IX: Monstrum Nox Demo - Dry Moat Ruins (Normal)0Ys IX: Monstrum Nox