Game Maker's Toolkit

Game Maker's Toolkit

Views:
101,011,892
Subscribers:
1,650,000
Videos:
126
Duration:
20:52:47
United Kingdom
United Kingdom

Game Maker's Toolkit is a British YouTube channel which has at least 1.65 million subscribers. He published 126 videos which altogether total more than 101.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw





Top 100 Videos With The Most Comments by Game Maker's Toolkit


Video TitleCommentsCategoryGame
1.How Game Designers Protect Players From Themselves8,121Call of Duty: Infinite Warfare
2.How to Keep Players Engaged (Without Being Evil)5,860Stardew Valley
3.Do We Need a Soulslike Genre?3,736ShowCall of Duty 4: Modern Warfare
4.What Makes Celeste's Assist Mode Special3,474Celeste
5.What Capcom Didn't Tell You About Resident Evil 43,029Resident Evil 4
6.Building Better Skill Trees2,998Path of Exile
7.Roguelikes, Persistency, and Progression2,949Call of Duty: Infinite Warfare
8.Should Dark Souls Have an Easy Mode? (See Pinned Comment)2,919ShowDark Souls
9.How Games Get Balanced2,899Hearthstone
10.What Makes Good AI?2,716Alien: Isolation
11.What Makes a Good Combat System?2,683Call of Duty: WWII
12.How AM2R and Samus Returns remade Metroid 22,543Metroid II: Return of Samus
13.How Games Do Health2,466Call of Duty: Advanced Warfare
14.The World Design of Dark Souls | Boss Keys2,373Dark Souls
15.What Makes a Good Detective Game?2,119Last Window: The Secret of Cape West
16.Following the Little Dotted Line2,083Fallout 4
17.The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys2,079The Legend of Zelda: Breath of the Wild
18.Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?1,937Marvel's Spider-Man
19.Deus Ex: Mankind Divided's Amazing Open World1,908Deus Ex: Mankind Divided
20.Legend of Zelda: Breath of the Wild - An Open World Adventure1,847The Legend of Zelda: Breath of the Wild
21.Morality in the Mechanics1,808This War of Mine
22.The Magic of the First Legend of Zelda1,800The Legend of Zelda: Tears of the Kingdom
23.Finding the Fun in FPS Campaigns1,784Titanfall 2
24.Nintendo - Putting Play First1,757Super Mario 64
25.The World Design of Metroid 1 and Zero Mission | Boss Keys1,723Metroid: Zero Mission
26.The Rise of the Systemic Game1,696The Legend of Zelda: Breath of the Wild
27.The Music of Breath of the Wild | GMTK Extra1,688The Legend of Zelda: Breath of the Wild
28.The World Design of Super Metroid | Boss Keys1,685Super Metroid
29.Playing Past Your Mistakes1,672Metal Gear Solid V: The Phantom Pain
30.The World Design of Castlevania: Symphony of the Night | Boss Keys1,642Castlevania: Symphony of the Night
31.Controllers Control Everything1,556ShowAlien: Resurrection
32.The Design of Dead Space - Part 31,548Dead Space 3
33.The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys1,542The Legend of Zelda: Skyward Sword
34.Making Games Better for the Deaf and Hard of Hearing | Designing for Disability1,509Minecraft
35.The World Design of Metroid Prime | Boss Keys1,457Metroid Prime
36.What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise1,409Mirror's Edge Catalyst
37.Why We Remember Bioshock's Fort Frolic1,401BioShock
38.Climbing in Games1,381Mirror's Edge
39.Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved1,375Donkey Kong Country: Tropical Freeze
40.How Cuphead's Bosses (Try to) Kill You1,282Cuphead
41.What Makes a Good Puzzle?1,259Good puzzle
42.Improving Games for Those with Cognitive Disabilities | Designing for Disability1,241Life Is Strange: Before the Storm
43.Making Hitman 2's Best Level1,223Hitman 2
44.The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys1,222The Legend of Zelda: The Minish Cap
45.Adaptive Soundtracks in Games1,210Super Mario 64
46.The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys1,209The Legend of Zelda: Twilight Princess
47.Half-Life 2's Invisible Tutorial1,207TutorialHalf-Life 2
48.How Games Use Feedback Loops1,192Pyre
49.The Comeback of the Immersive Sim1,182ShowDeus Ex: Human Revolution
50.How Synergies Make Slay the Spire Fun1,165Slay The Spire
51.Batman Arkham Knight and the Scourge of Scale1,163Batman: Arkham Knight
52.Anatomy of a Side Quest: Beyond the Beef1,161Fallout: New Vegas
53.Redesigning Death1,158Spelunky
54.Making Games Better for Players with Motor Disabilities | Designing for Disability1,155Life Is Strange: Before the Storm
55.What Made Psychonauts Special1,134Psychonauts
56.Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability1,123Overwatch 2
57.The Design of Dead Space - Part 11,061Dead Space
58.Shovel Knight and Nailing Nostalgia1,060Shovel Knight
59.Theme and Mechanics in Far Cry 2 and Far Cry 41,045Far Cry 4
60.The GMTK Game Jam Returns in July 20231,042
61.Point and Click Puzzle Design1,028Broken Age
62.What We Can Learn From DOOM1,028Doom
63.Deconstructing Ori and the Blind Forest's Best Bit1,001Ori and the Blind Forest
64.Was Steam Next Fest worth it? (Developing 14)1,000Mind Over Magnet
65.What Makes a Game Feel Mysterious?1,000The Legend of Zelda: The Wind Waker
66.The hardest thing about finishing a game1,000Mind Over Magnet
67.The Legend of Zelda / Zelda II's dungeon design | Boss Keys997Zelda II: The Adventure of Link
68.The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys994The Legend of Zelda: The Wind Waker
69.The Design Behind Super Mario Odyssey985Super Mario Odyssey
70.The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys941The Legend of Zelda: Ocarina of Time
71.Are Score Systems Still Relevant?927Assault Android Cactus
72.How Snake Pass Became a Platformer Without Jumping919ShowSnake Pass
73.5 Amazing Levels from 2017917Uncharted: The Lost Legacy
74.The Last Guardian and the Language of Games890ShowThe Last Guardian
75.The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys856The Legend of Zelda: A Link Between Worlds
76.The Best Games from GMTK Game Jam 2018853
77.Depth, Mastery, and Vanquish848MadWorld
78.A Deep Dive into Star Fox Zero's Controls833Star Fox Zero
79.The Year Stealth Games Got Serious824ShowMetal Gear Solid
80.How Return of the Obra Dinn Turns You Into a Detective809Return of the Obra Dinn
81.Forging God of War's Leviathan Axe804God of War
82.5 Game Design Innovations from 2016798Call of Duty: Infinite Warfare
83.The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys788The Legend of Zelda: Phantom Hourglass
84.The Best Games from GMTK Game Jam 2024774
85.Analysing Mario to Master Super Mario Maker768Super Mario Maker
86.The Design of Dead Space - Part 2768Dead Space
87.Breaking Down the Best World in Rayman Legends768Rayman Legends
88.The Secret of Mario's Jump (and other Versatile Verbs)753Super Mario 3D World
89.Why Nathan Drake Doesn't Need a Compass749ShowUncharted 3: Drake's Deception
90.The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys744The Legend of Zelda: A Link to the Past
91.Telling Stories with Systems744The Wolf Among Us
92.Three Other Approaches to Turn Timers | GMTK Extra736XCOM: Enemy Unknown
93.How Mega Man 11's Levels Do More With Less719Mega Man 11
94.Hitman, and the Art of Repetition714Hitman
95.How Overcooked’s Kitchens Force You to Communicate708Metal Slug 3
96.Puzzle Solving... or Problem Solving?692Minecraft
97.Secrets of Game Feel and Juice682The Binding of Isaac: Rebirth
98.The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys639The Legend of Zelda: Majora's Mask
99.Downwell's Dual Purpose Design634Downwell
100.How Jonathan Blow Designs a Puzzle607The Witness