The Game Overanalyser

The Game Overanalyser

Views:
763,165
Subscribers:
21,900
Videos:
86
Duration:
22:32:41
Canada
Canada

The Game Overanalyser is a Canadian YouTube channel which has around 21.9 thousand subscribers, with his content totaling at least 763.17 thousand views views across 86 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCZMF14eNxvuReRTceX_mbqQ





Top 100 Videos With The Most Comments by The Game Overanalyser


Video TitleCommentsCategoryGame
1.How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism157Dark Souls
2.The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne138Bloodborne
3.Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art118The Elder Scrolls V: Skyrim
4.The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima89Dark Souls
5.The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss76
6.How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games75Shadow of the Colossus
7.The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects52
8.The Art of Video Game Criticism48The Medium
9.The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games48Pac-Man
10.How Game Designers Create Morality Systems47Spec Ops: The Line
11.The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games46The Elder Scrolls V: Skyrim
12.The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems44The Witness
13.How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design41Emergence
14.The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy)41God of War
15.The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling41The Stanley Parable
16.The Design Philosophy of Hideo Kojima | The History of Metal Gear Solid38Metal Gear Solid
17.The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis)37The Last of Us
18.The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow37
19.Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games36
20.A Theory of Beauty for Games34The Medium
21.What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art34Ori and the Blind Forest
22.Why Art Games are Important | How Avant-Garde Games have Changed Game Design33Shenmue 3
23.A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games32
24.The Pure Game Design of Fighting Games32Virtua Fighter
25.The Paradox of Open World Game Design29Metal Gear Solid V: The Phantom Pain
26.The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games28The Medium
27.How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus28Shadow of the Colossus
28.A Theory of How Reality is a Game | Gamespace27
29.The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design27Counter-Strike: Source
30.The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design26
31.The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism26Vlog
32.Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound24Rez
33.The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction23Ico
34.Far Cry 2 and the Search for Gaming's Heart of Darkness23Heart of Darkness
35.A Systems View of Game Design and Life22
36.Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design22Spec Ops: The Line
37.Nonverbal Communication in Game Design22
38.How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)22Little Nightmares
39.The 5 Kinds of Writing About Games | A Real History of Video Game Criticism22
40.A Theory of Play's Revolutionary Power | Playfulness21
41.AI and Game Design | The History of Artificial Intelligence In Video Games21Counter-Strike: Source
42.Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play21VlogFinal Fantasy VII Remake
43.The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play21
44.How Video Games Tell Stories | The Hero's Journey, Ocarina of Time and Narratology versus Ludology20VlogThe Legend of Zelda: Ocarina of Time
45.How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play20The Last Guardian
46.Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games20Metal Gear Solid
47.A Theory of Depth for Game Design20Depth
48.Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces19Manifold Garden
49.Alone Together | How Video Games Confront Loneliness19Dark Souls
50.How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design19Nier: Automata
51.Understanding Dreams | Rethinking Game Design, Creativity and the Future of Art17Dreams
52.Balance in Game Design17Elden Ring
53.The History of Indie Game Design | The Spirit of Independent Game Design, and What is an Indie Game?17Minecraft
54.The Witness and the Philosophy of Puzzles16The Talos Principle
55.How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow16The Legend of Zelda: Breath of the Wild
56.The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death15Dark Souls
57.Nier: Automata and the Art of Subversion in Game Design14Nier: Automata
58.A Theory of 4th Wall Breaks for Video Games | Hyper Realism14Metal Gear Solid
59.Metal Gear Solid 2 and Postmodern Video Games14Metal Gear Solid 2: Sons of Liberty
60.Games with Epic Spectacle13Final Fantasy XVI
61.How Technology Changes Game Design13Vlog
62.The Puzzle of Stealth Game Design13Metal Gear Solid
63.How Video Game Journalism is Propaganda | Manufacturing Gamers13
64.The Paradox of Rules in Games and Life13
65.Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty12Invictus
66.Love Stories in Video Games12
67.Bioshock and The Philosophy of Games12BioShock
68.Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play12Cyberpunk 2077
69.Game Design as Narrative Architecture | The 5 Types of Spaces in Games11
70.Portal and the Truth about Lies in Video Games | Why Game Designers Deceive Us11Portal
71.What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design11
72.The Haunting Beauty of Cities in Games10Assassin's Creed II
73.The Art of JRPG Design | Genre Essence10Chrono Trigger
74.Ghost of Tsushima and the Poetry of Video Games | On Haikus, Cinema and Play10Ghost of Tsushima
75.The Simulation Fallacy in Game Design10Ace Combat 3: Electrosphere
76.How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis10Rez
77.Fairy Tales in Video Games | The Unfinished Swan and the Story of Play9
78.How Controllers Impact Game Design9Alien: Resurrection
79.The Art of Horror Game Design | Silent Hill 2 and the Anatomy of Fear8Silent Hill 2
80.How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home8Life Is Strange
81.Uncertainty in Games | Randomness, Information and Luck in Game Design8Guide
82.Call of Duty 4 and the Art of Modern Warfare7Call of Duty 4: Modern Warfare
83.How Game Designers Enable Player Freedom5The Legend of Zelda: Tears of the Kingdom
84.What is a Game Mechanic? | 3 Definitions for Game Design and Analysis0
85.The Curious Design of Knowledge Based Games | MetroidBrainias0
86.How Game Design Turns War into Entertainment | The Military Industrial Complex of Games0