The Game Overanalyser

The Game Overanalyser

Views:
751,357
Subscribers:
21,500
Videos:
85
Duration:
22:32:41
Canada
Canada

The Game Overanalyser is a Canadian YouTube channel which has around 21.5 thousand subscribers, with his content totaling at least 751.36 thousand views views across 85 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCZMF14eNxvuReRTceX_mbqQ





Top 100 Videos With The Most Comments by The Game Overanalyser


Video TitleCommentsCategoryGame
1.How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism157Dark Souls
2.The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne138Bloodborne
3.Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art118The Elder Scrolls V: Skyrim
4.The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima89Dark Souls
5.The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss76
6.How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games75Shadow of the Colossus
7.The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects52
8.The Art of Video Game Criticism48The Medium
9.The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games48Pac-Man
10.How Game Designers Create Morality Systems47Spec Ops: The Line
11.The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games46The Elder Scrolls V: Skyrim
12.The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems44The Witness
13.How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design41Emergence
14.The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy)41God of War
15.The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling41The Stanley Parable
16.The Design Philosophy of Hideo Kojima | The History of Metal Gear Solid38Metal Gear Solid
17.The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis)37The Last of Us
18.The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow37
19.Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games36
20.A Theory of Beauty for Games34The Medium
21.What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art34Ori and the Blind Forest
22.Why Art Games are Important | How Avant-Garde Games have Changed Game Design33Shenmue 3
23.A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games32
24.The Pure Game Design of Fighting Games32Virtua Fighter
25.The Paradox of Open World Game Design29Metal Gear Solid V: The Phantom Pain
26.The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games28The Medium
27.How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus28Shadow of the Colossus
28.A Theory of How Reality is a Game | Gamespace27
29.The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design27Counter-Strike: Source
30.The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism26Vlog
31.The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design26
32.Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound24Rez
33.The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction23Ico
34.Far Cry 2 and the Search for Gaming's Heart of Darkness23Heart of Darkness
35.The 5 Kinds of Writing About Games | A Real History of Video Game Criticism22
36.How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)22Little Nightmares
37.Nonverbal Communication in Game Design22
38.Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design22Spec Ops: The Line
39.A Systems View of Game Design and Life22
40.Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play21VlogFinal Fantasy VII Remake
41.AI and Game Design | The History of Artificial Intelligence In Video Games21Counter-Strike: Source
42.A Theory of Play's Revolutionary Power | Playfulness21
43.The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play21
44.How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play20The Last Guardian
45.How Video Games Tell Stories | The Hero's Journey, Ocarina of Time and Narratology versus Ludology20VlogThe Legend of Zelda: Ocarina of Time
46.A Theory of Depth for Game Design20Depth
47.Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games20Metal Gear Solid
48.Alone Together | How Video Games Confront Loneliness19Dark Souls
49.How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design19Nier: Automata
50.Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces19Manifold Garden
51.Understanding Dreams | Rethinking Game Design, Creativity and the Future of Art17Dreams
52.Balance in Game Design17Elden Ring
53.The History of Indie Game Design | The Spirit of Independent Game Design, and What is an Indie Game?17Minecraft
54.The Witness and the Philosophy of Puzzles16The Talos Principle
55.How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow16The Legend of Zelda: Breath of the Wild
56.The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death15Dark Souls
57.Nier: Automata and the Art of Subversion in Game Design14Nier: Automata
58.A Theory of 4th Wall Breaks for Video Games | Hyper Realism14Metal Gear Solid
59.Metal Gear Solid 2 and Postmodern Video Games14Metal Gear Solid 2: Sons of Liberty
60.How Video Game Journalism is Propaganda | Manufacturing Gamers13
61.How Technology Changes Game Design13Vlog
62.The Puzzle of Stealth Game Design13Metal Gear Solid
63.Games with Epic Spectacle13Final Fantasy XVI
64.The Paradox of Rules in Games and Life13
65.Love Stories in Video Games12
66.Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty12Invictus
67.Bioshock and The Philosophy of Games12BioShock
68.Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play12Cyberpunk 2077
69.Portal and the Truth about Lies in Video Games | Why Game Designers Deceive Us11Portal
70.What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design11
71.Game Design as Narrative Architecture | The 5 Types of Spaces in Games11
72.Ghost of Tsushima and the Poetry of Video Games | On Haikus, Cinema and Play10Ghost of Tsushima
73.How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis10Rez
74.The Haunting Beauty of Cities in Games10Assassin's Creed II
75.The Art of JRPG Design | Genre Essence10Chrono Trigger
76.The Simulation Fallacy in Game Design10Ace Combat 3: Electrosphere
77.Fairy Tales in Video Games | The Unfinished Swan and the Story of Play9
78.How Controllers Impact Game Design9Alien: Resurrection
79.The Art of Horror Game Design | Silent Hill 2 and the Anatomy of Fear8Silent Hill 2
80.How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home8Life Is Strange
81.Uncertainty in Games | Randomness, Information and Luck in Game Design8Guide
82.Call of Duty 4 and the Art of Modern Warfare7Call of Duty 4: Modern Warfare
83.How Game Designers Enable Player Freedom5The Legend of Zelda: Tears of the Kingdom
84.How Game Design Turns War into Entertainment | The Military Industrial Complex of Games0
85.The Curious Design of Knowledge Based Games | MetroidBrainias0