The Game Overanalyser

The Game Overanalyser

Views:
751,357
Subscribers:
21,500
Videos:
85
Duration:
22:32:41
Canada
Canada

The Game Overanalyser is a Canadian YouTube channel which has around 21.5 thousand subscribers, with his content totaling at least 751.36 thousand views views across 85 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCZMF14eNxvuReRTceX_mbqQ





Top 100 Most Controversial Videos by The Game Overanalyser


Video TitleRatingCategoryGame
1.How Controllers Impact Game Design160Alien: Resurrection
2.Games with Epic Spectacle126Final Fantasy XVI
3.How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home97Life Is Strange
4.How Game Designers Enable Player Freedom148The Legend of Zelda: Tears of the Kingdom
5.Call of Duty 4 and the Art of Modern Warfare111Call of Duty 4: Modern Warfare
6.Fairy Tales in Video Games | The Unfinished Swan and the Story of Play116
7.How Technology Changes Game Design161Vlog
8.Ghost of Tsushima and the Poetry of Video Games | On Haikus, Cinema and Play123Ghost of Tsushima
9.Understanding Dreams | Rethinking Game Design, Creativity and the Future of Art123Dreams
10.Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty126Invictus
11.The Art of JRPG Design | Genre Essence860Chrono Trigger
12.A Theory of 4th Wall Breaks for Video Games | Hyper Realism150Metal Gear Solid
13.The Simulation Fallacy in Game Design190Ace Combat 3: Electrosphere
14.Portal and the Truth about Lies in Video Games | Why Game Designers Deceive Us142Portal
15.Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play143VlogFinal Fantasy VII Remake
16.The Haunting Beauty of Cities in Games202Assassin's Creed II
17.How Video Game Journalism is Propaganda | Manufacturing Gamers199
18.Love Stories in Video Games153
19.The 5 Kinds of Writing About Games | A Real History of Video Game Criticism257
20.Alone Together | How Video Games Confront Loneliness161Dark Souls
21.The Witness and the Philosophy of Puzzles162The Talos Principle
22.How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis165Rez
23.Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces170Manifold Garden
24.Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games170Metal Gear Solid
25.Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play173Cyberpunk 2077
26.Bioshock and The Philosophy of Games182BioShock
27.A Theory of Play's Revolutionary Power | Playfulness184
28.Balance in Game Design364Elden Ring
29.The Art of Horror Game Design | Silent Hill 2 and the Anatomy of Fear201Silent Hill 2
30.Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design201Spec Ops: The Line
31.The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play209
32.Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound211Rez
33.A Systems View of Game Design and Life227
34.Uncertainty in Games | Randomness, Information and Luck in Game Design233Guide
35.A Theory of How Reality is a Game | Gamespace236
36.The History of Indie Game Design | The Spirit of Independent Game Design, and What is an Indie Game?242Minecraft
37.How Video Games Tell Stories | The Hero's Journey, Ocarina of Time and Narratology versus Ludology243VlogThe Legend of Zelda: Ocarina of Time
38.The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death243Dark Souls
39.How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design244Nier: Automata
40.The Paradox of Rules in Games and Life247
41.The Paradox of Open World Game Design675Metal Gear Solid V: The Phantom Pain
42.A Theory of Depth for Game Design761Depth
43.Nier: Automata and the Art of Subversion in Game Design252Nier: Automata
44.How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)252Little Nightmares
45.Metal Gear Solid 2 and Postmodern Video Games256Metal Gear Solid 2: Sons of Liberty
46.How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow263The Legend of Zelda: Breath of the Wild
47.The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design276
48.Nonverbal Communication in Game Design286
49.Game Design as Narrative Architecture | The 5 Types of Spaces in Games392
50.The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design287Counter-Strike: Source
51.How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play289The Last Guardian
52.A Theory of Beauty for Games329The Medium
53.The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism293Vlog
54.What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design300
55.The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy)308God of War
56.Far Cry 2 and the Search for Gaming's Heart of Darkness313Heart of Darkness
57.The Art of Video Game Criticism316The Medium
58.Why Art Games are Important | How Avant-Garde Games have Changed Game Design331Shenmue 3
59.AI and Game Design | The History of Artificial Intelligence In Video Games342Counter-Strike: Source
60.The Puzzle of Stealth Game Design350Metal Gear Solid
61.How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus350Shadow of the Colossus
62.Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games357
63.The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games369Pac-Man
64.The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling370The Stanley Parable
65.The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis)371The Last of Us
66.The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction424Ico
67.The Pure Game Design of Fighting Games490Virtua Fighter
68.How Game Designers Create Morality Systems505Spec Ops: The Line
69.What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art511Ori and the Blind Forest
70.A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games512
71.The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow587
72.The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games609The Elder Scrolls V: Skyrim
73.The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games646The Medium
74.The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects937
75.The Design Philosophy of Hideo Kojima | The History of Metal Gear Solid953Metal Gear Solid
76.How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design968Emergence
77.The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss980
78.Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art1,155The Elder Scrolls V: Skyrim
79.The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems1,236The Witness
80.How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games1,871Shadow of the Colossus
81.The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima2,237Dark Souls
82.The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne2,561Bloodborne
83.How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism2,949Dark Souls