The Game Overanalyser

The Game Overanalyser

Views:
751,357
Subscribers:
21,500
Videos:
85
Duration:
22:32:41
Canada
Canada

The Game Overanalyser is a Canadian YouTube channel which has around 21.5 thousand subscribers, with his content totaling at least 751.36 thousand views views across 85 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCZMF14eNxvuReRTceX_mbqQ





Top 100 Videos With The Longest Duration by The Game Overanalyser


Video TitleDurationCategoryGame
1.How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism44:46Dark Souls
2.How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow33:52The Legend of Zelda: Breath of the Wild
3.The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games33:15The Elder Scrolls V: Skyrim
4.The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss30:34
5.How Game Designers Create Morality Systems29:39Spec Ops: The Line
6.The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow28:55
7.How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design27:39Emergence
8.What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art25:26Ori and the Blind Forest
9.How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design25:15Nier: Automata
10.The Design Philosophy of Hideo Kojima | The History of Metal Gear Solid25:12Metal Gear Solid
11.How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games24:36Shadow of the Colossus
12.The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima24:24Dark Souls
13.AI and Game Design | The History of Artificial Intelligence In Video Games23:58Counter-Strike: Source
14.How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis23:37Rez
15.The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy)23:23God of War
16.The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects22:24
17.Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty21:50Invictus
18.The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games21:36The Medium
19.The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems21:17The Witness
20.The Art of Video Game Criticism20:33The Medium
21.The History of Indie Game Design | The Spirit of Independent Game Design, and What is an Indie Game?20:30Minecraft
22.Uncertainty in Games | Randomness, Information and Luck in Game Design20:13Guide
23.The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction20:05Ico
24.The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games18:45Pac-Man
25.The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design18:44Counter-Strike: Source
26.How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)18:33Little Nightmares
27.How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus18:13Shadow of the Colossus
28.The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death18:11Dark Souls
29.A Theory of Depth for Game Design16:53Depth
30.The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling16:51The Stanley Parable
31.Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound16:22Rez
32.The Haunting Beauty of Cities in Games16:13Assassin's Creed II
33.The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design16:01
34.The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis)15:51The Last of Us
35.How Video Game Journalism is Propaganda | Manufacturing Gamers15:29
36.What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design15:11
37.Nonverbal Communication in Game Design15:06
38.Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play15:02Cyberpunk 2077
39.The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne14:47Bloodborne
40.How Technology Changes Game Design14:19Vlog
41.Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art14:02The Elder Scrolls V: Skyrim
42.Understanding Dreams | Rethinking Game Design, Creativity and the Future of Art13:57Dreams
43.Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play13:41VlogFinal Fantasy VII Remake
44.How Controllers Impact Game Design13:39Alien: Resurrection
45.The Art of JRPG Design | Genre Essence13:27Chrono Trigger
46.Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces13:17Manifold Garden
47.Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games13:01Metal Gear Solid
48.Games with Epic Spectacle12:53Final Fantasy XVI
49.The Simulation Fallacy in Game Design12:52Ace Combat 3: Electrosphere
50.A Theory of How Reality is a Game | Gamespace12:32
51.Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design12:30Spec Ops: The Line
52.The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism12:21Vlog
53.A Systems View of Game Design and Life12:21
54.How Video Games Tell Stories | The Hero's Journey, Ocarina of Time and Narratology versus Ludology12:19VlogThe Legend of Zelda: Ocarina of Time
55.Call of Duty 4 and the Art of Modern Warfare12:13Call of Duty 4: Modern Warfare
56.The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play12:12
57.A Theory of Beauty for Games12:07The Medium
58.The Pure Game Design of Fighting Games12:02Virtua Fighter
59.The Paradox of Open World Game Design11:41Metal Gear Solid V: The Phantom Pain
60.How Game Designers Enable Player Freedom11:38The Legend of Zelda: Tears of the Kingdom
61.Portal and the Truth about Lies in Video Games | Why Game Designers Deceive Us11:21Portal
62.The 5 Kinds of Writing About Games | A Real History of Video Game Criticism10:56
63.Game Design as Narrative Architecture | The 5 Types of Spaces in Games10:53
64.The Witness and the Philosophy of Puzzles10:52The Talos Principle
65.Far Cry 2 and the Search for Gaming's Heart of Darkness10:52Heart of Darkness
66.The Paradox of Rules in Games and Life10:39
67.A Theory of Play's Revolutionary Power | Playfulness10:39
68.The Art of Horror Game Design | Silent Hill 2 and the Anatomy of Fear10:39Silent Hill 2
69.Metal Gear Solid 2 and Postmodern Video Games10:31Metal Gear Solid 2: Sons of Liberty
70.Alone Together | How Video Games Confront Loneliness10:18Dark Souls
71.How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home10:14Life Is Strange
72.How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play10:09The Last Guardian
73.Love Stories in Video Games10:03
74.Balance in Game Design10:02Elden Ring
75.Nier: Automata and the Art of Subversion in Game Design10:02Nier: Automata
76.Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games9:39
77.The Puzzle of Stealth Game Design9:10Metal Gear Solid
78.A Theory of 4th Wall Breaks for Video Games | Hyper Realism8:37Metal Gear Solid
79.Bioshock and The Philosophy of Games8:29BioShock
80.Why Art Games are Important | How Avant-Garde Games have Changed Game Design8:22Shenmue 3
81.Fairy Tales in Video Games | The Unfinished Swan and the Story of Play8:04
82.Ghost of Tsushima and the Poetry of Video Games | On Haikus, Cinema and Play7:20Ghost of Tsushima
83.A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games6:35