2025-05-04 | How Game Design Turns War into Entertainment | The Military Industrial Complex of Games | 0:00 | 3,197 | |
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2025-03-30 | The Curious Design of Knowledge Based Games | MetroidBrainias | 0:00 | 4,545 | |
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2023-11-24 | Game Design as Narrative Architecture | The 5 Types of Spaces in Games | 10:53 | 5,741 | |
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2023-11-03 | Games with Epic Spectacle | 12:53 | 1,996 | | Final Fantasy XVI
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2023-10-13 | How Controllers Impact Game Design | 13:39 | 3,485 | | Alien: Resurrection
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2023-09-22 | The Art of JRPG Design | Genre Essence | 13:27 | 16,021 | | Chrono Trigger
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2023-09-01 | How Game Designers Enable Player Freedom | 11:38 | 2,288 | | The Legend of Zelda: Tears of the Kingdom
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2023-08-11 | How Technology Changes Game Design | 14:19 | 2,415 | Vlog |
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2023-07-21 | The 5 Kinds of Writing About Games | A Real History of Video Game Criticism | 10:56 | 3,393 | |
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2023-06-30 | The Simulation Fallacy in Game Design | 12:52 | 2,689 | | Ace Combat 3: Electrosphere
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2023-06-09 | How Video Game Journalism is Propaganda | Manufacturing Gamers | 15:29 | 2,787 | |
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2023-05-19 | A Theory of Depth for Game Design | 16:53 | 13,054 | | Depth
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2023-04-28 | The Haunting Beauty of Cities in Games | 16:13 | 2,548 | | Assassin's Creed II
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2023-03-24 | The Paradox of Open World Game Design | 11:41 | 15,414 | | Metal Gear Solid V: The Phantom Pain
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2023-02-17 | A Theory of 4th Wall Breaks for Video Games | Hyper Realism | 8:37 | 1,691 | | Metal Gear Solid
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2022-09-26 | Balance in Game Design | 10:02 | 6,327 | | Elden Ring
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2022-04-29 | A Theory of Beauty for Games | 12:07 | 4,913 | | The Medium
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2021-12-03 | Nonverbal Communication in Game Design | 15:06 | 3,855 | |
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2021-08-13 | A Theory of Play's Revolutionary Power | Playfulness | 10:39 | 2,368 | |
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2021-05-07 | A Theory of How Reality is a Game | Gamespace | 12:32 | 2,851 | |
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2021-04-02 | The Puzzle of Stealth Game Design | 9:10 | 5,781 | | Metal Gear Solid
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2021-03-19 | The Paradox of Rules in Games and Life | 10:39 | 3,470 | |
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2021-03-12 | Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play | 13:41 | 1,779 | Vlog | Final Fantasy VII Remake
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2021-03-05 | The Pure Game Design of Fighting Games | 12:02 | 9,439 | | Virtua Fighter
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2021-02-26 | The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play | 12:12 | 2,472 | |
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2021-02-19 | The Art of Video Game Criticism | 20:33 | 4,052 | | The Medium
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2021-02-12 | Love Stories in Video Games | 10:03 | 2,255 | |
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2021-02-05 | The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction | 20:05 | 7,474 | | Ico
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2021-01-29 | Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play | 15:02 | 2,464 | | Cyberpunk 2077
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2021-01-22 | Call of Duty 4 and the Art of Modern Warfare | 12:13 | 1,169 | | Call of Duty 4: Modern Warfare
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2021-01-15 | The Witness and the Philosophy of Puzzles | 10:52 | 2,184 | | The Talos Principle
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2021-01-08 | A Systems View of Game Design and Life | 12:21 | 2,712 | |
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2020-12-18 | Metal Gear Solid 2 and Postmodern Video Games | 10:31 | 3,456 | | Metal Gear Solid 2: Sons of Liberty
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2020-12-11 | How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home | 10:14 | 1,432 | | Life Is Strange
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2020-12-04 | The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism | 12:21 | 3,319 | Vlog |
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2020-11-23 | Fairy Tales in Video Games | The Unfinished Swan and the Story of Play | 8:04 | 1,487 | |
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2020-11-16 | Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design | 12:30 | 3,434 | | Spec Ops: The Line
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2020-11-09 | Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games | 13:01 | 2,101 | | Metal Gear Solid
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2020-10-30 | Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces | 13:17 | 2,310 | | Manifold Garden
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2020-10-23 | The Art of Horror Game Design | Silent Hill 2 and the Anatomy of Fear | 10:39 | 3,626 | | Silent Hill 2
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2020-10-16 | Bioshock and The Philosophy of Games | 8:29 | 2,497 | | BioShock
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2020-10-02 | Ghost of Tsushima and the Poetry of Video Games | On Haikus, Cinema and Play | 7:20 | 1,368 | | Ghost of Tsushima
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2020-09-04 | Nier: Automata and the Art of Subversion in Game Design | 10:02 | 3,526 | | Nier: Automata
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2020-08-03 | Far Cry 2 and the Search for Gaming's Heart of Darkness | 10:52 | 5,113 | | Heart of Darkness
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2020-07-06 | AI and Game Design | The History of Artificial Intelligence In Video Games | 23:58 | 7,828 | | Counter-Strike: Source
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2020-06-29 | Portal and the Truth about Lies in Video Games | Why Game Designers Deceive Us | 11:21 | 1,964 | | Portal
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2020-06-19 | What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design | 15:11 | 5,950 | |
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2020-06-12 | The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne | 14:47 | 62,062 | | Bloodborne
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2020-06-08 | The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games | 21:36 | 14,006 | | The Medium
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2020-06-01 | How Video Games Tell Stories | The Hero's Journey, Ocarina of Time and Narratology versus Ludology | 12:19 | 4,871 | Vlog | The Legend of Zelda: Ocarina of Time
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2020-05-18 | The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design | 16:01 | 4,964 | |
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2020-05-04 | Uncertainty in Games | Randomness, Information and Luck in Game Design | 20:13 | 4,599 | Guide |
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2020-04-21 | The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death | 18:11 | 3,477 | | Dark Souls
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2020-04-06 | A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games | 6:35 | 12,687 | |
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2020-03-28 | How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play | 10:09 | 5,295 | | The Last Guardian
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2020-03-09 | Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games | 9:39 | 7,627 | |
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2020-02-29 | Understanding Dreams | Rethinking Game Design, Creativity and the Future of Art | 13:57 | 1,992 | | Dreams
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2020-02-08 | Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound | 16:22 | 7,859 | | Rez
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2020-02-01 | Alone Together | How Video Games Confront Loneliness | 10:18 | 1,964 | | Dark Souls
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2020-01-24 | Why Art Games are Important | How Avant-Garde Games have Changed Game Design | 8:22 | 4,754 | | Shenmue 3
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2020-01-11 | The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design | 18:44 | 5,491 | | Counter-Strike: Source
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2019-12-20 | How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design | 25:15 | 4,240 | | Nier: Automata
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2019-12-12 | How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus | 18:13 | 6,062 | | Shadow of the Colossus
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2019-12-05 | How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design | 27:39 | 18,028 | | Emergence
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2019-11-21 | The History of Indie Game Design | The Spirit of Independent Game Design, and What is an Indie Game? | 20:30 | 4,272 | | Minecraft
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2019-10-24 | The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems | 21:17 | 28,861 | | The Witness
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2019-09-27 | How Game Designers Create Morality Systems | 29:39 | 8,617 | | Spec Ops: The Line
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2019-08-30 | The Design Philosophy of Hideo Kojima | The History of Metal Gear Solid | 25:12 | 19,815 | | Metal Gear Solid
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2019-06-21 | How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow | 33:52 | 5,209 | | The Legend of Zelda: Breath of the Wild
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2019-06-08 | The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects | 22:24 | 22,866 | |
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2019-05-17 | The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games | 33:15 | 14,775 | | The Elder Scrolls V: Skyrim
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2019-04-19 | The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow | 28:55 | 13,533 | |
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2019-03-08 | The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima | 24:24 | 51,941 | | Dark Souls
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2019-02-22 | Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty | 21:50 | 1,893 | | Invictus
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2019-02-08 | The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss | 30:34 | 19,327 | |
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2019-01-25 | How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games | 24:36 | 36,304 | | Shadow of the Colossus
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2018-12-14 | The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games | 18:45 | 17,054 | | Pac-Man
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2018-11-30 | What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art | 25:26 | 11,029 | | Ori and the Blind Forest
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2018-11-23 | The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling | 16:51 | 8,907 | | The Stanley Parable
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2018-11-09 | How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis) | 18:33 | 5,151 | | Little Nightmares
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2018-10-19 | How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis | 23:37 | 3,051 | | Rez
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2018-06-15 | The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis) | 15:51 | 8,861 | | The Last of Us
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2018-06-10 | Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art | 14:02 | 26,704 | | The Elder Scrolls V: Skyrim
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2018-05-26 | How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism | 44:46 | 65,981 | | Dark Souls
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2018-05-18 | The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy) | 23:23 | 10,988 | | God of War
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