The Game Overanalyser

The Game Overanalyser

Views:
763,165
Subscribers:
21,900
Videos:
86
Duration:
22:32:41
Canada
Canada

The Game Overanalyser is a Canadian YouTube channel which has around 21.9 thousand subscribers, with his content totaling at least 763.17 thousand views views across 86 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCZMF14eNxvuReRTceX_mbqQ





Top 100 Most Viewed Videos by The Game Overanalyser


Video TitleViewsCategoryGame
1.How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism65,981Dark Souls
2.The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne62,062Bloodborne
3.The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima51,941Dark Souls
4.How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games36,304Shadow of the Colossus
5.The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems28,861The Witness
6.Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art26,704The Elder Scrolls V: Skyrim
7.The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects22,866
8.The Design Philosophy of Hideo Kojima | The History of Metal Gear Solid19,815Metal Gear Solid
9.The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss19,327
10.The Art of JRPG Design | Genre Essence18,144Chrono Trigger
11.How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design18,028Emergence
12.The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games17,054Pac-Man
13.The Paradox of Open World Game Design15,838Metal Gear Solid V: The Phantom Pain
14.The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games14,775The Elder Scrolls V: Skyrim
15.A Theory of Depth for Game Design14,139Depth
16.The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games14,006The Medium
17.The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow13,533
18.A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games12,687
19.What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art11,029Ori and the Blind Forest
20.The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy)10,988God of War
21.The Pure Game Design of Fighting Games9,439Virtua Fighter
22.The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling8,907The Stanley Parable
23.The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis)8,861The Last of Us
24.How Game Designers Create Morality Systems8,617Spec Ops: The Line
25.Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound7,859Rez
26.AI and Game Design | The History of Artificial Intelligence In Video Games7,828Counter-Strike: Source
27.Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games7,627
28.The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction7,474Ico
29.Balance in Game Design6,327Elden Ring
30.Game Design as Narrative Architecture | The 5 Types of Spaces in Games6,312
31.The Curious Design of Knowledge Based Games | MetroidBrainias6,086
32.How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus6,062Shadow of the Colossus
33.What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design5,950
34.The Puzzle of Stealth Game Design5,781Metal Gear Solid
35.How Controllers Impact Game Design5,589Alien: Resurrection
36.The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design5,491Counter-Strike: Source
37.How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play5,295The Last Guardian
38.How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow5,209The Legend of Zelda: Breath of the Wild
39.How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)5,151Little Nightmares
40.Far Cry 2 and the Search for Gaming's Heart of Darkness5,113Heart of Darkness
41.The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design4,964
42.A Theory of Beauty for Games4,913The Medium
43.How Video Games Tell Stories | The Hero's Journey, Ocarina of Time and Narratology versus Ludology4,871VlogThe Legend of Zelda: Ocarina of Time
44.Why Art Games are Important | How Avant-Garde Games have Changed Game Design4,754Shenmue 3
45.Uncertainty in Games | Randomness, Information and Luck in Game Design4,599Guide
46.How Game Design Turns War into Entertainment | The Military Industrial Complex of Games4,571
47.The History of Indie Game Design | The Spirit of Independent Game Design, and What is an Indie Game?4,272Minecraft
48.How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design4,240Nier: Automata
49.The Art of Video Game Criticism4,052The Medium
50.Nonverbal Communication in Game Design3,855
51.The Art of Horror Game Design | Silent Hill 2 and the Anatomy of Fear3,626Silent Hill 2
52.The 5 Kinds of Writing About Games | A Real History of Video Game Criticism3,530
53.Nier: Automata and the Art of Subversion in Game Design3,526Nier: Automata
54.The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death3,477Dark Souls
55.The Paradox of Rules in Games and Life3,470
56.Metal Gear Solid 2 and Postmodern Video Games3,456Metal Gear Solid 2: Sons of Liberty
57.Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design3,434Spec Ops: The Line
58.The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism3,319Vlog
59.How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis3,051Rez
60.A Theory of How Reality is a Game | Gamespace2,851
61.How Video Game Journalism is Propaganda | Manufacturing Gamers2,836
62.The Simulation Fallacy in Game Design2,791Ace Combat 3: Electrosphere
63.A Systems View of Game Design and Life2,712
64.The Haunting Beauty of Cities in Games2,648Assassin's Creed II
65.How Technology Changes Game Design2,602Vlog
66.Bioshock and The Philosophy of Games2,497BioShock
67.The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play2,472
68.Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play2,464Cyberpunk 2077
69.How Game Designers Enable Player Freedom2,418The Legend of Zelda: Tears of the Kingdom
70.A Theory of Play's Revolutionary Power | Playfulness2,368
71.Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces2,310Manifold Garden
72.Love Stories in Video Games2,255
73.The Witness and the Philosophy of Puzzles2,184The Talos Principle
74.Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games2,101Metal Gear Solid
75.Games with Epic Spectacle2,077Final Fantasy XVI
76.Understanding Dreams | Rethinking Game Design, Creativity and the Future of Art1,992Dreams
77.Alone Together | How Video Games Confront Loneliness1,964Dark Souls
78.Portal and the Truth about Lies in Video Games | Why Game Designers Deceive Us1,964Portal
79.Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty1,893Invictus
80.What is a Game Mechanic? | 3 Definitions for Game Design and Analysis1,800
81.Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play1,779VlogFinal Fantasy VII Remake
82.A Theory of 4th Wall Breaks for Video Games | Hyper Realism1,691Metal Gear Solid
83.Fairy Tales in Video Games | The Unfinished Swan and the Story of Play1,487
84.How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home1,432Life Is Strange
85.Ghost of Tsushima and the Poetry of Video Games | On Haikus, Cinema and Play1,368Ghost of Tsushima
86.Call of Duty 4 and the Art of Modern Warfare1,169Call of Duty 4: Modern Warfare